The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.
Software sales
Games
- Super Smash Bros. Brawl - 13.21 million[1]
- Super Smash Bros. for Nintendo 3DS - 8.81 million[1]
- Tekken 3 - 8.5 million [2]
- Super Smash Bros. Melee - 8.12 million[1]
- Street Fighter II: The World Warriors - 6.3 million[3]
- Super Smash Bros. - 5.55 million[1]
- Super Smash Bros. for Wii U - 5.24 million[1]
- Mortal Kombat X - 5 million
- Street Fighter II Turbo - 4.1 million[3]
- Mortal Kombat (2011) - ~4 million
Franchises
- Tekken - 46 million[4][5]
- Super Smash Bros.- 40 million
- Street Fighter - 39 million [6]
- Mortal Kombat - 37 million
- Soulcalibur - 12 million
Arcade hardware
- Main article: Arcade gaming
- Street Fighter II (200,000)[n 1]
- Mortal Kombat II (27,000)[9]
- Mortal Kombat (24,000)[9]
Gross revenue
Games
Title | Gross (million USD) (no inflation) |
Release year |
Gross as of (year) |
Ref | Gross (million USD) (with inflation)[10] |
---|---|---|---|---|---|
Street Fighter II | 6154.3 | 1991 | 2008 | [11] | 13223 |
Dungeon Fighter Online | 8700 | 2003 | 2016 | [12][13] | 11318 |
Mortal Kombat | 570 | 1992 | 2002 | [9] | 927 |
Mortal Kombat II | 100 | 1993 | 1994 | [14] | 197 |
Franchises
- Main article: Best selling game franchises
Franchise | Debut year |
Gross (no inflation) |
Ref | Gross (with inflation) |
---|---|---|---|---|
Street Fighter | 1987 | $7.565 billion (as of 2008) | [15] | $19 billion |
Mortal Kombat | 1992 | $1 billion (as of 1995) | [16] | $1.92 billion |
Notes
References
- ↑ 1.0 1.1 1.2 1.3 1.4 http://www.neogaf.com/forum/showthread.php?t=963700
- ↑ https://twitter.com/Harada_TEKKEN/status/396142170005970944
- ↑ 3.0 3.1 http://www.capcom.co.jp/ir/english/business/million.html
- ↑ http://www.twitlonger.com/show/nj1i5f
- ↑ https://twitter.com/Harada_TEKKEN/status/917737223461539841
- ↑ http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- ↑ 9.0 9.1 9.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012. Cite error: Invalid
<ref>
tag; name "nytimes2002" defined multiple times with different content - ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ Street Fighter
- ↑ https://mmos.com/news/dungeon-fighter-online-bigger-franchise-star-wars
- ↑ https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/
- ↑ http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
- ↑ Street Fighter
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681