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Best selling game consoles

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A list of video game home consoles and their sales data.

Video game consolesEdit

See also List of best-selling handheld consoles
Manufacturer Platform Released Sales
Sony PlayStation 2 2000 155 million
Sony PlayStation 1994 102.49 million
Nintendo Wii 2006 101.59 million
Sony PlayStation 3 2006 83.8 million
Microsoft Xbox 360 2005 83.7 million
Nintendo Nintendo Entertainment System 1983 61.91 million
Sega Mega Drive / Genesis (including add-ons) 1988 51.485 million[1]
Nintendo Super Nintendo Entertainment System 1990 49.1 million
Sega Mega Drive / Genesis 1988 43.644 million[s 1]
Sony PlayStation 4 2013 37.7 million
Nintendo Nintendo 64 1996 32.93 million
Atari Atari 2600 1977 24 million[19]
Microsoft Xbox 2001 24 million
Nintendo Nintendo GameCube 2001 21.74 million
Sega Master System 1986 19.39 million[20]
Sega Saturn 1994 17 million[21]
NEC PC Engine / TurboGrafx-16 (including add-ons) 1987 14.92 million[1]
Nintendo Wii U 2012 10.73 million
Sega Dreamcast 1998 10.6 million[22][23]
NEC PC Engine / TurboGrafx-16 1987 10.5 million[1]
Microsoft Xbox One 2013 10 million[sn 4]
Sega Mega-CD 1991 6 million
Coleco ColecoVision 19826 million[28]
Nintendo Color TV-Game 1977 3 million[29]
Panasonic 3DO Interactive Multiplayer 1993 2 million
NEC PC Engine CD-ROM² / TurboGrafx-CD 1987 1.92 million[30]
Coleco Telstar 19761 million[31]
SNK Neo Geo 1990 1 million[32]
Atari Atari 5200 1982 1 million[33]
Atari Atari 7800 1986 1 million[34]
NEC PC-FX 1994 290,000[32]

GenerationsEdit

Sales breakdowns by generations:

CompaniesEdit

Console sales by company
Company Home
console sales
Handheld
console sales
Total sales
Nintendo 283.33 million 414.01 million 697.34 million
Sony 378.99 million 95 million 473.99 million
Microsoft 117.7 million 117.7 million
Sega 98.475 million >14.02 million >112.495 million
Atari 26 million 1 million 27 million
NEC 15.21 million 1.5 million 16.71 million
Coleco 7 million 3 million 10 million
Bandai 3.5 million 3.5 million
Magnavox/Philips 3 million 3 million
Mattel 3 million 3 million
Nokia 3 million 3 million

NotesEdit

Sales NumbersEdit

  1. Sega Mega Drive/Genesis:
    Worldwide sales
    1st party: over 37.144 million[sn 1]
    3rd party: 3−4.5 million[sn 2][sn 3]
    Sega Nomad: 1 million[15]

    Regional sales
    North America: over 24.144−25.644 million (over 22.144 million 1st party[sn 1] + 1−2.5 million 3rd party[sn 2] + 1 million Sega Nomad[15])
    Brazil: 3 million[sn 3]
    Japan: 3.58 million[16]
    Europe: 8 million[17]
    Other: 3.42 million[18] (left over from initial 29 million,[sn 1] may or may not include overlap with Tec Toy's pre 1995 sales)


Sales NotesEdit

  1. 1.0 1.1 1.2 Sega has never released a total sales figure for the Sega Genesis. However, there is a detailed history of Sega's first party North American sales through 1998 totaling over 20.998 million, a number confirmed by the New York Times' statement "some 20 million 16-bit Genesis consoles in the United States alone" in 1998;[2] total North American sales had reached over 22.144 million by 2001.

    North American sales history
    1989-1990: 1.5 million[3][4]
    1991: 1.6 million[5][6]
    1992: 4.5 million[7]
    1993: 5.5 million[8]
    1994: over 4 million[9]
    1995: 2.1 million[10]
    1996: 1.32 million[11]
    1997: 477,920[11]
    1998: 658,971[11]
    1999: 431,013[11]
    2000: 54,337[11]
    2001: 1,316[11]
    Total: over 22.144 million

  2. 2.0 2.1 [Majesco]] sold between 1 and 2 million units of their North American only Sega Genesis 3 by the end of 1998.[12] 2.5 million units were sold by the time of its discontinuation[13] in 1999.
  3. 3.0 3.1 Tec Toy has sold over 3 million units of their own Mega Drives in Brazil (as of July 30th, 2012).[14] However, it is unknown if Tec Toy's pre 1995 sales are included in the initial 29 million or not. The Mega Drive is still produced and sold by Tec Toy to this day.
  4. Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[24] Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.[25] Ars Technica estimated it to have outsold the Wii U starting in late 2014, continues to outpace it,[26] and reached approximately 19 million worldwide by early January 2016. Microsoft have not confirmed these Xbox One sales figures.[27]


ReferencesEdit

  1. 1.0 1.1 1.2 Fourth generation of video games
  2. Stephanie Strom (1998-03-14). "Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market". The New York Times. http://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1. Retrieved 2010-01-02.
  3. http://news.google.com/newspapers?id=jU9LAAAAIBAJ&sjid=miMNAAAAIBAJ&pg=5346,882338
  4. Hisey, Pete (1991-11-04). New technology fans video war - 16-bit video games. Discount Store News. Retrieved on 2011-01-17.
  5. Elrich, David (1992-01-24). "Nintendo and Sega face off on game market at WCES". Video Business. "Sega's 1991 sales figure of 1.6 million"
  6. http://books.google.co.uk/books?id=zEWLzTG8AaoC&pg=PA64
  7. Reuters (1993-01-10). Sega Vows 1993 Will Be The Year It Overtakes Nintendo. Buffalo News. Retrieved on 2011-01-17.
  8. Greenstein, Jane (1994-06-17). "Sega values 16-bit blitz at $500 million". Video Business. "Sega expects Genesis hardware sales in 1994 to be the same as last year, 5.5 million units."
  9. Sega threepeat as video game leader for Christmas sales; second annual victory; Sega takes No. 1 position for entire digital interactive entertainment industry. Business Wire (1995-01-06). Retrieved on 2011-01-17.
  10. Game-System Sales. Newsweek (1996-01-14). Archived from the original on 2013-05-13. Retrieved on 2011-12-02.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Matthew T. Clements & Hiroshi Ohashi (October 2004). Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002. NET Institute 12, 24. Retrieved on 2011-09-21.
  12. Pettus, Sam (2004-07-07). Genesis: A New Beginning. Sega-16. Archived from the original on 2008-05-16. Retrieved on 2008-03-06.
  13. G. Kandal (2009-10-15). Flashback La MegaDrive. Team AAA. Retrieved on 2011-01-17.
  14. Théo Azevedo (2012-07-30). Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil (Portuguese). UOL. Retrieved on 2012-10-18. “Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive”
  15. 15.0 15.1 Blake Snow (2007-07-30). The 10 Worst-Selling Handhelds of All Time. GamePro. Archived from the original on 2010-03-23. Retrieved on 2010-01-02. (Archive)
  16. Nintendo Wii almost at 8 million sold. GameZine (2009-04-01). Retrieved on 2011-01-17.
  17. Lomas, Ed (November 1996). "Over 1 Million Saturns In Europe By March". CVG: p. 10. http://www.retromags.com/forums/files/file/2166-computer-video-games-issue-180/. Retrieved 2010-010-06. "8 million potential Saturn upgraders!"
  18. "Video game market share up to the end of fiscal year 1994". Man!ac Magazine. May, 1995.
  19. Second generation of video games
  20. Third generation of video games: Sales figures
  21. Evans, David S.; Hagiu, Andrei; Schmalensee, Richard (2006). Invisible engines: how software platforms drive innovation and transform industries ([Online-Ausg.] ed.). Cambridge (Mass.): MIT Press. p. 131. ISBN 0262050854. http://books.google.co.uk/books?id=5Wx6-uv-DSkC&pg=PA131. Retrieved 31 January 2012. (with reference to Table 2: Worldwide Video Game Console Annual Shipment History - 1989-1998. Video Game Consoles: Sony, Nintendo and Sega Brace for Microsoft Challenge. In-Stat (NPD Group) (December 2000). Archived from the original on 2001-05-01. Retrieved on 31 January 2012.)
  22. Carroll, Russell (2005-09-06). Good Enough: Why graphics aren't number one. Game Tunnel. Retrieved on 2007-10-28.
  23. Snow, Blake (2007-07-30). The 10 Worst-Selling Consoles of All Time 1. GamePro. Archived from the original on 2007-05-08. Retrieved on 2009-01-10.
  24. Earnings Release FY14 Q4. Microsoft (July 22, 2014). Retrieved on August 13, 2014.
  25. Microsoft Annual Meeting of Shareholders. Microsoft (December 3, 2014). Retrieved on January 31, 2015. “Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.”
  26. Orland, Kyle (July 30, 2015). "Analysis: Sony pushes past 50 percent of the worldwide console market". Ars Technica. http://arstechnica.com/gaming/2015/07/analysis-sony-pushes-past-50-percent-of-the-worldwide-console-market/. Retrieved July 30, 2015.
  27. Walton, Marky (January 29, 2016). EA lets slip lifetime Xbox One and PS4 consoles sales. Ars Technica. Retrieved on February 5, 2016.
  28. ColecoVision - 1982-1984. ClassicGaming. IGN. Archived from the original on 2008-02-16. Retrieved on 2008-05-16.
  29. Sheff, David; Eddy, Andy (1999), Game Over: How Nintendo Conquered the World, GamePress, p. 27, ISBN 978-0-9669617-0-6, "Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
  30. Famitsu, Issue 392, Page 8 (March 1996)
  31. Herman, Leonard (1997). Phoenix: the fall & rise of videogames (2nd ed. ed.). Union, NJ: Rolenta Press. p. 20. ISBN 0-9643848-2-5. http://books.google.co.uk/books?id=duITAQAAIAAJ. Retrieved 16 February 2012. "Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year."
  32. 32.0 32.1 Japon Previews, Consoles +, issue 73 (March 1997)
  33. Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post: C3. ISSN 0190-8286. http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html. Retrieved July 29, 2009. "The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold."
  34. Axlon To Develop New Video Games For Atari (Press Release), Atari (June 1, 1988)

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