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This is a list of best-selling computer and video game franchises that have sold at least 5 million copies. Unless otherwise stated, numbers indicate worldwide units sold, ordered alphabetically whenever two or more list the same amount. The exception are the ones specifying shipments, which have lower precedence than others listing sales.  For computer games, franchise sales include expansion packs. There is also a separate list of highest-grossing video game franchises below.

See also: Best selling video games and Franchises (seventh generation)

Software sales figures

Sales data without source from List of best-selling video game franchises (Wikipedia)

Franchises sold at least 50 million copies

Place Franchise Sales
(in millions)
1 Mario 466.47 [1]
Super Mario 275 [1]
Mario Kart 97.42
Mario Sports 36
Mario Party 39.6
Mario & Sonic 22.3
2 Pokémon 260 [2]
3 Wii Series 202
Wii Sports 115
Wii Fit 44
Wii Play 29.7
4 Grand Theft Auto 195
5 Call of Duty 175 [3]
6 The Sims 175 [4]
7 Need For Speed 150 [1]
8 Sonic the Hedgehog 140[5]
Sonic Dash 20
9 Tetris 140 
10 Final Fantasy 110 [6]
11 FIFA 100 
12 Lego 100
13 Madden NFL 99 [7]
14 Pro Evolution Soccer 86.8[8]
15 Tom Clancy 82 [9]
16 Halo 80
17 Assassin's Creed 78 [9]
18 Legend of Zelda 71
19 Gran Turismo 70.02
20 The Oregon Trail 65
21 Dragon Quest 64 [6]
22 Resident Evil 62[10]
23 WWE 2K 60 
24 Battlefield 60[11]
25 Donkey Kong 56.04 
26 Minecraft 54
27 Crash Bandicoot 50+
28 Bejeweled 50 [12]
29 Just Dance 50[9]

Franchises sold at least 20 million copies

Sales data without source from List of best-selling video game franchises (Wikipedia)

Place Franchise Sales
(in millions)
30 Pac-Man 43.243
31 Lineage 43 [13]
32 Tomb Raider 42 [6]
33 Tekken 41 [14]
34 Harry Potter 40
35 Guitar Hero 40 [15]
36 Metal Gear 40[16]
37 Dragon Ball Z 40.5
38 Star Wars 38 [17]
Star Wars: Battlefront 10
39 Street Fighter 36 [10]
40 NBA Live 35 [18]
41 Tap Tap 35
42 Brain Age 34
43 Kirby 34[19]
44 Mortal Kombat 32.5
45 Medal of Honor 31 
46 Monster Hunter 31 [10]
47 Gundam 30.9 
48 Super Smash Bros. 30.70
49 James Bond 30 [20]
50 Tony Hawk 30  
51 Mega Man 30 [10]
52 Civilization 29[21]
53 Ratchet and Clank 27 [22]
54 Nintendogs 27.46
55 Far Cry 27 [9]
56 Animal Crossing 27.1
57 Rayman 26 [9]
Raving Rabbids 14 [9]
58 Counter-Strike 25 [23]
59 Marvel 25 [24]
60 Tiger Woods PGA Tour 25 [25]
61 Petz 24  [9]
62 Borderlands 23 [26]
63 Gears of War 22 [27]
64 Batman 22 
65 Yu-Gi-Oh! 21.8
66 God of War 21.65 [28]
67 Imagine 21 [9]
68 Jikkyo Powerful Pro Yakyu 20.5 [8]
69 Age of Empires 20[29]
70 Castlevania 20 [30]
71 Diablo 20
72 Frogger 20 [31]
73 J.B. Harold 20 [32]
74 Lemmings 20 [33]
75 Simple 20 [34]
76 SingStar 20 [35]
77 Spyro the Dragon 20 [36]
78 Kingdom Hearts 20 [6]
79 Prince of Persia 20 [9]

Franchises sold at least 10 million copies

Sales data without source from List of best-selling video game franchises (Wikipedia)

Place Franchise Sales
(in millions)
80 Warcraft 19
81 Driver 19 [9]
82 Midnight Club 18.5 [37]
83 Dynasty Warriors 18 [38]
84 SimCity 18
85 Uncharted 17
86 Zuma 17
87 Starcraft 17
88 The Elder Scrolls 17
89 NBA 2K 17 [37]
90 Half-Life 16
91 Bemani 15.84
92 Backyard Sports 15 [39]
93 Barbie 15 [40]
94 Burnout 15 [41]
95 Professor Layton 15
96 Metroid 14
97 Worms 14 [42]
98 Jak & Daxter 13.8
99 Tales 13.77
100 Soul 13.38
101 Disney 13.2
Cars 8 [43]
102 Myst 13
103 Devil May Cry 13 [10]
104 Red Dead Redemption 12.5 [37]
105 Cooking Mama 12 [44]
106 SOCOM 12 [45]
107 Star Fox 12
108 Left 4 Dead 11
109 Mass Effect 10.5
110 Ace Combat 10 [46]
111 Adventure Island 10
112 Asphalt Urban GT 10 [47]
113 Bomberman 10
114 Colin McRae Rally 10
115 Deer Hunter 10
116 DreamWorks 10 [48]
117 Lord of the Rings 10 [49]
118 Momotaro Densetsu 10
119 Rock Band 10
120 Naruto: Ultimate Ninja 10 [50]
121 Pitfall! 10 [51]
122 Puyo Puyo 10 [52]
123 The Settlers 10 [9]
124 Watch_Dogs 10 [9]

Franchises sold at least 5 million copies

  • SaGa (9.9 million)   [6]
  • Saints Row (9.8 million)
  • BioShock (9 million) [37]
  • EA Sports NASCAR series (9 million)
  • Roller Coaster Tycoon (9 million)
  • The Experience (9 million) [9]
  • Ninja Gaiden (8.774 million)
  • Doom (8.5 million) [53]
  • Dead Space (8.5 million)
  • Dead Rising (6.2 million) [10]
  • Carnival Games (8 million) [37]
  • Spider-Man (8 million) [54]
  • Zoo Tycoon (8 million)
  • Hitman (8 million) [6]
  • Onimusha (8 million) [10]
  • Dead or Alive (7.95 million)
  • Tomodachi Collection (7.72 million) [55] [56]
  • Everybody's Golf (7.5 million) [57]
  • Max Payne (7.5 million) [37]
  • Total War (7.5 million)
  • Football Manager (7 million) [58]
  • Moto Racer (7 million) [59]
  • Nancy Drew (7 million)
  • Project Gotham Racing (7 million) [60]
  • Unreal (7 million)
  • Trine (7 million) [61]
  • Marvel Vs. Capcom (7 million)[10]
  • Youkai Watch (7 million) [62]
  • EyeToy (6.7 million)
  • MX vs. ATV (6.5 million) [63]
  • Alone in the Dark (6 million)
  • Buzz! (6 million)
  • Carmen Sandiego (6 million)
  • Conflict (6 million shipped) [64]
  • Guild Wars (6 million) [65]
  • Mana (6 million) [6]
  • NBA Jam (6 million) [66]
  • Romance of the Three Kingdoms (6 million)
  • Test Drive (6 million) [67]
  • Turok (6 million) [68]
  • Warhammer 40,000 (6 million) [69]
  • Championship Manager (6 million)
  • The Witcher (6 million)
  • Lost Planet [10]
  • Major League Baseball 2K (5.5 million)
  • Chrono (5.4 million) [6]
  • Ace Attorney (5.3 million)[10]
  • Banjo Kazooie (5.25 million)
  • Yakuza (5.15 million)
  • Anno (5 million) [9]
  • Asterix (5 million)
  • Baldur's Gate (5 million) [30]
  • Brothers in Arms (5 million)
  • Chessmaster (5 million) [70]
  • Mafia (5 million) [37]
  • Oddworld (5 million)
  • Stronghold (5 million) [71]
  • Tecmo Bowl (5 million) [72]
  • TOCA Touring Car series (5 million) [73]
  • Twisted Metal (5 million in North America) [74]
  • V-Rally (5 million)[75]
  • Dark Souls (5+ million)[76][77]

Highest-grossing video game franchises

See also: Highest-grossing games

This is a list of video game franchises that have earned at least $500 million in revenue. All figures below are in US dollars except where noted.

Sales data from List of best-selling video game franchises (Encyclopedia Gamia)

Franchise Original release year Lifetime revenue (without inflation) Reference Lifetime revenue (with 2014 inflation)
Pokémon 1996 $37.46 billion (¥4 trillion as of 2013, including other media) [78] $47 billion (including other media)
Mario 1981 $8.70404 billion (as of 2002) [n 2] $28 billion
Street Fighter 1987 $6.1251 billion (as of 2001) [n 8] $15.8 billion
Pac-Man 1980 $4.053 billion (as of 1999) [n 10] $14.4 billion
Space Invaders 1978 $2.852 billion (as of 1982) [n 12] $12.8 billion
Call of Duty 2003 $9 billion (as of 2014) [92] $9 billion
Sonic the Hedgehog 1991 $5 billion (as of 2014) [93] $10.7 billion
World of Warcraft 2004 $8.454 billion (as of 2014) [94] $8.454 billion
CrossFire 2007 $5.51 billion (as of 2014) [95] $7.78 billion
Lineage 1998 $3.965 billion (as of 2014) [96] $7.12 billion
Wii Fit 2007 $4.427 billion (as of 2009) [n 14] $6.25 billion
Donkey Kong 1981 $1.70404 billion (as of 1983) [n 1] $5.49 billion
Madden NFL 1988 $4 billion (as of 2013) [102] $5.03 billion
Dungeon Fighter Online 2005 $3.317 billion (as of 2014) [103] $4.97 billion
Need for Speed 1994 $4 billion (as of 2014) [104] $4 billion
Gran Turismo 1997 $2.8 billion (as of 2013) [105] $4.56 billion
World Club Champion Football 2002 $2.507 billion (as of 2013) [n 17] $4.08 billion
Halo 2001 $3 billion (as of 2012) [112] $3.82 billion
MapleStory 2003 $2.366 billion (as of 2014) [113] $3.76 billion
Guitar Hero 2005 $2 billion (as of 2009) [114] $2.73 billion
Lego 1997 $2 billion (as of 2014) [115] $2 billion
Skylanders 2011 $2 billion (as of 2014) [116] $2 billion
Mortal Kombat 1992 $1 billion (as of 1995) [117] $1.92 billion
Gears of War 2006 $1 billion (as of 2014) [118] $1 billion
SingStar 2004 $500 million (as of 2008) [119] $680 million

Possible future inclusions

  • Deus Ex (2m+ confirmed for 3rd game alone)
  • Fate
  • Your Shape
  • Sengoku BASARA
  • Dino Crisis
  • Breath of Fire
  • Final Fight
  • Ghosts'n Goblins
  • Monster Farm

DFC Intelligence franchises

2005 list of the top franchises worldwide. (source)

  1. Mario and spinoffs - Nintendo
  2. Final Fantasy - Square Enix
  3. NFL Football games - EA
  4. Zelda - Nintendo
  5. Grand Theft Auto - Take-Two
  6. Marvel games - Activision + others
  7. Pokemon - Nintendo
  8. Need for Speed - EA
  9. Dragon Quest - Square Enix
  10. Gran Turismo - Sony

See also

External links

Notes

  1. 1.0 1.1 Donkey Kong overall revenue:
    • Arcade version: $1.496 billion[99]
    • Coleco and Famicom versions: $208.04 million[n 15]
  2. Mario franchise revenue:
    • Mario software sales revenue up until 2002: $7 billion[79]
    • Donkey Kong revenue up until 1983: $1.70404 billion[n 1]
  3. In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[80]
  4. Street Fighter II revenue:
    • 1992-1993: $3.126 billion
      • Based on Street Fighter II generating £260 million in 1992 in the UK alone,[n 3] and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ($1.563 billion) in 1992.
  5. Street Fighter II revenue:
    • The World Warrior in 1992: $1.563 billion[n 4]
    • Champion Edition: $1.882 billion
      • Japan hardware sales: $257 million in 1992[81]
      • Coin revenue in quarters: $1.625 billion[82]
    • Later versions in 1994: $800 million
  6. 6.0 6.1 6.2 6.3 6.4 Street Fighter II sales:[83]
  7. Street Fighter II revenues
  8. Street Fighter II, overall revenue:
    • Arcade: $4.245 billion as of 1994[n 5]
    • Consoles: $1.8801 billion as of 2001[n 7]
  9. Pac-Man:
  10. Pac-Man series revenue:
    • Pac-Man (arcade) - $3.5 billion in 1999[n 9]
    • Pac-Man (Atari 2600) - $200 million in 1982[87]
    • Ms. Pac-Man (arcade) - $350 million in 1988[88]
    • Pac-Mania (arcade) - $2.82 million in the US in 1987[89]
  11. Space Invaders:
  12. Space Invaders revenue:
    • Arcade: $2.702 billion as of 1982[n 11]
    • Atari 2600: $150 million as of 1980[91]
  13. Wii Fit (original) sales revenue:
    • Prices:
    • December 2007 to March 2010: 22.61 million units = $2813 million
      • Japan: 5.36 million units at $116 each = $622 million
      • Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
    • April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
  14. Wii Fit (original and Plus) sales revenue:
  15. Donkey Kong cartridge sales revenue:
    • Coleco version: $154 million in 1982[100]
    • Famicom version in Japan: 1 million units[101] at ¥4725 [4] each = $54.04 million
  16. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[108]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[109]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[110][111]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [5] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  17. World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[106][107] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [6] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [7] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 16]

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  84. 84.0 84.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14.
  85. 85.0 85.1 85.2 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22.
  86. Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
  87. "What Went Wrong At Atari". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/doc/294350581.html. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again"‎"
  88. Ms. Pac-Man revenue: 125,000 units, [8] $2800 each [9]
  89. Atari Production Numbers Memo. Atari Games (4 January 2010). Retrieved on 18 March 2012.
  90. Horwitz, Jeremy (8 July 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  91. Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
  92. He helped create the wildly successful Call of Duty game series, which has had revenue of more than $9 billion during its 11-year history..
  93. Sonic the Hedgehog still running fast for Sega, Fortune
  94. World of Warcraft revenues:
  95. CrossFire revenues:
  96. Lineage revenues:
  97. 97.0 97.1 Wii Fit to cost £70
  98. Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
  99. Donkey Kong revenue: $1.496 billion during 1981-1982
    • Cabinet sales revenue: $494 million during 1981-1982
      • United States hardware sales: $280 million during 1981-1982
      • Crazy Kong cabinet sales in United States: 20,000 cabinets at $4200 each = $84 million
        • Average Donkey Kong cabinet price in United States: 67,000 cabinets for $280 million = $4200 per cabinet
      • Japan hardware sales: 65,000 units at $2000 each in 1981 = $130 million
    • United States coin revenue: $1.002 billion from July 1981 to December 1982
      • July-December 1981: $175 million
        • July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
          • July 1981: 4,000 cabinets = $5 million
          • August 1981: 8,000 cabinets = $10 million
          • September 1981: 12,000 cabinets = $15 million
          • October 1981: 16,000 cabinets = $20 million
        • November-December 1981: 50,000 cabinets at $288 weekly earnings each [40] = $125 million
      • 1982: $827 million
  100. Sheff 121:
    "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million.
    ~ Sid Sheinberg
  101. Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008. Retrieved on 2008-10-09. (Translation)
  102. Electronic Arts has sold over 100 million copies of Madden games life to date, generating over $4 billion in revenue..
  103. Dungeon Fighter Online:
  104. Need for Speed, directed by Scott Waugh, is adapted from the wildly popular Electronic Arts game, which has racked up sales in the $4 billion range.
  105. http://fortune.com/2013/12/06/gran-turismo-6-300-million-launch-focuses-on-ps3/
  106. AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
  107. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
  108. Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
  109. Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
  110. Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (May 11, 2012). Retrieved on 17 May 2012.
  111. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
  112. Microsoft: Halo Series has Generated $3 Billion in Revenue.
  113. $1.8 billion as of 2011 [41]
    • 2003-2010: $1.5 billion [42]
      • 2003-2005: $310 million [43]
      • 2006: $200 million [44]
      • 2008: $500 million [45]
      • 2009: $200 million [46]
      • 2007 and 2010: $290 million
    • 2011: $300 million
    • 2012: Unknown
    • 2013: $326 million
    • 2014, January-September: $240 million
  114. Guitar Hero franchise surpassed the $2 billion mark in terms of sales.
  115. Lego Systems (2010-03-03). "Lego Systems and TT Games Publishing Extend Global Exclusive Partnership for Development of Lego Videogames Through 2016". Press release. http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20100303005545&newsLang=en. Retrieved 2010-03-07.
  116. Skylanders series sells $2 billion worldwide.
  117. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
  118. The Gears of War series has sold over 22 million copies to date, driving more than $1 billion in lifetime revenue..
  119. SingStar has achieved combined sales of over 15 Million units and life-time revenue of approximately $500M (measured at retail and online worldwide)..
Best selling franchises
Mario · Pokémon · FIFA · Grand Theft Auto · Call of Duty · Wii Series · Lego · The Sims · Minecraft · Final Fantasy · Assassin's Creed · Need for Speed · Sonic · Madden NFL · The Legend of Zelda · Star Wars · Resident Evil · Pro Evolution Soccer · Tetris · NBA 2K · (more)
See also: Best selling games · Best selling games worldwide · Highest grossing franchises
Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States (NPD) · Japan · Best selling new IPs
Consoles (6th generation · 7th generation) · Arcade · Mobile · PC
2017 · 2018 · 2021 · 2022
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises · Highest-grossing franchises
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This page uses content from Wikipedia. The original article was at List of best-selling video game franchises. The list of authors can be seen in the page history. As with Video Game Sales Wiki, the text of Wikipedia is available under the GNU Free Documentation License.


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