PC gaming
From Video Game Sales Wiki
- See also: PC sales data
The Personal Computer gaming industry dates back to the 1960s but really began to boom with the release of Wolfenstein 3d and Doom. Presently, PC gaming is not experiencing the same level as success as the console systems have. Once PC-exclusives are now multi-platform on one more consoles. Nonetheless, in 2005 consumers spent $1.4 billion on video games for PCs in 2005, according to research released by analysts NPD Group. Of that, $344 million came from subscriptions to online games and gaming Web sites, according to NPD's estimate.[1] This number has since increased along with the generally growing video game market and with the release of popular PC games such as World of Warcraft and The Sims. The worldwide PC-based game market is worth as much as $10.7 billion as of 2008. This number includes retail sales, online revenue, digital distribution and relevant ad sales.[2]
Peak of $1.6 billion in 2001.[3]
[edit] PC game industry in the United States
- See also: NPD sales figures
It's important to keep in mind, however, that this NPD data concerns retail data only and does not include sales of digitally downloaded games, micro-transactions, online subscriptions (e.g. World of Warcraft), etc. The NPD Group recently started paying more attention to online revenue, but this data does not include that.
| Year | Game industry | Source |
| 2009 | ||
| 2008 | $701 million | [4] |
| 2007 | $911 million | [5] |
| 2006 | $970 | [6] |
| 2005 | $953 | [7] |
| 2004 | $1.1 billion | [8] |
| 2003 | $1.2 billion | [9] |
| 2002 | $1.4 billion | [10] |
| 2001 | $1.6 billion |
[edit] See also
[edit] External links
- In a Fragmented Market PC Games Lead the Way (Feb 2008)
- US PC game sales down $210 million in '08
- $911M PC game haul puts '07 US total near $19B
- PC gaming stops slide in 2006
- NPD paints mixed picture of PC gaming in 2005
