Video Game Sales Wiki
Advertisement

This is a list of best-selling computer and video game franchises that have sold at least 5 million copies. Unless otherwise stated, numbers indicate worldwide units sold, ordered alphabetically whenever two or more list the same amount. The exception are the ones specifying shipments, which have lower precedence than others listing sales. 

Franchise sales include expansion packs when applicable. There is also a separate list of highest-grossing video game franchises below.

See also: Best selling video games, List of highest-grossing video game franchises, and Franchises (seventh generation)

Software sales figures

     – This color indicates a sub-series of a larger video game franchise.

Sold at least 100 million copies

Rank Franchise Sales
(millions)
Notes
1 Mario 602.91 [1]
Super Mario 345 [1]
Mario Kart 124.5 [2]
Mario Sports 45.73 [3]
Mario Party 41.8 [4]
Mario RPG 27.41 [5]
2 Pokémon 300 [6]
Pokémon main series 231.81 [7]
Pokémon Mystery Dungeon 14.76 [7]
3 Grand Theft Auto 270 [8]
4 Call of Duty 250 [9]
5 Wii Series 202.91 [10]
Wii Sports 115.78 [10]
Wii Fit 44 [10]
Wii Play 29.7 [10]
6 The Sims 175 [11]
7 Sonic 150 [12]
Mario & Sonic 26.91 [13]
8 Need For Speed 150 [14]
9 Final Fantasy 142 [15]
10 Tetris 140  [16]
11 The Legend of Zelda 101.97 [17]
12 FIFA 100  [18]
Lego 100 [19]

Sold at least 50 million copies

Franchise Sales
(millions)
Reference
[20]
Madden NFL 99 [21]
Assassin's Creed 93
Pro Evolution Soccer 86.8 [22]
Resident Evil 82 [23]
Tom Clancy 82 [24]
Gran Turismo 77.02 [25][26]
Minecraft 73 [27][28]
Dragon Quest 70 [29]
NBA 2K 69.5 [30]
Halo 65 [31]
The Oregon Trail 65
Counter-Strike 60.9 [32]
Battlefield 60 [33]
WWE 60 
Tomb Raider 60 [34]
Donkey Kong 56.04 
Star Wars 52 [n 1]
Star Wars: Battlefront 10
Star Wars: Battlefront (EA) 14
Bejeweled 50 [37]
Crash Bandicoot 50
Just Dance 50 [24]

Sold at least 20 million copies

Franchise Sales
(millions)
Reference

[20]

Metal Gear 49.2 [38]
Dragon Ball 48 [39]
Tekken 46 [n 2]
Monster Hunter 45 [43]
Street Fighter 44 [44]
Pac-Man 43.943 [n 3]
Lineage 43 [53]
Uncharted 41 [54]
Guitar Hero 40 [55]
Harry Potter 40
Super Smash Bros. 40 [n 4]
Medal of Honor 39
Mega Man 38.3 [43]
NBA Live 35 [61]
Tap Tap 35
Brain Age 34
Kirby 34 [62]
Civilization 33 [63]
Mortal Kombat 32.5
Animal Crossing 32.4
Gundam 30.9 [n 5]
James Bond 30 [67]
Tony Hawk 30 [68]
Gears of War 27 [69]
Nintendogs 27 [60]
Ratchet & Clank 27 [70][71]
Rayman 26 [24]
Rayman Raving Rabbids 14 [24]
BioShock 25 [72]
Marvel 25 [73]
PGA Tour 25 [74]
Kingdom Hearts 24 [75]
Petz 24 [24]
Borderlands 23 [76]
Far Cry 23 [77]
Puyo Puyo 22 [78]
Batman 22
Warriors 22 [79]
Yu-Gi-Oh! 21.8
God of War 21.65 [80]
Imagine 21 [24]
Jikkyo Powerful Pro Yakyu 20.5 [22]
Age of Empires 20 [81]
Castlevania 20 [82]
Diablo 20
Frogger 20 [83]
J.B. Harold 20
Lemmings 20 [84]
Prince of Persia 20 [24]
Simple 20 [85]
SingStar 20 [86]
Spyro the Dragon 20 [87]
PlayerUnknown's Battlegrounds 20 [88]

Sold at least 10 million copies

Franchise Sales
(millions)
Reference

[20]

Driver 19 [24]
Warcraft 19
Midnight Club 18.5 [89]
SimCity 18
The Elder Scrolls 17
Starcraft 17
Zuma 17
Half-Life 16
Tales 16 [90]
Bemani 15.84
Megami Tensei 15.35 [n 7]
Persona 8.15 [n 6]
Backyard Sports 15 [94]
Barbie 15 [95]
Burnout 15 [96]
Professor Layton 15 [97]
Devil May Cry 16 [23]
Hitman 15 [98]
Metroid 14
Red Dead Redemption 14 [99]
Worms 14 [100]
Jak and Daxter 13.8
Disney 13.2
Cars 8 [101]
Myst 13
Scribblenauts 13 [102]
Souls 13 [103]
Cooking Mama 12 [104]
SOCOM 12 [105]
Star Fox 12
The Room 11.6 [106]
Max Payne 11.5 [107]
Left 4 Dead 11
Dead Rising 12 [23]
Ace Combat 10.8 [108]
Mass Effect 10.5
Mana 10.5 [109]
Ghosts 'n Goblins 10.5 [43]
Adventure Island 10
Asphalt Urban GT 10 [110]
Bomberman 10
Colin McRae Rally 10
Deer Hunter 10
DreamWorks 10 [111]
The Lord of the Rings 10 [112]
Momotaro Densetsu 10
Naruto 10 [113]
Pitfall! 10 [114]
Rock Band 10
The Settlers 10 [24]
Sniper Elite 10 [115]
Watch Dogs 10 [24]
Yo-kai Watch 10 [116]

Sold at least 5 million copies

  • SaGa (9.9 million) [117]
  • Saints Row (9.8 million)
  • Yakuza (9.3 million) [78]
  • The Experience (9 million) [24]
  • EA Sports NASCAR series (9 million)
  • Roller Coaster Tycoon (9 million)
  • Tomodachi (8.85 million) [118] [119]
  • Ninja Gaiden (8.774 million)
  • Marvel vs. Capcom (8.6 million)[23]
  • Dead Space (8.5 million)
  • Doom (8.5 million as of 2004) [120]
  • Dead or Alive (8.2 million)
  • Carnival Games (8 million) [89]
  • Hitman (8 million) [117]
  • Onimusha (8 million) [23]
  • Spider-Man (8 million) [121]
  • Zoo Tycoon (8 million)
  • Hot Shots Golf (7.5 million) [122]
  • Total War (7.5 million)
  • Football Manager (7 million) [123]
  • Inazuma Eleven (7 million)[124]
  • Moto Racer (7 million) [125]
  • Nancy Drew (7 million)
  • Project Gotham Racing (7 million) [126]
  • Titanfall (7 million) [127]
  • Trine (7 million) [128]
  • Unreal (7 million)
  • Ace Attorney (6.7 million)[23]
  • EyeToy (6.7 million)
  • MX vs. ATV (6.5 million) [129]
  • Lost Planet (6.1 million)[23]
  • Alone in the Dark (6 million)
  • Buzz! (6 million)
  • Carmen Sandiego (6 million)
  • Championship Manager (6 million)
  • Conflict (6 million) [130]
  • Guild Wars (6 million) [131]
  • Mana (6 million) [117]
  • NBA Jam (6 million) [132]
  • Romance of the Three Kingdoms (6 million)
  • Test Drive (6 million) [133]
  • Turok (6 million) [134]
  • Warhammer 40,000 (6 million) [135]
  • The Witcher (6 million)
  • Major League Baseball 2K (5.5 million)
  • Chrono (5.4 million) [117]
  • Hatsune Miku: Project DIVA (5.3 million)[78]
  • Banjo Kazooie (5.25 million)
  • Anno (5 million) [24]
  • Asterix (5 million)
  • Baldur's Gate (5 million) [82]
  • Brothers in Arms (5 million)
  • Chessmaster (5 million) [136]
  • Mafia (5 million) [89]
  • Oddworld (5 million)
  • Stronghold (5 million) [137]
  • Tecmo Bowl (5 million) [138]
  • TOCA Touring Car series (5 million) [139]
  • Twisted Metal (5 million in North America) [140]
  • V-Rally (5 million)[141]

Highest-grossing video game franchises

Main article: List of highest-grossing video game franchises
See also: List of highest-grossing video games
Franchise Debut Revenue As of Ref Breakdown
Japan Pokémon 1996 $150 billion 2023 [142] Pokémon
Japan Mario 1981 $55 billion 2023 [1] Mario
United States Call of Duty (COD) 2003 $27 billion 2021 [143]
  • 2003–2016 – $15 billion[144]
  • 2017–2018 – $2 billion[n 8]
  • 2019 – $1.132 billion[147]
South Korea Dungeon Fighter Online

(DFO)

2005 $22 billion 2023 [148]
Malta Candy Crush 2012 $20 billion 2023 [153] List of highest-grossing mobile games
United States Fortnite 2017 $20 billion 2020 [154] Fortnite
Japan Final Fantasy 1987 $19.06 billion 2023 [155] Final Fantasy
China Honor of Kings

(Arena of Valor)

2015 $15.608 billion 2022 [n 10] List of highest-grossing mobile games
South Korea Lineage 1998 $14.976 billion 2022 [156] Lineage
Japan Wii Series 2007 $14.808 billion 2018
Japan Pac-Man 1980 $14.798 billion 2023 [171] Pac-Man
South Korea PUBG 2017 $14.79 billion 2023 [172] PUBG
Japan Space Invaders 1978 $13.93 billion 2016 [157] List of highest-grossing video games
United States League of Legends 2009 $13.451 billion 2021 [173] List of highest-grossing video games
United States Warcraft 1994 $13.156 billion 2017
South Korea CrossFire 2007 $13.088 billion 2021 [173] List of highest-grossing video games
Canada FIFA 1993 $12.562 billion 2020
  • 1993–2013 – $6 billion[180]
  • 2014–2017 – $2.917 billion[n 14]
  • 2018–2020 – $3.645 billion[n 15]
Japan Street Fighter 1987 $12.427 billion 2016 [184] Street Fighter
United Kingdom Grand Theft Auto (GTA) 1997 $11.721 billion 2023
  • 1997 to March 2013 – $3.391 billion[n 16]
  • April 2013 to March 2023 $8.33 billion[189]
Japan Monster Strike 2013 $10.538 billion 2022
Japan Puzzle & Dragons 2012 $8.661 billion 2021
  • Mobile game – $8.578 billion[n 10]
  • Nintendo 3DS games – $83 million[n 18]
Finland Clash of Clans 2012 $8.4 billion 2022 [n 10] List of highest-grossing mobile games
China Westward Journey 2001 $8.317 billion 2017 [173] List of highest-grossing video games
Japan Dragon Quest

(Dragon Warrior)

1986 $7.139 billion 2022
Japan Donkey Kong 1981 $6.846 billion 2019
Japan Sega Model series 1992 $6.38 billion 2001 [221] Arcade gaming
Japan Sonic 1991 $6.345 billion 2019
Japan Fate 2004 $6.386 billion 2022
Japan Dragon Ball 1986 $6.226 billion 2019
Japan Pro Evolution Soccer

(Winning Eleven)

1996 $6.131 billion 2019
  • Japan (2001–2014) – $1.175 billion[n 27]
  • Other sales (2001–2019) – $4.669 billion[n 28]
  • Japan mobile (2018–2019) – $287 million[n 29]
United States Star Wars 1982 $6.03 billion 2020
  • 1982–2015 – $4 billion[n 30]
  • Mobile (2016–2019) – $1.01 billion[265]
  • Console/PC (2017–2019) – $1.02 billion[n 32]
Japan Digimon 1997 $5.905 billion 2017
Japan Resident Evil (Biohazard) 1996 $5.2004 billion 2017 [279]
United States Madden NFL 1988 $5.2 billion 2018
  • 1988–2013 – $4 billion[n 36]
  • 2014–2018 – $1.2 billion[n 37]
United States The Sims 2000 $5 billion 2019 [282]
  • The Sims 3$1 billion[283]
  • The Sims 4$1 billion[284]
United States Halo 2001 $5 billion 2015 [285] Including console bundles
Japan Gran Turismo 1997 $4.84 billion 2022 [286] Gran Turismo
Canada Assassin's Creed 2007 $4.6 billion 2020
Japan Virtua Fighter 1993 $4.08 billion 2001 [221]
Japan One Piece 2000 $4.027 billion 2022
United States Need for Speed 1994 $4 billion 2014 [290][291]
Japan The Legend of Zelda
(Zelda no Densetsu)
1986 $3.853 billion 2019
Japan Monster Hunter 2004 $3.824 billion 2019
  • Games (2004–2017) – $1.797 billion[n 44]
  • World (2018) – $985 million[n 45]
  • Other media & merchandise – $1.042 billion[n 48]
United States Skylanders 2011 $3.5 billion 2017 [335] Including all media
Japan Super Smash Bros. 1999 $3.438 billion 2019
United States Mortal Kombat 1992 $3.21 billion 2019 [348]
  • Arcade (1992–2000) – $1.17 billion[349]
  • Home (1992–2000) – $989 million[n 52]
  • 2002–2019 – $1.051 billion[n 53]
South Korea MapleStory 2003 $3.151 billion 2014 [173]
United Kingdom Tomb Raider 1996 $3.122 billion 2017
  • 1996–2012 – $1 billion[370]
  • 2013–2017 – $1.08 billion[n 54]
  • Other media – $1.042 billion[n 55]
United States The Elder Scrolls 1994 $3.05 billion 2020
United States Star Wars games 1983 $3 billion 2015 [383]
Finland Clash Royale 2016 $3 billion 2020 [384]
Sweden Minecraft 2011 $2.898 billion 2019
Sweden Battlefield 2002 $2.74 billion 2017
  • Battlefield 3$1.1 billion[n 61]
  • Battlefield 4$499.9 million[n 62]
  • Battlefield 1$1.14 billion[394]
United States Overwatch 2016 $2.557 billion 2020
Japan Metal Gear 1987 $2.513 billion 2016
  • Japan (1998–2016) – $512 million[n 65]
  • Overseas (1987–2015) – $1.408 billion[n 66]
  • Other sales – $593.1 million[n 67]
Japan World Club Champion Football 2002 $2.507 billion 2013
  • Card revenues (2002–2009) – $1.901 billion[n 68]
  • Unit sales revenue (2005–2009) – $307.4 million[425]
  • Intercontinental Clubs (2009–2013) – $224 million[n 69]
France Tom Clancy's 1987 $2.029 billion 2019
Turkey Far Cry 2004 $2 billion 2020 [431]
United States NBA Jam 1993 $2 billion 2010 [432]
United Kingdom Lego 1997 $2 billion 2014 [19]
United States Guitar Hero 2005 $2 billion 2009 [433]
France Just Dance 2009 $2 billion 2020 [431]
Canada Watch Dogs 2014 $2 billion 2020 [431]
Japan Onimusha 2001 $1.798 billion 2016
South Korea Black Desert Online 2015 $1.7 billion 2020 [435]
United States Spider-Man 1982 $1.65 billion 2018
  • 1982–2003 – $1 billion[436]
  • Spider-Man 2 (2004) – $110 million[437]
  • Spider-Man (2018) – $540 million[438][439]
United States Fallout 1997 $1.642 billion 2019
  • Fallout 1 to 3$344 million[n 71]
  • Fallout 4$750 million[445]
  • Spin-offs – $548 million[n 72]
Soviet Union Tetris 1988[n 73] $1.631 billion 2011
United Kingdom Harry Potter 2001 $1.555 billion 2018
  • 2001–2014 – $1.5 billion[459]
  • Hogwarts Mystery (2018) – $55 million[460]
Japan Disney Tsum Tsum 2014 $1.5 billion 2019 [461]
Japan The Idolmaster 2005 $1.236 billion 2019
  • Mobile games – $709 million[n 77]
  • Console games – $65 million[n 78]
  • Other media – $462 million[n 79]
United States Counter-Strike 2000 $1.233 billion 2018
  • CS GO (2015–2018) – $1.233 billion[464]
United States The Sims 2000 $1.2 billion 2007 [465]
Japan Power Pros (Pro Yakyū) 1994 $1.159 billion 2019
  • Mobile games – $1.159 billion[n 10]
Japan Gundam 1983 $1.152 billion 2018
  • 2000–2007 (Japan) – $691 million[n 80]
  • 2008–2014 (Japan) – $436 million[n 81]
  • Mobile (2018) – $26 million[261]
United States Doom 1993 $1.088 billion 2020
United States Dota 2003 $1.035 billion 2019
  • Dota 2 (2015–2017) – $904 million[469]
  • eSports (2013–2019) – $131 million[470]
Finland Angry Birds 2009 $1.001 billion 2019
  • Angry Birds (as of 2011) – $100 million[471]
  • Angry Birds 2 & Evolution$363 million[n 82]
  • Films – $538 million[474]
United States Defender 1981 $1 billion 2001 [475]
Denmark Duke Nukem 1991 $1 billion 2001 [476]
United States Diablo 1996 $1 billion 2017 [178]
United States Crash Bandicoot 1996 $1 billion 2020 [477]
United States StarCraft 1998 $1 billion 2017 [178]
United States Spyro 1998 $1 billion 2020 [477]
United States Red Dead 2004 $1 billion 2018 [478]
United Kingdom RuneScape 2001 $1 billion 2018 [479]
United States Forza 2005 $1 billion 2016 [480]
United States Gears of War 2006 $1 billion 2014 [481]
United States Uncharted 2007 $1 billion 2016 [482]
United States Borderlands 2009 $1 billion 2019 [483]
Malta Bubble Witch 2011 $1 billion 2017 [178]
Malta Pet Rescue 2012 $1 billion 2017 [178]
France Dishonored 2012 $1 billion 2020 [466]
Malta Farm Heroes 2013 $1 billion 2017 [178]
United States The Last of Us 2013 $1 billion 2020 [484]
United States Destiny 2014 $1 billion 2017 [178]
United States Heroes of the Storm 2015 $1 billion 2017 [178]
Singapore Garena Free Fire 2017 $1 billion 2019 [485]


DFC Intelligence franchises

2005 list of the top franchises worldwide. (Source)

  1. Mario and spinoffs - Nintendo
  2. Final Fantasy - Square Enix
  3. NFL Football games - EA
  4. Zelda - Nintendo
  5. Grand Theft Auto - Take-Two
  6. Marvel games - Activision + others
  7. Pokemon - Nintendo
  8. Need for Speed - EA
  9. Dragon Quest - Square Enix
  10. Gran Turismo - Sony

Possible future inclusions

  • Deus Ex (2m+ confirmed for 3rd game alone)
  • Fate
  • Your Shape
  • Sengoku BASARA
  • Dino Crisis
  • Breath of Fire
  • Final Fight
  • Ghosts'n Goblins
  • Monster Farm

See also

External links

Notes

  1. Star Wars franchise - 38 million
  2. Tekken series:
  3. Pac-Man series:
  4. Super Smash Bros. series:
  5. Gundam series:
    • Sales through to March 2004: 20 million[64]
    • Sales from March 2004 to March 2012: 10.9044 million[65][66]
  6. 6.0 6.1 Persona:
    • Up until March 2017: 6.9 million[78]
    • Persona 5 sales during April-June 2017: 1.25 million
      • Persona 5 sold 1.8 million units worldwide,[91][92] including 550,000 Japanese sales in 2016.[93]
  7. Megami Tensei franchise:
    • Persona series: 8.15 million[n 6]
    • Other Megami Tensei games: 7.2 million[78]
  8. Call of Duty (2017–2018)
    • Call of Duty: WWII (2017) – $1 billion[145]
    • Black Ops 4 (2018) – $1 billion[146]
  9. $8.7 billion up until 2016.[149] $1.6 billion in 2017.[150]
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 List of highest-grossing mobile games
  11. Other games in Wii series:
    • Wii Play$1.25 billion[159]
    • Japan releases between 2008 and 2012 – 6,240,159 units, ¥31,578,774,200 ($395,773,583) revenue[160][161]
    • Overseas releases between 2008 and 2012 – 40,079,841 units, $2,003,591,252 revenue
    • Wii Party U (2013) – 1.58 million units,[169] $78,565,340 revenue
      • Japan – 238,641 units, ¥1,121,612,700 ($11,492,445) revenue[160]
      • Overseas – 1,341,359 units, $67,054,536 revenue[170]
  12. Warcraft original trilogy:
    • Warcraft: Orcs & Humans$13.5 million (300,000 copies,[174] average $45 price)[175]
    • Warcraft II: Tides of Darkness$34.5 million (United States)[176]
    • Warcraft III: Reign of Chaos$188 million[177]
  13. Hearthstone:
    • 2014–2017 – $1 billion[178]
    • 2018 – $600 million[179]
  14. $145 million digital revenue in 2014.[181] $1.876 billion revenue in 2016.[182] $896 million in 2017.[150]
  15. $1.272 billion in 2018.[147] $1.29 billion in 2019.[152]
    • 2020 – $1.083 billion[183]
  16. Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 – $2 billion[185]
    • November 2005 to October 2008 – $1,071,429,641[186]
    • November 2008 to October 2009 – $296,357,328[187]
    • April 2012 to March 2013 – $23.4 million[188]
  17. ¥3,889,894,500[190] ($36 million).
  18. Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
    • Puzzle & Dragons Z + Super Mario Bros. Edition¥7,828,778,095 ($72 million)
      • Puzzle & Dragons Z (2013) – ¥6,448,042,095 (as of 2016)[191]
      • Puzzle & Dragons: Super Mario Bros. Edition (2015) – ¥1,380,736,000 (as of 2016)[192]
    • Puzzle & Dragons X (2016) – ¥1,161,537,600 ($11 million)[193]
  19. Dragon Quest game retail sales in Japan:
    • 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
    • 2013–2017 releases – $560,874,238
      • Dragon Quest VII: Fragments of the Forgotten Past (3DS) – 1,255,626 units, ¥5,800 price[199]¥7,282,630,800 ($74,620,438)
      • Dragon Quest Monsters 2 (3DS) – 807,174 units, ¥5,229 price[199]¥4,220,712,846 ($39,838,799)
      • 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[199] ($198,651,428)
      • 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[199] ($219,878,908)
  20. See Dragon Quest: Monster Battle Road § Reception.
  21. Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007–2008 – $78.2 million[n 20]
    • Card sales up until 2010 – 200 million cards,[200] average ¥842 price per 6-card pack[201]¥28.1 billion ($352.17 million)
  22. Donkey Kong Country series – $2,222,743,284
    • Donkey Kong Country (SNES) – 9.3 million cartridges[202]$809.47 million
      • Japan – 3 million sales, ¥9,800 price[195]¥29,400 million ($368.47 million)
      • Other regions – 6.3 million sales, $69.95 price[203]$441 million
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges[202]$545.47 million
      • Japan – 2.2 million sales, ¥9,800 price[195]¥21,560 million ($368.47 million)
      • Other regions – 2.95 million sales, $59.99 price[204]$177 million
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges[202]$255.4 million
      • Japan – 1.77 million sales – ¥12,036 million[195] ($151 million)
      • Other regions – 1.74 million sales, $59.99 price[205]$104.4 million
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[206]
    • Donkey Kong Country Returns – $332,630,064
      • Japan – ¥7,403,573,080 ($87,582,564)[207]
        • Donkey Kong Country Returns¥5,721,079,400 ($71,701,709)
        • Donkey Kong Country Returns 3D¥1,682,493,680 ($15,880,855)
      • Overseas – 5.25 million units – $245,047,500
        • Donkey Kong Country Returns – 4.09 million units,[208] $49.99 price[209] – $204,459,100
        • Donkey Kong Country Returns 3D – 1.16 million units,[210] $34.99 price[211] – $40,588,400
    • Donkey Kong Country: Tropical Freeze – $234,773,220
      • Wii U (2014) – 1.98 million units[212] – $99,795,720
        • Japan – 120,086 units,[213] ¥6,270 price[214]¥752,939,220 ($7,051,974)
        • Overseas – 1,859,914 units, $49.99 price[215]$92,977,101
      • Nintendo Switch (2018) – 2.25 million units,[216] $59.99 price[217]$134,977,500
  23. Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
    • 'Donkey Kong 64 (N64) – ¥8,580 million[218]
    • Mario vs. Donkey Kong series – ¥4,245,388,800[219] ($53,207,028)
    • Other 2003–2012 releases – ¥5,000,200,200[220]
  24. Sonic the Hedgehog series:
    • Up until 2014 – $5 billion[222]
    • 2015–2018 – $94,858,979
      • Sonic Lost World – $39,876,179
        • Consoles – 710,000 units,[223] $49.95 price,[224] $35,464,500 revenue.
        • Steam$4,411,679[225]
      • Sonic Boom – 620,000 units,[226] $49.99 price,[227] $30,993,800 revenue.
      • Sonic Mania digital sales – $19,990,000[228]
      • Sonic Forces digital sales on Steam – $3,999,000[229]
  25. Other games in Fate franchise – $86,319,559
    • 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
    • 2014 handheld releases – ¥559,185,360 ($5,278,083)
      • Fate/hollow ataraxia (PSV) – ¥510,216,000[243]
      • Fate/kaleid liner Prisma Illya (3DS) – ¥48,969,360[244]
    • Fate/Extella (2016) – $18,545,531
  26. 26.0 26.1 Shōnen Jump video game retail sales in Japan:
    • Famicom Jump: Hero Retsuden – 1.1 million cartridges, ¥6,500 price[194]¥7,150 million ($90 million)
    • 2006–2012 – ¥7,579,055,580 ($95 million)
      • Battle Stadium D.O.N – 217,647 units, at ¥7,140 price,[250] grossed approximately ¥1,553,999,580.
      • Jump Super Stars – 517,514 units, at ¥4,800 price,[251] grossed approximately ¥2,484,067,200.
      • Jump Ultimate Stars – 737,706 units, at ¥4,800 price,[252] grossed approximately ¥3,540,988,800.
    • J-Stars Victory VS (2014) – 360,114 units, at ¥7,600 and ¥6,648 prices,[253][254] grossed approximately ¥2,574,363,808 ($24.3 million).
    • 50th Anniversary Shōnen Jump Edition (June 2018) – 110,000 units,[255] $73 price[256]$8.03 million
  27. 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[257]
  28. 93,390,001 other sales (107.4 million units worldwide as of December 2019),[257][258] $49.99 average price[259][260]
  29. Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($296 million)
    • 2018 – ¥19.56 billion[261]
    • 2019 – ¥12.08 billion[262]
  30. $3 billion up until July 2015.[263] $1 billion during August–December 2015.[264]
  31. Star Wars Battlefront II sold 9 million units[266] ($59.99 price),[267] grossing approximately $540 million.
  32. Star Wars games on consoles and PC (2017–2019)
    • Star Wars Battlefront II (2017) – $540 million[n 31]
    • Jedi: Fallen Order (2019) – $480 million[268]
  33. Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[269] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[270] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[270] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[270] ($15,782,280)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[270] ($3,023,332)
  34. Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[271] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[272][273]
  35. Digimon merchandise sales:
  36. 1988–2013 – 100 million units – $4 billion.[280]
  37. 2014–2018 – 30 million units,[281] $40 average price[280]$1.2 billion.
  38. One Piece
  39. 10.89 million units[292]$501,476,100[293][294]
  40. Zelda sales in Japan (1991–2019) – $841,495,130
    • 1991–2012 – ¥52,981,178,477 ($664,007,751)
      • A Link to the Past¥9,280,482,349[195][295]
      • Ocarina of Time¥12,908,829,400[296][297][298]
      • Majora's Mask¥8,316,968,896[297]
      • The Wind Waker¥6,181,577,600[299][300]
      • Zelda I & II (Famicom Mini) – ¥560,446,000[301][302]
      • Minish Cap¥961,233,600[303]
      • Twilight Princess¥4,869,612,900[297][304]
      • Phantom Hourglass and Spirit Tracks¥7,506,537,332[297][305]
      • Skyward Sword¥2,395,490,400[297][306]
    • A Link Between Worlds (2013) – ¥2,129,424,000[297] ($21,818,839)
    • Hyrule Warriors (2014) – ¥1,972,854,397[307][308] ($18,621,535)
    • Tri Force Heroes (2015) – ¥790,638,700[309] ($7,267,374)
    • Breath of the Wild (2017) – 2,052,535 units (1.91 million on Switch,[310][311][312] 142,535 on Wii U)[213][313]¥14,326,694,300[314] ($134,182,770)
  41. Zelda overseas sales (1991–2019) – $2,510,556,724
    • A Link to the Past (SNES) overseas sales – 3.45 million units[292][315]$172,465,500[316]
    • United States retail sales from 1995 to March 2017 – $1.4 billion[317]
    • Virtual Console digital sales (2009 & 2011) – $6.7 million
      • Wii Virtual Console (2009) – $4.4 million[318]
      • Link's Awakening (3DS) – $2.3 million (2011)[319]
    • Breath of the Wild sales outside Japan and North America in March 2017 – 1.945 million units (1.445 million on Switch,[310][320] 500,000 on Wii U)[310][320] – €136,130,550[321] ($153,472,999)
    • Breath of the Wild overseas sales from April 2017 to December 2019 – 12,967,465 units (12.05 million on Switch as of December 2019,[311][312] 917,465 on Wii U as of March 2018)[313][320][322]$777,918,225[323][324]
  42. Monster Hunter console game retail sales in Japan during 2004–2017:
    • 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[325] ($1,122,187,907)
    • Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[325]¥19,274,085,775 ($197,489,172)
    • Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[325]¥14,843,278,800 ($140,103,917)
    • 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[325] ($165,132,191)
    • Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[43] 350,000 on Switch),[326] ¥5,800 price[325]¥12,470 million ($111.17 million)
  43. Monster Hunter Generations (3DS) – 4.3 million worldwide sales[43] (including 2,787,985 Japan sales)[325]
    • Overseas sales – 1,512,015 units,[325][43] $39.99 price[327] – $60,465,480
  44. Monster Hunter (2004–2017)
    • Japan (2004–2017) – $1.736 billion[n 42]
    • Overseas (2016–2017) – $60.5 million[n 43]
  45. Monster Hunter: World
    • PS4 & Xbox One – 8.3 million units[328]$565 million
      • Japan – 3.2 million units,[329][330] ¥8,980 price[325]¥74,534 million ($269 million)
      • Overseas – 5.1 million units, $59.99 price[331]$306 million
    • Steam – $420 million
  46. 46.0 46.1 46.2 See Pachinko § Franchises.
  47. Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
    • 2007 & 2010 – ¥9.33 billion[276]
    • 2012 – ¥1,994.2 million[334]
  48. Other Monster Hunter media:
    • Pachinko sales – $900 million[n 46]
    • Licensed merchandise – $142 million[n 47]
  49. Super Smash Bros sales up until 2019 – $2,253,967,980
    • Super Smash Bros. – 5.55 million units[336]$358.2 million
      • Japan – 1.97 million units, ¥5,800 price[218]¥11,426 million ($143.2 million)
      • Overseas – 3.58 million units,[218][336] $59.95 price[337]$215 million
    • Super Smash Bros. Melee – 7.09 million units[338] – $406,188,789
      • Japan – 1,497,415 units, ¥6,800 price[339]¥10,182,422,000 ($127,615,265)
      • Overseas – 5,572,585 units, $49.99 price[340]$278,573,524
    • Super Smash Bros. Brawl – 13.3 million units[341] – $752,784,938
      • Japan – 2,509,467 units, ¥6,800 price[339]¥17,064,375,600 ($213,866,093)
      • Overseas – 10,790,533 units, $49.99 price[342]$539,418,745 revenue
    • Super Smash Bros. for Nintendo 3DS (2014) – 9.57 million units[341] – $407,281,360
      • Japan – 2,703,101 units,[213] ¥5,200 price[339]¥14,056,125,200 ($132,674,069)
      • Overseas – 6,866,899 units, $39.99 price[343]$274,607,291 revenue
    • Super Smash Bros. for Wii U (2014) – 5.37 million units[341] – $329,012,993
      • Japan – 861,575 units, ¥7,200 price[339]¥6,203,340,000 ($58,552,577)
      • Overseas – 4,508,425 units, $59.99 price[344]$270,460,416
  50. Super Smash Bros Ultimate (2018)
    • Japan – 4.22 million units,[312] ¥7,920 price[345]¥33,422,400,000 ($313,031,750)
    • Overseas – 13.46 million units,[312] $59.99 price[346]$807,465,400
  51. 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[347]
  52. Mortal Kombat home releases (1992–2000)
  53. Mortal Kombat (2002–2019)
  54. 18 million sales,[371] $59.99 price[372][373]
  55. Other Tomb Raider media:
    • Box office – $705 million[374]
    • Pachinko sales – $300 million[n 46]
    • DVD rentals – $36.6 million[375]
  56. The Elder Scrolls I to IV:
    • The Elder Scrolls: Arena and Daggerfall – 690,000 units, $39 average price[376]$27 million
    • The Elder Scrolls III: Morrowind – 4 million units,[377] $39 average price[376]$156 million
    • The Elder Scrolls IV: Oblivion – 9.5 million units,[378] $49.99 price[379]$475 million
  57. The Elder Scrolls spin-offs:
    • The Elder Scrolls Online$1 billion[381]
    • The Elder Scrolls: Blades$1.5 million[382]
  58. 33 million units, at $26.95 price, as of April 2019.[385]
  59. $500 million as of February 2019, equivalent to a maximum of 71.53 million units at $6.99 each.[386]
  60. Approximately 75.47 million units on other platforms (out of 180 million units on all platforms, as of November 2019),[387] at $19.99 price,[388][389] grossing approximately $1,509 million.
  61. Battlefield 3:
    • Sales – 15 million units,[390] $59.99 price[391]$899.85 million
    • Subscriptions – $200 million[392]
  62. Battlefield 4:
    • Sales – 7 million units,[393] $59.99 price[391]$419.93 million
    • Subscriptions – $79.984 million[391]
  63. Overwatch reached 30 million players as of the first quarter of 2017,[396] and gained 20 million players from Q1 2017 to Q3 2019.[397] Overwatch costs about $40 per copy.
  64. Overwatch League sold 12 teams for $20m each, 8 teams for $50m each, a $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million. Sponsorship deals are incomplete.
  65. Known Japan sales during 1998–2016 – 6,855,344 units
    • 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
      • Metal Gear Solid (PS1) – 1 million sales,[400] ¥6,264 price[401]¥6,264 million
      • Metal Gear Solid 2 (PS2) – 839,548 sales, ¥6,800 price[402][403]¥5,708,926,400
      • Metal Gear Solid 3 (PS2) – 950,265 sales, ¥7,329 price[402][404]¥6,964,492,185
    • 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,364,521)[402]
  66. Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
    • Metal Gear (NES) – 1 million cartridges,[405] $39.95 price[406]$39.95 million
    • Metal Gear Solid (PS1) – 5 million units,[400] $50 price[407]$250 million
    • Metal Gear Solid 2 (PS2) – 6,160,452 units,[402][403][408] $50 price[409] – $308,022,600
    • Metal Gear Solid 3 (PS2) – 2,842,052 units,[402][410] $50 price[411] – $142,102,600
    • Metal Gear Solid 4 (PS3) – 5,070,425 units,[402][412] $59.99 price[413] – $304,174,796
    • Metal Gear Rising (Steam) – 722,000 units, $29.99 price[414] – $21,652,780
    • Metal Gear Solid V: Ground Zeroes (2014) – 748,012 units,[402][415] average $30 price[416] – $22,440,360
    • Metal Gear Solid V: The Phantom Pain (2015) – 5,323,684 units,[402][417] $59.99 price[418] – $319,367,803
  67. 15,478,031 sales,[419] at average $38.32 price.[420][421][422]
  68. Card revenues up until January 2009:
  69. World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million
    • Fiscal year ended 31 March 2010: ¥4.2 billion[426]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[427]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[428][429]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [1] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  70. Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[434] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[357]
  71. Fallout 1 to 3:
    • Fallout – 600,000 units,[440] $54.95 price[441]$33 million
    • Fallout 2 – 240,000 units,[442] $45 price[443]$11 million
    • Fallout 3$300 million[444]
  72. Fallout spin-offs:
    • New Vegas$300 million[446]
    • Fallout Shelter$100 million[447]
    • Fallout 76 – 2.46 million units,[448] $59.99 price[449]$148 million
  73. The year of inception of the first commercial versions.[450] Earlier versions were given out for free.[451]
  74. Tetris sales on Game Boy – 35 million units[452]
    • Japan – 4.24 million units grossed ¥11,024 million[197] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[453]
  75. Tetris mobile game – 132 million paid downloads, as of June 2011.[454]
    • 100 million downloads up until January 2010, at $5 price,[455] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[456] grossed approximately $32 million.
  76. Tetris sales on NES – 8 million units[457]
    • Japan – 1.81 million units grossed ¥8,869 million[194] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[458]
    • The Idolmaster Cinderella Girls¥12 billion ($150 million)[462]
    • The Idolmaster Cinderella Girls: Starlight Stage$559 million[n 10]
  77. Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[463]
  78. See The Idolmaster § Commercial reception
  79. 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[66]
  80. Gundam video game retail sales of 2013–2014 releases in Japan:[66]
    • 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
    • 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,342,239)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
  81. Angry Birds 2 grossed $332.5 million.[472] Angry Birds Evolution grossed over $30 million.[473]

References

  1. 1.0 1.1 1.2 Mario Cite error: Invalid <ref> tag; name "mario" defined multiple times with different content
  2. Mario Kart
  3. Mario Sports
  4. Mario Party
  5. Mario, Paper Mario, Mario & Luigi
  6. https://www.famitsu.com/news/201711/24146680.html
  7. 7.0 7.1 Pokémon
  8. https://twitter.com/ZhugeEX/status/928281147750088704
  9. https://www.vg247.com/2016/01/15/call-of-duty-tops-250m-units-sold-worldwide/
  10. 10.0 10.1 10.2 10.3 Wii Series
  11. http://www.time.com/time/arts/article/0,8599,1902950,00.html
  12. Christopher Dring (June 27, 2016). Sega: 'We are turning Sonic into an entertainment icon'. The Market for Computer & Video Games. Retrieved on 2017-01-09. “Joining Iizuka is Sonic’s new chief brand officer Ivo Gerscovich. [...] Gerscovich: Well this year it’s Sonic’s 25th anniversary. [...] We have now sold over 350m games - either physically or downloaded. [...] Sonic is the star of his fifth TV series now, and even on mobile we have had over 200m downloads from the last few games.”
  13. Sonic
  14. http://metro.co.uk/2012/11/28/gta-sales-hit-125-million-as-2k-promise-no-yearly-sequels-551368/
  15. Cite error: Invalid <ref> tag; no text was provided for refs named ff
  16. Olstad, Scott (2009-06-05). "25 Years of Tetris: From Russia With Fun!". Time. http://www.time.com/time/arts/article/0,8599,1902950,00.html. Retrieved 2009-06-06.
  17. The Legend of Zelda
  18. Business Wire (2010-11-04). "EA SPORTS FIFA Soccer Franchise Sales Top 100 Million Units Lifetime". Press release. http://www.businesswire.com/news/home/20101104006782/en. Retrieved 2010-11-05.
  19. 19.0 19.1 PCGamesN (2014-10-15). "Lego games sales have made $2bn for Warner Brothers". Press release. http://www.pcgamesn.com/lego-batman-2-dc-super-heroes/lego-games-sales-have-made-2bn-for-warner-brothers. Retrieved 2014-10-16. Cite error: Invalid <ref> tag; name "lego" defined multiple times with different content
  20. 20.0 20.1 20.2 Sales data without sources from List of best-selling video game franchises (Wikipedia)
  21. http://www.engadget.com/2013/02/01/madden-nfl-25-is-this-years-madden-game-cover-voting-starts-ma/
  22. 22.0 22.1 http://www.konami-digital-entertainment.co.jp/en/news/release/2014/1203/
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 http://www.capcom.co.jp/ir/english/finance/salesdata.html
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 https://web.archive.org/web/20150208181459/www.ubisoftgroup.com/en-us/about_ubisoft/facts_and_figures.aspx
  25. http://www.polyphony.co.jp/products/
  26. http://www.gran-turismo.com/us/products/gtsport/
  27. http://hexus.net/gaming/news/industry/84371-minecraft-sales-reach-70-million-20-million-copies-sold-pc/
  28. https://minecraft.net/stats
  29. Square Enix Kicks Off Final Fantasy 30th Anniversary Celebration. Square Enix (January 31, 2017). Archived from the original on February 1, 2017. Retrieved on February 1, 2017.
  30. https://www.gamespot.com/articles/nba-launching-its-own-pro-gaming-league-with-take-/1100-6447695/
  31. http://www.gamespot.com/articles/halo-series-reaches-65-million-units-sold/1100-6428844/
  32. http://steamspy.com/search.php?s=Counter+Strike/
  33. http://www.bbc.co.uk/newsbeat/15536754
  34. https://www.facebook.com/pg/TombRaider/about/
  35. LEGO Group Celebrates 10 Years of the Force. Lego Group (2009-02-13). Retrieved on 2009-03-21.
  36. LucasArts (2007-05-10). "Star Wars Battlefront: Renegade Squadron sends PSP system owners to the front". Press release. http://www.gamespot.com/news/6170467.html. Retrieved 2009-03-21.
  37. http://www.gamasutra.com/view/news/27183/Bejeweled_Sales_Hit_50_Million.php#.URVD90ZIFDQ
  38. http://www.neogaf.com/forum/showthread.php?t=963889
  39. 40 million: https://www.thecnl.com/FunimationNov2014Catalog.pdf + Xenoverse sales (over 8 million)
  40. Namco Bandai Games Announces Tekken Blood Vengeance™ In 3D. Namco Bandai Games (May 11, 2011). Retrieved on 20 May 2012.
  41. Tekken Tag Tournament 2 - AOU 2011 English Trailer (23rd Mar 2011).
  42. Total Sales Units. Capcom (2014-09-30). Retrieved on 2014-01-28.
  43. 43.0 43.1 43.2 43.3 43.4 43.5 Best selling Capcom games Cite error: Invalid <ref> tag; name "capcom-sales" defined multiple times with different content
  44. Street Fighter
  45. Goldberg, Marty; Vendel, Curt (November 25, 2012). Atari Inc.: Business Is Fun. Carmel, New York: Syzygy Press. p. 582. ISBN 978-0-9855974-0-5. https://books.google.co.uk/books?id=3FwGMtRafrAC&pg=PA582&lpg=PA582#v=onepage&q&f=false.
  46. Buchanan, Levi (August 26, 2008). Top 10 Best-Selling Atari 2600 Games. IGN. Retrieved on July 15, 2009.
  47. "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012.
  48. Cifaldi, Frank. Retronauts Episode 91: A Tengen Family Reunion. Frank Cifaldi talks to rebellious NES game developers Franz Lanzinger (Toobin', Ms. Pac-Man), Steve Woita (Super Sprint, Police Academy) and Mark Morris (Hard Drivin', 007: License to Kill) about the old days.. 1up.com. Retrieved on 2010-09-27.
  49. 49.0 49.1 http://www.the-magicbox.com/Chart-USPlatinum.shtml
  50. Namco (Japan sales, 2000-2006). Garaph (based on Famitsu data) (2005-07-28). Retrieved on 17 March 2012.
  51. Famicom Mini: Pac-Man (Japan sales). Garaph (based on Famitsu data) (2005-07-28). Retrieved on 17 March 2012.
  52. "Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew". AllBusiness.com. 2010. http://www.allbusiness.com/technology/software-services-applications-internet/14737270-1.html. Retrieved 22 February 2012.
  53. http://www.forbes.com/2006/08/02/bestselling-video-games-cx_de_0802mario.html
  54. https://www.gamasutra.com/view/news/311423/The_Uncharted_franchise_has_surpassed_41M_sales.php
  55. http://www.gamespot.com/articles/guitar-hero-tops-2-billion-activision-blizzard-earns-981-million-in-q1/1100-6209327/
  56. Japan Platinum Game Chart. The Magic Box. Retrieved on 15 March 2012.
  57. At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii! - Nintendo Official Site. Nintendo.com. Retrieved on 2012-08-17.
  58. 58.0 58.1 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2012-03-31). Retrieved on 2012-05-20. Cite error: Invalid <ref> tag; name "nintendotop_wii" defined multiple times with different content
  59. http://www.nintendo.co.jp/ir/en/sales/software/wii.html
  60. 60.0 60.1 IR Information : Sales Data - Top Selling Software Sales Units - Nintendo 3DS Software.
  61. http://www.ea.com/news/dwight-howard-cover-athlete-nba-live-10
  62. http://www.nintendo.com/whatsnew/detail/jVx2Irt7Rnqt9xQNUU3yrcn-xZZFTR6t
  63. https://www.vg247.com/2016/02/19/the-civilization-series-has-sold-33-million-copies-since-it-debuted-in-1991/
  64. Bandai's History. Bandai (November 2004). Retrieved on 2009-03-21.
  65. Gundam sales from 2004 to 2012. Famitsu sales data for Japan. Garaph. Retrieved on 20 May 2012.
  66. 66.0 66.1 66.2 Top-selling Gundam titles from 2004 to 2009:
    • 2004 Top 100 Best Selling Japanese Console Games. The Magic Box (January 2, 2005). Retrieved on 16 March 2012.: 924,004
      • SD Gundam G Generation Seed - 406,618
      • Mobile Suit Gundam: Gundam vs. Zeta Gundam - 299,101
      • Mobile Suit Gundam SEED|Mobile Suit Gundam SEED: Never Ending Tomorrow - 218,285
    • 2005 Top 100 Best Selling Japanese Console Games. The Magic Box (December 25, 2005). Retrieved on 16 March 2012.: 1,215,564
      • Mobile Suit Gundam|Mobile Suit Gundam: The One Year War - 436,411
      • Gundam Seed: Rengou vs. Z.A.F.T. - 417,191
      • Mobile Suit Gundam SEED Destiny: Generation of C.E. - 181,576
      • MS Saga: A New Dawn - 180,386
    • Famitsu 2008 Top 100 Console Games (Japan). The Magic Box (2008). Retrieved on 16 March 2012.: 1,267,602
      • Mobile Suit Gundam: Gundam vs. Gundam - 357,783
      • Gundam Musou Special - 277,182
      • Gundam Battle Universe - 252,092
      • Gundam Musou 2 - 206,438
      • Giren no Yabou: Axis no Kyoui - 174,107
    • Famitsu 2009 Top 100 Console Games (Japan). The Magic Box (2009). Retrieved on 16 March 2012.: 1,062,149
      • Mobile Suit Gundam: Gundam vs. Gundam Next Plus - 339,034
      • SD Gundam G Generation Wars - 307,754
      • Mobile Suit Gundam Senki - 233,473
      • Kidō Senshi Gundam: Senjō no Kizuna - 181,888
    Cite error: Invalid <ref> tag; name "gundam" defined multiple times with different content
  67. http://investor.activision.com/releasedetail.cfm?ReleaseID=195153
  68. Edward Iwata (2008-03-09). "Executive Suite: Tony Hawk leaps to top of financial empire". USA Today. http://www.usatoday.com/money/companies/management/2008-03-09-tony-hawk-entrepreneur_N.htm. Retrieved 2009-03-21.
  69. http://www.icxm.net/x/gears-of-war-movie-in-the-works-unviersal-pictures.html
  70. http://www.forbes.com/sites/johngaudiosi/2013/04/23/sony-playstation-franchise-ratchet-and-clank-goes-hollywood-with-3d-feature-film/
  71. http://voices.yahoo.com/ratchet-clank-future-crack-time-coming-playstation-2948578.html
  72. http://www.gamespot.com/articles/bioshock-franchise-still-really-important-publishe/1100-6427664/
  73. http://investor.activision.com/releasedetail.cfm?ReleaseID=179537
  74. http://www.operationsports.com/news/389799/tiger-woods-pga-tour-11-announced-ships-in-june/
  75. https://www.khinsider.com/news/Kingdom-Hearts-series-has-sold-over-24-million-units-worldwide-10696
  76. http://seekingalpha.com/article/2880776-take-twos-ttwo-ceo-strauss-zelnick-on-q3-2015-results-earnings-call-transcript?page=1
  77. Far Cry series:
  78. 78.0 78.1 78.2 78.3 78.4 Annual Report 2016. Sega Sammy Holdings (April 2017). Retrieved on 2017-07-25.
  79. 22 million sales in Japan
  80. http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies
  81. http://www.edge-online.com/features/death-ensemble-studios/
  82. 82.0 82.1 http://blog.ihobo.com/2009/02/top-ten-roleplaying-game-franchises.html
  83. https://web.archive.org/web/20130202065907/www.gamespot.com/news/konamis-frogger-and-castlevania-nominated-for-walk-of-game-star-6135485
  84. http://www.totalvideogames.com/Realtime-Worlds/feature-5092.html
  85. http://www.joystiq.com/2007/12/03/celebrating-simple-series-sales/
  86. http://www.gamasutra.com/view/news/26351/SingStar_Franchise_Hits_20_Million_Units.php
  87. http://kotaku.com/310244/spyro-invades-wendys-kids-meals?tag=gamingtoys
  88. http://www.neogaf.com/forum/showthread.php?t=1445708
  89. 89.0 89.1 89.2 http://www.gamasutra.com/view/news/37228/Grand_Theft_Auto_IV_Passes_22M_Shipped_Franchise_Above_114M.php#.UTsee0ZIFDT
  90. http://gematsu.com/2015/12/tales-series-worldwide-shipments-top-16-million
  91. http://twinfinite.net/2017/07/persona-5-has-almost-shipped-2-million-copies-worldwide-since-launch/
  92. http://www.hardcoregamer.com/2017/07/26/persona-5-ships-over-1-8-million-copies-worldwide/266222/
  93. Error on call to Template:cite web: Parameters url and title must be specifiedHashino, Katsura (2016-09-30). . Persona Channel News Blog. Archived from the original on 2016-09-30. Retrieved on 2016-09-30.
  94. http://www.reuters.com/article/2008/10/21/idUS148471+21-Oct-2008+PRN20081021
  95. http://www.gamingnexus.com/FullNews/Im-a-Barbie-girl-in-a-Barbie-world/Item1878.aspx
  96. http://www.eurogamer.net/articles/new-burnout-paradise-dlc-videos
  97. http://www.nintendolife.com/news/2013/08/professor_layton_franchise_sales_hit_15_million_guild_downloads_reach_400000
  98. Page 19, http://www.hd.square-enix.com/eng/pdf/ar_2015en.pdf
  99. http://www.gamespot.com/articles/red-dead-redemption-reaches-14-million-copies-ship/1100-6429928/
  100. http://www.gamasutra.com/php-bin/news_index.php?story=13983#.UUDlT0ZIFDQ
  101. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1004548
  102. http://www.polygon.com/2015/10/8/9474385/scribblenauts-launch-crowdfunding-investment-fig
  103. http://gematsu.com/2016/05/dark-souls-iii-tops-three-million-shipments-dark-souls-series-tops-13-million
  104. http://www.joystiq.com/2011/06/09/mama-franchise-reaches-12-million-sales-worldwide-8-5-million/
  105. http://www.1up.com/news/sony-announces-socom-4
  106. http://www.gamesindustry.biz/articles/2016-10-24-the-room-franchise-has-passed-11-5-million-sales
  107. Series in 2011 - 7.5 million https://www.gamasutra.com/view/news/37228/Grand_Theft_Auto_IV_Passes_22M_Shipped_Franchise_Above_114M.php Max Payne 3 - 4 million https://www.videogamer.com/news/max-payne-3-has-shipped-over-4-million-copies
  108. http://www.acecombat.jp/ace6/news080130.html
  109. Square Enix
  110. http://www.gamesindustry.biz/articles/gameloft-s-asphalt-series-tops-10-million
  111. http://investor.activision.com/releasedetail.cfm?releaseid=179868
  112. http://www.gamasutra.com/view/feature/2049/gdc_2004_game_design_keynote_the_.php
  113. http://www.namcobandaigames.com/company/news/namco-bandai-games-celebrates-over-10-million-naruto-and-naruto-shippuden-games-shipped-worldwide?page=7
  114. http://investor.activision.com/releasedetail.cfm?ReleaseID=309754
  115. https://www.youtube.com/watch?v=Danqg8o9_sg
  116. http://www.gamer.ne.jp/news/201512020028/
  117. 117.0 117.1 117.2 117.3 http://www.hd.square-enix.com/eng/group/index.html
  118. http://www.siliconera.com/2013/04/24/this-week-in-sales-tomodachi-collection-sees-big-launch-sales/
  119. http://www.nintendo.co.jp/ir/pdf/2015/150129e.pdf
  120. http://www.smh.com.au/articles/2004/08/23/1093113124800.html
  121. http://www.nytimes.com/2004/09/20/technology/20game.html?_r=0
  122. http://web.archive.org/web/20080225042735/http://www.us.playstation.com/News/PressReleases/197
  123. http://content.yudu.com/A1ttw8/MCV090911/resources/8.htm
  124. http://www.nintendo.com.au/index.php?action=news&nid=3653
  125. http://www.gamesindustry.biz/articles/moto-racer-ds-multi-discipline-motorbike-title-heading-for-ds
  126. http://www.develop-online.net/news/32441/40m-at-stake-for-the-success-of-Blur
  127. http://www.neogaf.com/forum/showthread.php?t=1257302
  128. http://www.joystiq.com/2014/10/16/trine-series-tops-7-million-sales-shares-its-level-editor
  129. http://msnmoney.brand.edgar-online.com/EFX_dll/EDGARpro.dll?FetchFilingHTML1?ID=5911251&SessionID=5RgcWZDBP11rCl9
  130. http://web.archive.org/web/20080122112402/http://corporate.sci.co.uk/Who_we_are/brandportfolio.aspx
  131. http://www.gamasutra.com/php-bin/news_index.php?story=23346
  132. http://web.archive.org/web/20020602111122/www.acclaim.com/company/pressReleases/product/NBAJAM2004.html
  133. http://web.archive.org/web/20080114005646/http://sec.edgar-online.com/2006/03/07/0000950123-06-002721/Section2.asp
  134. http://web.archive.org/web/20040610121509/http://www.acclaim.com/company/pressReleases/product/TurokLaborDay.html
  135. http://www.gamespot.com/articles/saints-row-warhammer-40k-series-sales-top-6-million/1100-6275972/
  136. http://www.gamespot.com/news/chessmaster-9000-announced-2874204
  137. http://www.gamesindustry.biz/articles/stronghold-kingdoms-castle-based-mmo-spanning-pc-and-web-in-the-works-at-firefly-studios
  138. http://www.tecmo.co.jp/company/data/20070823cp_e.pdf#page=13
  139. http://www.1up.com/reviews/toca-race-driver-2
  140. http://www.gamespot.com/articles/tm-black-date-set/1100-2648184/
  141. http://pc.gamespy.com/pc/v-rally-3/
  142. Pokémon
  143. https://investor.activision.com/static-files/f7a64a6d-7121-4012-a79c-2b6182e48c7f
  144. Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results. Business Wire (February 11, 2016). Retrieved on December 5, 2016.
  145. Makuch, Eddie (December 20, 2017). Call Of Duty: WW 2 Passes $1 Billion In Worldwide Sales. GameSpot. Retrieved on January 4, 2018.
  146. "Call of Duty: Black Ops 4 makes over $1 billion in under a month to become best-selling game of 2018". Fox Sports. 24 November 2018. https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-1-billion-in-under-a-month-to-become-best-selling-game-of-2018/.
  147. 147.0 147.1 147.2 Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review. SuperData Research. Nielsen Media Research. Archived from the original on January 21, 2019.
  148. https://pdf.irpocket.com/C3659/dUAy/FXmk/y5Ti.pdf
  149. "Nexon courts Western game developers with creativity pitch". VentureBeat. March 6, 2017. https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/.
  150. 150.0 150.1 2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA. SuperData Research (January 25, 2018).
  151. "Dungeon Fighter Online gross lifetime revenue exceeds $10bn". GamesIndustry.biz. June 21, 2018. https://www.gamesindustry.biz/articles/2018-06-21-dungeon-and-fighter-gross-lifetime-revenue-exceeds-usd10bn.
  152. 152.0 152.1 152.2 Market Brief – 2019 Digital Games & Interactive Entertainment Industry Year In Review. SuperData Research. Nielsen Media Research. Archived from the original on April 9, 2020.
  153. https://www.king.com/corporate-and-media/posts/post/celebrating-20-years-of-gaming-excellence-kings-milestone-journey-2
  154. Donald Mustard. AGBO. Retrieved on 20 November 2023.
  155. Final Fantasy
  156. Lineage
  157. 157.0 157.1 "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution (CraveOnline). January 26, 2017. http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue.
  158. 158.0 158.1 "The 11 top-grossing video games of all time". Business Insider. August 15, 2015. Archived from the original on November 13, 2017. https://web.archive.org/web/20171113212318/http://www.businessinsider.in/tech/the-11-top-grossing-video-games-of-all-time/1-Space-Invaders-Arcade/slidelist/48495665.cms.
  159. "Square Enix, Nintendo make Asia's most expensive and highest grossing games". Tech in Asia. October 8, 2013. Archived from the original on October 8, 2013. https://web.archive.org/web/20131008080309/http://www.techinasia.com/square-enix-nintendo-asias-expensive-highest-grossing-games/.
  160. 160.0 160.1 160.2 160.3 160.4 All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Wii”
  161. 161.0 161.1 Wii Play: Motion. Japan Game Sales Database. Retrieved on 13 April 2019.
  162. Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information. Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo (2009-05-08). Retrieved on 2009-05-08.
  163. "Nintendo's Wii Music Lets Players Unleash Their Inner Maestros". IGN. 20 October 2008. https://www.ign.com/articles/2008/10/20/nintendos-wii-music-lets-players-unleash-their-inner-maestros. Retrieved 13 April 2019.
  164. Nintendo Top Selling Software Sales Units: Wii. Nintendo (2018-12-31). Retrieved on 2019-04-13.
  165. Review: Wii Sports Resort. Destructoid (2009-08-13). Retrieved on 13 April 2019.
  166. Wii Party is fun, but you're gonna need four remotes, some kids (en-us). Ars Technica (11 October 2010). Retrieved on 13 April 2019.
  167. Financial Results Briefing for the Fiscal Year Ended March 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-05-14.
  168. Wii Play: Motion Review - Can Wii Get the Party Going Again?. Nerd Reactor (5 July 2011). Retrieved on 13 April 2019.
  169. Top Selling Software Sales Units. Nintendo (September 30, 2015). Archived from the original on 2015-10-28. Retrieved on November 18, 2015.
  170. Review: Wii Party U. Destructoid (2013-10-24). Retrieved on 13 April 2019.
  171. Pac-Man
  172. PUBG
  173. 173.0 173.1 173.2 173.3 173.4 List of highest-grossing video games
  174. Goldberg, Harold (April 5, 2011). All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture. Crown Archetype. p. 172. ISBN 978-0307463555. https://archive.org/details/allyourbasearebe00gold_0/page/172.
  175. Chris Lombardi (January 1995). Computer Gaming World - Issue 126. p. 228. Archived from the original on 23 September 2015. https://web.archive.org/web/20150923221832/http://www.cgwmuseum.org/galleries/issues/cgw_126.pdf. Retrieved August 5, 2015. ""An Age-Old Hatred Lives On In Blizzard's WARCRAFT: ORCS & HUMANS""
  176. Miller, Greg (March 3, 1997). "Myst Opportunities: Game Makers Narrow Their Focus to Search for the Next Blockbuster". Los Angeles Times: p. 3. Archived from the original on May 8, 2018. https://web.archive.org/web/20180508013306/http://articles.latimes.com/1997-03-03/business/fi-34360_1_pc-game/3.
  177. Blizzard Entertainment - Company Profile, Information, Business Description, History, Background Information on Blizzard Entertainment. Reference for Business (11 November 2012). Retrieved on 26 January 2019.
  178. 178.0 178.1 178.2 178.3 178.4 178.5 178.6 178.7 "Eight $1B+ Franchises Across Our Portfolio of Primarily Owned IP". Activision Blizzard. August 3, 2017. https://investor.activision.com/static-files/bbfd4b49-bf78-40bd-aefe-3467f211844b.
  179. Deaux, Joe (July 7, 2019). "Move Over Monopoly: Hasbro's Next Big Growth Engine Is Magic". Bloomberg News. https://www.bloomberg.com/news/articles/2019-07-07/hasbro-s-free-magic-the-gathering-arena-official-launch-is-2019. Retrieved 23 November 2019.
  180. Riley-Smith, Ben (September 27, 2013). "Fifa 14: the brains behind the $6 billion franchise". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/10339770/Fifa-14-the-brains-behind-the-6-billion-franchise.html.
  181. "EA's Ultimate Team card sales grew 60% in the last year". Engadget. May 6, 2014. https://www.engadget.com/2014/05/06/eas-ultimate-team-card-sales-grew-60-in-the-last-year/.
  182. Team, Trefis (October 10, 2017). "FIFA Remains EA's Bread and Butter". Forbes. https://www.forbes.com/sites/greatspeculations/2017/10/10/fifa-remains-eas-bread-and-butter/.
  183. Games and interactive media earnings rose 12% to $139.9B in 2020. SuperData Research. Nielsen Company (6 January 2021). Alt URL
  184. Street Fighter
  185. "Can A Video Game Lead To Murder?". CBS News. March 4, 2005. https://www.cbsnews.com/news/can-a-video-game-lead-to-murder-04-03-2005/.
  186. Form 10-K: Annual report which provides a comprehensive overview of the company for the past year. Media Corporate IR Net 5 & 29. Take-Two Interactive (19 December 2008). Retrieved on 23 January 2019.
  187. Form 10-K: Annual report which provides a comprehensive overview of the company for the past year. Media Corporate IR Net 11 & 30. Take-Two Interactive (18 December 2009). Retrieved on 23 January 2019.
  188. Form 10-K: Annual report which provides a continuing view of a company's financial position. Phoenix Investor Relations. Take-Two Interactive (May 2013). Retrieved on 23 January 2019.
  189. https://exputer.com/news/industry/gta-franchise-revenue-decreased/
  190. Monster Strike. Japan Game Sales Database. Archived from the original on June 3, 2020. Retrieved on June 5, 2018.
  191. Puzzle & Dragons Z. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  192. Puzzle & Dragons: Super Mario Bros. Edition. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  193. Puzzle & Dragons X. Japan Game Sales Database. Archived from the original on July 5, 2018. Retrieved on June 5, 2018.
  194. 194.0 194.1 194.2 ファミコンソフト販売本数. Gamegyokai. Retrieved on June 6, 2018.
  195. 195.0 195.1 195.2 195.3 195.4 スーパーファミコンソフト販売本数. Gamegyokai. Retrieved on June 8, 2018.
  196. プレイステーションソフト販売本数. Gamegyokai. Retrieved on June 7, 2018.
  197. 197.0 197.1 ゲームボーイソフト販売本数. Gamegyokai. Retrieved on June 8, 2018.
  198. Dragon Quest III: Soshite Densetsu e… (Game Boy Color). Japan Game Sales Database. Archived from the original on June 30, 2018. Retrieved on June 29, 2018.
  199. 199.0 199.1 199.2 199.3 199.4 All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Dragon Quest”
  200. Gantayat, Anoop (2010-05-05). First Look: Dragon Quest Monsters Battle Road Victory. IGN. Retrieved on 2011-03-11.
  201. Dragon Quest Monster Battle Road II legend starting card set ~ hand of the heavenly bride ~. Rakuten. Retrieved on September 23, 2018.
  202. 202.0 202.1 202.2 CESA Games White Papers. Computer Entertainment Supplier's Association.
  203. "Games: New titles pull out all the stops". Statesman Journal. December 16, 1994. https://www.newspapers.com/newspage/202541004/.
  204. "Donkey Kong Country 2". The Baltimore Sun. December 6, 1995. https://www.newspapers.com/newspage/171334621/.
  205. "The Palm Beach Post". December 15, 1996. https://www.newspapers.com/newspage/134791256/.
  206. Keiser, Joe (August 2, 2006). The Century's Top 50 Handheld Games. Next Generation. Archived from the original on October 10, 2007.
  207. All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Donkey Kong Country Returns”
  208. "Financial Results Briefing for Fiscal Year Ended March 2011". Nintendo. April 26, 2011. https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf.
  209. Concelmo, Chad (2010-11-19). "Review: Donkey Kong Country Returns". Destructoid. https://www.destructoid.com/review-donkey-kong-country-returns-187964.phtml. Retrieved 21 March 2020.
  210. Supplementary Information about Earnings Release. Nintendo (2014-05-08). Retrieved on 2019-02-25.
  211. Carter, Chris (2013-05-17). "Review: Donkey Kong Country Returns 3D". Destructoid. https://www.destructoid.com/review-donkey-kong-country-returns-3d-253503.phtml. Retrieved 21 March 2020.
  212. Bishop, Sam (2019-01-31). "Donkey Kong: Tropical Freeze passes 4 million units sold". Gamereactor. https://www.gamereactor.eu/donkey-kong-tropical-freeze-passes-4-million-units-sold/. Retrieved 20 March 2020.
  213. 213.0 213.1 213.2 Game Data Library. Google Sites. Retrieved on 20 March 2020.
  214. ドンキーコング トロピカルフリーズ [Wii U]. Famitsu. Retrieved on 22 March 2020.
  215. Carter, Chris (2014-02-17). "Review: Donkey Kong Country: Tropical Freeze". Destructoid. https://www.destructoid.com/review-donkey-kong-country-tropical-freeze-270430.phtml. Retrieved 22 March 2020.
  216. Earnings Release for Fiscal Year Ended March 2019 - Supplementary Information. Nintendo (March 31, 2019). Retrieved on April 25, 2019.
  217. Donkey Kong Country: Tropical Freeze for Nintendo Switch - Nintendo Game Details. Nintendo.com. Nintendo. Retrieved on 22 March 2020.
  218. 218.0 218.1 218.2 ニンテンドウ64販売本数. Gamegyokai. Retrieved on June 8, 2018.
  219. All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Mario vs. Donkey Kong”
  220. All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Donkey Kong”
  221. 221.0 221.1 Arcade gaming
  222. Gaudiosi, John (July 9, 2014). Sonic the Hedgehog still running fast for Sega. Time. Retrieved on December 5, 2016.
  223. Yin-Poole, Wesley (2014-05-09). How are Sega's video games selling?. Eurogamer. Retrieved on 2014-05-09.
  224. Sterling, Jim (October 18, 2013). "Review: Sonic Lost World". Destructoid. https://www.destructoid.com/review-sonic-lost-world-263720.phtml.
  225. Sonic Lost World. Steam Spy (April 11, 2018). Archived from the original on April 11, 2018.
  226. Appendix of Consolidated Financial Statements Year Ended March 31, 2015. SEGA SAMMY HOLDINGS (11 May 2015). Retrieved on 9 June 2015.
  227. "Review: Sonic Boom: Rise of Lyric". Destructoid. November 20, 2014. https://www.destructoid.com/review-sonic-boom-rise-of-lyric-283867.phtml.
  228. "Sonic Mania Has Sold Over 1 Million Copies". Nintendo Times. April 24, 2018. https://nintendotimes.com/2018/04/24/sonic-mania-has-sold-over-1-million-copies/.
  229. Sonic Forces. Steam Spy. Archived from the original on October 27, 2018. Retrieved on April 17, 2018.
  230. Helen Churchill (Sega Senior Global Marketing Manager). LinkedIn. Retrieved on 17 February 2020.
  231. Fate/Stay Night -Realta Nua-. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  232. Fate/Stay Night -Realta Nua- [1/1[PlayStation 2 the Best]]. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  233. Fate/Stay Night -Realta Nua- (PSV). Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  234. Fate/Stay Night -Realta Nua- [PlayStation Vita the Best]. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  235. Fate/Tiger Colosseum. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  236. Fate/Tiger Colosseum Upper. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  237. Fate/Unlimited Codes. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  238. Fate/Unlimited Codes Portable. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  239. Fate/Extra. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  240. Fate/Extra [1/1[PSP the Best]]. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  241. 2013 Top 100 Console Software in Japan. The Magic Box. Retrieved on June 5, 2018.
  242. Fate/Extra CCC [PSP the Best]. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  243. Fate/Hollow Ataraxia. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  244. Fate/Kaleid Liner: Prisma Illya. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  245. Fate/Extella: The Umbral Star (PS4). Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  246. Fate/Extella: The Umbral Star - Velber Box. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 7, 2018.
  247. Fate/Extella: The Umbral Star (PSV). Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  248. Fate / EXTELLA. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  249. Fate/EXTELLA. Steam Spy. Retrieved on June 5, 2018.
  250. Battle Stadium D.O.N. Japan Game Sales Database. Archived from the original on June 28, 2018. Retrieved on June 28, 2018.
  251. Jump! Super Stars. Japan Game Sales Database. Archived from the original on June 28, 2018. Retrieved on June 28, 2018.
  252. All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 28, 2018. “Jump”
  253. J-Stars Victory Vs. Japan Game Sales Database. Archived from the original on June 28, 2018. Retrieved on June 28, 2018.
  254. J-Stars Victory Vs. Japan Game Sales Database. Archived from the original on July 4, 2018. Retrieved on June 28, 2018.
  255. Sato (July 16, 2018). Shonen Jump 50th Anniversary Golden Mini: Famicom Sells 110,000 Units In Two Days. Siliconera. Retrieved on July 16, 2018.
  256. Ashcraft, Brian (May 14, 2018). "Special Gold-Colored Famicom Mini Coming To Japan". Kotaku. https://kotaku.com/special-gold-colored-famicom-mini-coming-to-japan-1826002680.
  257. 257.0 257.1 All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Winning Eleven”
  258. Digital Entertainment Business. Konami Holdings Corporation (December 2019). Retrieved on 22 March 2020.
  259. "Winning Eleven 8". The Atlanta Constitution. March 3, 2005. https://www.newspapers.com/newspage/422981413/.
  260. "WINNING ELEVEN 6". The Atlanta Constitution. March 30, 2003. https://www.newspapers.com/newspage/424557547/.
  261. 261.0 261.1 2018年アプリ収益予測@Game-i (ja). #セルラン分析/ゲーム株『Game-i』. Retrieved on 10 January 2019.
  262. 2019年アプリ収益予測 (ja). #セルラン分析/ゲーム株『Game-i』 (2020-01-12).
  263. Chew, Jonathan (December 24, 2015). Star Wars Franchise Worth More Than Harry Potter and James Bond, Combined. Time. Retrieved on February 23, 2017.
  264. "Disney's Star Wars movie propels sales of licensed games.". Fortune. December 30, 2015. http://fortune.com/2015/12/30/star-wars-video-game-sales/.
  265. Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue. Sensor Tower (20 December 2019). Retrieved on 17 January 2020.
  266. "EA is weathering Star Wars: Battlefront II selling only 9 million copies". VentureBeat. January 30, 2018. https://venturebeat.com/2018/01/30/ea-posts-slight-earnings-miss-as-star-wars-battlefront-ii-sells-only-9-million-copies/.
  267. "Review: Star Wars Battlefront II". Destructoid. 2017-11-20. https://www.destructoid.com/review-star-wars-battlefront-ii-473576.phtml.
  268. Star Wars Jedi: Fallen Order reaches 8 million units sold (31 January 2020). Retrieved on 31 January 2020.
  269. Bandai (Publisher). Japan Game Sales Database. Archived from the original on April 3, 2019. Retrieved on July 1, 2018. “Digimon”
  270. 270.0 270.1 270.2 270.3 Bandai Namco Games (Publisher). Japan Game Sales Database. Archived from the original on April 3, 2019. Retrieved on July 1, 2018. “Digimon”
  271. "Bandai Unveils New Digimon Virtual Pets". Anime News Service. November 11, 2005. http://www.animenewsservice.com/archives-nov30/.
  272. Financial Highlights and Supplemental Data for the Fiscal Year Ended March 2006. Bandai Namco Holdings (May 17, 2006).
  273. Financial Highlights for the Fiscal Year Ended March 2007. Bandai Namco Holdings (May 9, 2007).
  274. (in ja) これがアニメビジネスだ. 廣済堂出版. February 8, 2002. p. 88. ISBN 9784331508671. https://books.google.com/books?id=IVMiAAAACAAJ.
  275. It's Official! "Digimon" One of Top Ten Best-Selling Action Toys of 2000. iptvnewswire.com (December 11, 2000). Archived from the original on February 3, 2017. Retrieved on February 2, 2011.
  276. 276.0 276.1 "在日本,地位最高的动漫是哆啦a梦么?". Character Databank (CharaBiz). 2018-01-06. http://www.taojinjubao.com/zhihu/267465.html.
  277. Digimon and Gundam shoot to success overseas!. bandai.co. Archived from the original on March 3, 2016.
  278. Bandai World Sales. Bandai Namco Group.
  279. Resident Evil
  280. 280.0 280.1 Gaudiosi, John (September 5, 2013). Madden: The $4 billion video game franchise. CNN Money. CNN. Retrieved on February 23, 2017.
  281. "Fans Are Going Mad for Madden, EA SPORTS Madden NFL Franchise Passes 130 Million Copies Sold". Business Wire. 13 August 2018. https://www.businesswire.com/news/home/20180813005649/en/Fans-Mad-Madden-EA-SPORTS-Madden-NFL. Retrieved 22 March 2020.
  282. "The Sims Series Has Surpassed $5 Billion In Lifetime Sales". MSN. November 4, 2019. https://www.msn.com/en-us/entertainment/gaming/the-sims-series-has-surpassed-5-billion-in-lifetime-sales/ar-AAJXo51/.
  283. Ben Bell (Vice President, Production at Warner Bros. Interactive Entertainment Inc.). LinkedIn. Retrieved on 2 March 2020.
  284. Clayton, Natalie (February 7, 2019). "The Sims 4 has become a billion-dollar success for EA". PC Games Insider. https://www.pcgamesinsider.biz/news/68479/the-sims-4-has-become-a-billion-dollar-success-for-ea/. Retrieved 7 May 2020.
  285. Kastrenakes, Jacob (November 4, 2015). The Halo franchise has made more than $5 billion. The Verge. Vox Media. Retrieved on March 11, 2017.
  286. Gran Turismo
  287. Gault, Matthew (December 22, 2016). "The 'Assassin's Creed' Movie Is the Most Expensive Commercial Ever Made". Medium. https://medium.com/defiant/the-assassins-creed-movie-is-the-most-expensive-commercial-ever-made-6fb7642f5675. Retrieved 29 October 2020.
  288. Valentine, Rebekah (May 14, 2020). Ubisoft prepares for rebound with five AAA titles planned for this fiscal year. Gameindustry.biz. Retrieved on May 15, 2020.
  289. Review: Assassin's Creed Origins. Destructoid. Enthusiast Gaming (27 October 2017). Retrieved on 27 October 2020.
  290. Need for Speed, directed by Scott Waugh, is adapted from the wildly popular Electronic Arts game, which has racked up sales in the $4 billion range.
  291. McClintock, Pamela (March 16, 2014). Box Office: 'Need for Speed' Sputters With $17.8 million, Loses to 'Peabody' and '300' Sequel. The Hollywood Reporter. Prometheus Global Media. Retrieved on March 5, 2017.
  292. 292.0 292.1 March 25, 2004. The Magic Box (2004-03-25). Archived from the original on April 9, 2004. Retrieved on 2007-04-01.
  293. Video Games May Seem More Expensive But They Aren't. Joshua Kennon. Kennon & Green Press, LLC (April 3, 2012).
  294. "Zelda II: Everything a player could want". The Orlando Sentinel. June 21, 1991. https://www.newspapers.com/newspage/230793457/.
  295. The Legend of Zelda: A Link to the Past & Four Swords. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  296. ニンテンドウ64販売本数. Gamegyokai. Retrieved on June 6, 2018.
  297. 297.0 297.1 297.2 297.3 297.4 297.5 "Japan: more sales data for Week 35, Etrian Mystery Dungeon 2, Aug. 2017 (Media Create, Dengeki, Famitsu)". Perfectly Nintendo. September 8, 2017. http://www.perfectly-nintendo.com/japan-more-sales-data-for-week-35-august-2017-more-media-create-dengeki-famitsu/.
  298. The Legend of Zelda: Ocarina of Time 3D (Nintendo Selects). Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  299. ゲームキューブソフト販売本数. Gamegyokai. Retrieved on June 7, 2018.
  300. The Legend of Zelda: The Wind Waker HD. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  301. Famicom Mini 05: The Legend of Zelda. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  302. Famicom Mini 25 – Zelda II: The Adventure of Link. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  303. The Legend of Zelda: Minish Cap. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  304. The Legend of Zelda: Twilight Princess HD. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  305. The Legend of Zelda: Spirit Tracks. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  306. 2012 Top 100 Console Software in Japan. The Magic Box. Retrieved on June 5, 2018.
  307. Hyrule Warriors. Japan Game Sales Database. Archived from the original on June 12, 2018. Retrieved on June 5, 2018.
  308. "Famitsu: digital sales estimates for April 2018". Perfectly Nintendo. April 9, 2018. http://www.perfectly-nintendo.com/famitsu-digital-sales-estimates-for-april-2018/.
  309. The Legend of Zelda: TriForce Heroes. Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved on June 5, 2018.
  310. 310.0 310.1 310.2 "Earnings Release for Fiscal Year Ended March 2017: Supplementary Information". Nintendo. April 27, 2017. https://www.nintendo.co.jp/ir/pdf/2017/170427_6e.pdf.
  311. 311.0 311.1 "Earnings Release for Fiscal Year Ended March 2018: Supplementary Information". Nintendo. April 26, 2018. https://www.nintendo.co.jp/ir/pdf/2018/180426_4e.pdf.
  312. 312.0 312.1 312.2 312.3 IR Information : IR Library - Earnings Release. Nintendo Co., Ltd.. Nintendo (December 2019). Retrieved on 26 March 2020.
  313. 313.0 313.1 "Media Create sales for Week 24, 2017 (June 12 – June 18)". Perfectly Nintendo. June 23, 2017. http://www.perfectly-nintendo.com/japan-media-create-sales-week-24-2017-may-12-june-18/.
  314. ゼルダの伝説 ブレス オブ ザ ワイルド:PRODUCTS(商品情報) (ja-JP). Nintendo. Retrieved on June 13, 2018.
  315. Japan Platinum Chart Games. The Magic Box. Retrieved on June 13, 2018.
  316. "Spring 1993 Catalog". Electronics Boutique. Spring 1993. http://www.huguesjohnson.com/scans/ebspring93/.
  317. "March 2017 NPD: Zelda and Tom Clancy have a big month". VentureBeat. April 20, 2017. https://venturebeat.com/2017/04/20/march-2017-npd-zelda-and-tom-clancy-have-a-big-month/.
  318. Hatfield, Daemon (February 23, 2010). "WiiWare, Virtual Console Sales Exposed". IGN. https://uk.ign.com/articles/2010/02/23/wiiware-virtual-console-sales-exposed.
  319. "Zelda Tops 3DS Downloadable Titles in 2011". Gamasutra. February 14, 2012. https://www.gamasutra.com/view/pressreleases/161937/Zelda_Tops_3DS_Downloadable_Titles_in_2011.php.
  320. 320.0 320.1 320.2 Dornbush, Jonathon (2 May 2017). "Nintendo Switch, Legend of Zelda: Breath of the Wild Launch Sales Numbers Revealed". IGN. https://ign.com/articles/2017/04/14/nintendo-switch-legend-of-zelda-breath-of-the-wild-launch-sales-numbers-revealed-2. Retrieved 26 March 2020.
  321. "Nintendo discounts Super Mario Odyssey, Zelda: Breath of the Wild, and more in Europe for Cyber Deals 2018". Nintendo Everything. November 22, 2018. https://nintendoeverything.com/nintendo-discounts-super-mario-odyssey-zelda-breath-of-the-wild-and-more-in-europe-for-cyber-deals-2018/. Retrieved 26 March 2020.
  322. "Bilan fiscal Nintendo Q4 2017-2018 (janv-mars)" (in fr). Gamekyo. April 26, 2018. http://www.gamekyo.com/blog_article420874.html.
  323. The Legend of Zelda: Breath of the Wild for Nintendo Switch. Nintendo. Archived from the original on March 4, 2017. Retrieved on March 4, 2017.
  324. The Legend of Zelda: Breath of the Wild (Wii U) (en-us). Nintendo. Retrieved on June 13, 2018.
  325. 325.0 325.1 325.2 325.3 325.4 325.5 325.6 325.7 All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 19, 2018. “Monster Hunter”
  326. "Ultra Street Fighter II ships 500,000 copies, Monster Hunter XX Switch ships 350,000 units - Nintendo Everything". Nintendo Everything. November 6, 2017. https://nintendoeverything.com/ultra-street-fighter-ii-ships-500000-copies-monster-hunter-xx-switch-ships-350000-units/.
  327. "Review: Monster Hunter Generations". Destructoid. 2016-07-12. https://www.destructoid.com/review-monster-hunter-generations-374086.phtml.
  328. Arif, Shabana (July 30, 2018). Monster Hunter World Passes 8 Million Copies Sold Before PC Launch. IGN. Retrieved on July 30, 2018.
  329. "Overview of Strategies and Plans Fiscal Year ending March 31, 2019". Capcom. May 9, 2018. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2017/full/explanation_2017_full_01.pdf.
  330. Capcom (April 18, 2018). 個人投資家向け会社説明会. Capcom. Retrieved on May 10, 2018.
  331. Carter, Chris (January 25, 2018). Review: Monster Hunter: World. Destructoid. Retrieved on January 25, 2018.
  332. MONSTER HUNTER: WORLD -. Steam Spy. Archived from the original on April 16, 2019. Retrieved on 16 April 2019.
  333. MONSTER HUNTER: WORLD -. Steam Spy. Retrieved on 31 December 2019.
  334. (in ja) CharaBiz DATA 2013(12). Character Databank, Ltd.. 2013. https://www.charabiz.com/book_detail.php?tab=news&article_id=5706.
  335. Award-Winning Skylanders Imaginators Lands on Highly-Anticipated Nintendo Switch. Business Wire. Berkshire Hathaway (January 13, 2017). Retrieved on January 15, 2017.
  336. 336.0 336.1 Hansen, Steven (October 26, 2016). "More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers". Destructoid (ModernMethod). https://www.destructoid.com/more-like-mario-kart-8-million-here-are-the-wii-u-and-3ds-best-sellers-395819.phtml. Retrieved April 24, 2017.
  337. "Nintendo's all-stars clash in G-rated 'Super Smash Bros.'". The Cincinnati Enquirer. May 7, 1999. https://www.newspapers.com/newspage/98735339/.
  338. Nintendo (2008-03-10). "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!". Press release. Archived from the original on May 13, 2008. https://web.archive.org/web/20080513182616/http://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j. Retrieved 2008-04-18.
  339. 339.0 339.1 339.2 339.3 All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Super Smash Bros”
  340. "Review: Super Smash Bros. Melee (GCN)". nsidr. December 5, 2001. https://www.nsidr.com/archive/review-super-smash-bros-melee-gcn.
  341. 341.0 341.1 341.2 "IR Information: Sales Data - Top Selling Title Sales Units". Nintendo. December 31, 2018. https://www.nintendo.co.jp/ir/en/finance/software/index.html. Retrieved 3 April 2019.
  342. "Have a brawl with 'Super Smash Bros.' on Wii". The Times. March 28, 2008. https://www.newspapers.com/newspage/220868780/.
  343. Super Smash Bros. for Nintendo 3DS (en-us). Nintendo.com. Nintendo. Retrieved on June 29, 2018.
  344. Super Smash Bros. for Wii U (en-us). Nintendo.com. Nintendo. Retrieved on June 29, 2018.
  345. 大乱闘スマッシュブラザーズ SPECIALの記事. Famitsu. Kadokawa Corporation. Retrieved on 27 March 2020.
  346. Super Smash Bros. Ultimate (en-us). Nintendo.com. Nintendo. Retrieved on 3 April 2019.
  347. Arce, Nicole (February 17, 2015). "Link, Mario, And Pikachu Top List Of Most Popular Amiibo Figures in U.S.". Tech Times. https://www.techtimes.com/articles/33285/20150217/link-mario-and-pikachu-top-list-of-most-popular-amiibo-figures-in-u-s.htm.
  348. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
  349. "Top 10 Highest-Grossing Arcade Games of All Time". USgamer. January 1, 2016. https://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time.
  350. 350.0 350.1 350.2 Horwitz, Jeremy (8 July 2002). "TECHNOLOGY; Mortal Apathy?". The New York Times. https://www.nytimes.com/2002/07/08/business/technology-mortal-apathy.html. Retrieved 25 March 2020.
  351. "Lawmaker wants warnings on violent video games". The News Journal. December 2, 1993. https://www.newspapers.com/newspage/155232860/.
  352. Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
  353. Whiteley, Laura E. (1999). International Directory of Company Histories. St. James Press. p. 337. ISBN 9781558623675. https://books.google.com/books?id=h-zXAAAAMAAJ. "Mortal Kombat 3 sold 250,000 units and brought in $15 million during its first weekend on the market."
  354. US Platinum Chart Games. The Magic Box. Retrieved on June 30, 2018.
  355. "KB Toys". Reno Gazette-Journal: p. 126. December 5, 1996. https://www.newspapers.com/newspage/153384892/. Retrieved 24 March 2020.
  356. Casamassina, Matt (25 June 1998). "Mortal Kombat 4". IGN. https://ign.com/articles/1998/06/25/mortal-kombat-4-3. Retrieved 25 March 2020.
  357. 357.0 357.1 357.2 Cite error: Invalid <ref> tag; no text was provided for refs named nextgen-console
  358. Surette, Tim (October 14, 2005). MK: Deception slashes price. GameSpot. Retrieved on February 16, 2009.
  359. Nardozzi, Dale (October 4, 2004). Mortal Kombat: Deception Review (Xbox). TeamXbox. Archived from the original on July 5, 2009. Retrieved on February 16, 2009.
  360. 10-K Filing that states MK vs. DC sold 1.9 million. U.S. Securities and Exchange Commission (April 6, 2009). Retrieved on April 3, 2010.
  361. Clayman, David (14 June 2012). "Mortal Kombat vs. DC Universe Head-To-Head". IGN. https://ign.com/articles/2008/11/14/mortal-kombat-vs-dc-universe-head-to-head. Retrieved 25 March 2020.
  362. Sinclair, Brendan (2011-08-15). Mortal Kombat sales 'close to' 3 million - Report. GameSpot. Retrieved on 2011-08-15.
  363. Chester, Nick (2011-04-21). "Review: Mortal Kombat". Destructoid. https://www.destructoid.com/review-mortal-kombat-199259.phtml. Retrieved 25 March 2020.
  364. Yaden, Joseph (3 April 2019). "Mortal Kombat X Sales Are the Series' Best, Over 10 Million Since Launch". PlayStation LifeStyle. https://www.playstationlifestyle.net/2019/04/03/mortal-kombat-x-sales/. Retrieved 25 March 2020.
  365. Batman: Arkham Knight, Mortal Kombat X Sell 5 Million Each Worldwide, Report Says. GameSpot. Retrieved on October 13, 2015.
  366. Carter, Chris (2015-04-14). "Review: Mortal Kombat X". Destructoid. https://www.destructoid.com/review-mortal-kombat-x-290360.phtml. Retrieved 25 March 2020.
  367. "Mortal Kombat XL (for PC)". PC Magazine. 2 November 2016. https://uk.pcmag.com/pc-games-2/85797/mortal-kombat-xl-for-pc. Retrieved 25 March 2020.
  368. Ivan, Tom (23 May 2019). "Mortal Kombat 11 digital sales 'hit 1.8 million'". Video Games Chronicle (Gamer Network). https://www.videogameschronicle.com/news/mortal-kombat-11-digital-sales-hit-1-8-million/. Retrieved 25 March 2020.
  369. Moyse, Chris (2019-04-28). "Review: Mortal Kombat 11". Destructoid. https://www.destructoid.com/review-mortal-kombat-11-550942.phtml. Retrieved 25 March 2020.
  370. "Tomb Raider reboot: Lara Croft comes of age, from bow to gun (preview)". VentureBeat. June 5, 2012. https://venturebeat.com/2012/06/05/tomb-raider-reboot-lara-croft-is-sincerely-sorry-that-she-killed-you-preview/.
  371. "The last two Tomb Raider games have combined for 18 million sales". Destructoid. 2017-11-28. https://www.destructoid.com/the-last-two-tomb-raider-games-have-combined-for-18-million-sales-475179.phtml.
  372. Sterling, Jim (2013-03-05). "Review: Tomb Raider". Destructoid. https://www.destructoid.com/review-tomb-raider-246503.phtml.
  373. "Review: Rise of the Tomb Raider". Destructoid. 2015-11-09. https://www.destructoid.com/review-rise-of-the-tomb-raider-319740.phtml.
  374. Tomb Raider Showdown. Box Office Mojo. Retrieved on June 18, 2018.
  375. "Weekly video report: Top 20 rental titles". The Hollywood Reporter (Wilkerson Daily Corporation): p. 452. December 13, 2001. https://books.google.com/books?id=g04IAQAAMAAJ&q=tomb+raider.
  376. 376.0 376.1 Edge Staff (August 25, 2006). The Top 100 PC Games of the 21st Century. Edge. Archived from the original on October 17, 2012.
  377. Bethesda Softworks (August 17, 2005). "Lynda Carter Joins the Voice Cast of The Elder Scrolls IV: Oblivion". Press release. Archived from the original on July 10, 2010. https://web.archive.org/web/20100710090443/http://www.elderscrolls.com/news/press_081705.htm.
  378. Fallout 4 could be a bigger hit than Skyrim. Polygon. Vox Media (November 10, 2015). Archived from the original on November 13, 2015. Retrieved on November 13, 2015.
  379. Kuchera, Ben (27 March 2006). "The Elder Scrolls IV: Oblivion" (in en-us). Ars Technica. https://arstechnica.com/gaming/2006/03/oblivion/. Retrieved 22 March 2020.
  380. Skyrim: The Elder Scrolls V Statistics. Statistic Brain Research Institute (April 12, 2015). Archived from the original on May 31, 2016.
  381. Karen Smith (Experienced Marketing and Account Director). LinkedIn. Retrieved on 14 March 2020.
  382. "Sensor Tower — The Elder Scrolls: Blades pulls in over $1.5 million on iOS". VentureBeat. 26 April 2019. https://venturebeat.com/2019/04/26/sensor-tower-the-elder-scrolls-blades-pulls-in-over-1-5-million-on-ios/. Retrieved 21 March 2020.
  383. Chew, Jonathan (December 24, 2015). Star Wars Franchise Worth More Than Harry Potter and James Bond, Combined. Fortune. Retrieved on November 29, 2016.
  384. Chapple, Craig (July 15, 2020). Clash Royale Crosses $3 Billion in Lifetime Player Spending. Sensor Tower.
  385. Store (en-us). Minecraft.net. Retrieved on April 3, 2019.
  386. "'Minecraft' Earned $110 Million on Mobile Last Year Making It the Best Year for the Game since It Launched on Mobile Platforms". TouchArcade. 15 February 2019. https://toucharcade.com/2019/02/15/minecraft-mobile-revenue-2018-increase-cross-platform/. Retrieved 24 January 2020.
  387. Minecraft player count reaches 480 million. PCGamesN (November 11, 2019). Retrieved on November 11, 2019.
  388. "Minecraft comes to PlayStation 4 on Sept. 4". Polygon. September 3, 2014. https://www.polygon.com/2014/9/3/6104337/minecraft-ps4-release-date-pricing.
  389. "What is Minecraft?". Washington Post. March 14, 2013. https://www.washingtonpost.com/lifestyle/kidspost/what-is-minecraft/2013/03/14/98c54514-8a57-11e2-a051-6810d606108d_story.html.
  390. Brightman, James (29 June 2012). EA looking to bring Battlefield Premium type service to more properties. GamesIndustry.biz. Gamer Network. Retrieved on 8 February 2014.
  391. 391.0 391.1 391.2 "News: Battlefield 4 premium passes 1.6 million subscribers". Computer and Video Games. January 28, 2014. Archived from the original on April 13, 2014. https://web.archive.org/web/20140413184328/http://www.computerandvideogames.com/447169/battlefield-4-premium-passes-16-million-subscribers/.
  392. Makuch, Eddie (July 23, 2013). "Battlefield 3 Premium sells 4 million". GameSpot. https://www.gamespot.com/articles/battlefield-3-premium-sells-4-million/1100-6411918/.
  393. Battlefield 4 sells 7+ million, only 2% are still playing (Best selling game franchises on the Internet Archive) BF4Central. May 1, 2014
  394. "Analysis: Why EA is rotating Battlefield 1 to EA Access" (in en-us). TweakTown. July 9, 2017. https://www.tweaktown.com/news/58356/analysis-ea-rotating-battlefield-1-access/index.html.
  395. Wawro, Alex (May 4, 2017). Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales. Gamasutra. Retrieved on May 4, 2017.
  396. More than 30 million players have charged into Overwatch!. Twitter. @PlayOverwatch. Retrieved on 17 September 2020.
  397. A New Era Dawns for Blizzard Entertainment's Team-Based Shooter With Overwatch® 2. Activision Blizzard (November 1, 2019). Retrieved on 17 September 2020.
  398. https://www.bloomberg.com/news/articles/2018-05-03/activision-gives-tepid-earnings-outlook-as-fortnite-threat-looms
  399. https://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas
  400. 400.0 400.1 Keighley, Geoff (May 16, 2012). "The Final Hours of Metal Gear Solid 2: Sons of Liberty". GameSpot. https://www.gamespot.com/articles/the-final-hours-of-metal-gear-solid-2-sons-of-liberty/1100-6376810/.
  401. メタルギア ソリッド [PS]. Famitsu. Retrieved on July 20, 2018.
  402. 402.0 402.1 402.2 402.3 402.4 402.5 402.6 402.7 All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 10, 2018. “Metal Gear”
  403. 403.0 403.1 Metal Gear Solid 2: Substance. Japan Game Sales Database. Archived from the original on July 22, 2018. Retrieved on July 21, 2018.
  404. Metal Gear Solid 3: Subsistence. Japan Game Sales Database. Archived from the original on July 22, 2018. Retrieved on July 21, 2018.
  405. Hideo Kojima (Interviewee) (March 14, 2006). Metal Gear Saga, Vol. 1. Konami. "Konami decided to develop a NES version of Metal Gear, but I had absolutely nothing to do with this game. The game launched worldwide and became a huge hit, selling one million copies in the U.S."
  406. Worley, Joyce; Kunkel, Bill; Katz, Arnie (October 1988). "Video Gaming World". Computer Gaming World (52): 49–50. http://www.cgwmuseum.org/galleries/index.php?year=1988&pub=2&id=52. Retrieved 21 May 2016.
  407. "Medicine Hat News: Classified". Medicine Hat News. December 15, 1998. https://newspaperarchive.com/medicine-hat-news-dec-15-1998-p-18/.
  408. Wright, Gary (May 15, 2003). "Metal Gear Solid 3 Exclusive For Sony". Gameplanet. http://www.gameplanet.co.nz/features/i130089/Metal-Gear-Solid-3-Exclusive-For-Sony/. Retrieved May 2, 2017.
  409. "Metal Gear Solid 2: Sons of Liberty Review". GamePro. Archived from the original on 2008-11-23. https://web.archive.org/web/20081123074444/http://www.gamepro.com/sony/ps2/2226/info.shtml. Retrieved 2011-06-07.
  410. Metal Gear Solid 3: Subsistence Company Line. GameSpot. CBS Interactive (2005-08-17). Archived from the original on 2012-10-25. Retrieved on 2006-11-02.
  411. "Metal Gear Solid 3: Snake Eater". PC Magazine. December 2, 2004. https://www.pcmag.com/article2/0,2817,1734887,00.asp.
  412. Alexander, Leigh (21 May 2014). Republique, and the fight for narrative games in a modern market. Gamasutra. UBM TechWeb. Retrieved on 21 May 2014.
  413. McWhertor, Michael (June 17, 2008). "Metal Gear Solid 4: Guns of the Patriots Review: Kept You Waiting, Huh?". Kotaku. https://kotaku.com/5017245/metal-gear-solid-4-guns-of-the-patriots-review-kept-you-waiting-huh.
  414. METAL GEAR RISING: REVENGEANCE. Steam Spy. Archived from the original on April 11, 2018. Retrieved on April 11, 2018.
  415. Metal Gear Solid V: Ground Zeroes ships one million copies. Gematsu (2014-04-25).
  416. "Metal Gear Solid V: Ground Zeroes is a 2 hour experience for $40". Geek.com. February 5, 2014. https://www.geek.com/games/metal-gear-solid-v-ground-zeroes-is-a-2-hour-experience-for-40-1584087/.
  417. Passalacqua, Michael. Metal Gear Solid 5: The Phantom Pain Shipped Over 6 Million Copies. IGN. Retrieved on 30 January 2016.
  418. Kain, Erik (September 2, 2015). "5 Big Problems With 'Metal Gear Solid V: The Phantom Pain'". Forbes. https://www.forbes.com/sites/erikkain/2015/09/02/5-problems-with-metal-gear-solid-v-the-phantom-pain/.
  419. Profits up at Konami as lifetime Metal Gear sales hit 49.2 million. Gamasutra (August 1, 2016).
  420. "Play Co. Toys". Santa Ana Orange County Register. December 25, 1990. https://newspaperarchive.com/santa-ana-orange-county-register-dec-25-1990-p-105/.
  421. Metal Gear Solid [2000]. IGN (August 24, 2015). Archived from the original on August 24, 2015.
  422. Metal Gear Solid: The Twin Snakes Review. Game-Assault. Retrieved on July 22, 2018.
  423. AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
  424. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
  425. Unit sales revenues from April 2005 to December 2009 - $307.4 million
    • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
      • 514 units from April 2005 to March 2006: $97.2 million
      • 276 units during April–September 2006: $52.2 million
    • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [3] each = $158 million
  426. Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
  427. Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
  428. Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (May 11, 2012). Retrieved on 17 May 2012.
  429. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
  430. "Tom Clancy's The Division hits 20 million players on second anniversary". VentureBeat. March 1, 2018. https://venturebeat.com/2018/03/01/tom-clancys-the-division-hits-20-million-players-on-second-anniversary/.
  431. 431.0 431.1 431.2 Nick Bardanis (Music Business & Licensing Director at Ubisoft). LinkedIn. Retrieved on 17 September 2020.
  432. Leone, Matt (2010). The Rise, Fall, and Return of NBA Jam. 1Up.com. Archived from the original on 12 April 2013. Retrieved on 26 June 2012.
  433. Guitar Hero franchise surpassed the $2 billion mark in terms of sales.
  434. All Time Sales Ranking TOP 1000. Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved on June 19, 2018. “Onimusha”
  435. Calvin, Alex (10 September 2020). "Black Desert Online has made $1.7bn in revenue to date". GamesIndustry.biz (Gamer Network). https://www.gamesindustry.biz/articles/2020-09-10-black-desert-online-has-made-usd1-7bn-in-revenue-to-date.
  436. Raviv, Dan (April 2004). Comic Wars: Marvel's Battle For Survival. BookBaby. p. 279. ISBN 9780985437855. https://books.google.com/books?id=AdFUDQAAQBAJ&pg=PT279.
  437. "Best Selling Games – Best-Selling Movie-Based Games of 2004/2005". Forbes. March 21, 2006. https://www.forbes.com/2006/03/21/best_selling_games_slide/.
  438. Blumenthal, Eli (September 20, 2018). Marvel's 'Spider-Man' for PlayStation 4 swings to a record-breaking opening. USA Today. Retrieved on September 20, 2018.
  439. PS4 Continues To Enjoy Great Success; Spider-Man Up To 9 Million Sold. GameSpot (January 9, 2019). Archived from the original on January 12, 2019. Retrieved on January 11, 2019.
  440. RPG Codex Report: A Codexian Visit to inXile Entertainment. RPG Codex (April 13, 2017). Archived from the original on July 20, 2017.
  441. Green, Jeff (November 19, 1997). Fallout. Computer Gaming World. Archived from the original on August 16, 2000.
  442. Desslock (May 11, 2000). Desslock's Ramblings – RPG Sales Figures. GameSpot. Archived from the original on February 3, 2001.
  443. Morris, Daniel (January 1, 2000). Fallout 2. GamePro. Archived from the original on October 5, 2008. Retrieved on December 5, 2008.
  444. Cavalli, Earnest (6 November 2008). "Fallout 3 Launch Earns $300 Million". Wired. https://www.wired.com/2008/11/fallout-3-launc/. Retrieved 21 March 2020.
  445. Gaudiosi, John (November 16, 2015). "'Fallout 4' generated over $750 million in 24 hours". Fortune. https://fortune.com/2015/11/16/fallout4-is-quiet-best-seller/. Retrieved 21 March 2020.
  446. Raby, Mark (10 November 2015). "Fallout: New Vegas sells 5 million copies, generates $300 million in revenue, says Bethesda". GamesRadar. https://www.gamesradar.com/fallout-new-vegas-sells-5-million-copies-generates-300-million-in-revenue-says-bethesda/. Retrieved 22 March 2020.
  447. Taylor, Haydn (19 June 2019). "Fallout Shelter reaches $100m lifetime revenue". GamesIndustry.biz (Gamer Network). https://www.gamesindustry.biz/articles/2019-06-19-fallout-shelter-reaches-usd100m-lifetime-revenue. Retrieved 22 March 2020.
  448. All time unit sales of selected games in Fallout franchise worldwide as of February 2019 (in millions). Statista (8 February 2019). Archived from the original on 1 July 2019. Retrieved on 22 March 2020.
  449. Makedonski, Brett (2018-11-29). "Review: Fallout 76". Destructoid. https://www.destructoid.com/review-fallout-76-532956.phtml. Retrieved 22 March 2020.
  450. "New Software Game: It Comes From Soviet". The New York Times. 1988-01-29. https://www.nytimes.com/1988/01/29/business/new-software-game-it-comes-from-soviet.html.
  451. Gerasimov, Vadim. Tetris Story. Retrieved on 2020-03-10.
  452. Saltzman, Marc (June 12, 2009). 'Tetris' by the numbers. USA Today. Retrieved on June 13, 2009.
  453. "Christmas 1997 Catalog". Electronics Boutique. Christmas 1997. http://huguesjohnson.com/scans/EBChristmas97/nintendo-sega.html.
  454. "Tetris® Franchise and Licensing Works!® Launch Dozens of New Merchandise Categories at Las Vegas Licensing International Expo". Business Wire. June 14, 2011. https://www.businesswire.com/news/home/20110614005792/en/Tetris%C2%AE-Franchise-Licensing-Works%21%C2%AE-Launch-Dozens-New.
  455. "Tetris sells 100 million on mobile devices". GameSpot. January 21, 2010. https://www.gamespot.com/articles/tetris-sells-100-million-on-mobile-devices/1100-6246722/.
  456. EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
  457. "Tetris: From Russia With Love". Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC Four. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
  458. "Christmas 1992 Catalog". Electronics Boutique. Christmas 1992. http://huguesjohnson.com/scans/EBChristmas92/.
  459. Vogel, Harold L. (2014). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. ISBN 9781107075290. https://books.google.com/books?id=-JmiBQAAQBAJ&pg=PA184.
  460. "Harry Potter: Hogwarts Mystery hits $55 million revenue in just over three months". Pocket Gamer. August 9, 2018. https://www.pocketgamer.biz/news/68739/harry-potter-hogwarts-mystery-hits-55-million-revenue/.
  461. Clayton, Natalie (February 5, 2019). "Disney Tsum-Tsum's $1.5 billion success story bodes well for Dr. Mario World". Pocket Gamer. https://www.pocketgamer.biz/asia/news/69954/disney-tsum-tsums-1-5-billion-success-story-bodes-well-for-dr-mario-world/. Retrieved 25 January 2020.
  462. "Idolmaster Mobile Game Earns 1 Billion Yen a Month". Anime News Network. September 27, 2012. https://www.animenewsnetwork.com/news/2012-09-27/idolmaster-mobile-game-earns-1-billion-yen-a-month. Retrieved December 7, 2014.
  463. Idolm@ster. Japan Game Sales Database. Archived from the original on September 14, 2018. Retrieved on September 13, 2018.
  464. CS:GO global revenue 2018. Statista (August 9, 2019). Retrieved on 19 March 2020.
  465. https://www.awn.com/animationworld/licensing-show-banner-year-animation-licensing
  466. 466.0 466.1 Arvie M. (HR Specialist at ZeniMax Media). LinkedIn. Retrieved on 14 March 2020.
  467. Doom (2005). The Numbers. Retrieved on 23 March 2020.
  468. Doom: Annihilation (2019) - Financial Information. The Numbers. Retrieved on 23 March 2020.
  469. DOTA 2 revenue 2017. Statista. Retrieved on 21 March 2020.
  470. Dota 2 Prize Pool Tracker (August 9, 2019). Retrieved on 21 March 2020.
  471. "5 Apps That Make Millions". Investopedia. June 14, 2012. Archived from the original on 2012-07-06. https://web.archive.org/web/20120706231756/http://www.investopedia.com/slide-show/million-dollar-apps. Retrieved 4 April 2020.
  472. "How Angry Birds broke the limits for mobile games". GamesIndustry.biz (Gamer Network). 11 December 2019. https://www.gamesindustry.biz/articles/2019-12-11-how-angry-birds-broke-the-limits-for-mobile-games. Retrieved 4 April 2020.
  473. Nelson, Randy (July 9, 2018). "Angry Birds Evolution Revenue Flies Past $30 Million Worldwide". Sensor Tower. https://sensortower.com/blog/angry-birds-evolution-revenue-30-million. Retrieved 4 April 2020.
  474. The Angry Birds Movie Franchise Box Office History. The Numbers. Retrieved on 4 April 2020.
  475. Cuciz, David (May 2001). Hall of Fame: Defender. GameSpy. Archived from the original on 2005-01-12. Retrieved on 2009-12-06.
  476. DeMott, Rick (March 20, 2001). Threshold & Dimension Team On Duke Nukem Feature Film. Animation World Network. Retrieved on January 13, 2021.
  477. 477.0 477.1 Diane Fornasier (Head of Marketing, Game Initiative at Singleton Foundation for Financial Literacy and Entrepreneurship). LinkedIn. Retrieved on 17 September 2020.
  478. "'Red Dead Redemption 2' now a billion-dollar game". Yahoo! News. 9 November 2018. https://news.yahoo.com/red-dead-redemption-2-now-195425033.html. Retrieved 21 January 2019.
  479. Dring, Christopher (September 10, 2018). Jagex profit and revenue spike in another record year. GamesIndustry.biz. Retrieved on July 22, 2020.
  480. http://news.xbox.com/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/
  481. The Gears of War series has sold over 22 million copies to date, driving more than $1 billion in lifetime revenue..
  482. "Sony's Billion-Dollar Franchise Continues With 'Uncharted 4'". The Wall Street Journal. May 10, 2016. https://www.wsj.com/video/sony-billion-dollar-franchise-continues-with-uncharted-4/60C0E360-0D40-41BC-9307-3A5043BE7443.html. Retrieved 4 October 2020.
  483. Kerr, Chris (September 23, 2019). "Borderlands 3 has sold over 5 million copies in five days". Gamasutra. https://www.gamasutra.com/view/news/350947/Borderlands_3_has_sold_over_5_million_copies_in_five_days.php.
  484. Drew Thaler (Programmer, Naughty Dog). LinkedIn. Retrieved on 4 October 2020.
  485. Jordan, Jon (19 November 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. https://www.pocketgamer.biz/asia/news/72010/garena-battle-royale-free-fire-1-billion-dollars/. Retrieved 24 November 2019.
Best selling franchises
Mario · Pokémon · FIFA · Grand Theft Auto · Call of Duty · Wii Series · Lego · The Sims · Minecraft · Final Fantasy · Assassin's Creed · Need for Speed · Sonic · Madden NFL · The Legend of Zelda · Star Wars · Resident Evil · Pro Evolution Soccer · Tetris · NBA 2K · (more)
See also: Best selling games · Best selling games worldwide · Highest grossing franchises
Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States (NPD) · Japan · Best selling new IPs
Consoles (6th generation · 7th generation) · Arcade · Mobile · PC
2017 · 2018 · 2021 · 2022
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises · Highest-grossing franchises
Advertisement