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Sonic the Hedgehog, or just Sonic, is Sega's biggest franchise. The first game in the franchise was released on June 23, 1991. Since then, Sonic has become one of the world's best-known video game characters, along with Mario and Pikachu.

It is one of the best selling franchises, with 150 million sales and 200 million downloads,[1][2][3] and more than $9 billion gross revenue.

SalesEdit

Year Platform Title Sales
(millions)
Notes[4]
1991 Sonic the Hedgehog 23.983
1991 Mega Drive Sonic the Hedgehog 15
2007 Mobile Sonic the Hedgehog 8 [5]
360 Sonic 1 0.483 [6]
2013 Android Sonic the Hedgehog 0.5 [7]
1992 Sonic 2 6.6098
1992 Mega Drive Sonic the Hedgehog 2 6
2007 360 Sonic 2 0.5098 [6]
2013 Android Sonic the Hedgehog 2 0.1 [8]
1993 Sonic CD 2.325
1993 Sega CD Sonic the Hedgehog CD 1.5 [9]
2011 Android Sonic CD 0.5
2012 Steam Sonic CD 0.325
1994 Sonic 3 1.223
1994 Mega Drive Sonic the Hedgehog 3 1.02 US[10]
2009 360 Sonic 3 0.203 [6]
1998 Sonic Adventure 4.536
1998 Dreamcast Sonic Adventure 2.5
2003 GameCube Sonic Adventure DX 1.27
2010 360 Sonic Adventure 0.203 [6]
2011 Steam Sonic Adventure DX 0.563 [11]
2001 Sonic Adventure 2 3.2123
2001 Dreamcast Sonic Adventure 2 0.1093 Japan[12]
2001 GameCube Sonic Adventure 2 Battle 2.56
2012 360 Sonic Adventure 2 0.1080 [13]
2012 Steam Sonic Adventure 2 0.435 [14]
2001 Sonic Advance series 4.031
2001 GBA Sonic Advance 1.515 [15]
2002 GBA Sonic Advance 2 1.016
2004 GBA Sonic Advance 3 1.5
1997 Sonic compilations 3.7865
1997 Saturn Sonic Jam 0.0765 Japan[16]
2002 GameCube, PS2 Sonic Mega Collection 2.71 US[17]
2004 PS2, Xbox Sonic Mega Collection Plus 1 [18]
2007 Mario & Sonic series 22.899 [n 1]
2007 Wii, DS Mario & Sonic at the Olympic Games 9.768 [20]
2009 Wii, DS Olympic Winter Games 6.53 [21]
2011 Wii London 2012 Olympic Games 3.7
2016 Wii U, 3DS Rio 2016 Olympic Games 0.199 Japan[22]
2010 Sonic 4: Episode I 1.37
2010 iOS, Wii, PS3, 360 Sonic the Hedgehog 4: Episode I 1 [23]
2012 Steam Sonic the Hedgehog 4: Episode I 0.27 [24]
Android Sonic 4: Episode I 0.1 [25]
2010 Sonic & Sega All-Stars Racing 1.3645
2010 PS3, 360, Wii, DS Sonic & Sega All-Stars Racing 1.07 [21]
Steam Sonic & Sega All-Stars Racing 0.245 [26]
2013 Android Sonic & Sega All-Stars Racing 0.05 [27]
2011 Sonic Generations 3.741
2011 360, PS3, 3DS Sonic Generations 3
Steam Sonic Generations 0.741 [28]
2012 Sonic 4: Episode II 0.3613
2012 Steam Sonic the Hedgehog 4: Episode II 0.251 [29]
Android Sonic 4: Episode II 0.1 [30]
2015 Android Sonic 4: Episode II THD 0.01 [31]
2013 Sonic Lost World 0.8415
2013 Wii U Sonic Lost World 0.71 [32]
Steam Sonic Lost World 0.132 [33]
Other
1991 Master System Sonic the Hedgehog (8-bit) 5.96 [34]
1993 Mega Drive Sonic Spinball 1
1994 Mega Drive Sonic & Knuckles 1.24 US[10]
2003 PS2, Xbox, GameCube Sonic Heroes 2.08 [35]
2005 PS2, Xbox, GameCube Shadow the Hedgehog 1.59 [18]
Mobile Sonic Jump 8 [36]
DS Sonic Rush 0.36 Europe[37]
2006 PS2, Xbox, GameCube, PC Sonic Riders 0.93 [18]
2006 360, PS3 Sonic the Hedgehog (2006) 0.87 [37]
2007 Wii Sonic and the Secret Rings 1.2
2008 PS3, 360, Wii, PS2, DS Sega Superstars Tennis 0.566 [38]
Wii, 360, PS3 Sonic Unleashed 2.45 [39]
2010 Wii, DS Sonic Colors 2.18 [40]
2012 PS3, 360, PSV, Wii U, 3DS, PC Sonic & All Stars Racing Transformed 1.447 [41]
2013 iOS, Android Sonic Dash 20 200 million
downloads[n 2]
2014 Wii U, 3DS Sonic Boom 0.62 [45]

RevenueEdit

Video game sales revenue (not including other media) - $5.1 billion ($9.1 billion with inflation)

  • 1991 to June 2014 - $5 billion[46] ($9 billion with inflation)
  • Sonic Boom (November 2014) - $43 million[47] ($44 billion with inflation)
  • Sonic 4: Episode II THD (2015) - £3 million+ ($5 million)[48]
  • Mario & Sonic at the Rio 2016 Olympic Games (2016) - ¥1.23 billion ($15 million) in Japan[49]

NotesEdit

  1. Mario & Sonic series:
    • Mario & Sonic series sales as of March 2011: 19 million[19]
    • Mario & Sonic at the London 2012 Olympic Games: 3.7 million
    • Mario & Sonic at the Rio 2016 Olympic Games: 199,041 (Japan)
  2. Sonic Dash:
    • Downloads: 200.7 million
      • March 2013 to June 2016: 200 million[42]
      • December 2016: 700,000[43]
    • Paid downloads: 20 million downloads (March-June 2013)[36] at £1.49 each[44]


ReferencesEdit

  1. Christopher Dring (June 27, 2016). Sega: 'We are turning Sonic into an entertainment icon'. Retrieved on 2017-01-09. “Joining Iizuka is Sonic’s new chief brand officer Ivo Gerscovich. [...] Gerscovich: Well this year it’s Sonic’s 25th anniversary. [...] We have now sold over 350m games - either physically or downloaded. [...] Sonic is the star of his fifth TV series now, and even on mobile we have had over 200m downloads from the last few games.”
  2. Annual Report 2015 (Sega)
  3. http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2014/all_ar2014_e.pdf
  4. Sales data without references are from List of best-selling video games (Wikipedia)
  5. Ben Parfitt (2008-05-29). Sonic rings mobile success. Market for Home Computing and Video Games. Retrieved on 2008-05-29.
  6. 6.0 6.1 6.2 6.3 Langley, Ryan (2012-01-20). Xbox Live Arcade by the numbers – the 2011 year in review. Gamasutra. Retrieved on 2012-01-23.
  7. https://play.google.com/store/apps/details?id=com.sega.sonic1
  8. https://play.google.com/store/apps/details?id=com.sega.sonic2
  9. Guinness World Records 2016: Gamer's Edition
  10. 10.0 10.1 http://www.the-magicbox.com/Chart-USPlatinum.shtml
  11. http://steamspy.com/app/71250
  12. ドリームキャストソフト販売本数 (Dreamcast Software Sales Numbers)
  13. http://www.gamasutra.com/blogs/RyanLangley/20130211/186346/Xbox_Live_Arcade_By_The_Numbers__An_extensive_look_back_at_2012.php
  14. http://steamspy.com/app/213610
  15. 1.21 million in US, 204,542 in Japan, 100,000 in UK
  16. Saturn: Japanese sales from 22 October 1994 to 4 April 1999 (Famitsu)
  17. US Platinum Videogame Chart. The Magic Box.
  18. 18.0 18.1 18.2 Sega Sammy Holdings Annual Report 2006. Sega Sammy Holdings (July 2006). Retrieved on 2015-01-28.
  19. Sega/Nintendo (2011-04-21). "London's Calling Mario & Sonic". Press release. https://www.nintendo.co.uk/News/2011/London-s-calling-Mario-Sonic--253271.html.
  20. North America & Europe:
  21. 21.0 21.1 https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2010/e_201003_4q_sup.pdf
  22. http://www.perfectly-nintendo.com/japan-media-create-sales-week-25-2016-june-21st-27th/
  23. Cullen, Johnny (August 11, 2011). Sonic 4: Episode 2 info coming "very soon," says Sega West boss. VG247. Retrieved on June 30, 2013.
  24. http://steamspy.com/app/202530
  25. https://play.google.com/store/apps/details?id=com.sega.sonic4epi
  26. http://steamspy.com/app/34190
  27. https://play.google.com/store/apps/details?id=com.sega.ssasr
  28. http://steamspy.com/app/71340
  29. http://steamspy.com/app/203650
  30. https://play.google.com/store/apps/details?id=com.sega.sonic4ep2
  31. https://play.google.com/store/apps/details?id=com.sega.sonic4ep2thd
  32. https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2014/201403tanshinhosoku_final_e.pdf
  33. http://steamspy.com/app/329440
  34. Sonic the Hedgehog (Master System) sales:
    • Master System console bundles in Europe from 1992 to 1994 [1][2] [3] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units
      • France: 600,000 units
      • Germany: 330,000 units
      • Italy: 180,000 units
      • Netherlands: 100,000 units
      • Spain: 350,000 units
      • United Kingdom: 750,000 units
      • Rest of Western Europe: 650,000 units
    • Master System console bundles in Brazil - Packaged with consoles since late 1991. During 1996-2012, at least 3 million Master System bundles including Sonic the Hedgehog have been sold.
  35. Sonic Heroes:
  36. 36.0 36.1 Oliver, Tristan. Sonic Dash Hits 20 Downloads. TSSZ News. Retrieved on 2013-08-12.
  37. 37.0 37.1 https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf
  38. https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf
  39. https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2009/e_200903_4q_sup.pdf
  40. https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2011/1103appendix_efinal.pdf
  41. *November 2012 to March 2013 (PS3, 360, PSV, Wii U, 3DS, PC) - 1.36 million
  42. Sonic Dash Gets a New Stage and Character to Celebrate Download Milestone. Twinfinite (July 23, 2016).
  43. https://sensortower.com/ios/us/sega/app/sonic-dash/582654048/
  44. http://www.eurogamer.net/articles/2013-03-07-this-is-what-the-sonic-dash-endless-runner-looks-like
  45. https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2015/201503_4q_tanshinhosoku_e_final_.pdf
  46. Sonic the Hedgehog still running fast for Sega, Fortune (July 9, 2014)
  47. 620,000 units at $69 (average price)
  48. 10,000+ units at £2.99
  49. 199,041 units at ¥6156 in Japan


Best selling franchises
Best selling franchises · Highest grossing franchises

Mario · Pokemon · Final Fantasy · Street Fighter · Sonic · Dragon Quest · Call of Duty · Grand Theft Auto · Madden NFL · The Legend of Zelda · Gran Turismo · Resident Evil · Halo · Metal Gear Solid · (more)

See also: Best selling games · Best selling games worldwide

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