The fighting game genre has historically been of the stronger, solidly selling genres. The following are some of the bestselling fighting games. Reminder that this list is not to be taken as an objective source since total sales data for some other fighting game franchise such as The King of Fighters[1] and Guilty Gear[2] are not available.
Gross revenue[]
Games[]
- See also: List of highest-grossing video games
Title | Gross (million US$) (no inflation) |
Release year |
Gross as of (year) |
Ref | Gross (million US$) (with inflation)[3] |
---|---|---|---|---|---|
Street Fighter II | 10,610 | 1991 | 2008 | [4] | 20,377 |
Virtua Fighter | 1680 | 1993 | 1996 | [5] | 3,403 |
Virtua Fighter 2 | 1200 | 1994 | 2001 | [5] | 2,369 |
Mortal Kombat II | 1,000 | 1993 | 2002 | [6][7] | 1,627 |
Mortal Kombat | 870 | 1992 | 2002 | [8][9] | 1,416 |
Franchises[]
Franchise | Debut year |
Gross (billion US$) (no inflation) |
Ref | Gross (billion US$) (with inflation) |
---|---|---|---|---|
Street Fighter | 1987 | 12.2 | [4] | 23 |
Mortal Kombat | 1992 | 5 | [10][11] | 8 |
Virtua Fighter | 1993 | 4.08 | [5] | 8 |
Software sales[]
Games[]
- Super Smash Bros. Ultimate - 31.77 million[12]
- Street Fighter II - 22.93 million[13]
- Super Smash Bros. for Nintendo 3DS / Wii U - 15.02 million[14]
- Mortal Kombat 11 - 15 million[15]
- Super Smash Bros. Brawl - 13.32 million[16]
- Mortal Kombat X - 12 million[17][18]
- Naruto Shippuden: Ultimate Ninja Storm 4 - 11.88 million
- Tekken 5 - 10 million[19]
- Tekken 7 - 10 million[20]
- Dragon Ball FighterZ - 10 million[21]
- Dragon Ball Xenoverse 2 - 10 million[21]
- Street Fighter IV - 9.8 million[13]
- Tekken 3 - 9 million[22]
- Street Fighter V - 7.3 million[23]
- Super Smash Bros. Melee - 7.09 million
- Tekken 2 - 5.74 million[24]
- Super Smash Bros. - 5.55 million
- Super Smash Bros. for Wii U - 5.38 Million[25]
- Jump Force - 5.12 million[26]
- Dragon Ball Xenoverse - 5 million[27]
- Marvel vs. Capcom 3 - 4.9 million [28]
- Mortal Kombat: Deadly Alliance - 3.5 million[29]
- Pokkén Tournament - 3.42 million[24]
- Mortal Kombat 1 - 3 million [30]
- Street Fighter 6 - 3 million [31][1]
- Mortal Kombat (Mortal Kombat 9) - 3 million [43]
- ARMS - 2.66 million
- Street Fighter 30th Anniversary Collection - 2.5 [23]
- Virtua Fighter 2 - 2.5 million
- My Hero One's Justice 2 - 2.5 million[32]
- Soul Calibur IV - 2.32 million[33]
- Dead or Alive 3 - 2.04 million[2]
- Soul Calibur 6 - 2 million[34]
- Tekken 8 - 2 million[1]
- Marvel vs. Capcom: Infinite - 2 million[23]
- Street Fighter x Tekken - 1.9 million[23]
- Mortal Kombat: Deception - 1.9 million[35]
- Mortal Kombat vs DC Universe - 1.8 million [44]
- Tekken - 1.79 million[24]
- Injustice 2 - 1,72 million [46]
- Virtua Fighter 4 - 1.5 million
- Virtua Fighter - 1.5 million
- Injustice: Gods Among Us - 1.42 million [45]
- Marvel vs. Capcom 2: New Age of Heroes - 1.4 million[23]
- Dead or Alive 4 - 1.2 million
- Street Fighter Alpha 3 - 1 million[23]
- Guilty Gear Strive- 1 million[36]
- Granblue Fantasy Versus - 1 million[37]
- Mortal Kombat: Armageddon - 1 million[38]
Franchises[]
- Mortal Kombat - 80 million[39]
- Super Smash Bros. - 71.74 million[40]
- Tekken - 55 million[41]
- Dragon Ball (fighting games) - 54.7 million[42]
- Street Fighter - 51 million[43]
- Naruto: Ultimate Ninja Storm - 20.80 million[44]
- Soulcalibur - 15 million
- Marvel vs. Capcom - 10 million[45]
- Dead or Alive - 9.7 million
- Virtua Fighter - 5.5 million
- Bloody Roar - 1.47 million
Arcade hardware[]
- See also: Arcade gaming
- Street Fighter series – 500,000+[46]
- Street Fighter II – 320,000+[4]
- Virtua Fighter series – 110,000+[5]
- Virtua Fighter – 40,000+
- Virtua Fighter 2 – 40,000
- Virtua Fighter 3 – 30,000
- Karate Champ – 40,000+[51][52]
References[]
- ↑ 1.0 1.1 https://en.wikipedia.org/wiki/The_King_of_Fighters
- ↑ https://en.wikipedia.org/wiki/Guilty_Gear
- ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ 4.0 4.1 4.2 Street Fighter
- ↑ 5.0 5.1 5.2 5.3 Arcade gaming
- ↑ Top 10 Highest-Grossing Arcade Games of All Time. USgamer (1 January 2016).
- ↑ Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ↑ Horwitz, Jeremy (8 July 2002). "Mortal Apathy?". The New York Times. https://www.nytimes.com/2002/07/08/technology/08MIDW.html.
- ↑ McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger. https://news.google.com/newspapers?id=49wvAAAAIBAJ&sjid=dfwDAAAAIBAJ&pg=4448,1185138.
- ↑ Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. PR Newswire. Cision (June 13, 2000). Retrieved on January 8, 2017.
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
- ↑ Nintendo Switch's Top 10 selling games
- ↑ 13.0 13.1 Street Fighter
- ↑ Nintendo 3DS' top 10 selling games
- ↑ https://www.eventhubs.com/news/2022/oct/12/mk11ultimate-best-selling-game-franchise/
- ↑ https://www.nintendo.co.jp/ir/en/finance/software/wii.html
- ↑ 166 Rapid-Fire Questions With Mortal Kombat 11's Ed Boon - 16:43
- ↑ https://twitter.com/noobde/status/1419669323984035842?s=19
- ↑ World famous character could have joined TEKKEN? Harada QA Ⅱ
- ↑ https://twitter.com/Harada_TEKKEN/status/1601849013069750273
- ↑ 21.0 21.1 https://twitter.com/dragonballgames/status/1656207541863366656
- ↑ World famous character could have joined TEKKEN? Harada QA Ⅱ
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Capcom's Million-sellers list
- ↑ 24.0 24.1 24.2 Tekken
- ↑ Nintendo Wii U's Top 10 Selling Games
- ↑ CESA White Paper 2022 via Installbase Forum
- ↑ https://twitter.com/bk2128/status/925695824213848066
- ↑ Capcom's Million-sellers list Marvel vs. Capcom 3: Fate of Two Worlds (PS3, X360)- 2.20 Ultimate Marvel vs. Capcom 3 (PS4, XB1) - 1.50 Ultimate Marvel vs. Capcom 3 (PS3, X360) - 1.20
- ↑ Error on call to template:cite web: Parameters archiveurl and archivedate must be both specified or both omittedCook, Dave (2011-04-20). Mortal Kombat: Ed Boon Interview. Now Gamer. Retrieved on 2011-09-06.
- ↑ https://gameworldobserver.com/2023/11/09/mortal-kombat-1-sales-3-million-copies-vs-other-mk-games
- ↑ https://twitter.com/StreetFighter/status/1747080027739431333
- ↑ https://twitter.com/heroaca_oj/status/1601139599497216000
- ↑ https://web.archive.org/web/20110723162849/http://www.bandainamco.co.jp/en/ir/financial/pdf_bnh/en_20090520_1.pdf
- ↑ https://twitter.com/soulcalibur/status/1417655554126663680
- ↑ Surette, Tim (October 14, 2005). MK: Deception slashes price. GameSpot.
- ↑ https://www.guiltygear.com/ggst/en/news/post-1636/2.5 million players https://www.ign.com/articles/guilty-gear-strive-season-3-details-revealed-as-it-reaches-25-million-players-globally-evo-2023
- ↑ https://www.gematsu.com/2023/08/granblue-fantasy-versus-sales-top-one-million
- ↑ https://www.gamespot.com/articles/mk-armageddon-sells-a-million/1100-6163898/
- ↑ https://www.tweaktown.com/news/91528/mortal-kombat-hits-80-million-sales-heres-how-it-stacks-up-against-competition/index.html
- ↑ Super Smash Bros.
- 1999 - N64 - Super Smash Bros. - 5.55
- 2001 - GCN - Super Smash Bros. Melee - 7.41
- 2008 - Wii - Super Smash Bros. Brawl - 13.32
- 2014 - 3DS - Super Smash Bros. for Nintendo 3DS - 9.64
- 2014 - Wii U - Super Smash Bros. for Wii U - 5.38
- 2018 - Switch - Super Smash Bros. Ultimate - 30.44
- ↑ Fact Book 2023 (PDF). Bandai Namco Group (2023).
- ↑ Dragon Ball
- ↑ Street Fighter
- ↑ Page 3 - https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/10492?entry_id=7280
- ↑ Capcom's franchises sales
- ↑ "Guinness World Records Gamer's Edition 2008", Guinness World Records Gamer's Edition (Guinness World Records): p. 77, 2008, ISBN 978-1-904994-21-3, https://books.google.com/books?id=OJQFSlyMEfAC, retrieved 2011-04-09, "Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue."
- ↑ [https://books.google.co.uk/books?id=HqC0AAAAIAAJ&q=super+street+fighter+ii Japan Company Handbook: Second section, Issues 1-2, Toyo Keizai Shinposha, 1994, page 758] – "Sales of "Street Fighter II Turbo' aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units in current term."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- ↑ Tekken
- ↑ 50.0 50.1 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
- ↑ Data East – 2002 Round Table Interview. Shmuplations (20 December 2021).
- ↑ "Overseas Readers Column". Game Machine (Amusement Press, Inc.) (259): 22. 1 May 1985. https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12.