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The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.

Software sales Edit

Games Edit

  1. Super Smash Bros. Brawl - 13.27 million[1]
  2. Super Smash Bros. for Nintendo 3DS - 9.24 million[1]
  3. Tekken 3 - 8.5 million[2]
  4. Tekken 5 - 8.2 million[3]
  5. Super Smash Bros. Melee - 8.12 million[1]
  6. Street Fighter II: The World Warrior - 6.3 million [4]
  7. Mortal Kombat - 6 million[5]
  8. Super Smash Bros. - 5.55 million[1]
  9. Super Smash Bros. for Wii U - 5.34 million[1]
  10. Dragon Ball: Xenoverse - 5 million[6]
  11. Mortal Kombat X - 5 million
  12. Street Fighter II Turbo - 4.1 million [7]

Franchises Edit

  1. Tekken - 47 million[8][9]
  2. Street Fighter - 44 million[10][11]
  3. Super Smash Bros. - 40 million
  4. Dragon Ball - 39.782 million[6]*
  5. Mortal Kombat - 37 million
  6. Soul Calibur - 12 million

Arcade hardware Edit

See also: Arcade gaming

Gross revenue Edit

Games Edit

See also: List of highest-grossing video games
Title Gross
(million US$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million US$)
(with inflation)[15]
Japan Street Fighter II 6573.4 1991 2008 [10] 11811
South Korea Dungeon Fighter Online 10300 2003 2017 [n 1] 10979
United States Mortal Kombat 570 1992 2002 [14] 776
Japan Tekken 3 499.4 1997 2012 [19] 761
United States Mortal Kombat II 400 1993 2002 [20][21] 568
Japan Tekken 2 344 1995 2012 [19] 552

Franchises Edit

See also: List of highest-grossing video game franchises
Franchise Debut
year
Gross
(billion US$)
(no inflation)
Ref Gross
(billion US$)
(with inflation)
Japan Street Fighter 1987 10.61 [22] 23
South Korea Dungeon Fighter Online 2003 10.3 [n 1] 11
United States Mortal Kombat 1992 5 [23][24] 7

Notes Edit

  1. 1.0 1.1 Dungeon Fighter Online:
    • 2003-2016 – $8.7 billion[16][17]
    • 2017 – $1.6 billion[18]


References Edit

  1. 1.0 1.1 1.2 1.3 1.4 http://www.neogaf.com/forum/showthread.php?t=963700
  2. https://twitter.com/Harada_TEKKEN/status/396142170005970944
  3. Tekken
  4. [1]
  5. Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012.
  6. 6.0 6.1 Dragon Ball minus known figures for nonfighting games
  7. [2]
  8. http://www.twitlonger.com/show/nj1i5f
  9. http://www.avoidingthepuddle.com/news/2017/12/27/tekken-7-sales-exceed-3-million-copies-over-this-past-year.html (translated from 4gamer)
  10. 10.0 10.1 Street Fighter
  11. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
  12. Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
  13. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
  14. 14.0 14.1 14.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  15. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  16. https://mmos.com/news/dungeon-fighter-online-bigger-franchise-star-wars
  17. https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/
  18. http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
  19. 19.0 19.1 Tekken
  20. Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
  21. http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
  22. Street Fighter
  23. Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. Cision (June 13, 2000). Retrieved on January 8, 2017.
  24. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681