The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.
Software sales
Games
- Street Fighter II - 19.2 million[1][2]
- Super Smash Bros. Brawl - 13.21 million[3]
- Super Smash Bros. for Nintendo 3DS - 8.81 million[3]
- Street Fighter IV - 8.763 million[1]
- Tekken 3 - 8.5 million[4]
- Tekken 5 - 8.2 million[5]
- Super Smash Bros. Melee - 8.12 million[3]
- Mortal Kombat - 6 million[6]
- Super Smash Bros. - 5.55 million[3]
- Super Smash Bros. for Wii U - 5.24 million[3]
- Dragon Ball: Xenoverse - 5 million[7]
- Mortal Kombat X - 5 million
- Mortal Kombat (2011) - 4 million
Franchises
- Tekken - 47 million[8][9]
- Dragon Ball - 45.95 million[7]
- Street Fighter - 44 million[1][10]
- Super Smash Bros. - 40 million
- Mortal Kombat - 37 million
- Soul Calibur - 12 million
Arcade hardware
- See also: Arcade gaming
- Street Fighter II – 200,000+
Gross revenue
Games
- See also: List of highest-grossing video games
Title | Gross (million US$) (no inflation) |
Release year |
Gross as of (year) |
Ref | Gross (million US$) (with inflation)[14] |
---|---|---|---|---|---|
Street Fighter II | 6573.4 | 1991 | 2008 | [1] | 14123 |
Dungeon Fighter Online | 10300 | 2003 | 2017 | [n 1] | 13129 |
Mortal Kombat | 570 | 1992 | 2002 | [13] | 927 |
Tekken 3 | 499.4 | 1997 | 2012 | [18] | 910 |
Mortal Kombat II | 400 | 1993 | 2002 | [19][20] | 680 |
Tekken 2 | 344 | 1995 | 2012 | [18] | 661 |
Franchises
Franchise | Debut year |
Gross (billion US$) (no inflation) |
Ref | Gross (billion US$) (with inflation) |
---|---|---|---|---|
Street Fighter | 1987 | 10.61 | [21] | 27 |
Dungeon Fighter Online | 2003 | 10.3 | [n 1] | 13.1 |
Mortal Kombat | 1992 | 5 | [22][23] | 8 |
Notes
References
- ↑ 1.0 1.1 1.2 1.3 Street Fighter Cite error: Invalid
<ref>
tag; name "sf" defined multiple times with different content - ↑ http://www.capcom.co.jp/ir/english/business/million.html
- ↑ 3.0 3.1 3.2 3.3 3.4 http://www.neogaf.com/forum/showthread.php?t=963700
- ↑ https://twitter.com/Harada_TEKKEN/status/396142170005970944
- ↑ Tekken
- ↑ Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012.
- ↑ 7.0 7.1 Dragon Ball
- ↑ http://www.twitlonger.com/show/nj1i5f
- ↑ http://www.avoidingthepuddle.com/news/2017/12/27/tekken-7-sales-exceed-3-million-copies-over-this-past-year.html (translated from 4gamer)
- ↑ http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- ↑ 13.0 13.1 13.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012. Cite error: Invalid
<ref>
tag; name "nytimes2002" defined multiple times with different content - ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ https://mmos.com/news/dungeon-fighter-online-bigger-franchise-star-wars
- ↑ https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/
- ↑ http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
- ↑ 18.0 18.1 Tekken
- ↑ Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ↑ http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
- ↑ Street Fighter
- ↑ Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. PR Newswire. Cision (June 13, 2000). Retrieved on January 8, 2017.
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681