Most expensive video games
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Added by W3stfa11The figures below may be just estimates or may exclude marketing and miscellaneous costs.
- Todo: create table, check for inflation
Contents |
Most expensive games
Edit
- Final Fantasy VII (1997) - $45 million production, [1] $100 million marketing [2] - $145 million total production and marketing
- 2012 inflation - $64.23 million production, $142.74 million marketing - $207 million total production and marketing [1]
- Grand Theft Auto IV (2008) - $100 million
- Shenmue (1999) - $70 million production [3] (2012 inflation: $98.4 million production)[1]
- Gran Turismo 5 (2010) - $80 million production [4]
- Metal Gear Solid 4 (2008) - $50-70 million production [5]
- Crysis 3 (2012) - $60 million [6]
- Too Human (2008) - $60 million (rumor)
- The Elder Scrolls V: Skyrim (2011) - $85 million development and marketing budget [7]
- Final Fantasy XIII (2009) - $50-60 million production
- Final Fantasy XII (2006) - $52.3 million [8] (2012 inflation: $59.44 million)[1]
- Final Fantasy IX (2000) - $40 million [9] (2012 inflation: $53.22 million)[1]
- Tom Clancy - $50 million [10]
- Killzone 2 - ~$40-60 million [11][12][13]
- APB MMO - $50 million budget [14]
- Tom Clancy MMO - $50 million budget [15]
- E.T. (1982) - $21 million licensing [16] (2012 inflation: $50 million licensing)
- Lost Planet (2006) - $20 million to develop, $20 million to promote, [17] - $40 million total production & marketing
- 2012 inflation - $23 million production, $23 million marketing, [18] - $46 million total
- Call of Duty: Modern Warfare 2 (2009) - $40-50 million [19]
- Final Fantasy X (2001) - $32.3 million [20] (2012 inflation: $41.8 million)[1]
- Wii Fit (2008) - ~$40 million marketing cost [21]
- Halo 3 (2007) - $30 million production, about $60 million including promotional costs
- Enter the Matrix (2003) - $30 million [22]
- Stranglehold (2007) - $30 million [23]
- Yakuza (2005) - $21 million production (2012 inflation: $25 million)
- Assassin's Creed 2 - $24 million [24]
- Brutal Legend - $24 million [2]
- Star Fox (1993) - $15 million marketing [25] ($24 million marketing, with 2012 inflation)[1]
- Crysis - $22 million [26]
- Assassin's Creed - $20 million [27]
- Crackdown - $20 million [28]
- Sonic the Hedgehog 2 (1992) - $10 million marketing (2012 inflation: $16.41 million marketing)
- Ghostbusters - $15-$20 million [29]
- Psychonauts - $12 million [30]
- Half-Life episodes - $12 million each [31]
- Red Steel - $12 million [32]
- Wing Commander IV (1996) - $10 million [33] (2012 inflation: $14.6 million)[1]
- Metal Gear Solid 2: Sons of Liberty (2001) - $10 million [34] ($13 million with 2012 inflation)[1]
- Gears of War - $10 million [35]
- Other games
Other game budgets
Edit
- Mortal Kombat (1993) - $10 million marketing [36] (2012 inflation: $15.85 million marketing)[1]
- Left 4 Dead - $10 million marketing cost [37]
- Frogger (1981) and The Empire Strikes Back (1982) - $6 million marketing [38]
- 2012 inflation - $14.24 million marketing [1]
- The Legend of Zelda (1986) - $5 million marketing ($10.5 million marketing with 2012 inflation)
- Resident Evil 2 (1998) - $5 million marketing ($7.06 million marketing with 2012 inflation)
- The Legend of Xanadu (1994) - ¥300 million, or $4 million, for television promotion [39]
- 2012 inflation - $6.2 million television promotion [1]
- Grim Fandango (1998) - $3 million [40] (2012 inflation - $4.2 million)[1]
- Pac-Man (Atari 2600 version) (1982) - $1.5 million marketing [41] (2012 inflationL $3.58 million marketing)[1]
- Dragon's Lair (1983) - $1.3 million (2012 inflation: $2.99 million)[1]
- Penny Arcade Adventures: Episode 1 - $1 million and 18 months of development [42]
- Sam & Max episode 1 - $400,000 [43]
- Braid - $200,000 [44]
- Zaxxon (1982) - $150,000 marketing [45] (2012 inflation: $356,000 marketing)[1]
- Donkey Kong (1981) - $100,000 production (2012 inflation: $252,040 production)[1]
- World of Goo - $96,000 for development[46]