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Best selling Square-Enix games and franchises. This includes games made by Squaresoft, Enix, and their 2003 merged corporation, Square-Enix. It also includes games by its acquired subsidiaries, Eidos and Taito, from before and after their consolidation.

FranchisesEdit

Software salesEdit

  1. Final Fantasy: 134.3 million (54 titles)[1]
  2. Dragon Quest: 70 million[2] (29 titles)[3]
  3. Tomb Raider: 60 million (30 titles)[4]
  4. Kingdom Hearts: 24 million (8 titles)[5]
  5. SaGa: 9.9 million (12 titles)[3]
  6. Hitman: 8 million (5 titles)
  7. Mana: 6 million (7 titles)
  8. Chrono: 5.4 million (2 titles)
  9. Legacy of Kain: 3.5 million (5 titles)[6]
  10. Space Invaders: 2.53 million (1 title)[7]

Gross revenueEdit

Franchise Debut
year
Gross
(no inflation)
Ref Gross
(with inflation)
Final Fantasy 1987 $10.275 billion [1] $22 billion
Space Invaders 1978 $3.852 billion [8] $14.144 billion
Dragon Quest 1986 $5.236 billion [9] $11.4 billion

GamesEdit

Sales data from Final Fantasy and Dragon Quest (Video Game Sales Wiki), unless otherwise noted.

Software salesEdit

  1. Compilation of Final Fantasy VII (18,043,200)
    1. Final Fantasy VII (12,100,000)
    2. Crisis Core: Final Fantasy VII (3,100,000)
  2. Dragon Quest: Zenithia trilogy (16,460,000)
    1. Dragon Quest V (5,940,000)
    2. Dragon Quest IV (5,920,000)
    3. Dragon Quest VI (4,600,000)
  3. Final Fantasy X & X-2 (15,195,130)
    1. Final Fantasy X & X-2 (14,000,000)
    2. Final Fantasy X/X-2 HD Remaster (1,195,130)
  4. Tomb Raider (2013) (11,000,000)[4][10]
  5. Final Fantasy XIV (10,903,000)
  6. Final Fantasy VIII (8,864,3000)
  7. Final Fantasy IV & The After Years (8,003,000)
    1. Final Fantasy IV (4,453,000)
    2. Final Fantasy IV: The After Years (3,150,000)
  8. Tomb Raider II (8,000,000)[11]
  9. Final Fantasy XIII (7,700,000)
  10. Tomb Raider (1996) (7,500,000)[12]
  11. Final Fantasy V & VI (7,438,000)
    1. Final Fantasy VI (4,002,000)
    2. Final Fantasy V (3,072,000)
  12. Dragon Quest I & II (6,530,000)
    1. Dragon Quest II (2,560,000)
    2. Dragon Quest (2,050,000)
  13. Tomb Raider III (6,500,000)[13]
  14. Final Fantasy XII (6,100,000)
  15. Dragon Quest III (6,046,000)
  16. Final Fantasy XV (6,000,000)
  17. Just Cause 2 (6,000,000)[14]
  18. Kingdom Hearts (5,900,000)[15]
  19. Final Fantasy IX (5,731,000)
  20. Dragon Quest VII (5,530,000)
  21. Tomb Raider: The Last Revelation (5,000,000)[16]
  22. Dragon Quest VIII (4,910,000)
  23. Final Fantasy I & II (4,900,000)
    1. Final Fantasy (2,490,000)
    2. Final Fantasy II (1,730,000)
  24. Tomb Raider: Legend (4,500,000)[17]
  25. Kingdom Hearts II (4,000,000)[18]
  26. Final Fantasy III (3,801,300)
  27. Chrono Trigger (3,791,086)[19]
  28. Final Fantasy XIII-2 (3,555,000)
  29. Dragon Quest XI (3,000,000+)

Gross revenueEdit

Game Release
year
Gross
(no inflation)
Ref Gross
(with inflation)
Space Invaders 1978 $3.852 billion [8] $14.144 billion
Dragon Quest: Zenithia trilogy 1990 $1.79244 billion [9] $3.286 billion
Final Fantasy XIV 2010 $1.7091 billion [1] $1.877 billion
Final Fantasy XI 2002 $1.2933 billion [1] $1.722 billion
Final Fantasy X & X-2 2001 $1.2584 billion [1] $1.702 billion
Compilation of Final Fantasy VII 1997 $1.1374 billion [1] $1.697 billion

PlatformsEdit

Sales data from Final Fantasy and Dragon Quest (Video Game Sales Wiki), or List of best-selling video games (Wikipedia), unless otherwise noted.

ArcadeEdit

  1. Space Invaders (500,000) (Taito)[20]
  2. Jungle Hunt (18,000) (Taito)[21]
  3. Gun Fight (8,000) (Taito)[22][23][24]
  4. Speed Race / Wheels (7,000) (Taito)[25][24]
  5. Dissidia Final Fantasy (3,000)
  6. Basketball / TV Basketball (1,400) (Taito)[26]

Atari 2600Edit

  1. Space Invaders (2.53 million) (Taito)[7]

NESEdit

  1. Dragon Quest III (3.895 million) (Enix)
  2. Dragon Quest IV (3.18 million) (Enix)
  3. Dragon Quest II (2.55 million) (Enix)
  4. NES Classic Edition (2.3 million)[27]
  5. Dragon Quest (2 million) (Enix)
  6. Final Fantasy III (1.4 million in Japan) (Square)
  7. Final Fantasy (1.1 million) (Square)
  8. Final Fantasy II (800,000 in Japan) (Square)

SNESEdit

  1. Dragon Quest VI (3.2 million in Japan) (Enix)
  2. Dragon Quest V (2.8 million in Japan) (Enix)
  3. Final Fantasy VI (2.55 million in Japan) (Enix)
  4. Final Fantasy V (2.45 million in Japan) (Square)
  5. Chrono Trigger (2.32 million) (Square)[28]
  6. Secret of Mana (Seiken Densetsu 2) (2 million+) (Square)[29][30]
  7. Final Fantasy IV (1.84 million) (Square)
  8. Romancing SaGa 2 (1.49 million in Japan) (Square)
  9. Super Mario RPG (1.47 million in Japan) (Square)
  10. Dragon Quest III (1.4 million in Japan) (Enix)
  11. Romancing SaGa (1.32 million in Japan) (Square)
  12. Romancing SaGa 3 (1.3 million in Japan) (Square)
  13. Dragon Quest I・II (1.2 million in Japan) (Enix)

Game Boy and Game Boy AdvanceEdit

  1. Dragon Quest Monsters (2.35 million in Japan) (Enix)
  2. Kingdom Hearts: Chain of Memories (1.742 million)[31] (Square) (Square Enix)
  3. Dragon Quest Monsters 2 (1.593 million in Japan) (Enix)
  4. Final Fantasy Tactics Advance (1.4501 million) (Square)
  5. Final Fantasy Legend (1.37 million) (Square)

PlayStationEdit

  1. Final Fantasy VII (10.658 million) (Square)
  2. Final Fantasy VIII (8.15 million) (Square)
  3. Tomb Raider II (8 million)[11] (Eidos)
  4. Tomb Raider (7 million)[32] (Eidos)
  5. Tomb Raider III (6.5 million)[33] (Eidos)
  6. Final Fantasy IX (5.3 million)[34] (Square)
  7. Tomb Raider: The Last Revelation (5 million)[33] (Eidos)
  8. Dragon Quest VII (4.29 million) (Enix)
  9. Final Fantasy Tactics (2.4 million) (Square)
  10. Parasite Eve (1.94 million) (Square)
  11. Chrono Cross (1.5 million) (Square)
  12. Tomb Raider Chronicles (1.5 million)[35] (Eidos)
  13. Dragon Quest IV (1.2 million in Japan) (Enix)
  14. Xenogears (1.19 million) (Square)
  15. Chocobo no Fushigina Dungeon (1.166 million in Japan) (Square)
  16. SaGa Frontier (1.1 million in Japan) (Square)
  17. Parasite Eve II (1.09 million) (Square)

PlayStation 2Edit

  1. Final Fantasy X & X-2 (14 million) (Square)
  2. Kingdom Hearts (5.9 million)[36] (Square)
  3. Final Fantasy XII (5.2 million)[37] (Square Enix)
  4. Dragon Quest VIII: Journey of the Cursed King (4.91 million) (Square Enix)
  5. Kingdom Hearts II (4 million)[38] (Square Enix)
  6. Dragon Quest V: Tenku no Hanayome (1.64 million in Japan) (Square Enix)
  7. Star Ocean: Till the End of Time (1.363 million)[39] (Enix)
  8. Dirge of Cerberus: Final Fantasy VII (1.243 million)[40] (Square Enix)

Nintendo DSEdit

  1. Dragon Quest IX (5,320,000)
  2. Final Fantasy III (2 million)[41]
  3. Dragon Quest IV (1.53 million)
  4. Dragon Quest V (1.49 million)
  5. Dragon Quest Monsters: Joker (1.47 million in Japan)
  6. Dragon Quest VI (1.35 million in Japan)
  7. Final Fantasy XII: Revenant Wings (1.04 million)[42]

PSPEdit

  1. Crisis Core: Final Fantasy VII (2.6 million)
  2. Dissidia Final Fantasy (1.81 million)

References Edit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Final Fantasy, Video Game Sales Wiki
  2. Square Enix Kicks Off Final Fantasy 30th Anniversary Celebration. Square Enix (January 31, 2017). Archived from the original on February 1, 2017. Retrieved on February 1, 2017.
  3. 3.0 3.1 Businesses - SQUARE ENIX HOLDINGS CO., LTD.. Square Enix (March 31, 2014). Archived from the original on 2016-01-05. Retrieved on 2014-08-15.
  4. 4.0 4.1 https://www.facebook.com/pg/TombRaider/about/
  5. https://www.khinsider.com/news/Kingdom-Hearts-series-has-sold-over-24-million-units-worldwide-10696
  6. SCi Entertainment Group Plc Annual Report 2007 (PDF). SCi Entertainment Group Plc. Retrieved on 2012-10-31.
  7. 7.0 7.1 http://www.complex.com/pop-culture/2013/04/the-best-video-games-to-come-out-every-year-since-the-atari-2600/space-invaders
  8. 8.0 8.1 Highest-grossing games by gross revenue figures
  9. 9.0 9.1 Dragon Quest
  10. Matulef, Jeffrey (6 April 2015). Tomb Raider reboot has sold 8.5m copies. Eurogamer. Retrieved on 6 April 2015.
  11. 11.0 11.1 All Time Top 20 Best Selling Games (21 May 2003). Archived from the original on 21 February 2006. Retrieved on 1 December 2006.
  12. Eidos Celebrates with Lara Croft Tomb Raider: Anniversary. GameSpot (30 October 2006). Retrieved on 29 November 2006.
  13. Contact Michael McWhertor: Comment (23 April 2009). Tomb Raider Lifetime Sales Show Off Lara Croft's Biggest Hits. Kotaku.com. Retrieved on 4 July 2012.
  14. Makuch, Eddie (13 February 2014). Some Just Cause 2 users have played for more than 500 hours. GameSpot. Retrieved on 1 August 2016.
  15. 3.45 million in US, 1.23 million in Japan
  16. Corporate Strategy Meeting (PDF). Square Enix (22 April 2009). Retrieved on 3 July 2012.
  17. Recommended Acquisition of Eidos plc by SQEX Ltd.. Square Enix (2009-03-30). Archived from the original on 2016-05-24. Retrieved on 2012-03-20.
  18. http://www.square-enix.com/jp/common/images/sqex_07profile_e.pdf#page=6
  19. Chrono Trigger
  20. Space Invaders arcade machine sales
    • Worldwide sales: 500,000 cabinets
    • Up until 1982: 350,000 cabinets in Japan and 65,000 cabinets in the United States
    • Jiji Gaho Sha, inc. (2003), Asia Pacific perspectives, Japan, 1, University of Virginia, p. 57, http://books.google.co.uk/books?id=CTRWAAAAYAAJ, retrieved 9 April 2011, "At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas."
    • Dale Peterson (1983), Genesis II, creation and recreation with computers, Reston Publishing, p. 175, ISBN 0-8359-2434-3, http://books.google.co.uk/books?id=DL1YAAAAMAAJ, retrieved 1 May 2011, "By 1980, some 300,000 Space Invader video arcade games were in use in Japan, and an additional 60,000 in the United States."
    • Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Ind.: BradyGames. p. "represented+a+significant+portion+of+the+cost" 19. ISBN 0-7440-0424-1. "Within one year of its US release, an additional 60,000 machines had been sold. One arcade owner said of Space Invaders that it was the first arcade game whose intake "represented a significant portion of the cost of [buying] the game in any one week." That is, it was the first video game that paid for itself within about a month."
    • Kubey, Craig (April 1982). The winners' book of video games. pp. 63-4. http://www.digitpress.com/library/books/book_winners_book_of_video_games.pdf. "Space Invaders. It is the Muhammad Ali of the video game world. It is the Greatest. The biggest seller in the history of the world. The best game ever for the year it was introduced. The game that revitalized the industry and changed it forever. The game that made the industry the monster it is today. The game that not only was an unprecedented success as a coin-op machine, but also the game that launched a home video version that became the biggest seller of all time. Space Invaders drove an entire nation mad. You may think the last sentence refers to the United States: Space Invaders did outsell the previous US leader—Pong of Sea Wolf, take your pick— by six to one (60,000 to 10,000). But if the United States was an eight on the scale of video craziness, Japan was an eleven. Space Invaders created a shortage of the hundred-yen coin. [...] The biggest seller in the history of the United States—Pac-Man—has sold about 100,000 units of the legal Midway version. That's in a country with a 1980 population of 226 million. Japan's 1980 population was about 117 million, or about half that of the United States. In Japan alone, approximately 350,000 Space Invaders machines were sold, about one for every 330 citizens!"
    • Space Invaders, Arcade History: "About 65000 units were produced in the U.S. and a reported 350000 world wide."
  21. Fujihara, Mary (25 July 1983). Inter Office Memo. Atari. Retrieved on 18 March 2012.
  22. Gun Fight, Arcade History
  23. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 91, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 9 April 2011
  24. 24.0 24.1 What Was The Best-Selling U.S. Arcade Video Game Prior to Space Invaders?, The Golden Age Arcade Historian
  25. http://www.arcade-history.com/?n=wheels-no.-591&page=detail&id=4772
  26. http://allincolorforaquarter.blogspot.co.uk/2013/11/video-game-firsts.html
  27. McAloon, Alissa. Nintendo sold 2.3 million NES Classic Editions.
  28. 2.03 million in Japan, 290,000 overseas
  29. Secret of Mana: Reception, Wiki of Mana
  30. 1.5 million Seiken Densetsu 2 sales in Japan, over 500,000 Secret of Mana sales in the United States
  31. 1.2 million in US, 342,341 in Japan, 200,000 in Europe (PAL)
  32. Eidos Celebrates with Lara Croft Tomb Raider: Anniversary. GameSpot (2006-10-30). Retrieved on 2006-11-29.
  33. 33.0 33.1 Corporate Strategy Meeting. Square Enix (2009-04-22). Retrieved on 2012-07-03.
  34. 2.86 million in Japan
  35. http://kotaku.com/5224724/tomb-raider-lifetime-sales-show-off-lara-crofts-biggest-hits
  36. 3.45 million in US, 1.23 million in Japan
  37. 2.4 million in Japan, 1.7 million in US, 1.1 million in Europe
  38. 2.03 million in US, 1.16 million in Japan, 700,000 in Europe
  39. 740,000 in the US, 533,373 in Japan, 90,000 in Europe
  40. 513,157 in Japan, 460,000 in North America, 270,000 in Europe
  41. 1.06 million in Japan, 460,000 in North America, and 480,000 in Europe
  42. 540,000 in Japan, 220,000 in North America, 280,000 in Europe


Best selling video games
Worldwide sales · Gross revenue

Franchises · United States · Japan · Best selling new IPs · Sixth generation · Seventh generation
Nintendo · Sega · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises

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