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The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.

Software sales Edit

Games Edit

  1. Super Smash Bros. Brawl - 13.21 million[1]
  2. Super Smash Bros. for Nintendo 3DS - 8.81 million[1]
  3. Tekken 3 - 8.5 million [2]
  4. Super Smash Bros. Melee - 8.12 million[1]
  5. Street Fighter II: The World Warriors - 6.3 million[3]
  6. Super Smash Bros. - 5.55 million[1]
  7. Super Smash Bros. for Wii U - 5.24 million[1]
  8. Mortal Kombat X - 5 million
  9. Street Fighter II Turbo - 4.1 million[3]
  10. Mortal Kombat (2011) - ~4 million

Franchises Edit

  1. Tekken - 46 million[4][5]
  2. Super Smash Bros.- 40 million
  3. Street Fighter - 39 million [6]
  4. Mortal Kombat - 37 million
  5. Soulcalibur - 12 million

Arcade hardware Edit

Main article: Arcade gaming

Gross revenue Edit

Games Edit

Title Gross
(million USD)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million USD)
(with inflation)[10]
Japan Street Fighter II 6154.3 1991 2008 [11] 10822
South Korea Dungeon Fighter Online 8700 2003 2016 [12][13] 9262
United States Mortal Kombat 570 1992 2002 [9] 759
United States Mortal Kombat II 100 1993 1994 [14] 162

Franchises Edit

Main article: Best selling game franchises
Franchise Debut
year
Gross
(no inflation)
Ref Gross
(with inflation)
Japan Street Fighter 1987 $7.565 billion (as of 2008) [15] $16 billion
United States Mortal Kombat 1992 $1 billion (as of 1995) [16] $1.57 billion

Notes Edit

  1. Street Fighter II:
    • Street Fighter II': Champion Edition (140,000 in Japan)[7]
    • Street Fighter II: The World Warrior (60,000)[8]


References Edit

  1. 1.0 1.1 1.2 1.3 1.4 http://www.neogaf.com/forum/showthread.php?t=963700
  2. https://twitter.com/Harada_TEKKEN/status/396142170005970944
  3. 3.0 3.1 http://www.capcom.co.jp/ir/english/business/million.html
  4. http://www.twitlonger.com/show/nj1i5f
  5. https://twitter.com/Harada_TEKKEN/status/917737223461539841
  6. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
  7. Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
  8. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
  9. 9.0 9.1 9.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  10. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  11. Street Fighter
  12. https://mmos.com/news/dungeon-fighter-online-bigger-franchise-star-wars
  13. https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/
  14. http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
  15. Street Fighter
  16. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681

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