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Best selling games and franchises developed and/or published by [12], including console, computer, mobile and arcade games.

ConsolesEdit

See also: List of best-selling game consoles
Home console sales Handheld console sales Total console sales Attach rate
Hardware 101.275 million >14.4 million >115.675 million 10.79
Software 1,233.63 million >14.4 million >1,248.03 million

Hardware salesEdit

Home console sales
Platform Released Hardware sales
(million units)
Ref
Mega Drive / Genesis (including add-ons) 1988 50
Mega Drive / Genesis 1988 43
SG-1000 series 1983 22 [1]
Nintendo GameCube 2001 22
Master System 1985 20 [1]
Saturn 1994 17 [2]
Dreamcast 1998 11 [3][4]
Sega CD / Mega-CD 1991 6
Sega Pico 1993 3.4 [5]
SG-1000 1983 2 [6]
Handheld console sales
See also: Best selling handheld consoles
Platform Released Sales
Game Gear 1990 11 million
Nomad 1995 1 million

Software salesEdit

Platform Released Software sales
(million units)
Attach rate
(per console)
Source
Sega Mega Drive / Genesis 1988 576.16 16 [7][8]
Sega Master System 1985 422.47 20 [9]
Sega Saturn 1994 150 9.09 [10]
Dreamcast 1998 85 8 [11]
Sega Pico 1993 11.2 3.29 [5]

FranchisesEdit

Software salesEdit

  1. Sonic - 360 million[12]
  2. Puyo Puyo - 25 million[12]
  3. Total War - 20 million[13][14]
  4. Megami Tensei - 15.7 million
    1. Persona - 8.5 million [12]
    2. Megami Tensei - 7.2 million[12]
  5. Warhammer - 13 million[15]
  6. Yakuza - 10.5 million[12]
  7. Company of Heroes - 9 million[15]
  8. Football Manager - 7 million[16]
  9. Virtua Fighter - 5.4 million[17][18][19][20]
  10. Hatsune Miku - 5.5 million[12]
  11. Sakura Wars - 4.5 million[21]
  12. Etrian Odyssey - 1.8 million[12]

Arcade salesEdit

  1. Sega Model series (200,000)[22]
  2. StarHorse (38,734)[n 2]
  3. OutRun (30,000)[24]
  4. Sega Network Mahjong MJ (25,986)[n 5]

Gross revenueEdit

Franchise Debut
year
Revenue
(no inflation)
Ref Revenue
(2016 inflation)
Sonic 1991 $5 billion (as of 2014) [27] $9 billion
Sega Model series 1992 $3.5 billion (as of 2000) [28] $6 billion
World Club Champion Football 2002 $2.507 billion (as of 2013) [n 6] $3.41 billion

GamesEdit

Software salesEdit

  1. Sonic the Hedgehog (44.146 million)
  2. Sonic Dash (20 million)
  3. Sonic 2 (13.8893 million)
  4. Mario & Sonic at the Olympic Games (13.06 million)
  5. Sonic 3 & Knuckles (8.0925 million)
  6. Sonic Jump (8 million)
  7. Mario & Sonic at the Winter Olympic Games (6.53 million)
  8. Sonic Adventure (4.586 million)
  9. Disney's Aladdin (4 million)[29]
  10. Sonic Generations (3.871 million)
  11. Mario & Sonic at the London 2012 Olympic Games (3.7 million)
  12. Empire: Total War (3.6 million)[30]
  13. Sonic Adventure 2 (3.3913 million)
  14. Sonic Mega Collection (3.813 million)
  15. ESPN NFL 2K5 (3.38 million in US)[31]
  16. Shogun 2: Total War (3.021 million)[32]
  17. Company of Heroes (3 million)[33]
  18. Iron Man (2.68 million)[34]
  19. Warhammer 40,000: Dawn of War II (2.6 million)[35]
  20. Virtua Fighter 2 (2.5 million)[n 7]
  21. Sonic Unleashed (2.45 million)
  22. Total War: Rome II (2.4 million)[39]
  23. Company of Heroes: Opposing Fronts (2.4 million)[40]
  24. The Golden Compass (2.2827 million)[41]
  25. Crazy Taxi (2.28 million in US)[n 8]
  26. Napoleon: Total War (2.2 million)[43]
  27. Company of Heroes: Tales of Valor (2.2 million)[44]
  28. Sonic Heroes (2.19 million)
  29. Sonic Colors (2.18 million)
  30. Sonic CD (2.11 million)
  31. Alien: Isolation (2.11 million)[45]
  32. Company of Heroes 2 (2.1 million)[46]
  33. Persona 5 (2 million)[47][48]
  34. Medieval II: Total War (1.9 million)[49]
  35. Jet Set Radio (1.8133 million)[50]
  36. Warhammer 40,000: Dawn of War II – Retribution (1.8 million)[51]
  37. Warhammer 40,000: Dawn of War II – Chaos Rising (1.8 million)[52]
  38. Alien vs. Predator (1.69 million)[53]
  39. Virtua Fighter (1.5 million)[17]
  40. Virtua Fighter 4 (1.5 million)[20]

Mobile/OnlineEdit

  1. Sonic Dash (200 million downloads)
  2. Sonic the Hedgehog (13 million downloads)
  3. Crazy Taxi City Rush (10 million downloads)[54]
  4. Sonic 4: Episode II LITE (10 million downloads)[55]
  5. Sonic Dash 2: Sonic Boom (10 million downloads)[56]
  6. Sonic Jump Fever (10 million downloads)[57]
  7. Sonic Racing Transformed (10 million downloads)[58]
  8. Sonic Jump (8 million downloads)
  9. Chain Chronicle (10 million downloads)[12]
  10. Phantasy Star Online 2 (4.5 million players)[59]

Arcade salesEdit

  1. Sega Model 2 games (130,000)[60]
  2. Starhorse2 (38,614)[n 1]
  3. OutRun (30,000)[24]
  4. Mushiking: King of the Beetles (13,500)[67]
  5. Sega Network Mahjong MJ4 (12,892)[n 4]
  6. Oshare Majo: Love and Berry (10,300)[62]

Arcade revenueEdit

Titles Year Revenue
(no inflation)
Ref Revenue
(2016 inflation)
World Club Champion Football 2002 $2.507 billion (as of 2013) [n 6] $3.41 billion
Sega Model 2 games 1993 $2 billion (as of 1996) [60] $3.39 billion
OutRun 1986 $404.42 million (as of 1993) [75] $903 million
Mushiking: King of the Beetles 2003 $631.0232 million (up to 2007) [n 10] $839 million

NotesEdit

  1. 1.0 1.1 StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[26] and 1,799 units during April–June 2006)[61]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[62] and 2,155 body and satellite units in fiscal year ending March 2007)[63]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[64] and 9,519 conversion kits in fiscal year ended March 2008)[65]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[66]
  2. StarHorse series:
  3. SEGA Network Mahjong MJ2:
    • April 2004 to March 2005: 4,984[23]
    • April 2005 to June 2005: 502[25]
  4. 4.0 4.1 Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[65]
    • Fiscal year ended March 2009: 2,465[68]
  5. SEGA Network Mahjong MJ series:
    • SEGA Network Mahjong MJ2 from April 2004 to June 2005: 5,486 units[n 3]
    • SEGA Network Mahjong MJ3 from April 2005 to March 2006: 7,608 units[26]
    • SEGA Network Mahjong MJ4 from April 2007 to March 2009: 12,892 units[n 4]
  6. 6.0 6.1 World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[69][70] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [1] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [2] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 9]
  7. 1.7 million in Japan,[36] at least 500,000 bundled in US,[37] 200,000 sold in US in December 1995[38]
  8. 2.18 million US sales for Dreamcast and PS2,[31] 100,000 sales for Xbox 360[42]
  9. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[71]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[72]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[73][74]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [3] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  10. Mushiking: King of the Beetles, revenue
    • 420 million cards by December 2006.[76]
    • 478 million cards [4] at ¥100 each[77][78] = ¥47.8 billion
    • Currency conversion: $631.023102 million [5]


ReferencesEdit

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  6. Co-opetition (1996), page 238
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  9. Third generation of video games
  10. 9.09 attach rate
  11. 8.0 attach rate
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  18. At least 500,000 copies of Virtua Fighter 2 were given away as part of Sega's "Three Free" promotion in the U.S. See Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide.. Business Wire (1997-01-13). Retrieved on 2015-11-27.
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  55. https://play.google.com/store/apps/details?id=com.sega.sonic4ep2lite
  56. https://play.google.com/store/apps/details?id=com.sega.sonicboomandroid
  57. https://play.google.com/store/apps/details?id=com.sega.sonicjumpfever
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  75. OutRun
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External linksEdit

Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States · Japan · Best selling new IPs · Sixth generation · Seventh generation · 2017
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises