A list of video game home consoles and their sales data.
Video game consolesEdit
|Sony||PlayStation 2||2000||155 million|
|Sony||PlayStation 3||2006||83.8 million|
|Microsoft||Xbox 360||2005||83.7 million|
|Nintendo||Nintendo Entertainment System||1983||61.91 million|
|Sega||Mega Drive / Genesis (including add-ons)||1988||46–49.6 million|
|Nintendo||Super Nintendo Entertainment System||1990||49.1 million|
|Sega||Mega Drive / Genesis||1988||40–43 million|
|Sony||PlayStation 4||2013||67.5 million|
|Nintendo||Nintendo 64||1996||32.93 million|
|Microsoft||Xbox One||2013||~30 million[sn 1]|
|Atari||Atari 2600||1977||24 million|
|Sega||SG-1000 series||1983||22.19 million|
|Nintendo||Nintendo GameCube||2001||21.74 million|
|Sega||Master System||1985||20.19 million|
|NEC||PC Engine / TurboGrafx-16 (including add-ons)||1987||14.92 million|
|Nintendo||Wii U||2012||13.56 million|
|NEC||PC Engine / TurboGrafx-16||1987||10.5 million|
|Nintendo||Nintendo Switch||2017||10 million|
|Nintendo||Color TV-Game||1977||3 million|
|Panasonic||3DO Interactive Multiplayer||1993||2 million|
|NEC||PC Engine CD-ROM² / TurboGrafx-CD||1987||1.92 million|
|SNK||Neo Geo||1990||1 million|
|Atari||Atari 5200||1982||1 million|
|Atari||Atari 7800||1986||1 million|
Sales breakdowns by generations:
- First generation of video games
- Second generation of video games
- Third generation of video games
- Fourth generation of video games
- Fifth generation of video games
- Sixth generation of video games
- Seventh generation of video games
- Eighth generation of video games
|Nintendo||283.33 million||457.41 million||740.74 million|
|Sony||378.99 million||95 million||473.99 million|
|Microsoft||117.7 million||–||117.7 million|
|Sega||121.465 million||>14.02 million||>115.295 million|
|Atari||26 million||1 million||27 million|
|NEC||15.21 million||1.5 million||16.71 million|
|Coleco||7 million||3 million||10 million|
|Bandai||–||3.5 million||3.5 million|
|Magnavox/Philips||3 million||–||3 million|
|Mattel||3 million||–||3 million|
|Nokia||–||3 million||3 million|
- ↑ Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports. Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold. Ars Technica estimated it to have outsold the Wii U starting in late 2014, continues to outpace it, and reached approximately 19 million worldwide by early January 2016. Microsoft have not confirmed these Xbox One sales figures.
- ↑ 1.0 1.1 1.2 1.3 Fourth generation of video games
- ↑ Earnings Release FY14 Q4. Microsoft (July 22, 2014). Retrieved on August 13, 2014.
- ↑ Microsoft Annual Meeting of Shareholders. Microsoft (December 3, 2014). Retrieved on January 31, 2015. “Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.”
- ↑ Orland, Kyle (July 30, 2015). "Analysis: Sony pushes past 50 percent of the worldwide console market". Ars Technica. http://arstechnica.com/gaming/2015/07/analysis-sony-pushes-past-50-percent-of-the-worldwide-console-market/. Retrieved July 30, 2015.
- ↑ Walton, Marky (January 29, 2016). EA lets slip lifetime Xbox One and PS4 consoles sales. Ars Technica. Retrieved on February 5, 2016.
- ↑ Second generation of video games
- ↑ 7.0 7.1 Third generation of video games: Sales figures
- ↑ Evans, David S.; Hagiu, Andrei; Schmalensee, Richard (2006). Invisible engines: how software platforms drive innovation and transform industries ([Online-Ausg.] ed.). Cambridge (Mass.): MIT Press. p. 131. ISBN 0262050854. http://books.google.co.uk/books?id=5Wx6-uv-DSkC&pg=PA131. Retrieved 31 January 2012. (with reference to Table 2: Worldwide Video Game Console Annual Shipment History - 1989-1998. Video Game Consoles: Sony, Nintendo and Sega Brace for Microsoft Challenge. In-Stat (NPD Group) (December 2000). Archived from the original on 2001-05-01. Retrieved on 31 January 2012.)
- ↑ Carroll, Russell (2005-09-06). Good Enough: Why graphics aren't number one. Game Tunnel. Retrieved on 2007-10-28.
- ↑ Snow, Blake (2007-07-30). The 10 Worst-Selling Consoles of All Time 1. GamePro. Archived from the original on 2007-05-08. Retrieved on 2009-01-10.
- ↑ ColecoVision - 1982-1984. ClassicGaming. IGN. Archived from the original on 2008-02-16. Retrieved on 2008-05-16.
- ↑ Sheff, David; Eddy, Andy (1999), Game Over: How Nintendo Conquered the World, GamePress, p. 27, ISBN 978-0-9669617-0-6, "Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
- ↑ Co-opetition (1996), page 238
- ↑ Famitsu, Issue 392, Page 8 (March 1996)
- ↑ Herman, Leonard (1997). Phoenix: the fall & rise of videogames (2nd ed. ed.). Union, NJ: Rolenta Press. p. 20. ISBN 0-9643848-2-5. http://books.google.co.uk/books?id=duITAQAAIAAJ. Retrieved 16 February 2012. "Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year."
- ↑ 16.0 16.1 Japon Previews, Consoles +, issue 73 (March 1997)
- ↑ Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post: C3. ISSN 0190-8286. http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html. Retrieved July 29, 2009. "The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold."
- ↑ Axlon To Develop New Video Games For Atari (Press Release), Atari (June 1, 1988)