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PC gaming

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See also: PC sales data

The Personal Computer gaming industry dates back to the 1960s but really began to boom with the release of Wolfenstein 3d and Doom. Presently, PC gaming is not experiencing the same level as success as the console systems have. Once PC-exclusives are now multi-platform on one more consoles. Nonetheless, in 2005 consumers spent $1.4 billion on video games for PCs in 2005, according to research released by analysts NPD Group. Of that, $344 million came from subscriptions to online games and gaming Web sites, according to NPD's estimate.[1] This number has since increased along with the generally growing video game market and with the release of popular PC games such as World of Warcraft and The Sims. The worldwide PC-based game market is worth as much as $10.7 billion as of 2008. This number includes retail sales, online revenue, digital distribution and relevant ad sales.[2]

Peak of $1.6 billion in 2001.[3]

PC game industry in the United StatesEdit

See also: NPD sales figures

It's important to keep in mind, however, that this NPD data concerns retail data only and does not include sales of digitally downloaded games, micro-transactions, online subscriptions (e.g. World of Warcraft), etc. The NPD Group recently started paying more attention to online revenue, but this data does not include that.

Year Game industry Source
2008 $701 million [4]
2007 $911 million [5]
2006 $970 million [6]
2005 $953 million [7]
2004 $1.1 billion [8]
2003 $1.2 billion [9]
2002 $1.4 billion [10]
2001 $1.6 billion


See alsoEdit

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