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This is a list of the highest-grossing video game franchises, which have grossed at least $1 billion in revenue. All figures below are in US dollars.

Franchise Debut
year
Gross
(no inflation)
Ref Gross
(with inflation)
Japan Pokémon 1996 $74.43 billion (as of 2017) [1][2] $85.63 billion
Japan Mario 1981 $20.944 billion (as of 2016) [3] $56 billion
Japan Final Fantasy 1987 $12.023 billion (as of 2017) [4] $26 billion
Japan Street Fighter 1987 $10.61 billion (as of 2016) [5][6] $23 billion
Japan Pac-Man 1980 $5.851 billion (as of 1999) [n 1] $17.378 billion
United States Call of Duty 2003 $15 billion (as of 2016) [10][11] $15 billion
Japan Space Invaders 1978 $3.852 billion (as of 1982) [7] $14.453 billion
South Korea Dungeon Fighter Online 2005 $10.3 billion (as of 2017) [7] $12.9 billion
Japan Dragon Quest 1986 $5.236 billion (as of 2016) [12] $11.7 billion
Japan Wii Series 2007 $9.6211 billion (as of 2009) [n 2] $11.4 billion
South Korea CrossFire 2007 $9.864 billion (as of 2017) [7] $11.212 billion
United States Warcraft 1994 $9.702 billion (as of 2017) [7] $9.702 billion
Japan Sonic 1991 $5.1 billion (as of 2014) [13] $9.1 billion
South Korea Lineage 1998 $5.91 billion (as of 2016) [7] $8.87 billion
Japan Resident Evil 1996 $5.2004 billion (as of 2017) [14] $8.11 billion
China Westward Journey 2001 $5.568 billion (as of 2017) [7] $7.695 billion
Japan Donkey Kong 1981 $2.3423 billion (as of 1988) [15] $6.31 billion
Japan Sega Model series 1992 $3.5 billion (as of 2000) [16] $6.1 billion
Japan Monster Strike 2013 $4.529 billion (as of 2016) [7] $4.76 billion
United States Star Wars games 1983 $3 billion (as of 2015) [17] $4.26 billion
United States Madden NFL 1988 $4 billion (as of 2013) [18] $4.2 billion
United States Need for Speed 1994 $4 billion (as of 2014) [19] $4.13 billion
Japan Gran Turismo 1997 $2.8 billion (as of 2013) [20] $4 billion
Japan World Club Champion Football 2002 $2.507 billion (as of 2013) [n 4] $3.41 billion
United States Halo 2001 $3 billion (as of 2012) [27] $3.2 billion
South Korea MapleStory 2003 $2.366 billion (as of 2014) [28] $3.15 billion
United States Guitar Hero 2005 $2 billion (as of 2009) [29] $2.28 billion
United Kingdom Lego 1997 $2 billion (as of 2014) [30] $2.07 billion
United States Skylanders 2011 $2 billion (as of 2014) [31] $2.07 billion
United States Mortal Kombat 1992 $1 billion (as of 1995) [32] $1.61 billion
Soviet Union Tetris 1989 $1.324 billion (as of 2014) [n 5] $1.56 billion
Japan Fate/Stay Night 2004 $1.106 billion (as of 2013) [n 6] $1.43 billion
United States The Sims 2000 $1.2 billion (as of 2007) [40] $1.42 billion
United States Gears of War 2006 $1 billion (as of 2014) [41] $1.03 billion
United States Forza 2005 $1 billion (as of 2016) [42] $1.02 billion

See alsoEdit

NotesEdit

  1. Pac-Man series revenue:
    • Pac-Man - $5.4982 billion by 1990s[7]
    • Ms. Pac-Man (arcade) - $350 million in 1988[8]
    • Pac-Mania (arcade) - $2.82 million in the US in 1987[9]
  2. Wii series:[7]
    • Wii Sports: $5.1941 billion
    • Wii Fit: $4.427 billion
  3. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[23]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[24]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[25][26]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [1] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  4. World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [3] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 3]
  5. Tetris sales revenue:
    • Handheld/Console - $904 million
      • Game Boy - 30 million cartridges (including bundles)[33] at $19.99 each = $599.7 million
      • NES) - 8 million cartridges[34] at $37.99 each = $303.92 million
    • Mobile - 425 million downloads[35] at $0.99[36] = $420 million
  6. Fate/Stay Night franchise revenue:
    • Fate/Grand Order game revenue in 2017 – $982 million [37]
    • Anime series DVD/BD sales revenue in Japan – ¥8.8204 billion ($111 million)[38]
    • Fate/stay night: Heaven's Feel Ch.1 anime film box office gross: $12,552,227[39]


ReferencesEdit

  1. Pokémon
  2. Pokémon in Figures (March 2017).
  3. Mario
  4. Final Fantasy: Software Sales, Video Game Sales Wiki
  5. http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue
  6. Street Fighter
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 List of highest-grossing video games
  8. Ms. Pac-Man revenue: 125,000 units, [4] $2800 each [5]
  9. Atari Production Numbers Memo. Atari Games (4 January 2010). Retrieved on 18 March 2012.
  10. Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results. Business Wire (February 11, 2016). Retrieved on December 5, 2016.
  11. He helped create the wildly successful Call of Duty game series, which has had revenue of more than $9 billion during its 11-year history..
  12. Dragon Quest
  13. Sonic
  14. Resident Evil
  15. Donkey Kong
  16. 200,000 units at average $17,500 ($15,000 [6] [7] to $20,000 [8]) each
  17. Chew, Jonathan (December 24, 2015). Star Wars Franchise Worth More Than Harry Potter and James Bond, Combined. Fortune. Retrieved on November 29, 2016.
  18. Electronic Arts has sold over 100 million copies of Madden games life to date, generating over $4 billion in revenue..
  19. Need for Speed, directed by Scott Waugh, is adapted from the wildly popular Electronic Arts game, which has racked up sales in the $4 billion range.
  20. http://fortune.com/2013/12/06/gran-turismo-6-300-million-launch-focuses-on-ps3/
  21. AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
  22. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
  23. Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
  24. Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
  25. Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (May 11, 2012). Retrieved on 17 May 2012.
  26. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
  27. Microsoft: Halo Series has Generated $3 Billion in Revenue.
  28. $1.8 billion as of 2011 [9]
    • 2003-2010: $1.5 billion [10]
      • 2003-2005: $310 million [11]
      • 2006: $200 million [12]
      • 2008: $500 million [13]
      • 2009: $200 million [14]
      • 2007 and 2010: $290 million
    • 2011: $300 million
    • 2012: Unknown
    • 2013: $326 million
    • 2014, January-September: $240 million
  29. Guitar Hero franchise surpassed the $2 billion mark in terms of sales.
  30. Lego Systems (2010-03-03). "Lego Systems and TT Games Publishing Extend Global Exclusive Partnership for Development of Lego Videogames Through 2016". Press release. http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20100303005545&newsLang=en. Retrieved 2010-03-07.
  31. Skylanders series sells $2 billion worldwide.
  32. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
  33. Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
  34. Tetris: From Russia With Love. Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
  35. Yoon, Andrew (April 7, 2014). Tetris has 425 million paid mobile downloads. Shacknews.
  36. EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
  37. https://www.superdataresearch.com/market-data/market-brief-year-in-review/
  38. http://www.someanithing.com/series-data-quick-view
  39. http://www.boxofficemojo.com/movies/intl/?page=&wk=2017W41&id=_fFATESTAYNIGHTHE01
  40. https://www.awn.com/animationworld/licensing-show-banner-year-animation-licensing
  41. The Gears of War series has sold over 22 million copies to date, driving more than $1 billion in lifetime revenue..
  42. http://news.xbox.com/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/


Best selling franchises
Best selling franchises · Highest grossing franchises

Mario · Pokemon · Final Fantasy · Street Fighter · Sonic · Dragon Quest · Call of Duty · Grand Theft Auto · Madden NFL · The Legend of Zelda · Gran Turismo · Resident Evil · Halo · Metal Gear Solid · (more)

See also: Best selling games · Best selling games worldwide
Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States · Japan · Best selling new IPs · Sixth generation · Seventh generation · 2017
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises