Fandom

Video Game Sales Wiki

Best selling games worldwide

Redirected from Highest-grossing games

365pages on
this wiki
Add New Page
Talk0 Share

A list of the best selling video games worldwide, in terms of both software sales figures and gross revenue figures.

Best-selling games by software sales figuresEdit

See also: Top Global Markets Report

Single-platform salesEdit

Does not include combined sales of cross-platform games, such as Madden NFL.

  1. Wii Sports (Wii - 82.78 million)[1]
  2. Pokemon Red/Green/Blue/Yellow (GB - 46.02 million)[n 1]
  3. Wii Fit (Wii - 43.79 million)[n 2]
  4. Super Mario Bros. (NES - 40.24 million)[2]
  5. Mario Kart Wii (Wii - 36.75 million)[1]
  6. Wii Sports Resort (Wii - 32.95 million)[1]
  7. New Super Mario Bros. (DS - 30.8 million)[3]
  8. Tetris (GB - 30.28 million)[2]
  9. New Super Mario Bros. Wii (Wii - 29.79 million)[1]
  10. Pokemon Gold/Silver/Crystal (GBC - 29.49 million)[n 3]
  11. Duck Hunt (NES - 28.31 million)[2]
  12. Wii Play (Wii - 28.02 million)[1]
  13. Pokemon Diamond/Pearl/Platinum (DS - 25.23 million)[4]
  14. Nintendogs (DS - 23.96 million)[3]
  15. Mario Kart DS (DS - 23.6 million)[3]
  16. Pokemon Ruby/Sapphire/Emerald (GBA - 22.54 million) [4]
  17. Super Mario World (SNES - 20.61)[2]
  18. Brain Age (DS - 19.01 million)[3]
  19. Super Mario Land (GB - 18.14 million)[2]
  20. Grand Theft Auto V (PS3/X360 - 17.5 million)[5]
  21. Grand Theft Auto: San Andreas (PS2 - 17.33 million)[6]
  22. Super Mario Bros. 3 (NES - 17.28 million)[2]
  23. Gran Turismo 3: A-Spec (PS2 - 16.45 million)[7]
  24. Gran Turismo 5 (PS3 - 16.01 million)[7]
  25. Pokemon Black and White (DS - 15.6 million)[8]

Multi-platform salesEdit

A list of games across all console and computer platforms (excluding arcade coin drops, mobile downloads, and online subscriptions) that have sold at least 15 million units.

Sales data from List of best-selling video games (Encyclopedia Gamia) unless otherwise noted

Title Release year Genre Platform(s) Sales
(million units)
Source(s)
Japan Wii Sports
(incl. bundled copies)
2006 Sports Japan Wii 82.78 [1]
Japan Pokémon Red/Green/Blue/Yellow 1996 RPG Japan Game BoyGame Boy Advance, Virtual Console 59.52 [n 4]
United Kingdom Grand Theft Auto V 2013 Action Adventure PC Japan PlayStation 3, PlayStation 4, United States Xbox 360, Xbox One 52 [5][10][11]
Japan Super Mario Bros. 1985 Platform Japan NES, Game Boy Color, Game Boy Advance 47.58 [12][13]
Japan Wii Fit 2007 Fitness Japan Wii 43.79 [n 2]
Soviet Union Tetris
(incl. bundled copies)
1989 Puzzle Japan Game Boy, NES 43 [n 5]
Japan Pokémon Gold/Silver/Crystal 1999 RPG Japan Game Boy ColorNintendo DS 42.21 [n 3]
Japan Mario Kart Wii 2008 Racing Japan Wii 36.75 [1]
Sweden Minecraft 2009 Sandbox PC, United States Xbox 360 Japan PlayStation 3 36 [17][18]
Japan Pokémon Ruby/Sapphire/Emerald 2002 RPG Japan GBA, 3DS 34.38 [4]
Japan Wii Sports Resort 2009 Sports Japan Wii 32.95 [1]
Japan New Super Mario Bros. 2006 Platform Japan Nintendo DS 30.8 [8][19]
Japan New Super Mario Bros. Wii 2009 Platform Japan Wii 29.79 [1]
Japan Sonic the Hedgehog 1991 Platform Japan Mega Drive/Genesis, Master System 28.96 [n 6][21]
Japan Duck Hunt 1984 Lightgun Shooter Japan NES 28.31 [2]
Japan Wii Play 2006 Party Japan Wii 28.02 [1]
United Kingdom Grand Theft Auto: San Andreas 2004 Action Adventure PC, Japan PlayStation 2, PlayStation 3 (PSN), United States Xbox, Mac OS X, Xbox 360 (XBLM) 27.5 [22]
United States Call of Duty: Modern Warfare 3 2011 FPS PC, United States Xbox 360, Japan PlayStation 3, Wii 26.5 [23][24]
Japan Super Mario World 1990 Platform Japan Super NES, Game Boy Advance 26.3 [12][25]
Japan Pokémon Diamond/Pearl/Platinum 2006 RPG Japan Nintendo DS 25.23 [4]
United Kingdom Grand Theft Auto IV 2008 Action Adventure PC, Japan PlayStation 3, United States Xbox 360 25 [26][27]
United States Call of Duty: Black Ops 2010 FPS PC, Japan PlayStation 3, United States Xbox 360, Japan Wii, Japan Nintendo DS 25 [28][29][30]
United StatesKinect Adventures 2010 Sports United States Xbox 360 24 [31]
United States Call of Duty: Black Ops II 2012 FPS PC, Japan PlayStation 3, United States Xbox 360 24 [32]
Japan Nintendogs 2005 Sim Japan Nintendo DS 23.96 [3]
Japan Mario Kart DS 2005 Racing Japan Nintendo DS 23.6 [3]
Japan Super Mario Bros. 3 1988 Platform Japan NES, Game Boy Advance 23.43 [12][33]
Japan Super Mario 64 1996 Platform Japan N64, Nintendo DS 22.97 [12]
United States Call of Duty: Modern Warfare 2 2009 FPS PC, United States Xbox 360, Japan PlayStation 3 22 [28]
Japan Frogger 1981 Action Arcade, Various 20 [34]
United States The Sims 2 2004 Sim PC, Various 20 [35]
United States The Elder Scrolls V: Skyrim 2011 Action RPG PC, United StatesXbox 360JapanPlayStation 3 20 [36]
Terraria 2011 Platform PC, Android, iOS, Xbox 360, Xbox One, Playstation 3, Playstation 4, Wii U, Nintendo 3DS 20 [37]
Japan Brain Age 2005 Puzzle Japan Nintendo DS 19.01 [8]
United States Call of Duty: Ghosts 2013 FPS PC, United States Xbox 360, Xbox One, Japan PlayStation 3, PlayStation 4, Wii U 19 [38]
Japan Super Mario Bros. 2 1986 Platform Japan NES, Game Boy Advance 18.22 [12]
Japan Super Mario Land 1989 Platform Japan Game Boy, Game Boy Color 18.06 [39]
United Kingdom Grand Theft Auto: Vice City 2002 Action Adventure PC, Japan Playstation 2, United States Xbox 17.5 [40]
Japan Gran Turismo 3: A-Spec 2001 Racing Sim Japan Playstation 2 16.45 [7]
Japan Gran Turismo 5 2010 Racing Sim Japan Playstation 3 16.01 [7]
United States The Sims 2000 Life Sim PC, United States Mac OS 16 [41]
United States Call of Duty 4: Modern Warfare 2007 FPS PC, United States Xbox 360, Mac OS X, Japan PlayStation 3, Wii 15.7 [23][42]
United States Call of Duty: World at War 2008 FPS PC, United States Xbox 360, Japan PlayStation 3, Wii 15.7 [23]
Japan Pokémon Black and White 2010 RPG Japan Nintendo DS 15.6 [8]
Japan Street Fighter II 1991 Fighting Japan Super NES, Mega Drive/Genesis, Game Boy Advance, PlayStation 3 (PSN), United States Xbox 360 (XBLM) 15.6 [43]
United States Diablo III 2012 RPG PC, United States Mac OS X, Xbox 360, Japan PlayStation 3 15 [44][45]

Highest-grossing games by gross revenue figuresEdit

See also: Highest-grossing video game franchises

A list of games across all platforms (including arcades, consoles, computers, mobiles, and online transactions) that have grossed revenues of at least $1.5 billion.

Sales data from List of best-selling video games and Best-selling video games by gross revenues (Encyclopedia Gamia) unless otherwise noted

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2016 inflation)[46]
Japan Space Invaders 3852 1978 1982 [n 8] 14144
Japan Pac-Man 4474.32 1980 2012 [n 11] 13006
Japan Street Fighter II 6154.3 1991 2008 [43] 10822
United States World of Warcraft 9268 2004 2015 [63] 9268
South Korea CrossFire 8239 2007 2016 [64] 9071
South Korea Dungeon Fighter Online 8000 2005 2017 [65] 8899
South Korea Lineage 4754 1998 2016 [66] 6985
Japan Wii Sports
(incl. bundled copies)
5194.1 2006 2012 [n 12] 6171
United States League of Legends 5288 2009 2016 [68] 5288
Japan Wii Fit 4427 2007 2013 [n 14] 5113
China Westward Journey 3688 2001 2015 [71] 4988
Japan Donkey Kong 1852 1981 1994 [72] 4879
Japan Monster Strike 4529 2013 2016 [73] 4656
Japan Puzzle & Dragons 3852.7 2012 2015 [74] 4019
Japan Super Mario Bros.
(incl. bundled copies)
1563.03 1985 1990 [n 16] 3481
South Korea MapleStory 2619 2003 2015 [76] 3410
Japan World Club Champion Football 2507 2002 2012 [n 18] 3338
Japan Super Mario World
(incl. bundled copies)
1731 1990 2001 [n 19] 3173
Japan Wii Sports Resort
(incl. bundled copies)
2841.3 2009 2013 [n 21] 3172
Japan Mario Kart Wii
(incl. bundled copies)
2833 2008 2013 [n 23] 3163
SwedenCandy Crush Saga 3052 2012 2015 [85] 3052
Japan Pokémon Red/Green/Blue/Yellow 1985 1996 2003 [n 24] 3031
Japan Wii Sports Resort
(pre-bundle)
2683.3 2009 2012 [n 20] 2995
Japan Wii Play 2216 2006 2012 [n 25] 2633
Japan Sonic the Hedgehog
(incl. bundled copies)
1451.41 1991 1993 [n 26] 2552
Japan Mario Kart Wii (pre-bundle) 2270.32 2008 2011 [n 22] 2534
Japan Super Mario Bros. 3 1246 1988 2008 [n 27] 2523
Japan Pokémon Gold & Silver 1726 1999 2011 [n 28] 2481
United Kingdom Grand Theft Auto V 2476 2013 2015 [92] 2476
Japan New Super Mario Bros. Wii 2171 2009 2013 [93] 2424
Japan Duck Hunt 1048 1984 [94] 2416
Soviet Union Tetris 1961 1989 2014 [n 29] 2265
Japan New Super Mario Bros. 1774 2006 2013 [n 30] 2108
United States Asteroids 800 1979 1982 [n 31] 1985
United States Call of Duty: Black Ops
(incl. map packs)
1769.75 2010 2011 [n 32] 1884
Sweden Minecraft 1720 2011 2017 [100] 1720
Japan Final Fantasy XI Online 1283 2002 2017 [101] 1708
Japan Super Mario 64 1049.44 1996 2001 [n 33] 1603
United States Call of Duty: Black Ops
(excl. map packs)
1499.75 2010 2011 [n 32] 1597

See alsoEdit

NotesEdit

  1. 1.0 1.1 1.2 Pokémon: Pokémon sales figure, Video Game Sales Wiki
  2. 2.0 2.1 Wii Fit sales:[1]
  3. 3.0 3.1 Pokémon Gold/Silver/Crystal sales:
  4. Pokémon Red/Green/Blue/Yellow sales:
  5. Tetris sales:
    • Game Boy: 35 million copies (including bundles)[14]
    • NES: 8 million[15]
  6. 6.0 6.1 Sonic the Hedgehog (incl. bundled copies) revenue:
    • Mega Drive / Genesis - $1029.41 million
      • Total 15 million units sold [http://www.youtube.com/watch?v = 7mFs2v7XM4o]
      • Non-bundled copies: 4.34 million units = $271.41 million[20]
      • Bundled copies: 10.66 million units at average mean price (between US, UK and Japan) price of $71.10 each[20] = $758 million
    • Master System - 5.96 million units at £29.99 ($60) each = $358 million
      • Master System console bundles in Europe, for £99.99 each, from 1992 to 1994 [1][2] [3] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units
        • France: 600,000 units
        • Germany: 330,000 units
        • Italy: 180,000 units
        • Netherlands: 100,000 units
        • Spain: 350,000 units
        • United Kingdom: 750,000 units
        • Rest of Western Europe: 650,000 units
      • Master System console bundles in Brazil - Packaged with consoles since late 1991. During 1996-2012, at least 3 million Master System bundles including Sonic the Hedgehog have been sold.
    • Mobile - 8 million downloads at $8 = $64 million
  7. Space Invaders revenues:
  8. Space Invaders, overall revenue:
    • Arcade: $3.702 billion as of 1982[n 7]
    • Atari 2600: $150 million as of 1980[50]
  9. Pac-Man revenue:
    • Cabinet sales: $1.14 billion by 1982
      • $1 billion cabinet sales by 1981.[51]
        • $200 million cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
      • 350,000 cabinets sold for $2800 each by 1981. [4] Out of total 400,000 sales by 1982,[52] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
    • Coin revenues: estimated 10 billion coins (quarters and 100-yen coins) in coin revenues by 1990s[53][54] = $2.95 billion
      • Estimated 7 billion coins by 1981:[52] $2.2 billion
      • Remaining 3 billion coins (1982 onwards) = $750 million in quarters
  10. Pac-Man, retail sales:
  11. Pac-Man, overall revenue:
    • Arcade: $4.09 billion by 1990s[n 9]
    • Console: $298.32 million as of 1982[n 10]
    • Mobile: $84 million as of 2012[61]
    • PC: $2 million as of 1987[62]
  12. Wii Sports revenue: 81.99 million units[1] at ¥4800 ($63.35)[67] each = $5.1941 billion
  13. Wii Fit (original) sales revenue:
    • Prices:
    • December 2007 to March 2010: 22.61 million units = $2813 million
      • Japan: 5.36 million units at $116 each = $622 million
        • December 2007 to March 2008: 1.85 million
        • April 2008 to March 2009: 1.58 million
        • April 2009 to March 2010: 1.93 million
      • Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
    • April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
  14. Wii Fit (original and Plus) sales revenue:
  15. Super Mario Bros. (non-bundled) in Japan: 6.81 million[75] cartridges at ¥5145 ($63) each
  16. Super Mario Bros. sales revenue: 40.24 million[13][39] cartridges
    • Japan (not bundled) - 6.81 million cartridges = $429.03 million[n 15]
    • Overseas (including North America bundles) - 33.43 million cartridges at $34 (mean average price) each = $1134 million
  17. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[79]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[80]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[81] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [6] [82][83]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [7] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  18. World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[77][78] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [8] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [9] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 17]
  19. Super Mario World sales revenue:20.6 million[39][25] cartridges = $1731 million
    • Japan: 3.55 million cartridges (non-bundled) = $367 million[84]
    • Overseas: 17.05 million cartridges (including North American bundles) at £39.99 ($80) each = $1364 million
  20. 20.0 20.1 20.2 Wii Sports Resort sales revenue: 30.14 million[19] units = $2683.3 million
  21. Wii Sports Resort total revenue:
    • Pre-bundle - 30.14 million units = $2683.3 million[n 20]
    • Post-bundle - 1.75 million units (31.89 million[1] - 30.14 million) at $90 (mean average price)[n 20] each = $158 million
  22. 22.0 22.1 22.2 Mario Kart Wii:
    • Prices:
    • Sales: 28.23 million[89] units = $2270.32 million
      • Japan: 3.32 million units at $76 each = $252.32 million
        • April 2008 to March 2009: 2.3 million units = $150 million
        • April 2009 to March 2010: 430,000 units = $28 million
        • April 2010 to March 2011: 530,000 units[90] = $34.5 million
        • April-June 2011: 60,000 units[90] = $4 million
      • Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million
  23. Mario Kart Wii (incl. bundled copies) revenue:
    • Pre-bundle (until June 2011) - 28.23 million units = $2270.32 million[n 22]
    • Post-bundle (after June 2011) - 7.03 million units at $80 (mean average price)[n 22] each = $562.4 million
  24. Pokémon Red/Green/Blue/Yellow sales revenue:
    • Pokémon Red/Green/Blue/Yellow (Game Boy) - 32.9 million units[n 1] = $1326.101 million
      • Japan: 13.39 million million units at ¥4095 ($46) each = $616 million
      • United States: 14.95 million units at $34.99 each = $523.101 million
      • United Kingdom: 4.56 million units at $41 (mean average between US and Japan prices) each = $187 million
    • Pokémon FireRed & LeafGreen (Game Boy Advance) - 12 million[86] units at $53.33 (mean average price) each = $640 million
    • Pokémon Red/Green/Blue/Yellow (Virtual Console) - 1.5 million units at $12.50 (average price) each = $19 million
  25. Wii Play sales revenue:
    • Prices:
    • December 2006 to March 2010: 27.38 million units = US$2166.44 million
      • Japan: 2.88 million units at US$63 each = US$181.44 million
      • Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
    • April 2010 to March 2012: 640,000 (28.02 million[19] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
  26. Sonic the Hedgehog (incl. console bundles) overall revenue:
    • Console (incl. bundles) versions: $1387.41 million[n 6]
    • Mobile version: $64 million[88]
  27. Super Mario Bros. 3, revenue:
    • 18 million units sold worldwide.[33] By April 1993, 4 million units in Japan and 7 million units in the US.[91]
    • Japan: 4 million units at ¥6825 ($84) each = $336 million
    • US: 7 million units at $49.99 [12][13][14] each = $350 million
    • Elsewhere: 7 million units at £39.99 ($80) each = $560 million
  28. Pokémon Gold & Silver sales revenue:
  29. Tetris sales revenue:
    • Physical - 70 million units[95] = $1.541 billion
      • Game Boy - 30 million cartridges (including bundles)[14] at $19.99 each = $599 million
      • NES - 8 million cartridges[15] at $37.99 each = $303 million
      • Other - 32 million units at $19.99 = $639 million
    • Mobile - 425 million downloads[95] at $0.99[96] = $420 million
  30. New Super Mario Bros. revenue: 30.38 million units = $1774 million
  31. [97][98]
  32. 32.0 32.1 Call of Duty: Black Ops overall revenue:
    • 25 million copies as of August 2011 [15] [16] at $59.99 [17] each: $1379.77 billion
    • Map packs: $270 million[99]
  33. Super Mario 64 sales revenues: 11.62 million[39] units


ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Nintendo software and hardware sales data from 1983 to present, December 2014
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Sales Date - Top Selling Software Sales Units - Nintendo DS Software. Nintendo (2014-03-31). Retrieved on 2014-05-08.
  4. 4.0 4.1 4.2 4.3 Pokémon: Pokémon sales figure, Video Game Sales Wiki
  5. 5.0 5.1 http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2013202
  6. Guinness World Records 2009 Gamer's Edition. pp. 108–109. ISBN 1904994458. "GTA: San Andreas is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold."
  7. 7.0 7.1 7.2 7.3 "Gran Turismo" Series Software Title List. Polyphony Digital (March 2013). Retrieved on 2014-02-24.
  8. 8.0 8.1 8.2 8.3 8.4 IR Information : Sales Data - Top Selling Software Sales Units - Nintendo DS Software
  9. Financial Results Briefing for Fiscal Year Ended March 2016. Nintendo (April 28, 2016). Retrieved on May 1, 2016.
  10. Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2014. Take-Two Interactive (February 3, 2014). Retrieved on February 3, 2014. “Grand Theft Auto V finished as the best-selling video game of 2013.* To date, Grand Theft Auto V has sold-in more than 32.5 million units.”
  11. Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second Quarter 2014
  12. 12.0 12.1 12.2 12.3 12.4 Mario
  13. 13.0 13.1 Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17. Retrieved on 2008-01-31.
  14. 14.0 14.1 Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
  15. 15.0 15.1 Tetris: From Russia With Love. Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
  16. 16.0 16.1 Brian Ashcraft (May 7, 2009). Pokemon Gold And Silver Getting DS Remakes. Kotaku. Retrieved on 2011-08-06.
  17. Hillier, Brenna (February 3, 2014). Minecraft prime sales pass 14 million, bringing total to over 35 million. VG247. Retrieved on February 3, 2014.:
    • PC: 25 million
    • Xbox 360: 10 million
    • PS3: 1 million
  18. Mobile downloads of Minecraft: Pocket Edition excluded
  19. 19.0 19.1 19.2 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
  20. 20.0 20.1 Sonic the Hedgehog (non-bundled) sales revenue:
  21. Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21. http://www.youtube.com/watch?v=7mFs2v7XM4o.
  22. Good, Owen (September 15, 2011). GTA IV Overtakes San Andreas in Lifetime Sales [Correction]. Kotaku. Retrieved on September 12, 2012.
  23. 23.0 23.1 23.2 Call of Duty: A Short History. IGN. Retrieved on 23 February 2014.
  24. Call of Duty: A Short History. IGN. Retrieved on 2013-11-06.
  25. 25.0 25.1 The Nintendo Years: 1990 2. Next-Gen.biz (2007-06-25). Retrieved on 2007-06-27.
  26. http://www.computerandvideogames.com/421641/grand-theft-auto-iv-has-sold-25-million-copies/
  27. http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=332433
  28. 28.0 28.1 Activision reveals sales figures for Black Ops and Modern Warfare 2. Shacknews (August 3, 2011). Retrieved on Jan 28, 2014.
  29. Makuch, Eddie (2011-05-05). Call of Duty: Black Ops sells 20 million - Analyst. GameSpot. GameSpot AU. Retrieved on 2011-05-25. “12 million of which were Xbox 360 copies”
  30. Black Ops sold over 23 million units, over 18 million map packs in first nine months, Joystiq
  31. http://www.gamespot.com/articles/kinect-sales-reach-24-million/1100-6403766/
  32. http://bf4central.com/2013/09/ea-wont-give-battlefield-number-one/
  33. 33.0 33.1 "Super Mario Bros voted greatest computer game ever". The Daily Telegraph (London). 2008-07-27. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Retrieved 2009-07-13.
  34. Konami (2005-10-11). "Konami's Frogger and Castlevania Nominated for Walk of Game Star". Press release. Archived from the original on 2011-05-25. http://web.archive.org/web/20110525101540/http://www.gamespot.com/news/6135485.html. Retrieved 2009-03-21.
  35. Furry Phones and Pocket Pups: The Sims 2 Pets Goes Mobile. Electronic Arts (29 March 2007). Retrieved on 2012-07-21.
  36. E3 2013: ESO Arriving on PlayStation 4, Xbox One!. Bethesda Softworks (June 10, 2013). Retrieved on November 27, 2013.
  37. http://gonintendo.com/stories/274260-terraria-sells-20-million-copies-across-all-platforms
  38. Betz, Brandy (February 16, 2014). Why Did Activision Blizzard End Up on Top?. The Motley Fool. Retrieved on May 2, 2014.
  39. 39.0 39.1 39.2 39.3 Mario Sales Data.
  40. Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer (PDF). Take-Two Interactive Software, Inc. (26 March 2008). Archived from the original on 8 April 2008. Retrieved on 1 April 2008.
  41. Electronic Arts (2005-02-07). "The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records". Press release. http://www.tmcnet.com/usubmit/2005/feb/1114806.htm. Retrieved 2014-06-26.
  42. http://ps3.ign.com/articles/879/879043p1.html
  43. 43.0 43.1 Street Fighter
  44. http://files.shareholder.com/downloads/ACTI/519590956x0x843410/390F1F00-D54F-4E63-9E11-0AA7F94993F1/Q2_2015_ATVI_Earnings_Press_Release.pdf
  45. 30 million for Diablo III and Reaper of Souls combined
  46. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  47. 47.0 47.1 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
  48. "Video Warriors on the Screen", New Scientist 95 (1317): p. 377, August 5, 1982, ISSN 0262-4079, http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377, retrieved May 1, 2011, "But this is 1982, and the game Space Invaders ? as the Disney handout enviously reminds us ? grosses over $600 million a year."
  49. Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  50. Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
  51. Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
  52. 52.0 52.1 Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
  53. Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm. Retrieved 23 April 2011. "In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century."
  54. Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73, retrieved 10 April 2011, "It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century."
  55. Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
  56. At least 800 million quarters ($200 million) in the US during 1981:
  57. 7 million cartridges sold at $29.76 each
  58. "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again"‎"
  59. "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012.
  60. "Mini-Arcades 'Go Gold'". Electronic Games 1 (9): 13. November 1982. http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up. Retrieved 5 February 2012.
  61. Pac-Man mobile, paid download revenues:
  62. Over 100,000 copies at £9.95 ($19) each
  63. World of Warcraft revenues:
  64. CrossFire revenues:
  65. https://venturebeat.com/2017/05/05/the-deanbeat-gamesbeat-summit-conversations-on-the-metaverse-ars-future-and-hollywood-envy/
  66. Lineage revenues:
  67. 3.78 million units (3.77 million until 2012 and 10,000 in 2013) at ¥4800 ($63.35) each
  68. League of Legends:
  69. 69.0 69.1 Wii Fit to cost £70
  70. Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
  71. Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
      • $400 million in 2009 [52]
      • $400 million+ in 2010 [53]
      • $400 million+ in 2011 [54]
    • $400 million+ in 2012 [55] [56]
    • 2015: $451 million
  72. Donkey Kong
  73. Monster Strike: ¥390.007 billion ($4.529 billion)
  74. Puzzle & Dragons revenue:
  75. 75.0 75.1 75.2 http://www.the-magicbox.com/Chart-JPPlatinum.shtml
  76. $1.8 billion as of 2011 [57]
  77. AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
  78. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
  79. Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
  80. Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
  81. Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
  82. FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
  83. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
  84. 3.55 million cartridges at $103) each
  85. Candy Crush Saga:
  86. Nintendo software and hardware sales data from 1983 to present, December 2014
  87. Mean average price between ¥4800 and ¥5800
  88. 8 million downloads at $8 each [63]
  89. Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
  90. 90.0 90.1 90.2 https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf
  91. Sheff, David (April 27, 1993). "A New Leader of the Club". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. pp. 3–5. ISBN 0-679-40469-4.
  92. Grand Theft Auto V:
  93. New Super Mario Bros. Wii:
  94. 28.31 million at ¥4500 ($37) each
  95. 95.0 95.1 Yoon, Andrew (April 7, 2014). Tetris has 425 million paid mobile downloads. Shacknews.
  96. EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
  97. Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012.
  98. "At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone" "Forbes , Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ&q="At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone". Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
  99. Call of Duty: Black Ops, revenues
    • Game sales: $1 billion in 2010 [66]
    • Map packs: $270 million as of September 2011 [67]
  100. Minecraft sales revenue: 122 million units =
  101. Final Fantasy


Best selling video games
Worldwide sales · Gross revenue

Franchises · United States · Japan · Best selling new IPs · Sixth generation · Seventh generation
Nintendo · Sega · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises


Wikipedia-logo
This page uses content from Wikipedia. The original article was at Best selling games worldwide. The list of authors can be seen in the page history. As with Video Game Sales Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.