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This is a list of the highest-grossing video game franchises, which have grossed at least $1 billion in revenue. All figures below are in US dollars.

List[]

Franchise Debut Revenue As of Ref Breakdown
Japan Pokémon 1996 $150 billion 2023 [1] Pokémon
Japan Mario 1981 $55 billion 2023 [2] Mario
United States Call of Duty (COD) 2003 $27 billion 2021 [3]
  • 2003–2016 – $15 billion[4]
  • 2017–2018 – $2 billion[n 1]
  • 2019 – $1.132 billion[7]
South Korea Dungeon Fighter Online

(DFO)

2005 $22 billion 2023 [8]
  • 2005–2017 – $10.3 billion[n 2][11]
  • 2018 – $1.5 billion[7]
  • 2019 – $1.6 billion[12]
Malta Candy Crush 2012 $20 billion 2023 [13] List of highest-grossing mobile games
United States Fortnite 2017 $20 billion 2020 [14] Fortnite
Japan Final Fantasy 1987 $19.06 billion 2023 [15] Final Fantasy
China Honor of Kings

(Arena of Valor)

2015 $15.608 billion 2022 [n 3] List of highest-grossing mobile games
South Korea Lineage 1998 $14.976 billion 2022 [16] Lineage
Japan Wii Series 2007 $14.808 billion 2018
Japan Pac-Man 1980 $14.798 billion 2023 [32] Pac-Man
South Korea PUBG 2017 $14.79 billion 2023 [33] PUBG
Japan Space Invaders 1978 $13.93 billion 2016 [17] List of highest-grossing video games
United States League of Legends 2009 $13.451 billion 2021 [34] List of highest-grossing video games
United States Warcraft 1994 $13.156 billion 2017
South Korea CrossFire 2007 $13.088 billion 2021 [34] List of highest-grossing video games
Canada FIFA 1993 $12.562 billion 2020
  • 1993–2013 – $6 billion[41]
  • 2014–2017 – $2.917 billion[n 7]
  • 2018–2020 – $3.645 billion[n 8]
Japan Street Fighter 1987 $12.427 billion 2016 [45] Street Fighter
United Kingdom Grand Theft Auto (GTA) 1997 $11.721 billion 2023
  • 1997 to March 2013 – $3.391 billion[n 9]
  • April 2013 to March 2023 $8.33 billion[50]
Japan Monster Strike 2013 $10.538 billion 2022
Japan Puzzle & Dragons 2012 $8.661 billion 2021
  • Mobile game – $8.578 billion[n 3]
  • Nintendo 3DS games – $83 million[n 11]
Finland Clash of Clans 2012 $8.4 billion 2022 [n 3] List of highest-grossing mobile games
China Westward Journey 2001 $8.317 billion 2017 [34] List of highest-grossing video games
Japan Dragon Quest

(Dragon Warrior)

1986 $7.139 billion 2022
Japan Donkey Kong 1981 $6.846 billion 2019
Japan Sega Model series 1992 $6.38 billion 2001 [82] Arcade gaming
Japan Sonic 1991 $6.345 billion 2019
Japan Fate 2004 $6.386 billion 2022
Japan Dragon Ball 1986 $6.226 billion 2019
Japan Pro Evolution Soccer

(Winning Eleven)

1996 $6.131 billion 2019
  • Japan (2001–2014) – $1.175 billion[n 20]
  • Other sales (2001–2019) – $4.669 billion[n 21]
  • Japan mobile (2018–2019) – $287 million[n 22]
United States Star Wars 1982 $6.03 billion 2020
  • 1982–2015 – $4 billion[n 23]
  • Mobile (2016–2019) – $1.01 billion[126]
  • Console/PC (2017–2019) – $1.02 billion[n 25]
Japan Digimon 1997 $5.905 billion 2017
Japan Resident Evil (Biohazard) 1996 $5.2004 billion 2017 [140]
United States Madden NFL 1988 $5.2 billion 2018
  • 1988–2013 – $4 billion[n 29]
  • 2014–2018 – $1.2 billion[n 30]
United States The Sims 2000 $5 billion 2019 [143]
  • The Sims 3$1 billion[144]
  • The Sims 4$1 billion[145]
United States Halo 2001 $5 billion 2015 [146] Including console bundles
Japan Gran Turismo 1997 $4.84 billion 2022 [147] Gran Turismo
Canada Assassin's Creed 2007 $4.6 billion 2020
Japan Virtua Fighter 1993 $4.08 billion 2001 [82]
Japan One Piece 2000 $4.027 billion 2022
United States Need for Speed 1994 $4 billion 2014 [151][152]
Japan The Legend of Zelda
(Zelda no Densetsu)
1986 $3.853 billion 2019
Japan Monster Hunter 2004 $3.824 billion 2019
  • Games (2004–2017) – $1.797 billion[n 37]
  • World (2018) – $985 million[n 38]
  • Other media & merchandise – $1.042 billion[n 41]
United States Skylanders 2011 $3.5 billion 2017 [197] Including all media
Japan Super Smash Bros. 1999 $3.438 billion 2019
United States Mortal Kombat 1992 $3.21 billion 2019 [210]
  • Arcade (1992–2000) – $1.17 billion[211]
  • Home (1992–2000) – $989 million[n 45]
  • 2002–2019 – $1.051 billion[n 46]
South Korea MapleStory 2003 $3.151 billion 2014 [34]
United Kingdom Tomb Raider 1996 $3.122 billion 2017
  • 1996–2012 – $1 billion[232]
  • 2013–2017 – $1.08 billion[n 47]
  • Other media – $1.042 billion[n 48]
United States The Elder Scrolls 1994 $3.05 billion 2020
United States Star Wars games 1983 $3 billion 2015 [245]
Finland Clash Royale 2016 $3 billion 2020 [246]
Sweden Minecraft 2011 $2.898 billion 2019
Sweden Battlefield 2002 $2.74 billion 2017
  • Battlefield 3$1.1 billion[n 54]
  • Battlefield 4$499.9 million[n 55]
  • Battlefield 1$1.14 billion[256]
United States Overwatch 2016 $2.557 billion 2020
Japan Metal Gear 1987 $2.513 billion 2016
  • Japan (1998–2016) – $512 million[n 58]
  • Overseas (1987–2015) – $1.408 billion[n 59]
  • Other sales – $593.1 million[n 60]
Japan World Club Champion Football 2002 $2.507 billion 2013
  • Card revenues (2002–2009) – $1.901 billion[n 61]
  • Unit sales revenue (2005–2009) – $307.4 million[287]
  • Intercontinental Clubs (2009–2013) – $224 million[n 62]
France Tom Clancy's 1987 $2.029 billion 2019
Turkey Far Cry 2004 $2 billion 2020 [293]
United States NBA Jam 1993 $2 billion 2010 [294]
United Kingdom Lego 1997 $2 billion 2014 [295]
United States Guitar Hero 2005 $2 billion 2009 [296]
France Just Dance 2009 $2 billion 2020 [293]
Canada Watch Dogs 2014 $2 billion 2020 [293]
Japan Onimusha 2001 $1.798 billion 2016
South Korea Black Desert Online 2015 $1.7 billion 2020 [298]
United States Spider-Man 1982 $1.65 billion 2018
  • 1982–2003 – $1 billion[299]
  • Spider-Man 2 (2004) – $110 million[300]
  • Spider-Man (2018) – $540 million[301][302]
United States Fallout 1997 $1.642 billion 2019
  • Fallout 1 to 3$344 million[n 64]
  • Fallout 4$750 million[308]
  • Spin-offs – $548 million[n 65]
Soviet Union Tetris 1988[n 66] $1.631 billion 2011
United Kingdom Harry Potter 2001 $1.555 billion 2018
  • 2001–2014 – $1.5 billion[322]
  • Hogwarts Mystery (2018) – $55 million[323]
Japan Disney Tsum Tsum 2014 $1.5 billion 2019 [324]
Japan The Idolmaster 2005 $1.236 billion 2019
  • Mobile games – $709 million[n 70]
  • Console games – $65 million[n 71]
  • Other media – $462 million[n 72]
United States Counter-Strike 2000 $1.233 billion 2018
  • CS GO (2015–2018) – $1.233 billion[327]
United States The Sims 2000 $1.2 billion 2007 [328]
Japan Power Pros (Pro Yakyū) 1994 $1.159 billion 2019
  • Mobile games – $1.159 billion[n 3]
Japan Gundam 1983 $1.152 billion 2018
  • 2000–2007 (Japan) – $691 million[n 73]
  • 2008–2014 (Japan) – $436 million[n 74]
  • Mobile (2018) – $26 million[122]
United States Doom 1993 $1.088 billion 2020
United States Dota 2003 $1.035 billion 2019
  • Dota 2 (2015–2017) – $904 million[333]
  • eSports (2013–2019) – $131 million[334]
Finland Angry Birds 2009 $1.001 billion 2019
  • Angry Birds (as of 2011) – $100 million[335]
  • Angry Birds 2 & Evolution$363 million[n 75]
  • Films – $538 million[338]
United States Defender 1981 $1 billion 2001 [339]
Denmark Duke Nukem 1991 $1 billion 2001 [340]
United States Diablo 1996 $1 billion 2017 [39]
United States Crash Bandicoot 1996 $1 billion 2020 [341]
United States StarCraft 1998 $1 billion 2017 [39]
United States Spyro 1998 $1 billion 2020 [341]
United States Red Dead 2004 $1 billion 2018 [342]
United Kingdom RuneScape 2001 $1 billion 2018 [343]
United States Forza 2005 $1 billion 2016 [344]
United States Gears of War 2006 $1 billion 2014 [345]
United States Uncharted 2007 $1 billion 2016 [346]
United States Borderlands 2009 $1 billion 2019 [347]
Malta Bubble Witch 2011 $1 billion 2017 [39]
Malta Pet Rescue 2012 $1 billion 2017 [39]
France Dishonored 2012 $1 billion 2020 [330]
Malta Farm Heroes 2013 $1 billion 2017 [39]
United States The Last of Us 2013 $1 billion 2020 [348]
United States Destiny 2014 $1 billion 2017 [39]
United States Heroes of the Storm 2015 $1 billion 2017 [39]
Singapore Garena Free Fire 2017 $1 billion 2019 [349]


See also[]

Notes[]

  1. Call of Duty (2017–2018)
    • Call of Duty: WWII (2017) – $1 billion[5]
    • Black Ops 4 (2018) – $1 billion[6]
  2. $8.7 billion up until 2016.[9] $1.6 billion in 2017.[10]
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 List of highest-grossing mobile games
  4. Other games in Wii series:
    • Wii Play$1.25 billion[19]
    • Japan releases between 2008 and 2012 – 6,240,159 units, ¥31,578,774,200 ($395,773,583) revenue[20][21]
    • Overseas releases between 2008 and 2012 – 40,079,841 units, $2,003,591,252 revenue
    • Wii Party U (2013) – 1.58 million units,[30] $78,565,340 revenue
      • Japan – 238,641 units, ¥1,121,612,700 ($11,492,445) revenue[20]
      • Overseas – 1,341,359 units, $67,054,536 revenue[31]
  5. Warcraft original trilogy:
    • Warcraft: Orcs & Humans$13.5 million (300,000 copies,[35] average $45 price)[36]
    • Warcraft II: Tides of Darkness$34.5 million (United States)[37]
    • Warcraft III: Reign of Chaos$188 million[38]
  6. Hearthstone:
    • 2014–2017 – $1 billion[39]
    • 2018 – $600 million[40]
  7. $145 million digital revenue in 2014.[42] $1.876 billion revenue in 2016.[43] $896 million in 2017.[10]
  8. $1.272 billion in 2018.[7] $1.29 billion in 2019.[12]
    • 2020 – $1.083 billion[44]
  9. Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 – $2 billion[46]
    • November 2005 to October 2008 – $1,071,429,641[47]
    • November 2008 to October 2009 – $296,357,328[48]
    • April 2012 to March 2013 – $23.4 million[49]
  10. ¥3,889,894,500[51] ($36 million).
  11. Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
    • Puzzle & Dragons Z + Super Mario Bros. Edition¥7,828,778,095 ($72 million)
      • Puzzle & Dragons Z (2013) – ¥6,448,042,095 (as of 2016)[52]
      • Puzzle & Dragons: Super Mario Bros. Edition (2015) – ¥1,380,736,000 (as of 2016)[53]
    • Puzzle & Dragons X (2016) – ¥1,161,537,600 ($11 million)[54]
  12. Dragon Quest game retail sales in Japan:
    • 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
    • 2013–2017 releases – $560,874,238
      • Dragon Quest VII: Fragments of the Forgotten Past (3DS) – 1,255,626 units, ¥5,800 price[60]¥7,282,630,800 ($74,620,438)
      • Dragon Quest Monsters 2 (3DS) – 807,174 units, ¥5,229 price[60]¥4,220,712,846 ($39,838,799)
      • 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[60] ($198,651,428)
      • 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[60] ($219,878,908)
  13. See Dragon Quest: Monster Battle Road § Reception.
  14. Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007–2008 – $78.2 million[n 13]
    • Card sales up until 2010 – 200 million cards,[61] average ¥842 price per 6-card pack[62]¥28.1 billion ($352.17 million)
  15. Donkey Kong Country series – $2,222,743,284
    • Donkey Kong Country (SNES) – 9.3 million cartridges[63]$809.47 million
      • Japan – 3 million sales, ¥9,800 price[56]¥29,400 million ($368.47 million)
      • Other regions – 6.3 million sales, $69.95 price[64]$441 million
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges[63]$545.47 million
      • Japan – 2.2 million sales, ¥9,800 price[56]¥21,560 million ($368.47 million)
      • Other regions – 2.95 million sales, $59.99 price[65]$177 million
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges[63]$255.4 million
      • Japan – 1.77 million sales – ¥12,036 million[56] ($151 million)
      • Other regions – 1.74 million sales, $59.99 price[66]$104.4 million
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[67]
    • Donkey Kong Country Returns – $332,630,064
      • Japan – ¥7,403,573,080 ($87,582,564)[68]
        • Donkey Kong Country Returns¥5,721,079,400 ($71,701,709)
        • Donkey Kong Country Returns 3D¥1,682,493,680 ($15,880,855)
      • Overseas – 5.25 million units – $245,047,500
        • Donkey Kong Country Returns – 4.09 million units,[69] $49.99 price[70] – $204,459,100
        • Donkey Kong Country Returns 3D – 1.16 million units,[71] $34.99 price[72] – $40,588,400
    • Donkey Kong Country: Tropical Freeze – $234,773,220
      • Wii U (2014) – 1.98 million units[73] – $99,795,720
        • Japan – 120,086 units,[74] ¥6,270 price[75]¥752,939,220 ($7,051,974)
        • Overseas – 1,859,914 units, $49.99 price[76]$92,977,101
      • Nintendo Switch (2018) – 2.25 million units,[77] $59.99 price[78]$134,977,500
  16. Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
    • 'Donkey Kong 64 (N64) – ¥8,580 million[79]
    • Mario vs. Donkey Kong series – ¥4,245,388,800[80] ($53,207,028)
    • Other 2003–2012 releases – ¥5,000,200,200[81]
  17. Sonic the Hedgehog series:
    • Up until 2014 – $5 billion[83]
    • 2015–2018 – $94,858,979
      • Sonic Lost World – $39,876,179
        • Consoles – 710,000 units,[84] $49.95 price,[85] $35,464,500 revenue.
        • Steam$4,411,679[86]
      • Sonic Boom – 620,000 units,[87] $49.99 price,[88] $30,993,800 revenue.
      • Sonic Mania digital sales – $19,990,000[89]
      • Sonic Forces digital sales on Steam – $3,999,000[90]
  18. Other games in Fate franchise – $86,319,559
    • 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
    • 2014 handheld releases – ¥559,185,360 ($5,278,083)
      • Fate/hollow ataraxia (PSV) – ¥510,216,000[104]
      • Fate/kaleid liner Prisma Illya (3DS) – ¥48,969,360[105]
    • Fate/Extella (2016) – $18,545,531
  19. 19.0 19.1 Shōnen Jump video game retail sales in Japan:
    • Famicom Jump: Hero Retsuden – 1.1 million cartridges, ¥6,500 price[55]¥7,150 million ($90 million)
    • 2006–2012 – ¥7,579,055,580 ($95 million)
      • Battle Stadium D.O.N – 217,647 units, at ¥7,140 price,[111] grossed approximately ¥1,553,999,580.
      • Jump Super Stars – 517,514 units, at ¥4,800 price,[112] grossed approximately ¥2,484,067,200.
      • Jump Ultimate Stars – 737,706 units, at ¥4,800 price,[113] grossed approximately ¥3,540,988,800.
    • J-Stars Victory VS (2014) – 360,114 units, at ¥7,600 and ¥6,648 prices,[114][115] grossed approximately ¥2,574,363,808 ($24.3 million).
    • 50th Anniversary Shōnen Jump Edition (June 2018) – 110,000 units,[116] $73 price[117]$8.03 million
  20. 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[118]
  21. 93,390,001 other sales (107.4 million units worldwide as of December 2019),[118][119] $49.99 average price[120][121]
  22. Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($296 million)
    • 2018 – ¥19.56 billion[122]
    • 2019 – ¥12.08 billion[123]
  23. $3 billion up until July 2015.[124] $1 billion during August–December 2015.[125]
  24. Star Wars Battlefront II sold 9 million units[127] ($59.99 price),[128] grossing approximately $540 million.
  25. Star Wars games on consoles and PC (2017–2019)
    • Star Wars Battlefront II (2017) – $540 million[n 24]
    • Jedi: Fallen Order (2019) – $480 million[129]
  26. Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[130] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[131] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[131] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[131] ($15,782,280)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[131] ($3,023,332)
  27. Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[132] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[133][134]
  28. Digimon merchandise sales:
  29. 1988–2013 – 100 million units – $4 billion.[141]
  30. 2014–2018 – 30 million units,[142] $40 average price[141]$1.2 billion.
  31. One Piece
  32. 10.89 million units[153]$501,476,100[154][155]
  33. Zelda sales in Japan (1991–2019) – $841,495,130
    • 1991–2012 – ¥52,981,178,477 ($664,007,751)
      • A Link to the Past¥9,280,482,349[56][156]
      • Ocarina of Time¥12,908,829,400[157][158][159]
      • Majora's Mask¥8,316,968,896[158]
      • The Wind Waker¥6,181,577,600[160][161]
      • Zelda I & II (Famicom Mini) – ¥560,446,000[162][163]
      • Minish Cap¥961,233,600[164]
      • Twilight Princess¥4,869,612,900[158][165]
      • Phantom Hourglass and Spirit Tracks¥7,506,537,332[158][166]
      • Skyward Sword¥2,395,490,400[158][167]
    • A Link Between Worlds (2013) – ¥2,129,424,000[158] ($21,818,839)
    • Hyrule Warriors (2014) – ¥1,972,854,397[168][169] ($18,621,535)
    • Tri Force Heroes (2015) – ¥790,638,700[170] ($7,267,374)
    • Breath of the Wild (2017) – 2,052,535 units (1.91 million on Switch,[171][172][173] 142,535 on Wii U)[74][174]¥14,326,694,300[175] ($134,182,770)
  34. Zelda overseas sales (1991–2019) – $2,510,556,724
    • A Link to the Past (SNES) overseas sales – 3.45 million units[153][176]$172,465,500[177]
    • United States retail sales from 1995 to March 2017 – $1.4 billion[178]
    • Virtual Console digital sales (2009 & 2011) – $6.7 million
      • Wii Virtual Console (2009) – $4.4 million[179]
      • Link's Awakening (3DS) – $2.3 million (2011)[180]
    • Breath of the Wild sales outside Japan and North America in March 2017 – 1.945 million units (1.445 million on Switch,[171][181] 500,000 on Wii U)[171][181] – €136,130,550[182] ($153,472,999)
    • Breath of the Wild overseas sales from April 2017 to December 2019 – 12,967,465 units (12.05 million on Switch as of December 2019,[172][173] 917,465 on Wii U as of March 2018)[174][181][183]$777,918,225[184][185]
  35. Monster Hunter console game retail sales in Japan during 2004–2017:
    • 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[186] ($1,122,187,907)
    • Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[186]¥19,274,085,775 ($197,489,172)
    • Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[186]¥14,843,278,800 ($140,103,917)
    • 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[186] ($165,132,191)
    • Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[187] 350,000 on Switch),[188] ¥5,800 price[186]¥12,470 million ($111.17 million)
  36. Monster Hunter Generations (3DS) – 4.3 million worldwide sales[187] (including 2,787,985 Japan sales)[186]
    • Overseas sales – 1,512,015 units,[186][187] $39.99 price[189] – $60,465,480
  37. Monster Hunter (2004–2017)
    • Japan (2004–2017) – $1.736 billion[n 35]
    • Overseas (2016–2017) – $60.5 million[n 36]
  38. Monster Hunter: World
    • PS4 & Xbox One – 8.3 million units[190]$565 million
      • Japan – 3.2 million units,[191][192] ¥8,980 price[186]¥74,534 million ($269 million)
      • Overseas – 5.1 million units, $59.99 price[193]$306 million
    • Steam – $420 million
  39. 39.0 39.1 39.2 See Pachinko § Franchises.
  40. Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
    • 2007 & 2010 – ¥9.33 billion[137]
    • 2012 – ¥1,994.2 million[196]
  41. Other Monster Hunter media:
    • Pachinko sales – $900 million[n 39]
    • Licensed merchandise – $142 million[n 40]
  42. Super Smash Bros sales up until 2019 – $2,253,967,980
    • Super Smash Bros. – 5.55 million units[198]$358.2 million
      • Japan – 1.97 million units, ¥5,800 price[79]¥11,426 million ($143.2 million)
      • Overseas – 3.58 million units,[79][198] $59.95 price[199]$215 million
    • Super Smash Bros. Melee – 7.09 million units[200] – $406,188,789
      • Japan – 1,497,415 units, ¥6,800 price[201]¥10,182,422,000 ($127,615,265)
      • Overseas – 5,572,585 units, $49.99 price[202]$278,573,524
    • Super Smash Bros. Brawl – 13.3 million units[203] – $752,784,938
      • Japan – 2,509,467 units, ¥6,800 price[201]¥17,064,375,600 ($213,866,093)
      • Overseas – 10,790,533 units, $49.99 price[204]$539,418,745 revenue
    • Super Smash Bros. for Nintendo 3DS (2014) – 9.57 million units[203] – $407,281,360
      • Japan – 2,703,101 units,[74] ¥5,200 price[201]¥14,056,125,200 ($132,674,069)
      • Overseas – 6,866,899 units, $39.99 price[205]$274,607,291 revenue
    • Super Smash Bros. for Wii U (2014) – 5.37 million units[203] – $329,012,993
      • Japan – 861,575 units, ¥7,200 price[201]¥6,203,340,000 ($58,552,577)
      • Overseas – 4,508,425 units, $59.99 price[206]$270,460,416
  43. Super Smash Bros Ultimate (2018)
    • Japan – 4.22 million units,[173] ¥7,920 price[207]¥33,422,400,000 ($313,031,750)
    • Overseas – 13.46 million units,[173] $59.99 price[208]$807,465,400
  44. 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[209]
  45. Mortal Kombat home releases (1992–2000)
  46. Mortal Kombat (2002–2019)
  47. 18 million sales,[233] $59.99 price[234][235]
  48. Other Tomb Raider media:
    • Box office – $705 million[236]
    • Pachinko sales – $300 million[n 39]
    • DVD rentals – $36.6 million[237]
  49. The Elder Scrolls I to IV:
    • The Elder Scrolls: Arena and Daggerfall – 690,000 units, $39 average price[238]$27 million
    • The Elder Scrolls III: Morrowind – 4 million units,[239] $39 average price[238]$156 million
    • The Elder Scrolls IV: Oblivion – 9.5 million units,[240] $49.99 price[241]$475 million
  50. The Elder Scrolls spin-offs:
    • The Elder Scrolls Online$1 billion[243]
    • The Elder Scrolls: Blades$1.5 million[244]
  51. 33 million units, at $26.95 price, as of April 2019.[247]
  52. $500 million as of February 2019, equivalent to a maximum of 71.53 million units at $6.99 each.[248]
  53. Approximately 75.47 million units on other platforms (out of 180 million units on all platforms, as of November 2019),[249] at $19.99 price,[250][251] grossing approximately $1,509 million.
  54. Battlefield 3:
    • Sales – 15 million units,[252] $59.99 price[253]$899.85 million
    • Subscriptions – $200 million[254]
  55. Battlefield 4:
    • Sales – 7 million units,[255] $59.99 price[253]$419.93 million
    • Subscriptions – $79.984 million[253]
  56. Overwatch reached 30 million players as of the first quarter of 2017,[258] and gained 20 million players from Q1 2017 to Q3 2019.[259] Overwatch costs about $40 per copy.
  57. Overwatch League sold 12 teams for $20m each, 8 teams for $50m each, a $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million. Sponsorship deals are incomplete.
  58. Known Japan sales during 1998–2016 – 6,855,344 units
    • 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
      • Metal Gear Solid (PS1) – 1 million sales,[262] ¥6,264 price[263]¥6,264 million
      • Metal Gear Solid 2 (PS2) – 839,548 sales, ¥6,800 price[264][265]¥5,708,926,400
      • Metal Gear Solid 3 (PS2) – 950,265 sales, ¥7,329 price[264][266]¥6,964,492,185
    • 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,364,521)[264]
  59. Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
    • Metal Gear (NES) – 1 million cartridges,[267] $39.95 price[268]$39.95 million
    • Metal Gear Solid (PS1) – 5 million units,[262] $50 price[269]$250 million
    • Metal Gear Solid 2 (PS2) – 6,160,452 units,[264][265][270] $50 price[271] – $308,022,600
    • Metal Gear Solid 3 (PS2) – 2,842,052 units,[264][272] $50 price[273] – $142,102,600
    • Metal Gear Solid 4 (PS3) – 5,070,425 units,[264][274] $59.99 price[275] – $304,174,796
    • Metal Gear Rising (Steam) – 722,000 units, $29.99 price[276] – $21,652,780
    • Metal Gear Solid V: Ground Zeroes (2014) – 748,012 units,[264][277] average $30 price[278] – $22,440,360
    • Metal Gear Solid V: The Phantom Pain (2015) – 5,323,684 units,[264][279] $59.99 price[280] – $319,367,803
  60. 15,478,031 sales,[281] at average $38.32 price.[282][283][284]
  61. Card revenues up until January 2009:
  62. World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million
    • Fiscal year ended 31 March 2010: ¥4.2 billion[288]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[289]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[290][291]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [1] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  63. Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[297] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[219]
  64. Fallout 1 to 3:
    • Fallout – 600,000 units,[303] $54.95 price[304]$33 million
    • Fallout 2 – 240,000 units,[305] $45 price[306]$11 million
    • Fallout 3$300 million[307]
  65. Fallout spin-offs:
    • New Vegas$300 million[309]
    • Fallout Shelter$100 million[310]
    • Fallout 76 – 2.46 million units,[311] $59.99 price[312]$148 million
  66. The year of inception of the first commercial versions.[313] Earlier versions were given out for free.[314]
  67. Tetris sales on Game Boy – 35 million units[315]
    • Japan – 4.24 million units grossed ¥11,024 million[58] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[316]
  68. Tetris mobile game – 132 million paid downloads, as of June 2011.[317]
    • 100 million downloads up until January 2010, at $5 price,[318] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[319] grossed approximately $32 million.
  69. Tetris sales on NES – 8 million units[320]
    • Japan – 1.81 million units grossed ¥8,869 million[55] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[321]
    • The Idolmaster Cinderella Girls¥12 billion ($150 million)[325]
    • The Idolmaster Cinderella Girls: Starlight Stage$559 million[n 3]
  70. Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[326]
  71. See The Idolmaster § Commercial reception
  72. 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[329]
  73. Gundam video game retail sales of 2013–2014 releases in Japan:[329]
    • 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
    • 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,342,239)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
  74. Angry Birds 2 grossed $332.5 million.[336] Angry Birds Evolution grossed over $30 million.[337]

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Best selling franchises
Mario · Pokémon · FIFA · Grand Theft Auto · Call of Duty · Wii Series · Lego · The Sims · Minecraft · Final Fantasy · Assassin's Creed · Need for Speed · Sonic · Madden NFL · The Legend of Zelda · Star Wars · Resident Evil · Pro Evolution Soccer · Tetris · NBA 2K · (more)
See also: Best selling games · Best selling games worldwide · Highest grossing franchises
Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States (NPD) · Japan · Best selling new IPs
Consoles (6th generation · 7th generation) · Arcade · Mobile · PC
2017 · 2018 · 2021 · 2022
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises · Highest-grossing franchises
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