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NPD sales figures

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See also: Seventh generation of video games and NPD Seventh generation
NPD console market share
NPD Seventh generation market share (as of April 2009)
W3stfa11Added by W3stfa11
Npd total hardware sales
Seventh generation console sales (as of October NPD 2008)
W3stfa11Added by W3stfa11

NPD sales figures for the United States in the video game industry.

Note: March, June, September, and December are always five weeks of tracking, while the rest are 4 weeks. NPD does 4-4-5 (weeks/month) quarters, so that year on year quarterly comparisons are valid.

For NPD Charts, go to the bottom of this page.

See also


Contents

Lifetime sales and records

Main article: NPD Seventh generation

2011

NPD Seventh generation of video games


2010

NPD 2010 sales figures and NPD Seventh generation of video games
NPD market share
NPD Seventh generation market share (chart courtesy of Chart Get!)
W3stfa11Added by W3stfa11
Npd monthly totals
NPD Seventh generation market share (image courtesy of Chart Get!)
W3stfa11Added by W3stfa11


2009

NPD 2009 sales figures


2008

NPD 2008 sales figures

2007

NPD 2007 sales figures
NPD Q1 2007
NPD 1st half of 2007
NPD Q3 2007
NPD 2nd half of 2007

2006

NPD 2006 sales figures

2005

NPD 2005 sales figures

2004

NPD 2004 sales figures

2003

NPD 2003 sales figures

2002 and earlier

NPD 2002 sales figures


Earlier

History of the United States video game industry

See also: Video game industry for worldwide figures

These figures are for United States only. Some numbers may exclude/include PC games and arcade games.

Us revenues 1995-2007
United States video game revenues (1995-2007), without inflation, not including arcade sector.
W3stfa11Added by W3stfa11
US Inflation-Adjusted Revenues 1973-2011
Overall United States video game industry revenues from 1973 to 2011, adjusted for inflation.
Blue - Arcade sector
Red - Retail sector (incl. console, PC, handheld, mobile, tablet)
Green - Overall US video game industry (all sectors)
Jagged85Added by Jagged85
Year Video game industry Source
2012 $14.8 billion [4]
2011 $16.3 billion NPD 2011 sales figures
2010 $18.58 billion NPD 2010 sales figures
2009 $19.66 billion NPD 2009 sales figures
2008 $22 billion NPD 2008 sales figures
2007 $18.85 billion NPD 2007 sales figures
2006 $13.5 billion NPD 2006 sales figures
2005 $11.45 billion NPD 2005 sales figures
2004 $11 billion NPD 2004 sales figures
2003 $11.2 billion NPD 2003 sales figures
2002 $11.7 billion NPD 2002 sales figures
2001 $11.0 billion (incl. PC games) (GC, GBA, XBX launches) [5][6]
2000 $6.6 billion (excl. PC games) [7][8]
1999 $8.73 billion
($6.9-$7.4 billion retail)
($1.33 billion arcades)
[9][10][11]
1998 $6.3 billion (+22%) [12]
1997 $5.1-$5.5 billion (retail) [13][14][15][16]
1996 $3.3 / $3.65 / $3.9 billion (retail) [17][18][19]
1995 $3.2-$5.1 billion (retail) [20][21]
1994 $14 billion
($7 billion arcades)
($6-7 billion retail)
[22][23]
1993 $14.5 billion
($8 billion arcades)
($6.5 billion retail)
($1.5 billion cartridge rentals)
[24][25][26][27]
1992 $9 billion (arcade) [28]
1991 $6 billion
($2.1 billion arcades),
Arcade Renaissance begins with Street Fighter II
[29]
[30]
1990 $3.8-$5.1 billion (retail, Nintendo accounting for over 90%) [31][32][33][34]
1989 $3.5 billion (retail) [35]
1988 $9.2 billion
($6.4 billion arcades)
($2.8 billion retail market)
[36][37]
1987 $750 million (retail) [38]
1986 $4.43 billion
($4 billion arcades, following end of Arcade Golden Age)
($430 million retail)
[39][40]
1985 $100 million (retail),
(NES and Super Mario Bros. soon revives retail market)
[41][42]
1984 $800 million (retail, following video game crash of 1983) [43]
1983 $8.2 billion
($5 billion arcades)
($2-3.2 billion retail)
[44][45][46][47]
1982 $12.8 billion
($9 billion arcades)
($3.8 billion retail market, Atari accounting for nearly 80%)
[48][49][50][51]
1981 $10.5 billion
($8 billion arcades, including over $5 billion in quarters)
[52][53][54][55][56]
1980 $3.2 billion
($2.8 billion arcades)
($464 million home market)
[57][58]
1979 $1.37-1.88 billion
($1-1.5 billion arcade market)
($375 million home market)
[59][60][61][62][63]
1978 $420 million
($300 million arcade market)
($120 million home market),
Arcade Golden Age begins with Space Invaders
[64][65]
1977 $400 million
($21 million home market),
Video game crash of 1977
[66][67]
1976 $242 million (home market) [68]
1973 $40 million [69]
1972 Arcade gaming arrives to US via Pong

Charts

Main article: Category:Charts

References

External links

See also: List of video game sales websites

Video game sales figures
NPD sales figures (U.S.) · Media Create sales figures (Japan) · Chart-Track sales figures (Europe) · PC sales figures
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