The figures/budgets below may be just estimates, or may exclude marketing or miscellaneous costs.
List of highest budgets [ ]
Development (at least $10 million) [ ]
Title
Platform
Year
Nominal (million US$)
Inflation (million US$)
Ref
Grand Theft Auto V
PS3 , 360
2013
137
172
[1] [2]
Grand Theft Auto IV
PS3, 360
2008
100
136
[3]
Halo 4
360
2012
100
127
[4]
Tomb Raider
PS3, 360, PC
2013
100
126
[5]
Shenmue
DC
1999
70
123
[6]
The Elder Scrolls V: Skyrim
PC, PS3, PS4, 360, XB1
2011
85
111
Gran Turismo 5
PS3
2010
80
107
[7] [3]
Crysis 3
PC , PS3, 360
2012
66
84
[8]
Too Human
360
2008
60
82
[3]
Final Fantasy XIII
PS3, 360
2009
60
82
Killzone 2
PS3
2009
60
82
[9]
Final Fantasy VII
PS1
1997
45
82
[10]
Final Fantasy XII
PS2
2006
53
77
[11]
Huxley
PC
2007
50
71
[12]
Call of Duty: Modern Warfare 2
PC , PS3 , 360
2009
50
68
[13]
Metal Gear Solid 4: Guns of the Patriots
PS3
2008
50
68
Final Fantasy IX
PS1
2000
40
68
APB: All Points Bulletin
PC
2010
50
67
[14]
Final Fantasy X
PS2
2001
40
66
[15]
TERA Online
PC
2011
50
65
[16]
E.T. the Extra-Terrestrial
2600
1982
21
64
Tom Clancy's The Division
PS4 , XB1 , PC
2014
50
62
[17] [18]
Final Fantasy VIII
PS1
1999
30
53
[19]
Final Fantasy XI
PS2, PC
2002
26.3
43
[20]
Halo 3
360
2007
30
42
Pokémon Go
Mobile
2016
30
37
[21]
Brutal Legend
PS3, 360
2009
24
33
[22]
Yakuza
PS2
2005
21
31
Lost Planet: Extreme Condition
360, PS3
2006
20
29
[23]
Legend of Dragoon
PS1
1999
16
28
Quake 4
PC, 360
2005
15
22
[24]
Metal Gear Solid 2: Sons of Liberty
PS2
2001
10
17
[25]
Grand Theft Auto: San Andreas
PS2
2004
10
15
[26]
Forgotten Worlds
ARC
1988
5
12
[27]
Marketing (at least $10 million) [ ]
Title
Platform
Year
Nominal (million US$)
Inflation (million US$)
Ref
Call of Duty: Modern Warfare 2
PC , PS3 , 360
2009
150
205
[13]
Final Fantasy VII
PS1
1997
100
182
[10]
Grand Theft Auto V
PS3 , 360
2013
120
151
[1] [2]
Grand Theft Auto IV
PS3, 360
2008
100
136
[3]
Tomb Raider
PS3, 360, PC
2013
100
126
[28]
The Elder Scrolls V: Skyrim
PC, PS3, PS4, 360, XB1
2011
85
111
[29]
Pokémon Red/Green/Blue
GB , GBC
1996
50
93
[30]
Sonic 3 & Knuckles
MD
1994
45
89
[31]
Crysis 3
PC , PS3, 360
2012
66
84
[8]
Too Human
360
2008
60
82
[3]
Killzone 2
PS3
2009
60
82
[9]
Street Fighter II
ARC , SNES, MD
1991
31
67
APB: All Points Bulletin
PC
2010
50
67
[32]
Super Mario Bros. 3
NES
1988
25
62
[33]
Tom Clancy's The Division
PS4 , XB1 , PC
2014
50
62
[17] [18]
Wii Fit
Wii
2007
40
56
[34]
Halo 3
360
2007
40
56
[35]
Game of War: Fire Age
Mobile
2014
40
49
[36]
Shenmue
DC
1999
23
40
[6]
Star Fox
SNES
1993
15
30
[37]
Lost Planet: Extreme Condition
360, PS3
2006
20
29
[38]
Sonic the Hedgehog 2
MD
1992
10
21
[39]
Mortal Kombat
MD, SNES, GB , GG
1993
10
20
[40]
Mortal Kombat
Multi-platform
1994
10
20
[41]
NiGHTS into Dreams
Saturn
1996
10
19
[42]
Frogger
2600
1982
6
18
[43]
Radar Scope
ARC
1980
5
18
[44]
Left 4 Dead
360, PC
2008
10
14
[45]
The Legend of Zelda
NES
1986
5
13
[46]
Tengai Makyō II: Manjimaru
PCE
1992
5
10
[47]
Manufacturing (at least $10 million) [ ]
Title
Platform
Year
Nominal (million US$)[48]
Inflation (million US$)
Ref
Space Invaders
ARC
1978
261
927
[49] [50]
Pac-Man
ARC
1980
261
840
[49] [51]
Street Fighter II
ARC , SNES, MD
1991
382
821
[52] [53]
Super Mario World
SNES
1990
309
692
[54]
Super Mario Bros.
NES
1985
241
656
[55]
Sonic the Hedgehog
MD
1991
225
483
[56]
The Legend of Zelda: Ocarina of Time
N64
1998
190
341
[57]
Super Mario 64
N64
1996
175
327
[58]
Super Mario Bros. 3
NES
1988
108
267
[59]
Mario Kart 64
N64
1996
135
252
[60]
Super Mario Kart
SNES
1992
120
250
[61]
Final Fantasy VII
PS1
1997
120
219
[62]
Sonic the Hedgehog 2
MD
1992
90
188
[63]
Pac-Man
2600
1982
54
164
[64] [65]
Super Mario Bros. 2
NES
1987
60
155
[66]
The Legend of Zelda: A Link to the Past
SNES
1991
70
150
[67]
The Legend of Zelda
NES
1986
52
139
[68]
Star Fox
SNES
1993
60
122
[69] [70]
Sonic 3 & Knuckles
MD
1994
60
118
[71]
Final Fantasy VIII
PS1
1999
66
116
[72]
Final Fantasy VI
SNES
1994
52
103
[73]
Dragon Quest VI
SNES
1995
48
92
[74]
Pokémon Red/Green/Blue
GBC
1996
48
90
[75]
Zelda II: The Adventure of Link
NES
1987
35
90
[76]
Dragon Quest V
SNES
1992
42
88
[77]
Aladdin
MD
1993
40
81
[78]
Chrono Trigger
SNES
1995
41
79
[79]
Mortal Kombat II
SNES, MD
1994
40
79
[80]
Final Fantasy V
SNES, PS1
1992
38
79
[81]
Dragon Quest III
NES
1988
32
79
[82]
Beatmania
ARC
1997
38
69
[83]
Dance Dance Revolution
ARC
1998
38
68
[84] [83]
APB: All Points Bulletin
PC
2010
50
67
[85]
Final Fantasy IV
SNES, PS1, GBA
1991
31
67
[86]
Dragon Quest IV
NES, PS1
1990
29
65
[87]
Frogger
2600
1982
18
55
[88] [89]
E.T. the Extra-Terrestrial
2600
1982
18
55
[90] [91]
Mortal Kombat
MD, SNES, GB , GG
1993
21
43
[92] [93]
Missile Command
ARC
1980
12
43
[49]
Shenmue
DC
1999
24
42
[94]
Final Fantasy IX
PS1
2000
22
37
[95] [96]
Final Fantasy X
PS2
2001
14
23
[97]
Gran Turismo 5
PS3
2010
13
17
[98]
Wii Fit
Wii
2007
12
17
[99] [100]
Gun Fight
ARC
1975
3
16
[101]
Metal Gear Solid 4: Guns of the Patriots
PS3
2008
11
15
[102] [103]
Final Fantasy XIII
PS3, 360
2009
9.6
13
[104]
Journey Escape
2600
1983
4.5
13
[105]
Special Criminal Investigation
ARC
1989
5
12
[106]
At least $10 million [ ]
Under $10 million [ ]
Timeline of budget records [ ]
Development [ ]
Timeline of development budget milestones
Title
Year
Developer
Platform
Development
Inflation
Ref
Super Galaxian
1981
Epoch
Handheld
$91,000
$290,000
[136]
Donkey Kong
1981
Nintendo R&D1
Arcade
$100,000
$320,000
[129] [138]
Gakken Baseball
1981
Gakken
Handheld
$140,000
$450,000
[136]
Slither
1982
Century II / GDI
Arcade
$1,300,000
$3,900,000
[128]
Dragon's Lair
1983
AMS
Arcade
$3,000,000
$8,800,000
[124]
Far East of Eden II: Manji Maru
1992
Red Company
PCE
$4,000,000
$8,300,000
[139]
Wing Commander III: Heart of the Tiger
1994
Origin Systems
PC
$4,000,000
$7,900,000
[140]
Phantasmagoria
1995
Sierra On-Line
PC
$4,000,000
$7,700,000
[141]
Wing Commander IV: The Price of Freedom
1996
Origin Systems
PC
$12,000,000
$22,000,000
[140] [142]
Final Fantasy VII
1997
Squaresoft
PlayStation
$45,000,000
$82,000,000
[143]
Shenmue
1999
Sega AM2
Dreamcast
$70,000,000
$123,000,000
[6]
Grand Theft Auto IV
2008
Rockstar North
PS3 , X360 , PC
$100,000,000
$136,000,000
[144]
Star Wars: The Old Republic
2011
BioWare
PC
$200,000,000
$260,000,000
[145]
Star Citizen
?
Cloud Imperium
PC
$275,000,000
$275,000,000
[146]
Licensing [ ]
Marketing [ ]
Timeline of marketing budget milestones
Title
Year
Developer
Publisher
Platform
Marketing
Inflation
Ref
Donkey Kong
1981
Nintendo R&D1
Nintendo
Arcade
$1,000,000
$3,200,000
[129]
Zaxxon
1981
Sega
Sega
Arcade
$1,000,000
$3,200,000
[130]
Pac-Man
1982
Namco
Atari
Atari 2600
$1,500,000
$4,500,000
[147]
Frogger
1982
Konami
Parker Brothers
Atari 2600
$10,000,000
$30,000,000
[127]
The Empire Strikes Back
1982
Parker Brothers
Super Mario Bros. 3
1988
Nintendo EAD
Nintendo
NES
$25,000,000
$62,000,000
[148]
Sonic & Knuckles
1994
Sega
Sega
Mega Drive
$45,000,000
$89,000,000
[149]
Pokémon Red/Green/Blue
1997
Nintendo
Nintendo
GB , GBC
$50,000,000
$73,000,000
[30]
Final Fantasy VII
1997
Squaresoft
Squaresoft , Sony
PlayStation
$100,000,000
$182,000,000
[150]
Manufacturing [ ]
Timeline of manufacturing cost milestones
Title
Year
Developer
Manufacturer
Platform(s)
Manufacturing (est. )
Inflation
Ref
Gun Fight
1975
Taito
Midway
Arcade
$3,000,000
$16,000,000
[101]
Space Invaders
1978
Taito
Taito
Arcade
$261,000,000
$927,000,000
[49] [50]
Pac-Man
1980
Namco
Namco
Arcade
$261,000,000
$840,000,000
[49] [51]
Super Mario World
1990
Nintendo
Nintendo
SNES
$309,000,000
$692,000,000
[54]
Street Fighter II
1991
Capcom
Capcom
ARC , SNES, MD
$382,000,000
$821,000,000
[52] [53]
See also [ ]
References [ ]
↑ 1.0 1.1 Sinclair, Brendan (1 Feb 2013). GTA V dev costs over $137 million, says analyst . GamesIndustry.biz . Retrieved on 9 September 2013.
↑ 2.0 2.1 Grand Theft Auto V :
↑ 3.0 3.1 3.2 3.3 3.4 Top 10 Most Expensive Video Games Ever Made
↑ http://www.lazygamer.net/xbox/xbox-360/halo-4-is-the-most-expensive-game-that-microsoft-has-ever-produced/
↑ http://www.gamesindustry.biz/articles/2013-03-27-single-player-ip-will-cause-problems-for-square-enix
↑ 6.0 6.1 6.2 [1] [2] [3]
↑ http://www.gamespot.com/articles/gran-turismo-5-sporting-60-million-budget/1100-6239328/
↑ 8.0 8.1 [4] [5]
↑ 9.0 9.1 [6] [7] [8]
↑ 10.0 10.1 [9] [10] [11]
↑ http://www.videogames.com.au/general/top-10-expensive-video-game-budgets-2/
↑ http://www.cinemablend.com/games/Tim-Schafer-Compares-Past-Video-Game-Budgets-Current-Budgets-39474.html
↑ 13.0 13.1 [12] [13]
↑ http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/
↑ Development: ¥4 billion = $40 million
↑ http://www.sooperarticles.com/art-entertainment-articles/tera-online-gaming-worlds-most-expensive-76974.html
↑ 17.0 17.1 [14]
↑ 18.0 18.1 [15]
↑ Wessel, Craig (2000). A Parent's Guide to PlayStation Games . Mars Publishing. p. 60. ISBN 978-0-9675127-5-4 . https://books.google.com/books?id=1IwyQXPPNfAC . "The most recent release in the series, Final Fantasy VIII , is also one of the most lavish productions in video game history, reportedly costing over $30 million to make."
↑ IGN Staff (May 10, 2002). Final Fantasy XI—Big Plans, Big Money . IGN. Retrieved on August 15, 2006.
↑ https://web.archive.org/web/20151019022349/siliconangle.com/blog/2015/10/15/pokemon-go-dev-niantic-nabs-up-to-30-million-in-funding-from-google-nintendo-and-pokemon/
↑ Postmortem: Double Fine's Brutal Legend
↑ http://members.forbes.com/global/2007/0212/022.html
↑ Conklin, Aaron (September 16, 2005). Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks .
↑ Keighley, Geoff (May 16, 2012). The Final Hours of Metal Gear Solid 2 . Gamespot .
↑ Prince, Marcelo (December 21, 2004). Videogame Publishers Place Big Bets on Big-Budget Games . Retrieved on August 28, 2021.
↑ Sinclair User , September 1988
↑ http://www.gamesindustry.biz/articles/2013-03-27-single-player-ip-will-cause-problems-for-square-enix
↑ http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
↑ 30.0 30.1 Tobin, Joseph Jay (2004). Pikachu's Global Adventure: The Rise and Fall of Pokémon . Duke University Press. p. 66. ISBN 0-8223-3287-6 .
↑ http://articles.latimes.com/1994-10-15/entertainment/ca-50485_1_video-game-technology
↑ http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/
↑ https://www.newspapers.com/newspage/105984777/
↑ http://www.gamasutra.com/php-bin/news_index.php?story=18096
↑ http://web.archive.org/web/20080210123556/www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129
↑ http://www.forbes.com/sites/insertcoin/2014/11/16/a-40m-ad-budget-buys-game-of-war-fire-age-kate-upton/
↑ http://nl.newsbank.com/nl-search/we/Archives?p_product=RM&p_theme=rm&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB4DC448181E3B9&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
↑ http://members.forbes.com/global/2007/0212/022.html
↑ Biddle, Frederic M. (1992-12-08). "Sega vs. Nintendo: The Rematch". Boston Globe : p. Economy 43.
↑ http://www.mannmuseum.com/the-high-tech-threat-to-our-younger-generation/
↑ https://books.google.com/books?id=LqNHAAAAIBAJ&pg=PA6&article_id=4467,1687926
↑ http://www.ew.com/article/1996/09/20/nights
↑ http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
↑ https://archive.fo/oWkUD
↑ http://www.edge-online.com/features/left-4-deads-10m-ad-campaign
↑ Sheff (1993), p. 188
↑ Turbo Play , April/May 1992, page 19
↑ Manufacturing costs:
Arcade: $1000-1500 per PCB (printed circuit board) (as of 1999 )
Atari VCS / Atari 2600: $4.50-6.00 ($5 average) per cartridge (as of 1982-1983) [16] [17] [18]
NES: $6-8 per cartridge (as of 1985-1987 ) or $7-14 per cartridge
Sega Mega Drive / Genesis: $10-15 per cartridge (as of 1992)
Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World . Roseville, California: Prima Publishing. p. 381. ISBN 0-7615-3643-4 .
SNES: $15 per cartridge (as of 1996)
La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
PS1: $1-2 per CD (as of 1996-1998), to $5-10 total per CD/package
Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond , p. 179
La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing , p. 155
N64: $15-20 per cartridge (as of 1996-1998), to $15-35 total per package
Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond , p. 179
La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing , p. 155
Game Boy / Game Boy Color: $1.50 per cartridge (as of 2000 )
PS2: $1-2 per DVD (as of 1999 )
DVD (PC / 360 / Wii) (as of 2007 )
Single-layer: $0.50 per DVD5
Dual-layer: $0.70 per DVD9
PS3: $1.20-1.80 per BD-ROM (as of 2008 )
↑ 49.0 49.1 49.2 49.3 49.4 https://arcadeblogger.com/2016/05/13/arcade-factory/
↑ 50.0 50.1 "After Pong " . ACE (6 (March 1988)): 29-32 (29). 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up .
↑ 51.0 51.1 Marlene Targ Brill (2009). America in the 1980s . Twenty-First Century Books . p. 120. ISBN 0-8225-7602-3 . http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120 . Retrieved 1 May 2011 .
↑ 52.0 52.1 Street Fighter II: The World Warrior , costs: $186 million
Arcade manufacturing cost: 60,000 arcade cabinets at $1000 each = $60 million
SNES manufacturing cost: 6.3 million cartridges at $15 each = $95 million
SNES marketing cost: £15 million ($31 million )
↑ 53.0 53.1 Street Fighter II' , manufacturing costs: $227 million
Street Fighter II': Champion Edition - 140,000 arcade cabinets manufactured at $1000 each = $140 million
Street Fighter II' Turbo: Hyper Fighting - 4.1 million SNES cartridges at $15 each = $62 million
Street Fighter II': Special Champion Edition - 1.65 million Mega Drive cartridges at $15 each = $25 million
↑ 54.0 54.1 20.6 million cartridges [19] [20] at $15 each = $309 million manufacturing
↑ 40.23 million cartridges at $6 each
↑ 15 million cartridges at $15 each = $225 million manufacturing
↑ 7.6 million cartridges at $25 each = $190 million
↑ 11.62 million cartridges at $15 each = $175 million manufacturing
↑ 18 million cartridges at $6 each
↑ 9 million cartridges at $15 each
↑ 8 million SNES cartridges [21] at $15 each = $120 million
↑ 10 million units [22] at $10 per package = $120 million manufacturing
↑ 6 million cartridges at $15 each = $90 million manufacturing
↑ http://news.google.com/newspapers?id=6K8lAAAAIBAJ&sjid=H_QFAAAAIBAJ&pg=1848,2535505
↑ 12 million cartridges at $4.50 each = $72 million
↑ 10 million cartridges at $6 each
↑ 4.61 million SNES cartridges at $15 each = $70 million
↑ 6.51 million cartridges at $8 each
↑ http://nl.newsbank.com/nl-search/we/Archives?p_product=RM&p_theme=rm&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB4DC448181E3B9&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
↑ 4 million cartridges at $15 each = $60 million
↑ 4 million cartridges at $15 each = $60 million
↑ 8.15 million units (4 CD-ROM discs each) at $8 ($2 per disc) each
↑ 3.41 million units (2.55 million in Japan and 860,000 overseas]) at $15 per cartridge = $52 million
↑ 3.2 million cartridges [23] [24] at $15 each = $48 million
↑ 31.37 million units [25] at $1.50 per cartridge = $48 million
↑ 4.38 million catridges at $8 each
↑ 2.8 million cartridges [26] [27] at $15 each = $42 million
↑ 4 million MD/GEN cartridges [28] at $10 each
↑ 2.7 million units at $15 per cartridge = $41 million
↑ Mortal Kombat II : [29]
MD/GEN: 1.78 million cartridges at $10 each = $17.8 million
SNES: 1.51 million cartridges at $15 each = $22.6 million
↑ Final Fantasy V manufacturing costs:
SNES: 2.45 million cartridges at $15 each = $37 million
PS1: 170,000 CD-ROM discs at $2 each = $340,000
↑ 3.9 million cartridges (3.8 million in Japan and 95,000 in the US) at $8 each
↑ 83.0 83.1 25,000 arcade machines manufactured at $1500 each = $38 million
↑ Outsold Beatmania
↑ http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/
↑ Final Fantasy IV manufacturing costs:
SNES: 1.89 million cartridges (1.44 million in Japan and 450,000 overseas]) at $15 each = $29 million
PS1: 380,000 CD-ROM discs at $2 each = $760,000
GBA: Assuming GBC manufacturing cost of $1.50 per cartridge, 610,000 cartridges at $1.50 each = $920,000
↑ Dragon Quest IV :
NES: 3.2 million cartridges (3.1 million in Japan and 80,000 in the US) at $8 each = $26 million
PS1: 1.2 million CD-ROM discs at $2 each = $2.4 million
↑ http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
↑ 3 million cartridges at $6 each
↑ http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
↑ 4 million cartridges at $4.50 each = $18 million manufacturing
↑ http://www.mannmuseum.com/the-high-tech-threat-to-our-younger-generation/
↑ 3 million cartridges sold for 4 consoles (MD, SNES, Game Boy, Game Gear), assuming average manufacturing cost of $7 per cartridge ($15 SNES, $10 MD, $1.50 GB, $1.50 GG) = $21 million
↑ Assuming PS1 CD-ROM cost of $5 per disc for Dreamcast GD-ROM, 1.2 million units [30] at $20 ($5 per disc) each = $24 million
↑ http://squarehaven.com/news/2000/07/29/NTV-Tokyo-Interviews-Hironobu-Sakaguchi/
↑ Final Fantasy IX manufacturing cost: 5.3 million (4 CD-ROM) units [31] at $4 each ($1 per CD) = $22 million
↑ Final Fantasy X manufacturing cost: 6.6 million DVD discs [32] at $2 each
↑ 10.66 million units [33] at $1.20 per Blu-Ray = $13 million
↑ http://www.gamasutra.com/php-bin/news_index.php?story=18096
↑ 22.67 million DVD discs at $0.50 each = $12 million
↑ 101.0 101.1 Lendino, Jamie (2020-09-27). Attract Mode: The Rise and Fall of Coin-Op Arcade Games . Steel Gear Press. pp. 49. https://books.google.com/books?id=d6wCEAAAQBAJ&pg=PA49 .
↑ http://www.videogames.com.au/general/top-10-expensive-video-game-budgets-2/
↑ 5.67 million units [34] at $1.80 per BD-ROM disc = $11 million
↑ Final Fantasy XIII manufacturing costs:
PS3: 4.84 million BD-ROM discs [35] at $1.20 each = $5.9 million
360: 1.76 million DVD-ROM discs [36] at $2.10 ($0.70 per disc) each = $3.7 million
↑ Saltzman, Joe (December 13, 1982). The beat goes on . San Francisco Examiner . Retrieved on November 25, 2021.
↑ Meades, Alan (25 October 2022). Arcade Britannia: A Social History of the British Amusement Arcade . MIT Press . p. 201. ISBN 978-0-262-37235-0 . https://books.google.com/books?id=LudaEAAAQBAJ&pg=PA201 . "In October 1989, Electrocoin was commissioned a £3-million order from Taito Europe to build 1,500 Special Criminal Investigation driving games"
↑ http://www.studiohem.com/richardhemery/essay-convergenceofvideogamesandcinema.htm
↑ http://www.gamesindustry.biz/articles/midway-investing-30-million-in-stranglehold
↑ http://forums.qj.net/xbox-360/151759-assassins-creed-2-budget-bigger-than-originals.html
↑ http://pc.ign.com/articles/899/899976p1.html
↑ http://forums.qj.net/xbox-360/151759-assassins-creed-2-budget-bigger-than-originals.html
↑ http://www.gamesindustry.biz/articles/i-d-struggle-to-make-a-game-for-less-than-50-million-says-jones
↑ http://www.edge-online.com/news/ghostbusters-budget-was-15-20-million
↑ http://www.cinemablend.com/games/Tim-Schafer-Compares-Past-Video-Game-Budgets-Current-Budgets-39474.html
↑ http://www.forbes.com/technology/2008/05/27/videogame-art-money-tech-personal-cx_mji_0528vgames.html
↑ http://www.digitalbattle.com/2006/08/11/red-steel-costs-ubisoft-12-million/
↑ http://www.cinemablend.com/games/Tim-Schafer-Compares-Past-Video-Game-Budgets-Current-Budgets-39474.html
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↑ http://www.falcom.com/licence/character/other_e.html
↑ 124.0 124.1 https://books.google.com/books?id=8GJhAAAAIBAJ&pg=PA26&article_id=2750,247645
↑ Inflation Calculator , Bureau of Labor Statistics
↑ 126.0 126.1 "Video File" . The Los Angeles Times : p. 63. February 21, 1984. https://www.newspapers.com/article/the-los-angeles-times/97132412/ .
↑ 127.0 127.1 127.2 https://books.google.com/books?id=oJJNAAAAIBAJ&pg=PA34&article_id=7078,2567045
↑ 128.0 128.1 https://arcadeblogger.com/2017/06/02/gdis-slither-the-1-3-million-dollar-crash-burn/
↑ 129.0 129.1 129.2 Nintendo of America, Inc. v. Elcon Industries, Inc. , 564 , United States District Court, October 4, 1982, pp. 937-45, https://scholar.google.com/scholar_case?case=14413211357527714092 , retrieved 2023-12-09
↑ 130.0 130.1 "Sega Bows TV Campaign For ‘Zaxxon’ Video Arcade Game" . Cash Box : 30. 1982-07-10. https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1982/CB-1982-07-10.pdf#page=30 .
↑ https://books.google.co.uk/books?id=mKF5AgAAQBAJ&pg=PA347
↑ http://www.forbes.com/technology/2008/04/11/video-games-serials-tech-personal-cx_mji_0411serials.html
↑ These gamespeople play out their dreams (June 14, 2000). Retrieved on August 28, 2021.
↑ http://www.forbes.com/technology/2008/04/11/video-games-serials-tech-personal-cx_mji_0411serials.html
↑ http://www.eurogamer.net/articles/gdc-braid-cost-200k-to-make-says-blow
↑ 136.0 136.1 136.2 136.3 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese) . Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
↑ http://www.gamasutra.com/php-bin/news_index.php?story=22866
↑ Copyright law decisions . Commerce Clearing House . 1985. https://books.google.com/books?id=WVdsAAAAIAAJ . "An English translation of the Japanese term Donkey Kong is "crazy gorilla." Nintendo Co., Ltd. expended over $100,000.00 in direct development of the game, and Nintendo Co., Ltd. hired Ikegami Tsushinki Co., Ltd. to provide mechanical programming assistance to fix the software created by Nintendo Co., Ltd. in the storage component of the game."
↑ Szczepaniak, John (November 2015). The Untold History of Japanese Game Developers: Monochrome . SMG Szczepaniak. pp. 97-8. ISBN 978-1518818745 . "Flagship title for the updated PC-Engine CD-ROM, this was one of (if not the ) most expensive game of its day; think of it as Hudson's analogue to Shenmue . (...) Tengai Makyou II was a really big project and perhaps also the first triple-A title on CD. (...) Because at that time, for Tengai Makyou II, we used almost (...) 500,000,000 yen (...) $4,000,000 (...) And perhaps the salaries of these people are not contained within this [original] 500 million figure. (...) So it's even more expensive!"
↑ 140.0 140.1 Coleman, Terry Lee (December 1995). "Is The Price of Freedom Worth $12 Million?" . Computer Gaming World (137): 46, 47, 50, 52, 54. https://archive.org/details/Computer_Gaming_World_Issue_137/page/n49 .
↑ Lynch, Dennis (October 20, 1995). "`Phantasmagoria' Full of Rich Details and Bone-Chilling Action" . Chicago Tribune . https://www.chicagotribune.com/news/ct-xpm-1995-10-20-9510200066-story.html .
↑ Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond . ABC-CLIO . p. 132. ISBN 978-0-313-33868-7 . https://books.google.com/books?id=XiM0ntMybNwC&pg=PA132 .
↑ Essential 50: Final Fantasy VII . 1UP.com. Archived from the original on July 21, 2012.
↑ Androvitch, Mark (April 30, 2008). "GTA IV: Most expensive game ever developed?" . Games Industry International. http://www.gamesindustry.biz/articles/gta-iv-most-expensive-game-ever-developed .
↑ Fritz, Ben (January 20, 2012). "Star Wars: The Old Republic — the story behind a galactic gamble" . Los Angeles Times . http://herocomplex.latimes.com/games/star-wars-the-old-republic-the-story-behind-a-galactic-gamble/#/0 .
↑ Cloud Imperium Financials for 2019 . cloudimperiumgames.com .
↑ Corderi, Victoria (March 30, 1982). "Local Video-game Freaks Gobble Up Home Pac-Man" . The Miami News . https://www.newspapers.com/newspage/302183660/ . "According to Hoff, Atari started "whetting the public's appetite" for the game by running print ads after Christmas that announced that Pac-Man "would soon be ready for home consumption." On April 3, the company will step up its $1.5 million publicity campaign by starting television and radio advertising."
↑ "Nintendo fuels "Mario Mania" with "Super Mario Bros. 3"" . The Indianapolis Star : p. 22. April 9, 1990. https://www.newspapers.com/newspage/105984777/ .
↑ It’s Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing . Los Angeles Times (October 15, 1994).
↑ Stanton, Rich (June 2, 2013). Final Fantasy 7 retrospective . Eurogamer.net.
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