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Console hardware sales sixth gen

Sixth generation console sales

The sixth-generation era includes Sega Dreamcast, Playstation 2, Xbox, and Nintendo GameCube. Game Boy Advance was the lone successful handheld. This era began on November 27, 1998 and ended in November 2006 as the next-generation of consoles launched.

Sixth generation hardware salesEdit

The sixth generation of video games sold a record-breaking 180+ million consoles[1] and 85 million handheld systems.

System Worldwide Americas Japan Elsewhere
Console
PlayStation 2 127 million (as of December 31, 2007)[2] North America: 50 million (as of November 2008)[3] 21,418,700 (as of January 2009)[4] Europe: 48 million (as of May 2008)[5]
Xbox 24 million (as of May 10, 2006)[6] North America: 14.6 million [7] 472,552 (as of 2006)[8] Europe: 5.5 million [7]
GameCube 21.74 million (as of March 31, 2008 )[9] 12.94 million (as of March 2008)[9] 4.04 million (as of March 2008)[9] 4.77 million (March 2008)[9]
Dreamcast 10.6 million (as of September 6, 2005)[10][11] US: 5,433,501 (as of March 2001)[12] 2.32 million (as of March 2001)[13] Europe: 1.97 million (as of March 2001)[13]
Handheld
Game Boy Advance 81.06 million (43M for SP, 2M for Micro) 41.64 million [9] 16.88 million [9] 22.53 million [9]
N-Gage 3 million

North AmericaEdit

Year Sales
Dreamcast (US)[13] PlayStation 2 [14] GameCube [15] Xbox [7]
1999 2,500,000 N/A N/A N/A
2000 4,280,000
(+1,780,000)
1,460,000 N/A N/A
2001 5,432,816
(+1,152,816)[16]
9,870,000
(+8,410,000)
2,220,000 1,500,000
2002 5,433,501
(+685)[16]
21,200,000
(+11,330,000)
5,130,000
(+2,910,000)
5,400,000
(+3,900,000)
2003 N/A 29,090,000
(+7,890,000)
7,850,000
(+2,720,000)
8,600,000
(+3,200,000)
2004 N/A 32,860,000
(+3,770,000)
10,460,000
(+2,610,000)
13,200,000
(+4,600,000)
2005 N/A 40,990,000
(+8,130,000)
12,180,000
(+1,720,000)
14,600,000
(+1,400,000)
2006 N/A 46,530,000
(+5,540,000)
12,810,000
(+630,000)
N/A

See alsoEdit

ChartsEdit

ReferencesEdit

  1. http://www.dfcint.com/wp/?p=209
  2. http://www.gamesindustry.biz/articles/hirai-targets-150-million-ps3-sales
  3. http://www.msnbc.msn.com/id/28642933/
  4. http://www.neogaf.com/forum/showthread.php?t=348979
  5. http://www.eurogamer.net/articles/ps3-has-outsold-xbox-360-in-europe
  6. Xbox.com | News - 20060510
  7. 7.0 7.1 7.2 http://web.archive.org/web/20060516005813/forum.pcvsconsole.com/viewthread.php?tid=14535
  8. [http://garaph.info/linecompare.php?weeks=230&sum=1&width=&height=&title=&ymin=&ymax=&html=1&sys[0]=Xbox&date[0]=2001-12-31&sfd[0]=&std[0]=2006-01-02&gr[0]=&tra[0]=fam&sys[1]=&date[1]=&sfd[1]=&std[1]=&gr[1]=&tra[1]=&sys[2]=&date[2]=&sfd[2]=&std[2]=&gr[2]=&tra[2]=&sys[3]=&date[3]=&sfd[3]=&std[3]=&gr[3]=&tra[3]=&sys[4]=&date[4]=&sfd[4]=&std[4]=&gr[4]=&tra[4]=&sys[5]=&date[5]=&sfd[5]=&std[5]=&gr[5]=&tra[5]= Original Xbox total Japan hardware sales Garaph]
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Consolidated Financial Statements (PDF) 22. Nintendo (2008-04-24). Retrieved on 2008-04-24.
  10. Russell Carroll (September 6 2005). Good Enough: Why graphics aren't number one. Game Tunnel. Retrieved on 2006-08-07.
  11. Blake Snow (2007-05-04). The 10 Worst-Selling Consoles of All Time. GamePro.com. Retrieved on 2007-11-22.
  12. North America
  13. 13.0 13.1 13.2 Game Sales Charts / SEGA Hardware and Software Sales
  14. PlayStation2 Cumulative Production Shipments of Hardware | CORPORATE INFORMATION | Sony Computer Entertainment Inc.. SCEI. Archived from the original on June 9, 2012. Retrieved on July 16, 2011.
  15. https://web.archive.org/web/20080910032515/www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf
  16. 16.0 16.1 Matthew T. Clements & Hiroshi Ohashi (October 2004). Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002. NET Institute. Retrieved on 2011-09-21.


External linksEdit


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