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This is a list of the highest-grossing video games of all time. The list includes games across all platforms (including arcades, consoles, computers, mobiles, and online) that have grossed at least $1 billion in revenue. This list includes coin based sales, which are not added to the game's overall sales.

Sales data from List of best-selling video games (Video Game Sales Wiki), and Best-selling video games by gross revenues and Best-selling video games (Encyclopedia Gamia), unless otherwise noted

Title Gross
(million US$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million US$)
(with inflation)[1]
Genre
Japan Pac-Man 5498.2 1980 2012 [n 4] 16,330 Maze
Japan Space Invaders 3853 1978 1990 [n 6] 14,457 Shmup
Japan Street Fighter II 6597.4 1991 2017 [23] 11,854 Fighting
South Korea Dungeon Fighter Online 10,300 2005 2017 [n 7] 10,634 MMO beat 'em up
South Korea CrossFire 9550 2007 2017 [27] 9860 MMOFPS
United States World of Warcraft 9702 2004 2017 [28] 9702 MMORPG
South Korea Lineage 6105 1998 2017 [29] 9166 MMORPG
China Westward Journey 5568 2001 2017 [30] 7695 MMORPG
Japan Puzzle & Dragons 6000 2012 2017 [31] 6396 Puzzle RPG
United States League of Legends 5690 2009 2017 [32] 7388 MOBA
Japan Wii Sports 5194.1 2006 2012 [n 8] 6305 Sports
Japan Monster Strike 5829 2013 2017 [34] 6124 Puzzle strategy RPG
Japan Super Mario Bros. 2673 1985 2017 [35] 6082 2D platformer
Japan Donkey Kong 2129.3 1981 1994 [36] 5732 2D platformer
Japan Wii Fit 4427 2007 2013 [n 10] 5225 Fitness
China Arena of Valor 5000 2015 2017 [39][40] 5162 MOBA
United Kingdom Grand Theft Auto V 5000 2013 2017 [41] 5000 Action adventure
Japan Super Mario Bros. 3 2385 1988 2017 [35] 4935 2D platformer
Japan Sonic the Hedgehog 2395 1991 2016 [42] 4303 2D platformer
South Korea MapleStory 3151 2003 2017 [43] 4192 MMORPG
Japan Super Mario World 2143 1990 2011 [35] 4014 2D platformer
SwedenCandy Crush Saga 3962 2012 2017 [44] 3962 Puzzle
Japan Super Mario Bros. 2 1719 1986 2017 [35] 3838 2D platformer
Japan Pokémon Red/Green/Blue/Yellow 2384 1996 2016 [45] 3720 RPG
Finland Clash of Clans 3570 2012 2017 [46] 3570 Strategy
Japan World Club Champion Football 2507 2002 2012 [n 12] 3411 Sports simulation
Japan Wii Sports Resort 2841.3 2009 2013 [n 14] 3241 Sports
Japan Mario Kart Wii 2833 2008 2013 [n 16] 3232 Kart racing
Japan Pokémon Gold/Silver/Crystal 1990 1999 2011 [45] 2923 RPG
Japan Wii Play 2216 2006 2012 [n 17] 2690 Party
Japan Super Mario 64 1660 1996 2001 [35] 2590 3D platformer
United States Ms. Pac-Man 1200 1981 1987 [58] 2585 Maze
Japan New Super Mario Bros. Wii 2185 2009 2013 [35] 2492 2D platformer
Japan Duck Hunt 1048 1984 1995 [n 18] 2469 Light gun shooter
Japan Pokémon Ruby/Sapphire/Emerald 1646 2002 2014 [45] 2240 RPG
Japan New Super Mario Bros. 1785 2006 2013 [35] 2167 2D platformer
Soviet Union Tetris 1102.6 1988 2010 [n 19] 2065 Puzzle
Japan Pokémon Go 2000 2016 2017 [64] 2000 Augmented reality
United States Asteroids 800 1979 1982 [n 20] 2029 Shmup
Japan Final Fantasy XIV 1714 2002 2017 [67] 1918 MMORPG
United States Call of Duty: Black Ops
(incl. map packs)
1769.75 2010 2011 [n 21] 1925 FPS
Japan Compilation of Final Fantasy VII 1206.13 1997 2017 [67] 1839 RPG
Japan Final Fantasy XI Online 1293.3 2002 2017 [67] 1760 MMORPG
Japan Final Fantasy X & X-2 1258.4 2001 2017 [67] 1739 RPG
United States Call of Duty: Black Ops
(excl. map packs)
1499.75 2010 2011 [n 21] 1632 FPS
Sweden Minecraft 1593 2011 2017 [n 22] 1593 Sandbox
Japan Pole Position (US gross) 579.6 1982 1984 [58] 1470 Racing
United States Defender 1000 1980 2002 [58] 1469 Shmup
United States NBA Jam 1000 1993 2010 [58] 1421 Sports
South Korea TERA Online 1290 2011 2015 [71] 1403 MMO action RPG
Japan Final Fantasy VII 903.13 1997 2017 [67] 1377 RPG
Finland Clash Royale 1278 2016 2017 [72] 1278 Strategy
Japan Dragon Quest I & II 507 1986 2014 [73] 1132 RPG
Japan Dragon Quest V 646.04 1992 2015 [73] 1127 RPG
South Korea Summoners War 1000 2013 2017 [74] 1000 Strategy

See alsoEdit

NotesEdit

  1. Pac-Man revenue:
    • Cabinet sales: $1.14 billion by 1982
      • $1 billion cabinet sales by 1981.[2]
        • $200 million[3] cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
      • 350,000 cabinets sold for $2800 each by 1981.[4] Out of total 400,000 sales by 1982,[5] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
    • Coin revenues: 10 billion coins (quarters and 100-yen coins) in coin revenues by 1990s[6][7] = $3.953 billion
      • 7 billion coins by 1982[5] = $3.203 billion
        • $1 billion in 1980.[8]
        • $1.2 billion in 1981.[9][3][10]
        • 1982: $1.003 billion in US (at least 95,000 machines with $203 weekly earnings per machine)[11]
      • Remaining 3 billion coins (1982 onwards) = $750 million in quarters
  2. 7.7 million cartridges[12] sold at $29.76 each
  3. Pac-Man, retail sales:
  4. Pac-Man, overall revenue:
    • Arcade: $5.093 billion by 1990s[n 1]
    • Console: $319.2 million as of 1982[n 3]
    • Mobile: $84 million as of 2012[16]
    • PC: $2 million as of 1987[17]
  5. Space Invaders revenues:
  6. Space Invaders, overall revenue:
    • Arcade – $3.702 billion (as of 1982)[n 5]
    • Atari systems – $151 million in the US (as of 1990)
      • Atari 2600 – $150,595,407 (1980-1990)
        • 1980-1983 – $150 million[21]
        • 1986-1990 – $595,407[22]
      • Atari 5200 – $208,780 (1986-1989)[22]
      • Atari XE (computer) – $1,612 (1986-1990)[22]
  7. Dungeon Fighter Online:
    • 2003-2016 – $8.7 billion[24][25]
    • 2017 – $1.6 billion[26]
  8. Wii Sports revenue: 81.99 million units[33] at ¥4800 ($63.35) each = $5.1941 billion
  9. Wii Fit (original) sales revenue:
    • Prices:
    • December 2007 to March 2010: 22.61 million units = $2813 million
      • Japan: 5.36 million units at $116 each = $622 million
        • December 2007 to March 2008: 1.85 million
        • April 2008 to March 2009: 1.58 million
        • April 2009 to March 2010: 1.93 million
      • Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
    • April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
  10. Wii Fit (original and Plus) sales revenue:
  11. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[49]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[50]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[51] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [2] [52][53]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [3] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  12. World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[47][48] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [4] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [5] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 11]
  13. 13.0 13.1 Wii Sports Resort sales revenue: 30.14 million[54] units = $2683.3 million
  14. Wii Sports Resort total revenue:
    • Pre-bundle - 30.14 million units = $2683.3 million[n 13]
    • Post-bundle - 1.75 million units (31.89 million[33] - 30.14 million) at $90 (mean average price)[n 13] each = $158 million
  15. 15.0 15.1 Mario Kart Wii:
    • Prices:
    • Sales: 28.23 million[56] units = $2270.32 million
      • Japan: 3.32 million units at $76 each = $252.32 million
        • April 2008 to March 2009: 2.3 million units = $150 million
        • April 2009 to March 2010: 430,000 units = $28 million
        • April 2010 to March 2011: 530,000 units[57] = $34.5 million
        • April-June 2011: 60,000 units[57] = $4 million
      • Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million
  16. Mario Kart Wii (incl. bundled copies) revenue:
    • Pre-bundle (until June 2011) - 28.23 million units = $2270.32 million[n 15]
    • Post-bundle (after June 2011) - 7.03 million units at $80 (mean average price)[n 15] each = $562.4 million
  17. Wii Play sales revenue:
    • Prices:
    • December 2006 to March 2010: 27.38 million units = US$2166.44 million
      • Japan: 2.88 million units at US$63 each = US$181.44 million
      • Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
    • April 2010 to March 2012: 640,000 (28.02 million[54] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
  18. 28.31 million[59] at = pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-exchange-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37) each
  19. Tetris sales revenue:
    • Physical - 43 million units = $1003.57 million
      • Game Boy - 35 million cartridges (including bundles)[60] at $19.99 each = $699.65 million
      • NES - 8 million cartridges[61] at $37.99 each = $303.92 million
    • Mobile - 100 million downloads[62] at $0.99[63] = $99 million
  20. [65][66]
  21. 21.0 21.1 Call of Duty: Black Ops overall revenue:
    • 25 million copies as of August 2011 [7] [8] at $59.99 [9] each: $1379.77 billion
    • Map packs: $270 million[68]
  22. Minecraft sales revenue: 122 million units
    • PC: 26 million units at $26.95 = $700.7 million
    • Consoles: 17 million units[69] at $19.99[70] = $339.8 million
    • Mobile & other: 79 million units at $6.99 = $552.2


ReferencesEdit

  1. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  2. Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
  3. 3.0 3.1 http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html
  4. http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506
  5. 5.0 5.1 Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
  6. Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm. Retrieved 23 April 2011. "In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century."
  7. Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73, retrieved 10 April 2011, "It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century."
  8. Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
  9. http://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html?pagewanted=all
  10. At least 800 million quarters ($200 million) in the US during 1981:
  11. How to Win Video Games. Pocket Books. 1982. pp. 87. ISBN 0-671-45841-8. https://archive.org/stream/book_how_to_win_video_games#page/n87/mode/2up.
  12. Goldberg, Marty; Vendel, Curt (November 25, 2012). Atari Inc.: Business Is Fun. Carmel, New York: Syzygy Press. p. 582. ISBN 978-0-9855974-0-5. https://books.google.co.uk/books?id=3FwGMtRafrAC&pg=PA582&lpg=PA582#v=onepage&q&f=false.
  13. "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again"‎"
  14. "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012.
  15. "Mini-Arcades 'Go Gold'". Electronic Games 1 (9): 13. November 1982. http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up. Retrieved 5 February 2012.
  16. Pac-Man mobile, paid download revenues:
  17. Over 100,000 copies at £9.95 ($19) each
  18. 18.0 18.1 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
  19. "Video Warriors on the Screen", New Scientist 95 (1317): p. 377, August 5, 1982, ISSN 0262-4079, http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377, retrieved May 1, 2011, "But this is 1982, and the game Space Invaders ? as the Disney handout enviously reminds us ? grosses over $600 million a year."
  20. Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  21. Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
  22. 22.0 22.1 22.2 http://www.atarimuseum.com/whatsnew/2009-MAY-28.html
  23. Street Fighter
  24. https://mmos.com/news/dungeon-fighter-online-bigger-franchise-star-wars
  25. https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/
  26. http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
  27. CrossFire revenues:
  28. World of Warcraft revenues:
  29. Lineage revenues:
  30. Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
      • $400 million in 2009 [41]
      • $400 million+ in 2010 [42]
      • $400 million+ in 2011 [43]
    • $400 million+ in 2012 [44] [45]
    • 2015: $451 million
    • 2016: $380 million ($95 million per quarter)
    • 2017: $1.5 billion
  31. http://www.pocketgamer.biz/asia/data-and-research/67485/whatever-happened-to-gungho/
  32. League of Legends:
  33. 33.0 33.1 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
  34. Monster Strike:
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 Mario
  36. Donkey Kong
  37. 37.0 37.1 Wii Fit to cost £70
  38. Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
  39. http://www.chinadaily.com.cn/business/2017-07/27/content_30262208.htm
  40. https://www.bloomberg.com/news/articles/2017-07-31/fueled-by-wechat-female-gamers-power-tencent-s-3-billion-hit
  41. Grand Theft Auto V:
    • Sales revenue – 90 million units at $50 = $4.5 billion
    • Microtransaction revenue – $500 million
  42. Sonic, Video Game Sales Wiki
  43. Candy Crush Saga:
  44. 45.0 45.1 45.2 Pokémon, Video Game Sales Wiki
  45. https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/26/
  46. AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
  47. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
  48. Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
  49. Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
  50. Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
  51. FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
  52. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
  53. 54.0 54.1 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
  54. Mean average price between ¥4800 and ¥5800
  55. Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
  56. 57.0 57.1 https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf
  57. 58.0 58.1 58.2 58.3 Arcade gaming, Video Game Sales Wiki
  58. Welch, Hanuman (April 23, 2013). 1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977. Complex. Verizon Hearst Media Partners. Retrieved on April 26, 2017.
  59. Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
  60. Tetris: From Russia With Love. Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
  61. "Tetris sells 100 million on mobile devices". GameSpot (CBS Interactive). January 21, 2010. https://www.gamespot.com/articles/tetris-sells-100-million-on-mobile-devices/1100-6246722/. Retrieved August 23, 2017.
  62. EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
  63. https://www.bloomberg.com/news/articles/2017-09-05/pokemon-s-ceo-hints-at-big-plans-for-games-on-smartphone-switch
  64. Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012.
  65. "Forbes, Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ. Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
  66. 67.0 67.1 67.2 67.3 67.4 Final Fantasy
  67. Call of Duty: Black Ops, revenues
    • Game sales: $1 billion in 2010 [52]
    • Map packs: $270 million as of September 2011 [53]
  68. "Built to last: the Minecraft model". The Independent. October 10, 2014. http://www.independent.co.uk/news/business/analysis-and-features/built-to-last-the-minecraft-model-9788669.html. Retrieved November 13, 2014.
  69. Xbox 360 & PS3
  70. TERA revenues:
    • 2011: $175.334 million
      • January-February 2011: $89.334 million [54][55]
      • March-December 2011: $86 million [56] [57]
    • February-December 2012: $403.2 million
      • February-April 2012: $240 million [58]
      • May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
      • June-December 2012: $107 million
        • 900,000 subscriptions (1.4 million - 500,000)
        • Retail revenue: 182,542 additional sales at $63.33 average each = $12 million
        • Subscription revenue: 900,000 subscriptions at $15 each for seven months = $95 million
    • 2013: $236 million
      • January-July 2013: $143.1 million
        • January 2013: 900,000 subscriptions at $15 each = $14 million
        • TERA Rising (North America & Europe) during February-July 2013: $129.1 million
          • United States: $86.04 million
            • Freemium revenue: $12 million monthly for six months = $72 million
            • Elite subscriptions: 156,000 subscriptions at $14.99 each for six months = $14.04 million
          • Europe: Half of US revenue = $43.02 million
    • 2014: $236 million
    • 2015: $239 million ($19.9 million monthly)
  71. https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/
  72. 73.0 73.1 Dragon Quest, Video Game Sales Wiki
  73. http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/


Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States · Japan · Best selling new IPs · Sixth generation · Seventh generation · 2017
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises