Video Game Sales Wiki
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The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.

Software sales

Games

  1. Street Fighter II - 19.2 million[1][2]
  2. Super Smash Bros. Brawl - 13.21 million[3]
  3. Super Smash Bros. for Nintendo 3DS - 8.81 million[3]
  4. Street Fighter IV - 8.763 million[1]
  5. Tekken 3 - 8.5 million[4]
  6. Tekken 5 - 8.2 million[5]
  7. Super Smash Bros. Melee - 8.12 million[3]
  8. Mortal Kombat - 6 million[6]
  9. Super Smash Bros. - 5.55 million[3]
  10. Super Smash Bros. for Wii U - 5.24 million[3]
  11. Dragon Ball: Xenoverse - 5 million[7]
  12. Mortal Kombat X - 5 million
  13. Mortal Kombat (2011) - 4 million

Franchises

  1. Tekken - 47 million[8][9]
  2. Dragon Ball - 45.95 million[7]
  3. Street Fighter - 44 million[1][10]
  4. Super Smash Bros. - 40 million
  5. Mortal Kombat - 37 million
  6. Soul Calibur - 12 million

Arcade hardware

See also: Arcade gaming
  • Mortal Kombat series – 51,000
    • Mortal Kombat II – 27,000[13]
    • Mortal Kombat – 24,000[13]

Gross revenue

Games

See also: List of highest-grossing video games
Title Gross
(million US$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million US$)
(with inflation)[14]
Japan Street Fighter II 6573.4 1991 2008 [1] 14123
South Korea Dungeon Fighter Online 10300 2003 2017 [n 1] 13129
United States Mortal Kombat 570 1992 2002 [13] 927
Japan Tekken 3 499.4 1997 2012 [18] 910
United States Mortal Kombat II 400 1993 2002 [19][20] 680
Japan Tekken 2 344 1995 2012 [18] 661

Franchises

See also: List of highest-grossing video game franchises
Franchise Debut
year
Gross
(billion US$)
(no inflation)
Ref Gross
(billion US$)
(with inflation)
Japan Street Fighter 1987 10.61 [21] 27
South Korea Dungeon Fighter Online 2003 10.3 [n 1] 13.1
United States Mortal Kombat 1992 5 [22][23] 8

Notes

  1. 1.0 1.1 Dungeon Fighter Online:
    • 2003-2016 – $8.7 billion[15][16]
    • 2017 – $1.6 billion[17]

References

  1. 1.0 1.1 1.2 1.3 Street Fighter Cite error: Invalid <ref> tag; name "sf" defined multiple times with different content
  2. http://www.capcom.co.jp/ir/english/business/million.html
  3. 3.0 3.1 3.2 3.3 3.4 http://www.neogaf.com/forum/showthread.php?t=963700
  4. https://twitter.com/Harada_TEKKEN/status/396142170005970944
  5. Tekken
  6. Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012.
  7. 7.0 7.1 Dragon Ball
  8. http://www.twitlonger.com/show/nj1i5f
  9. http://www.avoidingthepuddle.com/news/2017/12/27/tekken-7-sales-exceed-3-million-copies-over-this-past-year.html (translated from 4gamer)
  10. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
  11. Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
  12. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
  13. 13.0 13.1 13.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012. Cite error: Invalid <ref> tag; name "nytimes2002" defined multiple times with different content
  14. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  15. https://mmos.com/news/dungeon-fighter-online-bigger-franchise-star-wars
  16. https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/
  17. http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
  18. 18.0 18.1 Tekken
  19. Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
  20. http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
  21. Street Fighter
  22. Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. PR Newswire. Cision (June 13, 2000). Retrieved on January 8, 2017.
  23. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
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