This is a list of best-selling computer and video game franchises that have sold at least 5 million copies. Unless otherwise stated, numbers indicate worldwide units sold, ordered alphabetically whenever two or more list the same amount. The exception are the ones specifying shipments, which have lower precedence than others listing sales. For computer games, franchise sales include expansion packs. There is also a separate list of highest-grossing video game franchises below.
- See also: Best selling video games and Franchises (seventh generation)
Software sales figures
Sales data without source from List of best-selling video game franchises (Wikipedia)
Franchises sold at least 50 million copies
Place | Franchise | Sales (in millions) |
1 | Mario | 466.47 [1] |
Super Mario | 275 [1] | |
Mario Kart | 97.42 | |
Mario Sports | 36 | |
Mario Party | 39.6 | |
Mario & Sonic | 22.3 | |
2 | Pokémon | 260 [2] |
3 | Wii Series | 202 |
Wii Sports | 115 | |
Wii Fit | 44 | |
Wii Play | 29.7 | |
4 | Grand Theft Auto | 195 |
5 | Call of Duty | 175 [3] |
6 | The Sims | 175 [4] |
7 | Need For Speed | 150 [1] |
8 | Sonic the Hedgehog | 140[5] |
Sonic Dash | 20 | |
9 | Tetris | 140 |
10 | Final Fantasy | 110 [6] |
11 | FIFA | 100 |
12 | Lego | 100 |
13 | Madden NFL | 99 [7] |
14 | Pro Evolution Soccer | 86.8[8] |
15 | Tom Clancy | 82 [9] |
16 | Halo | 80 |
17 | Assassin's Creed | 78 [9] |
18 | Legend of Zelda | 71 |
19 | Gran Turismo | 70.02 |
20 | The Oregon Trail | 65 |
21 | Dragon Quest | 64 [6] |
22 | Resident Evil | 62[10] |
23 | WWE 2K | 60 |
24 | Battlefield | 60[11] |
25 | Donkey Kong | 56.04 |
26 | Minecraft | 54 |
27 | Crash Bandicoot | 50+ |
28 | Bejeweled | 50 [12] |
29 | Just Dance | 50[9] |
Franchises sold at least 20 million copies
Sales data without source from List of best-selling video game franchises (Wikipedia)
Place | Franchise | Sales (in millions) |
30 | Pac-Man | 43.243 |
31 | Lineage | 43 [13] |
32 | Tomb Raider | 42 [6] |
33 | Tekken | 41 [14] |
34 | Harry Potter | 40 |
35 | Guitar Hero | 40 [15] |
36 | Metal Gear | 40[16] |
37 | Dragon Ball Z | 40.5 |
38 | Star Wars | 38 [17] |
Star Wars: Battlefront | 10 | |
39 | Street Fighter | 36 [10] |
40 | NBA Live | 35 [18] |
41 | Tap Tap | 35 |
42 | Brain Age | 34 |
43 | Kirby | 34[19] |
44 | Mortal Kombat | 32.5 |
45 | Medal of Honor | 31 |
46 | Monster Hunter | 31 [10] |
47 | Gundam | 30.9 |
48 | Super Smash Bros. | 30.70 |
49 | James Bond | 30 [20] |
50 | Tony Hawk | 30 |
51 | Mega Man | 30 [10] |
52 | Civilization | 29[21] |
53 | Ratchet and Clank | 27 [22] |
54 | Nintendogs | 27.46 |
55 | Far Cry | 27 [9] |
56 | Animal Crossing | 27.1 |
57 | Rayman | 26 [9] |
Raving Rabbids | 14 [9] | |
58 | Counter-Strike | 25 [23] |
59 | Marvel | 25 [24] |
60 | Tiger Woods PGA Tour | 25 [25] |
61 | Petz | 24 [9] |
62 | Borderlands | 23 [26] |
63 | Gears of War | 22 [27] |
64 | Batman | 22 |
65 | Yu-Gi-Oh! | 21.8 |
66 | God of War | 21.65 [28] |
67 | Imagine | 21 [9] |
68 | Jikkyo Powerful Pro Yakyu | 20.5 [8] |
69 | Age of Empires | 20[29] |
70 | Castlevania | 20 [30] |
71 | Diablo | 20 |
72 | Frogger | 20 [31] |
73 | J.B. Harold | 20 [32] |
74 | Lemmings | 20 [33] |
75 | Simple | 20 [34] |
76 | SingStar | 20 [35] |
77 | Spyro the Dragon | 20 [36] |
78 | Kingdom Hearts | 20 [6] |
79 | Prince of Persia | 20 [9] |
Franchises sold at least 10 million copies
Sales data without source from List of best-selling video game franchises (Wikipedia)
Place | Franchise | Sales (in millions) |
80 | Warcraft | 19 |
81 | Driver | 19 [9] |
82 | Midnight Club | 18.5 [37] |
83 | Dynasty Warriors | 18 [38] |
84 | SimCity | 18 |
85 | Uncharted | 17 |
86 | Zuma | 17 |
87 | Starcraft | 17 |
88 | The Elder Scrolls | 17 |
89 | NBA 2K | 17 [37] |
90 | Half-Life | 16 |
91 | Bemani | 15.84 |
92 | Backyard Sports | 15 [39] |
93 | Barbie | 15 [40] |
94 | Burnout | 15 [41] |
95 | Professor Layton | 15 |
96 | Metroid | 14 |
97 | Worms | 14 [42] |
98 | Jak & Daxter | 13.8 |
99 | Tales | 13.77 |
100 | Soul | 13.38 |
101 | Disney | 13.2 |
Cars | 8 [43] | |
102 | Myst | 13 |
103 | Devil May Cry | 13 [10] |
104 | Red Dead Redemption | 12.5 [37] |
105 | Cooking Mama | 12 [44] |
106 | SOCOM | 12 [45] |
107 | Star Fox | 12 |
108 | Left 4 Dead | 11 |
109 | Mass Effect | 10.5 |
110 | Ace Combat | 10 [46] |
111 | Adventure Island | 10 |
112 | Asphalt Urban GT | 10 [47] |
113 | Bomberman | 10 |
114 | Colin McRae Rally | 10 |
115 | Deer Hunter | 10 |
116 | DreamWorks | 10 [48] |
117 | Lord of the Rings | 10 [49] |
118 | Momotaro Densetsu | 10 |
119 | Rock Band | 10 |
120 | Naruto: Ultimate Ninja | 10 [50] |
121 | Pitfall! | 10 [51] |
122 | Puyo Puyo | 10 [52] |
123 | The Settlers | 10 [9] |
124 | Watch_Dogs | 10 [9] |
Franchises sold at least 5 million copies
- SaGa (9.9 million) [6]
- Saints Row (9.8 million)
- BioShock (9 million) [37]
- EA Sports NASCAR series (9 million)
- Roller Coaster Tycoon (9 million)
- The Experience (9 million) [9]
- Ninja Gaiden (8.774 million)
- Doom (8.5 million) [53]
- Dead Space (8.5 million)
- Dead Rising (6.2 million) [10]
- Carnival Games (8 million) [37]
- Spider-Man (8 million) [54]
- Zoo Tycoon (8 million)
- Hitman (8 million) [6]
- Onimusha (8 million) [10]
- Dead or Alive (7.95 million)
- Tomodachi Collection (7.72 million) [55] [56]
- Everybody's Golf (7.5 million) [57]
- Max Payne (7.5 million) [37]
- Total War (7.5 million)
- Football Manager (7 million) [58]
- Moto Racer (7 million) [59]
- Nancy Drew (7 million)
- Project Gotham Racing (7 million) [60]
- Unreal (7 million)
- Trine (7 million) [61]
- Marvel Vs. Capcom (7 million)[10]
- Youkai Watch (7 million) [62]
- EyeToy (6.7 million)
- MX vs. ATV (6.5 million) [63]
- Alone in the Dark (6 million)
- Buzz! (6 million)
- Carmen Sandiego (6 million)
- Conflict (6 million shipped) [64]
- Guild Wars (6 million) [65]
- Mana (6 million) [6]
- NBA Jam (6 million) [66]
- Romance of the Three Kingdoms (6 million)
- Test Drive (6 million) [67]
- Turok (6 million) [68]
- Warhammer 40,000 (6 million) [69]
- Championship Manager (6 million)
- The Witcher (6 million)
- Lost Planet [10]
- Major League Baseball 2K (5.5 million)
- Chrono (5.4 million) [6]
- Ace Attorney (5.3 million)[10]
- Banjo Kazooie (5.25 million)
- Yakuza (5.15 million)
- Anno (5 million) [9]
- Asterix (5 million)
- Baldur's Gate (5 million) [30]
- Brothers in Arms (5 million)
- Chessmaster (5 million) [70]
- Mafia (5 million) [37]
- Oddworld (5 million)
- Stronghold (5 million) [71]
- Tecmo Bowl (5 million) [72]
- TOCA Touring Car series (5 million) [73]
- Twisted Metal (5 million in North America) [74]
- V-Rally (5 million)[75]
- Dark Souls (5+ million)[76][77]
Highest-grossing video game franchises
- See also: Highest-grossing games
This is a list of video game franchises that have earned at least $500 million in revenue. All figures below are in US dollars except where noted.
Sales data from List of best-selling video game franchises (Encyclopedia Gamia)
Franchise | Original release year | Lifetime revenue (without inflation) | Reference | Lifetime revenue (with 2014 inflation) |
---|---|---|---|---|
Pokémon | 1996 | $37.46 billion (¥4 trillion as of 2013, including other media) | [78] | $47 billion (including other media) |
Mario | 1981 | $8.70404 billion (as of 2002) | [n 2] | $28 billion |
Street Fighter | 1987 | $6.1251 billion (as of 2001) | [n 8] | $15.8 billion |
Pac-Man | 1980 | $4.053 billion (as of 1999) | [n 10] | $14.4 billion |
Space Invaders | 1978 | $2.852 billion (as of 1982) | [n 12] | $12.8 billion |
Call of Duty | 2003 | $9 billion (as of 2014) | [92] | $9 billion |
Sonic the Hedgehog | 1991 | $5 billion (as of 2014) | [93] | $10.7 billion |
World of Warcraft | 2004 | $8.454 billion (as of 2014) | [94] | $8.454 billion |
CrossFire | 2007 | $5.51 billion (as of 2014) | [95] | $7.78 billion |
Lineage | 1998 | $3.965 billion (as of 2014) | [96] | $7.12 billion |
Wii Fit | 2007 | $4.427 billion (as of 2009) | [n 14] | $6.25 billion |
Donkey Kong | 1981 | $1.70404 billion (as of 1983) | [n 1] | $5.49 billion |
Madden NFL | 1988 | $4 billion (as of 2013) | [102] | $5.03 billion |
Dungeon Fighter Online | 2005 | $3.317 billion (as of 2014) | [103] | $4.97 billion |
Need for Speed | 1994 | $4 billion (as of 2014) | [104] | $4 billion |
Gran Turismo | 1997 | $2.8 billion (as of 2013) | [105] | $4.56 billion |
World Club Champion Football | 2002 | $2.507 billion (as of 2013) | [n 17] | $4.08 billion |
Halo | 2001 | $3 billion (as of 2012) | [112] | $3.82 billion |
MapleStory | 2003 | $2.366 billion (as of 2014) | [113] | $3.76 billion |
Guitar Hero | 2005 | $2 billion (as of 2009) | [114] | $2.73 billion |
Lego | 1997 | $2 billion (as of 2014) | [115] | $2 billion |
Skylanders | 2011 | $2 billion (as of 2014) | [116] | $2 billion |
Mortal Kombat | 1992 | $1 billion (as of 1995) | [117] | $1.92 billion |
Gears of War | 2006 | $1 billion (as of 2014) | [118] | $1 billion |
SingStar | 2004 | $500 million (as of 2008) | [119] | $680 million |
Possible future inclusions
- Deus Ex (2m+ confirmed for 3rd game alone)
- Fate
- Your Shape
- Sengoku BASARA
- Dino Crisis
- Breath of Fire
- Final Fight
- Ghosts'n Goblins
- Monster Farm
DFC Intelligence franchises
2005 list of the top franchises worldwide. (source)
- Mario and spinoffs - Nintendo
- Final Fantasy - Square Enix
- NFL Football games - EA
- Zelda - Nintendo
- Grand Theft Auto - Take-Two
- Marvel games - Activision + others
- Pokemon - Nintendo
- Need for Speed - EA
- Dragon Quest - Square Enix
- Gran Turismo - Sony
See also
- Franchises (seventh generation) - new franchises created in the seventh generation of video games
External links
Notes
- ↑ 1.0 1.1 Donkey Kong overall revenue:
- ↑ Mario franchise revenue:
- ↑ In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[80]
- ↑ Street Fighter II revenue:
- 1992-1993: $3.126 billion
- Based on Street Fighter II generating £260 million in 1992 in the UK alone,[n 3] and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ($1.563 billion) in 1992.
- 1992-1993: $3.126 billion
- ↑ Street Fighter II revenue:
- The World Warrior in 1992: $1.563 billion[n 4]
- Champion Edition: $1.882 billion
- Later versions in 1994: $800 million
- ↑ 6.0 6.1 6.2 6.3 6.4 Street Fighter II sales:[83]
- Street Fighter II: The World Warrior (SNES) - 6.5 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million
- Street Fighter II Turbo (SNES) - 4.1 million
- Super Street Fighter II: New Challengers (SNES) - 2 million
- Super Street Fighter II (Mega Drive) - 150,000
- Super Street Fighter II: Turbo Revival (GBA) - 250,000
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000[84]
- ↑ Street Fighter II revenues
- Street Fighter II: The World Warrior (SNES) - 6.5 million units[n 6] = $661 million
- Street Fighter II Turbo: Hyper Fighting (SNES) - 4.1 million[n 6] units = $671 million
- Super Street Fighter II: The New Challengers (SNES) - 2 million[n 6] units = $251 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million units[n 6] at $158 (mean average price) each = $261 million
- Super Street Fighter II (Mega Drive) - 150,000 units at $114 (mean average price) each = $17.1 million
- Super Street Fighter II: Turbo Revival (GBA) - 250,000 units[n 6] at ¥5040 ($58) each = $15 million
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000 units[84] at $15 [2] [3] each = $4 million
- ↑ Street Fighter II, overall revenue:
- ↑ Pac-Man:
- Estimated 10 billion quarters ($2.5 billion) by 1999:
- Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm. Retrieved 23 April 2011. "In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century."
- Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73, retrieved 10 April 2011, "It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century."
- Estimated 7 billion coins (7 billion quarters / $1.75 billion) by 1982.[86]
- $1 billion cabinet sales by 1982:
- Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
- $1 billion revenue in 1980:
- Kline, Stephen; Nick Dyer-Witheford; Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
- Estimated 10 billion quarters ($2.5 billion) by 1999:
- ↑ Pac-Man series revenue:
- ↑ Space Invaders:
- $2 billion (4 billion quarters) by 1982: "Making millions, 25 cents at a time". The Fifth Estate (Canadian Broadcasting Corporation). 23 November 1982. http://archives.cbc.ca/arts_entertainment/media/clips/15869/. Retrieved 30 April 2011.
- $1 billion (8 billion quarters) by 1981: Glinert, Ephraim P. (1990), Visual Programming Environments: Applications and Issues, IEEE Computer Society Press, p. 321, ISBN 0-8186-8974-9, http://books.google.co.uk/books?id=NMtWAAAAMAAJ, retrieved 10 April 2011, "As of mid-1981, according to Steve Bloom, author of Video Invaders, more than four billion quarters had been dropped into Space Invaders games around the world"
- $600 million Japan cabinet sales in 1978: "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30–33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved 1 February 2012.
- $102 million US cabinet sales by 1979.[90]
- ↑ Space Invaders revenue:
- ↑ Wii Fit (original) sales revenue:
- Prices:
- December 2007 to March 2010: 22.61 million units = $2813 million
- Japan: 5.36 million units at $116 each = $622 million
- December 2007 to March 2008: 1.85 million
- April 2008 to March 2009: 1.58 million
- April 2009 to March 2010: 1.93 million
- Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
- Japan: 5.36 million units at $116 each = $622 million
- April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
- ↑ Wii Fit (original and Plus) sales revenue:
- Wii Fit (original) revenue: $2820.44 million[n 13]
- Wii Fit Plus revenue: $1606.41 million[98]
- ↑ Donkey Kong cartridge sales revenue:
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[108]
- Fiscal year ended 31 March 2011: ¥3.8 billion[109]
- Fiscal year ended 31 March 2012: ¥3.6 billion[110][111]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [5] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.901 billion
- 480 million player cards sold as of January 2009, costing around ¥300 each.[106][107] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [6] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [7] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [6] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 16]
- Card revenues up until January 2009 - $1.901 billion
References
- ↑ 1.0 1.1 1.2 http://metro.co.uk/2012/11/28/gta-sales-hit-125-million-as-2k-promise-no-yearly-sequels-551368/
- ↑ http://www.polygon.com/pokemon/2014/8/18/6030089/Pokemon-sales-numbers
- ↑ http://www.gamespot.com/articles/175-million-call-of-duty-games-sold-to-date-still-/1100-6426188/
- ↑ http://www.time.com/time/arts/article/0,8599,1902950,00.html
- ↑ http://www.videogamer.com/xbox360/sonic_generations/news/sonic_the_hedgehog_celebrates_his_20th_birthday.html
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 http://www.hd.square-enix.com/eng/group/index.html
- ↑ http://www.vgchartz.com/article/250713/ea-madden-franchise-at-99m-units-sold/
- ↑ 8.0 8.1 http://www.konami-digital-entertainment.co.jp/en/news/release/2014/1203/
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 https://web.archive.org/web/20150208181459/https://www.ubisoftgroup.com/en-us/about_ubisoft/facts_and_figures.aspx
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 http://www.capcom.co.jp/ir/english/business/salesdata.html
- ↑ http://www.bbc.co.uk/newsbeat/15536754
- ↑ http://www.gamasutra.com/view/news/27183/Bejeweled_Sales_Hit_50_Million.php#.URVD90ZIFDQ
- ↑ http://www.forbes.com/2006/08/02/bestselling-video-games-cx_de_0802mario.html
- ↑ http://namcobandaigames.com/company/news/namco-bandai-games-announces-tekken-blood-vengeance-in-3d
- ↑ http://www.gamespot.com/news/guitar-hero-tops-2-billion-activision-blizzard-earns-981-million-in-q1-6209327
- ↑ http://www.neogaf.com/forum/showthread.php?t=963889
- ↑ http://www.vgchartz.com/article/88627/star-wars-a-sales-history-part-1-overview/
- ↑ http://www.ea.com/news/dwight-howard-cover-athlete-nba-live-10
- ↑ http://www.nintendo.com/whatsnew/detail/jVx2Irt7Rnqt9xQNUU3yrcn-xZZFTR6t
- ↑ http://investor.activision.com/releasedetail.cfm?ReleaseID=195153
- ↑ http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2013202
- ↑ http://voices.yahoo.com/ratchet-clank-future-crack-time-coming-playstation-2948578.html
- ↑ http://www.gamespot.com/articles/counter-strike-global-offensive-firing-up-early-2012/1100-6328645/
- ↑ http://investor.activision.com/releasedetail.cfm?ReleaseID=179537
- ↑ http://www.operationsports.com/news/389799/tiger-woods-pga-tour-11-announced-ships-in-june/
- ↑ http://seekingalpha.com/article/2880776-take-twos-ttwo-ceo-strauss-zelnick-on-q3-2015-results-earnings-call-transcript?page=1
- ↑ http://news.xbox.com/2014/01/games-microsoft-studios-gears-of-war/
- ↑ http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies
- ↑ http://www.edge-online.com/features/death-ensemble-studios/
- ↑ 30.0 30.1 http://blog.ihobo.com/2009/02/top-ten-roleplaying-game-franchises.html
- ↑ http://www.gamespot.com/news/konamis-frogger-and-castlevania-nominated-for-walk-of-game-star-6135485?
- ↑ http://download.cnet.com/Manhattan-Requiem/3000-2056_4-75373156.html
- ↑ http://www.totalvideogames.com/Realtime-Worlds/feature-5092.html
- ↑ http://www.joystiq.com/2007/12/03/celebrating-simple-series-sales/
- ↑ http://www.gamasutra.com/view/news/26351/SingStar_Franchise_Hits_20_Million_Units.php
- ↑ http://kotaku.com/310244/spyro-invades-wendys-kids-meals?tag=gamingtoys
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 http://www.gamasutra.com/view/news/37228/Grand_Theft_Auto_IV_Passes_22M_Shipped_Franchise_Above_114M.php#.UTsee0ZIFDT
- ↑ http://www.gamershell.com/companies/koei/451238.html
- ↑ http://www.reuters.com/article/2008/10/21/idUS148471+21-Oct-2008+PRN20081021
- ↑ http://www.gamingnexus.com/FullNews/Im-a-Barbie-girl-in-a-Barbie-world/Item1878.aspx
- ↑ http://www.eurogamer.net/articles/new-burnout-paradise-dlc-videos
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=13983#.UUDlT0ZIFDQ
- ↑ http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1004548
- ↑ http://www.joystiq.com/2011/06/09/mama-franchise-reaches-12-million-sales-worldwide-8-5-million/
- ↑ http://www.1up.com/news/sony-announces-socom-4
- ↑ http://gamingbolt.com/ace-combat-sales-in-millions-surpasses-1-2-million-demo-downloads-and-10-million-units-sold-worldwide
- ↑ http://www.gamesindustry.biz/articles/gameloft-s-asphalt-series-tops-10-million
- ↑ http://investor.activision.com/releasedetail.cfm?releaseid=179868
- ↑ http://www.gamasutra.com/view/feature/2049/gdc_2004_game_design_keynote_the_.php
- ↑ http://www.namcobandaigames.com/company/news/namco-bandai-games-celebrates-over-10-million-naruto-and-naruto-shippuden-games-shipped-worldwide?page=7
- ↑ http://investor.activision.com/releasedetail.cfm?ReleaseID=309754
- ↑ http://www.ign.com/articles/2001/02/01/more-details-on-segas-three-gba-titles
- ↑ http://www.smh.com.au/articles/2004/08/23/1093113124800.html
- ↑ http://www.nytimes.com/2004/09/20/technology/20game.html?_r=0
- ↑ http://www.siliconera.com/2013/04/24/this-week-in-sales-tomodachi-collection-sees-big-launch-sales/
- ↑ http://www.nintendo.co.jp/ir/pdf/2015/150129e.pdf
- ↑ http://web.archive.org/web/20080225042735/http://www.us.playstation.com/News/PressReleases/197
- ↑ http://content.yudu.com/A1ttw8/MCV090911/resources/8.htm
- ↑ http://www.gamesindustry.biz/articles/moto-racer-ds-multi-discipline-motorbike-title-heading-for-ds
- ↑ http://www.develop-online.net/news/32441/40m-at-stake-for-the-success-of-Blur
- ↑ http://www.joystiq.com/2014/10/16/trine-series-tops-7-million-sales-shares-its-level-editor
- ↑ http://www.gamer.ne.jp/news/201503270105/
- ↑ http://msnmoney.brand.edgar-online.com/EFX_dll/EDGARpro.dll?FetchFilingHTML1?ID=5911251&SessionID=5RgcWZDBP11rCl9
- ↑ http://web.archive.org/web/20080122112402/http://corporate.sci.co.uk/Who_we_are/brandportfolio.aspx
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=23346
- ↑ http://web.archive.org/web/20020602111122/www.acclaim.com/company/pressReleases/product/NBAJAM2004.html
- ↑ http://web.archive.org/web/20080114005646/http://sec.edgar-online.com/2006/03/07/0000950123-06-002721/Section2.asp
- ↑ http://web.archive.org/web/20040610121509/http://www.acclaim.com/company/pressReleases/product/TurokLaborDay.html
- ↑ Cite error: Invalid
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- ↑ http://www.gamespot.com/news/chessmaster-9000-announced-2874204?
- ↑ http://www.gamesindustry.biz/articles/stronghold-kingdoms-castle-based-mmo-spanning-pc-and-web-in-the-works-at-firefly-studios
- ↑ Cite error: Invalid
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- ↑ http://www.1up.com/reviews/toca-race-driver-2
- ↑ http://www.gamespot.com/news/tm-black-date-set-2648184?
- ↑ http://pc.gamespy.com/pc/v-rally-3/
- ↑ http://www.eurogamer.net/articles/2013-04-12-dark-souls-worldwide-sales-total-2-3-million
- ↑ http://www.siliconera.com/2015/04/15/dark-souls-ii-sold-2-5-million-units-dragon-ball-xenoverse-breaks-2-million/
- ↑ "Pokemon X · Y" is released on October 12, 2013, Famitsu
- ↑ Daniel Sloan, Playing to Wiin: Nintendo and the Video Game Industry's Greatest Comeback, p. 44, John Wiley & Sons
- ↑ Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 11 April 2011, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160,000 (c. US $1300 / £820) each. The figures were beyond massive ? they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Top 10 Biggest-Grossing Arcade Games of All Time, 2013, http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time, retrieved 2014-11-10
- ↑ Platinum Titles. Capcom. Retrieved on 2010-08-21.
- ↑ 84.0 84.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14.
- ↑ 85.0 85.1 85.2 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22.
- ↑ Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
- ↑ "What Went Wrong At Atari". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/doc/294350581.html. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again""
- ↑ Ms. Pac-Man revenue: 125,000 units, [8] $2800 each [9]
- ↑ Atari Production Numbers Memo. Atari Games (4 January 2010). Retrieved on 18 March 2012.
- ↑ Horwitz, Jeremy (8 July 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
- ↑ Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
- ↑ He helped create the wildly successful Call of Duty game series, which has had revenue of more than $9 billion during its 11-year history..
- ↑ Sonic the Hedgehog still running fast for Sega, Fortune
- ↑ World of Warcraft revenues:
- 2005 - $250 million [10] [11]
- 2006 - $597 million [12][13]
- 2007 - $843 million [14][15]
- 2008 - $1 billion [16][17]
- 2009 - $1.15 billion [18]
- 2010 - $1.03 billion [19][20]
- 2011 - $1.15 billion [21]
- 2012 - $901 million [22]
- 2013 - $805 million (including $213 million free-to-play revenue)
- 2014 - $728 million
- ( Alternative estimate for 2004-2013 - $3.033 billion )
- ↑ CrossFire revenues:
- 2008-2009: $213 million
- 2010 - $1.2 billion [27]
- 2011 - $1 billion, [28] including $893 million in China [29]
- 2012 - $1.2 billion, [30] [31] [32] including $874 million in China [33]
- 2013 - $1 billion [34] [35]
- China: $957 million
- South Korea: ₩33.7 billion ($32.1 million) (4th quarter)
- 2014 (January-September) - $897 million
- ↑ Lineage revenues:
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- 2000: $45 million [36] (incomplete)
- 2001: $45 million [37] [38] (incomplete)
- 2002: $46 million [39] (incomplete)
- 2003: ₩167 billion = $159 million (complete)
- 2004: ₩257.333 billion $258 million (complete)
- 2005: ₩262.3 billion = $275 million (complete)
- 2006: ₩258.332 billion = $282 million
- 2007: ₩257.41 billion = $285 million
- 2008: ₩278 million = $297 million
- 2009: $270 million
- 2010: ₩299.4 billion = $284 million
- 2011: ₩296.3 billion = $283 million
- 2012: ₩270.343 billion = $257 million
- 2013: ₩345.02 billion = $329 million
- 2014, January-September: $178 million (Lineage I)
- Note: Lineage I (not including Lineage II) revenues from 1998 to 2012: ₩2 trillion = $2.22 billion
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- ↑ 97.0 97.1 Wii Fit to cost £70
- ↑ Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
- Japan: 2.53 million units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 million
- Overseas: 18.33 million units at $77 (mean average price) each = $1411.41 million
- UK price: £54.99 (£19.99 and £89.99) ($93)
- US price: $59.99 ($19.99 and $99.99
- ↑ Donkey Kong revenue: $1.496 billion during 1981-1982
- Cabinet sales revenue: $494 million during 1981-1982
- United States hardware sales: $280 million during 1981-1982
- Jorg Ziesak (2009), Wii Innovate ? How Nintendo Created a New Market Through the Strategic Innovation Wii, GRIN Verlag, p. 50, ISBN 3640497740, http://books.google.co.uk/books?id=C8rHXoUCbfAC&pg=PA2029, retrieved 9 April 2011, "Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year."
- Crazy Kong cabinet sales in United States: 20,000 cabinets at $4200 each = $84 million
- Average Donkey Kong cabinet price in United States: 67,000 cabinets for $280 million = $4200 per cabinet
- Japan hardware sales: 65,000 units at $2000 each in 1981 = $130 million
- United States hardware sales: $280 million during 1981-1982
- United States coin revenue: $1.002 billion from July 1981 to December 1982
- July-December 1981: $175 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- July 1981: 4,000 cabinets = $5 million
- August 1981: 8,000 cabinets = $10 million
- September 1981: 12,000 cabinets = $15 million
- October 1981: 16,000 cabinets = $20 million
- November-December 1981: 50,000 cabinets at $288 weekly earnings each [40] = $125 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- 1982: $827 million
- 60,000 cabinets sold by June 1982
- January-February 1982: 60,000 cabinets at $288 weekly average each = $150 million
- March 1982: 60,000 cabinets at $255 weekly average each = $66.3 million
- April 1982: 60,000 cabinets at $250 weekly average each = $65 million
- May-June 1982: 60,000 cabinets at $241 weekly average each = $125.32 million
- July-December 1982: 67,000 cabinets at $241 weekly average each = $420 million
- Donkey Kong was the highest-grossing arcade game of 1982 in the United States
- July-December 1981: $175 million
- Cabinet sales revenue: $494 million during 1981-1982
- ↑ Sheff 121:
“ "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million. „ ~ Sid Sheinberg - ↑ Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008. Retrieved on 2008-10-09. (Translation)
- ↑ Electronic Arts has sold over 100 million copies of Madden games life to date, generating over $4 billion in revenue..
- ↑ Dungeon Fighter Online:
- 2005-2011 - Grossed at least $2 billion from 2005 to 2011. This includes over $1.5 billion by 2010, including China revenues of $141 million in 2009, and $464 million in 2011.
- 2012 - Unknown
- 2013 - $426 million
- 2014 (January-September) - $891 million
- ↑ Need for Speed, directed by Scott Waugh, is adapted from the wildly popular Electronic Arts game, which has racked up sales in the $4 billion range.
- ↑ http://fortune.com/2013/12/06/gran-turismo-6-300-million-launch-focuses-on-ps3/
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (May 11, 2012). Retrieved on 17 May 2012.
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
- ↑ Microsoft: Halo Series has Generated $3 Billion in Revenue.
- ↑ $1.8 billion as of 2011 [41]
- 2003-2010: $1.5 billion [42]
- 2011: $300 million
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- ↑ Guitar Hero franchise surpassed the $2 billion mark in terms of sales.
- ↑ Lego Systems (2010-03-03). "Lego Systems and TT Games Publishing Extend Global Exclusive Partnership for Development of Lego Videogames Through 2016". Press release. http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20100303005545&newsLang=en. Retrieved 2010-03-07.
- ↑ Skylanders series sells $2 billion worldwide.
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
- ↑ The Gears of War series has sold over 22 million copies to date, driving more than $1 billion in lifetime revenue..
- ↑ SingStar has achieved combined sales of over 15 Million units and life-time revenue of approximately $500M (measured at retail and online worldwide)..
Best selling franchises | |
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Mario · Pokémon · FIFA · Grand Theft Auto · Call of Duty · Wii Series · Lego · The Sims · Minecraft · Final Fantasy · Assassin's Creed · Need for Speed · Sonic · Madden NFL · The Legend of Zelda · Star Wars · Resident Evil · Pro Evolution Soccer · Tetris · NBA 2K · (more) See also: Best selling games · Best selling games worldwide · Highest grossing franchises |
Best selling video games | |
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List of best-selling video games · List of highest-grossing video games
Franchises · United States (NPD) · Japan · Best selling new IPs |
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