This is a list of best-selling computer and video game franchises that have sold at least 5 million copies. Unless otherwise stated, numbers indicate worldwide units sold, ordered alphabetically whenever two or more list the same amount. The exception are the ones specifying shipments, which have lower precedence than others listing sales.
Franchise sales include expansion packs when applicable. There is also a separate list of highest-grossing video game franchises below.
- See also: Best selling video games and Franchises (seventh generation)
Software sales figures
– This color indicates a sub-series of a larger video game franchise.
Sold at least 100 million copies
Rank | Franchise | Sales (in millions) |
Reference |
1 | Mario | 529.882 | |
Super Mario | 310 | [1] | |
Mario Kart | 113.03 | [2] | |
Mario Party | 40.19+ | [3] | |
Mario Sports | 36 | [n 1] | |
Mario RPG | 16.49 | [n 2] | |
Other Mario Games | 14.704 | [n 3] | |
2 | Pokémon | 279 | [14] |
Pokémon Main Series | 200 | [14] | |
Pokémon Mystery Dungeon | 13 | [15] | |
3 | Call of Duty | 250 | [16] |
4 | Sonic the Hedgehog | 235 | [17] |
Mario & Sonic | 22.8 | [n 1] | |
5 | Grand Theft Auto | 220 | [18] |
6 | Wii Series | 202.05 | [n 4] |
Wii Sports | 115.59 | [n 4] | |
Wii Fit | 44 | [n 4] | |
Wii Play | 29.7 | [n 4] | |
7 | The Sims | 175 | [24] |
8 | Need For Speed | 150 | [25] |
9 | Tetris | 140 | [26] |
10 | Final Fantasy | 118.6 | [27] |
11 | FIFA | 100 | [28] |
12 | Lego | 100 | [29] |
Sold at least 50 million copies
Rank | Franchise | Sales (in millions) |
Reference[30] |
13 | Madden NFL | 99 | [31] |
14 | Assassin's Creed | 93 | |
15 | Pro Evolution Soccer | 86.8 | [32] |
16 | Legend of Zelda | 84.92 | [n 5] |
17 | Tom Clancy | 82 | [35] |
18 | Gran Turismo | 75 | [36] |
19 | Minecraft | 73 | [37][38] |
20 | Dragon Quest | 66 | [39] |
21 | Resident Evil | 66 | [40][41] |
22 | Halo | 65 | [42] |
23 | The Oregon Trail | 65 | |
24 | WWE 2K | 60 | |
25 | Battlefield | 60 | [43] |
26 | Donkey Kong | 56.04 | |
27 | Star Wars | 52 | [n 6] |
Star Wars: Battlefront | 10 | ||
Star Wars: Battlefront (EA) | 14 | ||
28 | Crash Bandicoot | 50 | |
29 | Bejeweled | 50 | [46] |
30 | Just Dance | 50 | [35] |
Sold at least 20 million copies
Rank | Franchise | Sales (in millions) |
Reference[30] |
31 | Metal Gear | 49.2 | [47] |
32 | Tekken | 45.6 | [n 7] |
33 | Pac-Man | 43.24 | |
34 | Lineage | 43 | [50] |
35 | Tomb Raider | 42 | [39] |
36 | Harry Potter | 40 | |
37 | Guitar Hero | 40 | [51] |
38 | Dragon Ball Z | 40.5 | |
39 | Medal of Honor | 39 | |
40 | Super Smash Bros. | 39 | [n 8] |
41 | Street Fighter | 38 | [41] |
42 | Monster Hunter | 36 | [41] |
43 | NBA Live | 35 | [55] |
43 | Tap Tap | 35 | |
44 | Brain Age | 34 | |
45 | Kirby | 34 | [56] |
47 | Mortal Kombat | 32.5 | |
48 | Civilization | 33 | [57] |
49 | Animal Crossing | 31.2 | |
50 | Gundam | 30.9044 | [n 9] |
51 | James Bond | 30 | [61] |
52 | Tony Hawk | 30 | [62] |
53 | Mega Man | 31 | [41] |
54 | Uncharted | 28 | [63] |
55 | Ratchet and Clank | 27 | [64][65] |
56 | Nintendogs | 27 | |
57 | Rayman | 26 | [35] |
Raving Rabbids | 14 | [35] | |
58 | Counter-Strike | 25 | [66] |
59 | Marvel | 25 | [67] |
60 | PGA Tour | 25 | [68] |
61 | Bioshock | 25 | [69] |
62 | Petz | 24 | [35] |
63 | Far Cry | 23 | [70] |
64 | Borderlands | 23 | [71] |
65 | Warriors | 22 (in Japan) | [72] |
66 | Gears of War | 22 | [73] |
67 | Batman | 22 | |
68 | Yu-Gi-Oh! | 21.8 | |
69 | God of War | 21.65 | [74] |
70 | Imagine | 21 | [35] |
71 | Kingdom Hearts | 21 | [39] |
72 | Jikkyo Powerful Pro Yakyu | 20.5 | [32] |
73 | Age of Empires | 20 | [75] |
74 | Castlevania | 20 | [76] |
75 | Diablo | 20 | |
76 | Frogger | 20 | [77] |
77 | J.B. Harold | 20 | |
78 | Lemmings | 20 | [78] |
79 | Simple | 20 | [79] |
80 | SingStar | 20 | [80] |
81 | Spyro the Dragon | 20 | [81] |
82 | Prince of Persia | 20 | [35] |
Sold at least 10 million copies
Franchise | Sales (in millions) |
Reference |
Warcraft | 19 | |
Driver | 19 | [35] |
Midnight Club | 18.5 | [82] |
SimCity | 18 | |
Uncharted | 28 | |
Zuma | 17 | |
Starcraft | 17 | |
The Elder Scrolls | 17 | |
NBA 2K | 17 | [82] |
Puyo Puyo | 16 | [83] |
Half-Life | 16 | |
Tales | 16 | [84] |
Bemani | 15.84 | |
Professor Layton | 15 | [85] |
Backyard Sports | 15 | [86] |
Barbie | 15 | [87] |
Burnout | 15 | [88] |
Devil May Cry | 14 | [41] |
Metroid | 14 | |
Worms | 14 | [89] |
Red Dead Redemption | 14 | [90] |
Megami Tensei | 13.8 | [91] |
Persona | 6.2 | [91][92] |
Jak & Daxter | 13.8 | |
Soul | 13.38 | |
Disney | 13.2 | |
Cars | 8 | [93] |
Myst | 13 | |
Scribblenauts | 13 | [94] |
Dark Souls | 13 | [95] |
Cooking Mama | 12 | [96] |
SOCOM | 12 | [97] |
Star Fox | 12 | |
Left 4 Dead | 11 | |
Mass Effect | 10.5 | |
Ace Combat | 10 | [98] |
Adventure Island | 10 | |
Asphalt Urban GT | 10 | [99] |
Bomberman | 10 | |
Colin McRae Rally | 10 | |
Deer Hunter | 10 | |
DreamWorks | 10 | [100] |
Lord of the Rings | 10 | [101] |
Momotaro Densetsu | 10 | |
Rock Band | 10 | |
Naruto | 10 | [102] |
Pitfall! | 10 | [103] |
The Settlers | 10 | [35] |
Watch_Dogs | 10 | [35] |
Sniper Elite | 10 | [104] |
Yo-kai Watch | 10 | [105] |
Sold at least 5 million copies
- SaGa (9.9 million) [39]
- Saints Row (9.8 million)
- EA Sports NASCAR series (9 million)
- Roller Coaster Tycoon (9 million)
- The Experience (9 million) [35]
- Tomodachi Collection (8.85 million) [106] [107]
- Ninja Gaiden (8.774 million)
- Yakuza (8.6 million) [83]
- Doom (8.5 million) [108]
- Dead Space (8.5 million)
- Dead Rising (8.3 million) [41]
- Carnival Games (8 million) [82]
- Spider-Man (8 million) [109]
- Zoo Tycoon (8 million)
- Hitman (8 million) [39]
- Onimusha (8 million) [41]
- Dead or Alive (8.2 million)
- Everybody's Golf (7.5 million) [110]
- Max Payne (7.5 million) [82]
- Total War (7.5 million)
- Football Manager (7 million) [111]
- Moto Racer (7 million) [112]
- Nancy Drew (7 million)
- Project Gotham Racing (7 million) [113]
- Unreal (7 million)
- Trine (7 million) [114]
- Marvel Vs. Capcom (7 million)[41]
- Inazuma Eleven (7 million)[115]
- Titanfall (7 million) [116]
- EyeToy (6.7 million)
- MX vs. ATV (6.5 million) [117]
- Alone in the Dark (6 million)
- Buzz! (6 million)
- Carmen Sandiego (6 million)
- Conflict (6 million shipped) [118]
- Guild Wars (6 million) [119]
- Mana (6 million) [39]
- NBA Jam (6 million) [120]
- Romance of the Three Kingdoms (6 million)
- Test Drive (6 million) [121]
- Turok (6 million) [122]
- Warhammer 40,000 (6 million) [123]
- Championship Manager (6 million)
- The Witcher (6 million)
- Lost Planet (5.8 million)[41]
- Ace Attorney (5.6 million)[41]
- Major League Baseball 2K (5.5 million)
- Chrono (5.4 million) [39]
- Banjo Kazooie (5.25 million)
- Anno (5 million) [35]
- Asterix (5 million)
- Baldur's Gate (5 million) [76]
- Brothers in Arms (5 million)
- Chessmaster (5 million) [124]
- Mafia (5 million) [82]
- Oddworld (5 million)
- Stronghold (5 million) [125]
- Tecmo Bowl (5 million) [126]
- TOCA Touring Car series (5 million) [127]
- Twisted Metal (5 million in North America) [128]
- V-Rally (5 million)[129]
Highest-grossing video game franchises
- See also: Highest-grossing games
This is a list of video game franchises that have earned at least $500 million in revenue. All figures below are in US dollars except where noted.
Franchise | Original release year | Lifetime revenue (no inflation) | Reference | Lifetime revenue (2016 inflation) |
---|---|---|---|---|
Pokémon | 1996 | $43.08 billion (¥4.6 trillion as of 2015, including other media) | [130] | $43.08 billion (including other media) |
Mario | 1981 | $8.704 billion (as of 2002) | [n 11] | $28 billion |
Final Fantasy | 1987 | $9.668 billion (as of 2016) | [27] | $24.9 billion |
Space Invaders | 1978 | $3.852 billion (as of 1982) | [132] | $17.283 billion |
Pac-Man | 1980 | $4.827 billion (as of 1999) | [n 12] | $17.145 billion |
Street Fighter | 1987 | $6.125 billion (as of 2001) | [n 18] | $15.8 billion |
Call of Duty | 2003 | $9 billion (as of 2014) | [141] | $9 billion |
Sonic the Hedgehog | 1991 | $5 billion (as of 2014) | [142] | $10.7 billion |
World of Warcraft | 2004 | $8.454 billion (as of 2014) | [143] | $8.454 billion |
CrossFire | 2007 | $7.273 billion (as of 2014) | [132] | $8.304 billion |
Lineage | 1998 | $3.965 billion (as of 2014) | [144] | $7.12 billion |
Wii Fit | 2007 | $4.427 billion (as of 2009) | [n 20] | $6.25 billion |
Donkey Kong | 1981 | $1.70404 billion (as of 1983) | [n 10] | $5.49 billion |
Madden NFL | 1988 | $4 billion (as of 2013) | [149] | $5.03 billion |
Dungeon Fighter Online | 2005 | $3.317 billion (as of 2014) | [150] | $4.97 billion |
Need for Speed | 1994 | $4 billion (as of 2014) | [151] | $4 billion |
Gran Turismo | 1997 | $2.8 billion (as of 2013) | [152] | $4.56 billion |
World Club Champion Football | 2002 | $2.507 billion (as of 2013) | [n 23] | $4.08 billion |
Halo | 2001 | $3 billion (as of 2012) | [158] | $3.82 billion |
MapleStory | 2003 | $2.366 billion (as of 2014) | [159] | $3.76 billion |
Guitar Hero | 2005 | $2 billion (as of 2009) | [160] | $2.73 billion |
Lego | 1997 | $2 billion (as of 2014) | [29] | $2 billion |
Skylanders | 2011 | $2 billion (as of 2014) | [161] | $2 billion |
Mortal Kombat | 1992 | $1 billion (as of 1995) | [162] | $1.92 billion |
Gears of War | 2006 | $1 billion (as of 2014) | [163] | $1 billion |
SingStar | 2004 | $500 million (as of 2008) | [164] | $680 million |
DFC Intelligence franchises
2005 list of the top franchises worldwide. (Source)
- Mario and spinoffs - Nintendo
- Final Fantasy - Square Enix
- NFL Football games - EA
- Zelda - Nintendo
- Grand Theft Auto - Take-Two
- Marvel games - Activision + others
- Pokemon - Nintendo
- Need for Speed - EA
- Dragon Quest - Square Enix
- Gran Turismo - Sony
Possible future inclusions
- Deus Ex (2m+ confirmed for 3rd game alone)
- Fate
- Your Shape
- Sengoku BASARA
- Dino Crisis
- Breath of Fire
- Final Fight
- Ghosts'n Goblins
- Monster Farm
See also
- Franchises (seventh generation) - new franchises created in the seventh generation of video games
External links
Notes
- ↑ 1.0 1.1 Mario Sports series:
- Mario & Sonic series: 22.28 million
- Mario Strikers Charged: 1.77 million[6]
- Mario Hoops 3-on-3: 1.3 million (Financial Results Briefing for the Fiscal Year Ended March 31, 2007: Supplementary Information. Nintendo (March 31, 2007). Retrieved on 2012-03-16.)
- Mario Super Sluggers: 1.26 million (Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information. Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo (2009-05-08). Retrieved on 2009-05-08.)
- Super Mario Strikers: 1.2 million (Nintendo 2006 Annual Report. Retrieved on 2008-11-13.)
- Japan sales:[7]
- Mario Tennis: 1.46 million
- Mario Tennis series: 1.93 million
- Mario Slam Basketball: 0.4 million
- Mario Power Tennis: 0.38 million
- Mario Superstar Baseball: 0.23 million
- Mario Golf (GBC): 0.22 million
- Mario Golf: Advance Tour: 0.09 million
- Japan sales of Mario sports games (based on Famitsu data). Garaph (2012-02-20). Retrieved on 16 March 2012.:
- Mario Sports Mix: 645,005
- Mario Golf 64: 470,778
- Mario Golf: Toadstool Tour: 192,802
- Mario Tennis: Power Tour: 135,815
- United States sales:[8]
- Mario Golf: Toadstool Tour: 1.03 million
- US Top 10 Best Selling Console Games in 2000. The Magic Box (2000). Retrieved on 16 March 2012.
- Mario Tennis 64: 503,200
- ↑ Mario RPG series:
- Worldwide sales:
- Japan sales:[7]
- Super Mario RPG - 1.47 million
- Mario & Luigi: Superstar Saga - 0.44 million
- Paper Mario - 0.43 million
- Paper Mario 2 - 0.41 million
- United States sales:[8]
- Mario & Luigi: Superstar Saga - 1.46 million
- Paper Mario: The Thousand Year Door - 1.23 million
- ↑ Other Mario games:
- Donkey Kong - 7 million
- Mario puzzle games: 3.913 million in Japan
- Mario vs. Donkey Kong series: 1.91 million
- Mario Bros.: 1.72 million in Japan[7]
- Other Mario games in Japan:[13]
- Mario Pinball: 101,237
- Dance Dance Revolution Mario Mix: 59,922
- ↑ 4.0 4.1 4.2 4.3 Wii Series:
- ↑ The Legend of Zelda series:
- 62 million series sales as of April 2011: 'The Legend of Zelda' launches today; check out our review. USA Today (November 20, 2011). Retrieved on 2012-03-16.
- Sales after April 2011: 14.5 million
- The Legend of Zelda: Ocarina of Time 3D - 3.82 million[10]
- The Legend of Zelda: Skyward Sword - 3.52 million[22]
- The Legend of Zelda: A Link Between Worlds - 2.51 million[10]
- The Legend of Zelda: Majora's Mask 3D - 2.03 million[33]
- The Legend of Zelda: Wind Waker HD - 1.62 million[21]
- Hyrule Warriors - 1 million[34]
- ↑ Star Wars franchise - 38 million
- Lego Star Wars series - 20 million[44]
- Star Wars: Battlefront series - 10 million[45]
- Star Wars: The Force Unleashed - 7 million (Magrino, Tom (2010-02-19). Force Unleashed sells 7 million, Hoth DLC arrives. GameSpot. Retrieved on 2010-02-19.)
- Star Wars: Knights of the Old Republic - 1 million ("Star Wars' expanded universe". Los Angeles Times. http://www.latimes.com/entertainment/news/movies/la-starwars-expanded-2008-pg,0,6986243.photogallery?index=8. Retrieved 2008-05-07.)
- ↑ Tekken series:
- ↑ Super Smash Bros. series:
- Super Smash Bros.: 2.93 million in the US,[8] and 1.97 million in Japan.[52]
- Super Smash Bros. Melee: 7.09 million[53]
- Super Smash Bros. Brawl: 12.93 million[19][54]
- Super Smash Bros. for Nintendo 3DS and Wii U: 11.4 million[10]
- ↑ Gundam series:
- ↑ 10.0 10.1 Donkey Kong overall revenue:
- ↑ Mario franchise revenue:
- ↑ Pac-Man series revenue:
- Pac-Man - $4.47432 billion by 1990s[132]
- Ms. Pac-Man (arcade) - $350 million in 1988[133]
- Pac-Mania (arcade) - $2.82 million in the US in 1987[134]
- ↑ In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[135]
- ↑ Street Fighter II revenue:
- 1992-1993: $3.126 billion
- Based on Street Fighter II generating £260 million in 1992 in the UK alone,[n 13] and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ($1.563 billion) in 1992.
- 1992-1993: $3.126 billion
- ↑ Street Fighter II revenue:
- The World Warrior in 1992: $1.563 billion[n 14]
- Champion Edition: $1.882 billion
- Later versions in 1994: $800 million
- ↑ 16.0 16.1 16.2 16.3 16.4 Street Fighter II sales:[138]
- Street Fighter II: The World Warrior (SNES) - 6.5 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million
- Street Fighter II Turbo (SNES) - 4.1 million
- Super Street Fighter II: New Challengers (SNES) - 2 million
- Super Street Fighter II (Mega Drive) - 150,000
- Super Street Fighter II: Turbo Revival (GBA) - 250,000
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000[139]
- ↑ Street Fighter II revenues
- Street Fighter II: The World Warrior (SNES) - 6.5 million units[n 16] = $661 million
- Street Fighter II Turbo: Hyper Fighting (SNES) - 4.1 million[n 16] units = $671 million
- Super Street Fighter II: The New Challengers (SNES) - 2 million[n 16] units = $251 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million units[n 16] at $158 (mean average price) each = $261 million
- Super Street Fighter II (Mega Drive) - 150,000 units at $114 (mean average price) each = $17.1 million
- Super Street Fighter II: Turbo Revival (GBA) - 250,000 units[n 16] at ¥5040 ($58) each = $15 million
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000 units[139] at $15 [2] [3] each = $4 million
- ↑ Street Fighter II, overall revenue:
- ↑ Wii Fit (original) sales revenue:
- Prices:
- December 2007 to March 2010: 22.61 million units = $2813 million
- Japan: 5.36 million units at $116 each = $622 million
- December 2007 to March 2008: 1.85 million
- April 2008 to March 2009: 1.58 million
- April 2009 to March 2010: 1.93 million
- Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
- Japan: 5.36 million units at $116 each = $622 million
- April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
- ↑ Wii Fit (original and Plus) sales revenue:
- Wii Fit (original) revenue: $2820.44 million[n 19]
- Wii Fit Plus revenue: $1606.41 million[146]
- ↑ Donkey Kong cartridge sales revenue:
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[155]
- Fiscal year ended 31 March 2011: ¥3.8 billion[156]
- Fiscal year ended 31 March 2012: ¥3.6 billion[5][157]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [5] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.901 billion
- 480 million player cards sold as of January 2009, costing around ¥300 each.[153][154] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [6] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [7] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [6] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 22]
- Card revenues up until January 2009 - $1.901 billion
References
- ↑ https://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN
- ↑ Mario Kart series:
- As of March 2014: 100.13 million
- Futter, Mike (2 June 2014). Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend. Game Informer. GameStop. Retrieved on 2 June 2014.
- April 2014 to March 2015: 7.18 million
- As of March 2014: 100.13 million
- ↑ Bring along your amiibo as your party plus-one from 20th March in Mario Party 10. Nintendo (2015-02-19). Retrieved on 2015-02-20.
- ↑ Sega/Nintendo (2011-04-21). "London's Calling Mario & Sonic". Press release. http://www.sega.com/news/?n=5048. Retrieved 2011-04-21.
- ↑ 5.0 5.1 Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (May 11, 2012). Retrieved on 17 May 2012.
- ↑ 6.0 6.1 Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information (PDF). Nintendo (March 2008). Retrieved on 2012-03-16.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008. Retrieved on 2008-10-09. (Translation)
- ↑ 8.0 8.1 8.2 US Platinum Videogame Chart (Games sold over Million Copies since 1995). The Magic Box (Dec 27, 2007). Retrieved on 16 March 2012.
- ↑ Financial Results Briefing for the Fiscal Year Ended March 2010: Supplementary Information (PDF). Nintendo (2010-05-07). Retrieved on 2010-05-07.
- ↑ 10.0 10.1 10.2 10.3 10.4 Cite error: Invalid
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- ↑ 11.0 11.1 Matt Casamassina (2007-07-25). Nintendo Sales Update. IGN. Retrieved on 2007-07-25.
- ↑ Sheff, David (1999). Game Over: Press Start to Continue: The Maturing of Mario. Wilton, Connecticut: GamePress. p. 121. ""And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million."
- ↑ 13.0 13.1 13.2 Japan sales of Mario (based on Famitsu data). Garaph (2012-02-20). Retrieved on 16 March 2012.
- ↑ 14.0 14.1 http://www.famitsu.com/news/201603/17101623.html
- ↑ http://www.businesswire.com/news/home/20150521005329/en/Pok%C3%A9mon-Super-Mystery-Dungeon-Launching-Winter-2015#.VV3Yv_lVikp
- ↑ https://www.vg247.com/2016/01/15/call-of-duty-tops-250m-units-sold-worldwide/
- ↑ 335 million total sales/downloads - 100 million Sonic Dash downloads = 235 million sales
- ↑ http://ign.com/articles/2015/08/21/grand-theft-auto-franchise-has-shipped-over-220-million-units
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2012-03-31). Retrieved on 2012-05-20.
- ↑ Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information. Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo (2009-05-08). Retrieved on 2009-05-08.
- ↑ 21.0 21.1 http://www.nintendo.co.jp/ir/en/sales/software/wiiu.html
- ↑ 22.0 22.1 Financial Results Briefing for the Fiscal Year Ended March 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-05-14.
- ↑ http://nintendoeverything.com/january-2014-npd-wii-fit-u-sells-under-20000-units/
- ↑ http://www.time.com/time/arts/article/0,8599,1902950,00.html
- ↑ http://metro.co.uk/2012/11/28/gta-sales-hit-125-million-as-2k-promise-no-yearly-sequels-551368/
- ↑ Olstad, Scott (2009-06-05). "25 Years of Tetris: From Russia With Fun!". Time. http://www.time.com/time/arts/article/0,8599,1902950,00.html. Retrieved 2009-06-06.
- ↑ 27.0 27.1 Final Fantasy: Software Sales, Video Game Sales Wiki
- ↑ Business Wire (2010-11-04). "EA SPORTS FIFA Soccer Franchise Sales Top 100 Million Units Lifetime". Press release. http://www.businesswire.com/news/home/20101104006782/en. Retrieved 2010-11-05.
- ↑ 29.0 29.1 PCGamesN (2014-10-15). "Lego games sales have made $2bn for Warner Brothers". Press release. http://www.pcgamesn.com/lego-batman-2-dc-super-heroes/lego-games-sales-have-made-2bn-for-warner-brothers. Retrieved 2014-10-16. Cite error: Invalid
<ref>
tag; name "lego" defined multiple times with different content - ↑ 30.0 30.1 30.2 Sales data without source from List of best-selling video game franchises (Wikipedia)
- ↑ http://www.engadget.com/2013/02/01/madden-nfl-25-is-this-years-madden-game-cover-voting-starts-ma/
- ↑ 32.0 32.1 http://www.konami-digital-entertainment.co.jp/en/news/release/2014/1203/
- ↑ Nintendo Earning Releases for Fiscal Year Ended March 2015. Nintendo (2015-05-07). Retrieved on 2015-11-06.
- ↑ Whitehead, Thomas (January 27, 2015). Koei Tecmo Releases Awesome Hyrule Warriors Wallpapers to Celebrate One Million Units Shipped. 'Nintendo Life'. Archived from the original on January 27, 2015. Retrieved on January 27, 2015.
- ↑ 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 35.11 https://web.archive.org/web/20150208181459/www.ubisoftgroup.com/en-us/about_ubisoft/facts_and_figures.aspx
- ↑ http://www.gran-turismo.com/us/products/gtsport/
- ↑ http://hexus.net/gaming/news/industry/84371-minecraft-sales-reach-70-million-20-million-copies-sold-pc/
- ↑ https://minecraft.net/stats
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 http://www.hd.square-enix.com/eng/group/index.html
- ↑ 40.0 40.1 Total Sales Units. Capcom (2014-09-30). Retrieved on 2014-01-28.
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 41.9 http://www.capcom.co.jp/ir/english/business/salesdata.html
- ↑ http://www.gamespot.com/articles/halo-series-reaches-65-million-units-sold/1100-6428844/
- ↑ http://www.bbc.co.uk/newsbeat/15536754
- ↑ LEGO Group Celebrates 10 Years of the Force. Lego Group (2009-02-13). Retrieved on 2009-03-21.
- ↑ LucasArts (2007-05-10). "Star Wars Battlefront: Renegade Squadron sends PSP system owners to the front". Press release. http://www.gamespot.com/news/6170467.html. Retrieved 2009-03-21.
- ↑ http://www.gamasutra.com/view/news/27183/Bejeweled_Sales_Hit_50_Million.php#.URVD90ZIFDQ
- ↑ http://www.neogaf.com/forum/showthread.php?t=963889
- ↑ Namco Bandai Games Announces Tekken Blood Vengeance™ In 3D. Namco Bandai Games (May 11, 2011). Retrieved on 20 May 2012.
- ↑ Tekken Tag Tournament 2 - AOU 2011 English Trailer (23rd Mar 2011).Template:Verify source
- ↑ http://www.forbes.com/2006/08/02/bestselling-video-games-cx_de_0802mario.html
- ↑ http://www.gamespot.com/articles/guitar-hero-tops-2-billion-activision-blizzard-earns-981-million-in-q1/1100-6209327/
- ↑ Japan Platinum Game Chart. The Magic Box. Retrieved on 15 March 2012.
- ↑ At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii! - Nintendo Official Site. Nintendo.com. Retrieved on 2012-08-17.
- ↑ http://www.nintendo.co.jp/ir/en/sales/software/wii.html
- ↑ http://www.ea.com/news/dwight-howard-cover-athlete-nba-live-10
- ↑ http://www.nintendo.com/whatsnew/detail/jVx2Irt7Rnqt9xQNUU3yrcn-xZZFTR6t
- ↑ https://www.vg247.com/2016/02/19/the-civilization-series-has-sold-33-million-copies-since-it-debuted-in-1991/
- ↑ Bandai's History. Bandai (November 2004). Retrieved on 2009-03-21.
- ↑ Gundam sales from 2004 to 2012. Famitsu sales data for Japan. Garaph. Retrieved on 20 May 2012.
- ↑ Top-selling Gundam titles from 2004 to 2009:
- 2004 Top 100 Best Selling Japanese Console Games. The Magic Box (January 2, 2005). Retrieved on 16 March 2012.: 924,004
- SD Gundam G Generation Seed - 406,618
- Mobile Suit Gundam: Gundam vs. Zeta Gundam - 299,101
- Mobile Suit Gundam SEED: Never Ending Tomorrow - 218,285
- 2005 Top 100 Best Selling Japanese Console Games. The Magic Box (December 25, 2005). Retrieved on 16 March 2012.: 1,215,564
- Mobile Suit Gundam: The One Year War - 436,411
- Gundam Seed: Rengou vs. Z.A.F.T. - 417,191
- Mobile Suit Gundam SEED Destiny: Generation of C.E. - 181,576
- MS Saga: A New Dawn - 180,386
- Famitsu 2008 Top 100 Console Games (Japan). The Magic Box (2008). Retrieved on 16 March 2012.: 1,267,602
- Mobile Suit Gundam: Gundam vs. Gundam - 357,783
- Gundam Musou Special - 277,182
- Gundam Battle Universe - 252,092
- Gundam Musou 2 - 206,438
- Giren no Yabou: Axis no Kyoui - 174,107
- Famitsu 2009 Top 100 Console Games (Japan). The Magic Box (2009). Retrieved on 16 March 2012.: 1,062,149
- Mobile Suit Gundam: Gundam vs. Gundam Next Plus - 339,034
- SD Gundam G Generation Wars - 307,754
- Mobile Suit Gundam Senki - 233,473
- Kidō Senshi Gundam: Senjō no Kizuna - 181,888
- 2004 Top 100 Best Selling Japanese Console Games. The Magic Box (January 2, 2005). Retrieved on 16 March 2012.: 924,004
- ↑ http://investor.activision.com/releasedetail.cfm?ReleaseID=195153
- ↑ Edward Iwata (2008-03-09). "Executive Suite: Tony Hawk leaps to top of financial empire". USA Today. http://www.usatoday.com/money/companies/management/2008-03-09-tony-hawk-entrepreneur_N.htm. Retrieved 2009-03-21.
- ↑ http://www.foxbusiness.com/features/2016/05/10/sony-playstations-uncharted-4-poised-to-chart-top.html
- ↑ http://www.forbes.com/sites/johngaudiosi/2013/04/23/sony-playstation-franchise-ratchet-and-clank-goes-hollywood-with-3d-feature-film/
- ↑ http://voices.yahoo.com/ratchet-clank-future-crack-time-coming-playstation-2948578.html
- ↑ http://www.gamespot.com/articles/counter-strike-global-offensive-firing-up-early-2012/1100-6328645/
- ↑ http://investor.activision.com/releasedetail.cfm?ReleaseID=179537
- ↑ http://www.operationsports.com/news/389799/tiger-woods-pga-tour-11-announced-ships-in-june/
- ↑ http://www.gamespot.com/articles/bioshock-franchise-still-really-important-publishe/1100-6427664/
- ↑ Far Cry series:
- 16 million as of October 2013
- 7 million of Far Cry 4 as of February 2015
- ↑ http://seekingalpha.com/article/2880776-take-twos-ttwo-ceo-strauss-zelnick-on-q3-2015-results-earnings-call-transcript?page=1
- ↑ http://www.neogaf.com/forum/showthread.php?t=1040059
- ↑ http://news.xbox.com/2014/01/games-microsoft-studios-gears-of-war/
- ↑ http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies
- ↑ http://www.edge-online.com/features/death-ensemble-studios/
- ↑ 76.0 76.1 http://blog.ihobo.com/2009/02/top-ten-roleplaying-game-franchises.html
- ↑ https://web.archive.org/web/20130202065907/www.gamespot.com/news/konamis-frogger-and-castlevania-nominated-for-walk-of-game-star-6135485
- ↑ http://www.totalvideogames.com/Realtime-Worlds/feature-5092.html
- ↑ http://www.joystiq.com/2007/12/03/celebrating-simple-series-sales/
- ↑ http://www.gamasutra.com/view/news/26351/SingStar_Franchise_Hits_20_Million_Units.php
- ↑ http://kotaku.com/310244/spyro-invades-wendys-kids-meals?tag=gamingtoys
- ↑ 82.0 82.1 82.2 82.3 82.4 http://www.gamasutra.com/view/news/37228/Grand_Theft_Auto_IV_Passes_22M_Shipped_Franchise_Above_114M.php#.UTsee0ZIFDT
- ↑ 83.0 83.1 http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2015/all_ar2015_e.pdf
- ↑ http://gematsu.com/2015/12/tales-series-worldwide-shipments-top-16-million
- ↑ http://www.nintendolife.com/news/2013/08/professor_layton_franchise_sales_hit_15_million_guild_downloads_reach_400000
- ↑ http://www.reuters.com/article/2008/10/21/idUS148471+21-Oct-2008+PRN20081021
- ↑ http://www.gamingnexus.com/FullNews/Im-a-Barbie-girl-in-a-Barbie-world/Item1878.aspx
- ↑ http://www.eurogamer.net/articles/new-burnout-paradise-dlc-videos
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=13983#.UUDlT0ZIFDQ
- ↑ http://www.gamespot.com/articles/red-dead-redemption-reaches-14-million-copies-ship/1100-6429928/
- ↑ 91.0 91.1 https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2014/all_ar2014_e.pdf
- ↑ https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshin_e_final.pdf
- ↑ http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1004548
- ↑ http://www.polygon.com/2015/10/8/9474385/scribblenauts-launch-crowdfunding-investment-fig
- ↑ http://gematsu.com/2016/05/dark-souls-iii-tops-three-million-shipments-dark-souls-series-tops-13-million
- ↑ http://www.joystiq.com/2011/06/09/mama-franchise-reaches-12-million-sales-worldwide-8-5-million/
- ↑ http://www.1up.com/news/sony-announces-socom-4
- ↑ http://gamingbolt.com/ace-combat-sales-in-millions-surpasses-1-2-million-demo-downloads-and-10-million-units-sold-worldwide
- ↑ http://www.gamesindustry.biz/articles/gameloft-s-asphalt-series-tops-10-million
- ↑ http://investor.activision.com/releasedetail.cfm?releaseid=179868
- ↑ http://www.gamasutra.com/view/feature/2049/gdc_2004_game_design_keynote_the_.php
- ↑ http://www.namcobandaigames.com/company/news/namco-bandai-games-celebrates-over-10-million-naruto-and-naruto-shippuden-games-shipped-worldwide?page=7
- ↑ http://investor.activision.com/releasedetail.cfm?ReleaseID=309754
- ↑ https://www.youtube.com/watch?v=Danqg8o9_sg
- ↑ http://www.gamer.ne.jp/news/201512020028/
- ↑ http://www.siliconera.com/2013/04/24/this-week-in-sales-tomodachi-collection-sees-big-launch-sales/
- ↑ http://www.nintendo.co.jp/ir/pdf/2015/150129e.pdf
- ↑ http://www.smh.com.au/articles/2004/08/23/1093113124800.html
- ↑ http://www.nytimes.com/2004/09/20/technology/20game.html?_r=0
- ↑ http://web.archive.org/web/20080225042735/http://www.us.playstation.com/News/PressReleases/197
- ↑ http://content.yudu.com/A1ttw8/MCV090911/resources/8.htm
- ↑ http://www.gamesindustry.biz/articles/moto-racer-ds-multi-discipline-motorbike-title-heading-for-ds
- ↑ http://www.develop-online.net/news/32441/40m-at-stake-for-the-success-of-Blur
- ↑ http://www.joystiq.com/2014/10/16/trine-series-tops-7-million-sales-shares-its-level-editor
- ↑ http://www.nintendo.com.au/index.php?action=news&nid=3653
- ↑ http://www.neogaf.com/forum/showthread.php?t=1257302
- ↑ http://msnmoney.brand.edgar-online.com/EFX_dll/EDGARpro.dll?FetchFilingHTML1?ID=5911251&SessionID=5RgcWZDBP11rCl9
- ↑ http://web.archive.org/web/20080122112402/http://corporate.sci.co.uk/Who_we_are/brandportfolio.aspx
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=23346
- ↑ http://web.archive.org/web/20020602111122/www.acclaim.com/company/pressReleases/product/NBAJAM2004.html
- ↑ http://web.archive.org/web/20080114005646/http://sec.edgar-online.com/2006/03/07/0000950123-06-002721/Section2.asp
- ↑ http://web.archive.org/web/20040610121509/http://www.acclaim.com/company/pressReleases/product/TurokLaborDay.html
- ↑ http://www.gamespot.com/articles/saints-row-warhammer-40k-series-sales-top-6-million/1100-6275972/
- ↑ http://www.gamespot.com/news/chessmaster-9000-announced-2874204
- ↑ http://www.gamesindustry.biz/articles/stronghold-kingdoms-castle-based-mmo-spanning-pc-and-web-in-the-works-at-firefly-studios
- ↑ http://www.tecmo.co.jp/company/data/20070823cp_e.pdf#page=13
- ↑ http://www.1up.com/reviews/toca-race-driver-2
- ↑ http://www.gamespot.com/articles/tm-black-date-set/1100-2648184/
- ↑ http://pc.gamespy.com/pc/v-rally-3/
- ↑ Pokémon in Figures. Pokémon Company (September 30, 2015). Retrieved on 13 January 2016.
- ↑ Daniel Sloan, Playing to Wiin: Nintendo and the Video Game Industry's Greatest Comeback, p. 44, John Wiley & Sons
- ↑ 132.0 132.1 132.2 See Highest-grossing games by gross revenue figures for references
- ↑ Ms. Pac-Man revenue: 125,000 units, [8] $2800 each [9]
- ↑ Atari Production Numbers Memo. Atari Games (4 January 2010). Retrieved on 18 March 2012.
- ↑ Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 11 April 2011, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160,000 (c. US $1300 / £820) each. The figures were beyond massive ? they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Top 10 Biggest-Grossing Arcade Games of All Time, 2013, http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time, retrieved 2014-11-10
- ↑ Platinum Titles. Capcom. Retrieved on 2010-08-21.
- ↑ 139.0 139.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14.
- ↑ 140.0 140.1 140.2 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22.
- ↑ He helped create the wildly successful Call of Duty game series, which has had revenue of more than $9 billion during its 11-year history..
- ↑ Sonic the Hedgehog still running fast for Sega, Fortune
- ↑ World of Warcraft revenues:
- 2005 - $250 million [10] [11]
- 2006 - $597 million [12][13]
- 2007 - $843 million [14][15]
- 2008 - $1 billion [16][17]
- 2009 - $1.15 billion [18]
- 2010 - $1.03 billion [19][20]
- 2011 - $1.15 billion [21]
- 2012 - $901 million [22]
- 2013 - $805 million (including $213 million free-to-play revenue)
- 2014 - $728 million
- ( Alternative estimate for 2004-2013 - $3.033 billion )
- ↑ Lineage revenues:
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- 2000: $45 million [23] (incomplete)
- 2001: $45 million [24] [25] (incomplete)
- 2002: $46 million [26] (incomplete)
- 2003: ₩167 billion = $159 million (complete)
- 2004: ₩257.333 billion $258 million (complete)
- 2005: ₩262.3 billion = $275 million (complete)
- 2006: ₩258.332 billion = $282 million
- 2007: ₩257.41 billion = $285 million
- 2008: ₩278 million = $297 million
- 2009: $270 million
- 2010: ₩299.4 billion = $284 million
- 2011: ₩296.3 billion = $283 million
- 2012: ₩270.343 billion = $257 million
- 2013: ₩345.02 billion = $329 million
- 2014, January-September: $178 million (Lineage I)
- Note: Lineage I (not including Lineage II) revenues from 1998 to 2012: ₩2 trillion = $2.22 billion
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- ↑ 145.0 145.1 Wii Fit to cost £70
- ↑ Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
- Japan: 2.53 million units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 million
- Overseas: 18.33 million units at $77 (mean average price) each = $1411.41 million
- UK price: £54.99 (£19.99 and £89.99) ($93)
- US price: $59.99 ($19.99 and $99.99
- ↑ Donkey Kong revenue: $1.496 billion during 1981-1982
- Cabinet sales revenue: $494 million during 1981-1982
- United States hardware sales: $280 million during 1981-1982
- Jorg Ziesak (2009), Wii Innovate ? How Nintendo Created a New Market Through the Strategic Innovation Wii, GRIN Verlag, p. 50, ISBN 3640497740, http://books.google.co.uk/books?id=C8rHXoUCbfAC&pg=PA2029, retrieved 9 April 2011, "Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year."
- Crazy Kong cabinet sales in United States: 20,000 cabinets at $4200 each = $84 million
- Average Donkey Kong cabinet price in United States: 67,000 cabinets for $280 million = $4200 per cabinet
- Japan hardware sales: 65,000 units at $2000 each in 1981 = $130 million
- United States hardware sales: $280 million during 1981-1982
- United States coin revenue: $1.002 billion from July 1981 to December 1982
- July-December 1981: $175 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- July 1981: 4,000 cabinets = $5 million
- August 1981: 8,000 cabinets = $10 million
- September 1981: 12,000 cabinets = $15 million
- October 1981: 16,000 cabinets = $20 million
- November-December 1981: 50,000 cabinets at $288 weekly earnings each [27] = $125 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- 1982: $827 million
- 60,000 cabinets sold by June 1982
- January-February 1982: 60,000 cabinets at $288 weekly average each = $150 million
- March 1982: 60,000 cabinets at $255 weekly average each = $66.3 million
- April 1982: 60,000 cabinets at $250 weekly average each = $65 million
- May-June 1982: 60,000 cabinets at $241 weekly average each = $125.32 million
- July-December 1982: 67,000 cabinets at $241 weekly average each = $420 million
- Donkey Kong was the highest-grossing arcade game of 1982 in the United States
- July-December 1981: $175 million
- Cabinet sales revenue: $494 million during 1981-1982
- ↑ Sheff 121:
“ "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million. „ ~ Sid Sheinberg - ↑ Electronic Arts has sold over 100 million copies of Madden games life to date, generating over $4 billion in revenue..
- ↑ Dungeon Fighter Online:
- 2005-2011 - Grossed at least $2 billion from 2005 to 2011. This includes over $1.5 billion by 2010, including China revenues of $141 million in 2009, and $464 million in 2011.
- 2012 - Unknown
- 2013 - $426 million
- 2014 (January-September) - $891 million
- ↑ Need for Speed, directed by Scott Waugh, is adapted from the wildly popular Electronic Arts game, which has racked up sales in the $4 billion range.
- ↑ http://fortune.com/2013/12/06/gran-turismo-6-300-million-launch-focuses-on-ps3/
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
- ↑ Microsoft: Halo Series has Generated $3 Billion in Revenue.
- ↑ $1.8 billion as of 2011 [28]
- 2003-2010: $1.5 billion [29]
- 2011: $300 million
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- ↑ Guitar Hero franchise surpassed the $2 billion mark in terms of sales.
- ↑ Skylanders series sells $2 billion worldwide.
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
- ↑ The Gears of War series has sold over 22 million copies to date, driving more than $1 billion in lifetime revenue..
- ↑ SingStar has achieved combined sales of over 15 Million units and life-time revenue of approximately $500M (measured at retail and online worldwide)..
Best selling franchises | |
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Mario · Pokémon · FIFA · Grand Theft Auto · Call of Duty · Wii Series · Lego · The Sims · Minecraft · Final Fantasy · Assassin's Creed · Need for Speed · Sonic · Madden NFL · The Legend of Zelda · Star Wars · Resident Evil · Pro Evolution Soccer · Tetris · NBA 2K · (more) See also: Best selling games · Best selling games worldwide · Highest grossing franchises |
Best selling video games | |
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List of best-selling video games · List of highest-grossing video games
Franchises · United States (NPD) · Japan · Best selling new IPs |
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