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Gen3

Red territories were won by the Nintendo Entertainment System.
Blue territories were won by the Sega Master System.

The third generation of video games (1983–1993) includes the Nintendo Entertainment System, Sega SG-1000 series (including the Sega Master System) and Atari 7800.

Sales figures

See also: List of best-selling game consoles

Worldwide

Console Worldwide Japan Americas Elsewhere
Nintendo
Entertainment System

(Famicom) (1983)
61.91 million (2009)[1][2] 19.35 million
(2009)[1]
34 million (1996)[1] 8.56 million (1996)[1]
Sega SG-1000 series 22.19 million 3.52 million 10 million 7.67 million
Sega
Master System

(Mark III) (1985)
20.19 million (2012) 2.52 million
(1989)[7]
10 million
  • Brazil: 8 million (2016)[8]
  • United States: 2 million (1992)[9]
7.67 million (1993)
Sega SG-1000
(Mark II) (1983)
2 million (1996)[11] 1 million
(1986)[7]
Atari consoles 1.13 million 30,000
Atari 7800 (1986) 1 million (1988)[12]
Atari XEGS (1987) 130,000 (1989) United States:
100,000 (1988)[13]
France:
30,000 (1989)[3]
Other consoles
Daewoo Zemmix
(MSX based console) (1985)
415,000 (1990)[6] South Korea:
415,000 (1990)[6]
Super Cassette Vision (1984) 330,000 (1986) 300,000
(1986)[14]
France:
30,000 (1986)[3]
Computer Worldwide Japan North America Elsewhere
NEC PC-98 (1982) 18 million (1999) 18 million (1999)[15]
Commodore 64 (1982) 12.5 million (1993)[16] 100,000 (1983)[17] 2.1 million (1993)[16] 10.3 million (1993)[16]
MSX (1983) 9.2 million (2013) 9 million (2013)[18] EU: 200,000 (1985)[19]
Sinclair ZX Spectrum (1982) 5 million (2000)[20]
Commodore Amiga (1985) 4.85 million (1993)[21] 700,000 (1993)[21] EU: 3.8 million (1993)[21]
Atari ST (1985) 2.1 million (1993)[22] US: 50,000 (1985)[23] UK: 120,000 (1988)[24]
Sega SC-3000 (1983) 120,000 (1983)[25]

Japan

The cumulative (including annual) sales figures for Japan:

Year Sales
Nintendo Famicom series Sega SG-1000 series Epoch
SCV
Famicom [26] FDS Modem SG-1000 [26] Mark III Master System
1983 450,000 200,000
1984 2,100,000
(+1,650,000)
440,000
(+240,000)
1985 6,600,000[27][28]
(+4,500,000)
(95% market)[29]
720,000
(+280,000)
370,000[30] 90,000[30]
1986 10,500,000
(+3,900,000)
2,500,000[31] 1,000,000
(+280,000)
1,000,000[32]
(+630,000)
300,000[14]
(+210,000)
1987 12,280,000
(+1,780,000)
1,280,000
(+280,000)[26]
800,000[33]
1988 13,870,000
(+1,590,000)
(90% market)[34]
100,000[35] 1,040,000
(+240,000)[26]
1989 15,390,000
(+1,520,000)
150,000[36]
(+50,000)
1,240,000
(+200,000)[26]
1990 16,750,000
(+1,360,000)
2,520,000
1991 17,390,000[3]
(+640,000)
3,520,000
1992 18,130,000
(+790,000)[3]
(40% of Japan homes)[37]
1993 18,600,000[3]
(+470,000)
1994 18,870,000
(+80,000)[38]
1995 18,950,000[38]
(+70,000)
1996 19,020,000
(+60,000)[1]
1997 19,050,000
(+30,000)[1]
1998 19,100,000
(+50,000)[1]
1999 19,150,000
(+50,000)[1]
2000 19,200,000
(+50,000)[1]
2001 19,260,000
(+60,000)[1]
2002 19,320,000
(+60,000)[1]
2003 19,350,000
(+30,000)[1]
4,500,000[39]

United States

The cumulative (including annual) sales figures for the United States:

Year Sales
Nintendo
Entertainment System
Sega
Master System
Atari
7800 XEGS
1985 90,000 (NYC)[40][41]
1986 1,100,000
(+1,100,000)[42][43][28]
(+$310 million)
(73% market)[44]
125,000[42] 100,000[42][45]
1987 4,100,000
(+3,000,000)[46][47]
(+$1 billion)[48][49]
(70% market)[50]
625,000
(+500,000)[3]
(10% market)[51]
100,000[13]
1988 11,100,000
(+7,000,000)[52]
(+$1.7 billion)[48][53]
(75-85% market)[54][55]
953,000
(+328,000)
(+$94.3 million)
(4.1% market)[53]
< 1,000,000[12]
1989 20,300,000
(+9,200,000)[56][57]
(79-90% market)[58][59]
1990 27,500,000
(+7,200,000)[60][61]
(85-90% market)[62][60]
1991 31,900,000[63][3][64]
(+4,400,000)
2,000,000[9]
1992 33,290,000[3]
(+1,390,000)
(33% of US homes)[37]

Western Europe

The cumulative (including annual) sales figures for Western Europe:

Year Sales
NES [3] SMS SCV XEGS Amiga
1986 30,000[3]
1987 300,000 155,000[3]
1988 350,000[3]
(+195,000)
1989 1,000,000 700,000
(+350,000)[3]
30,000[3]
1990 1,655,000
(+655,000)
1,425,000[3]
(+725,000)
1991 3,500,000[5]
(+1,845,000)
3,840,000[4]
(+2,415,000)
1992 5,610,000[4]
(+2,110,000)
6,200,000[65]
(+2,360,000)
1993 5,980,000[4]
(+370,000)
6,950,000
(+750,000)
3,980,000[21]

The regional sales figures for Western Europe:

Nation(s) Sales
NES [4] SMS [4] SCV [3] XEGS [3] MSX Amiga [21] Atari ST
United Kingdom 1,150,000[66] 1,500,000[67] 1,500,000 120,000[24]
France 1,400,000 1,600,000 30,000 30,000 250,000
Germany 1,200,000 700,000 1,300,000
Italy 500,000 400,000 600,000
Belgium 220,000 600,000 45,000
Netherlands 250,000 200,000
Spain 440,000 550,000 105,000
Others 820,000 1,400,000
Platform Total 5,980,000[4][5] 6,950,000 30,000 30,000 200,000[19] 3,800,000 120,000

Australia

In Australia, the most successful console during this generation was the Sega Master System, which outsold the NES as well as home computers.[68]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Consolidated Sales Transition by Region (PDF). Nintendo (2010-01-27). Archived from the original on 2010-02-14. Retrieved on 2010-02-14.
  2. NES. Classic Systems. Nintendo. Archived from the original on 2007-08-04. Retrieved on 2007-12-04.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Sales figures from magazine scans
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 "Active installed base estimates". Screen Digest. Screen Digest. March 1995. p. 60. (cf. here, here, and here)
  5. 5.0 5.1 5.2 https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n425/mode/2up
  6. 6.0 6.1 6.2 6.3 Game World (South Korea)
  7. 7.0 7.1 Japan
  8. Azevedo, Théo (May 12, 2016). Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil (Portuguese). Universo Online. Retrieved on May 13, 2016. “Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.”
  9. 9.0 9.1 Sheff, David (1993). Game Over (1st ed. ed.). New York: Random House. p. 349. ISBN 0-679-40469-4. https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n357/mode/2up. Retrieved 16 January 2012.
  10. Western Europe
  11. Co-opetition (1996), page 238
  12. 12.0 12.1 Press Release, Atari (June 1, 1988)
  13. 13.0 13.1 http://www.atarimagazines.com/v7n1/marketplace.html
  14. 14.0 14.1 Epoch Japanese Hardware
  15. "Computing Japan". Computing Japan (LINC Japan) 54-59: 18. 1999. https://books.google.com/books?id=oP61AAAAIAAJ. Retrieved 6 February 2012. "...its venerable PC 9800 series, which has sold more than 18 million units over the years, and is the reason why NEC has been the number one PC vendor in Japan for as long as anyone can remember."
  16. 16.0 16.1 16.2 Steil, Michael (2011-02-01). How many Commodore 64 computers were really sold?. Archived from the original on 2016-03-06. Retrieved on 2017-03-18.
  17. http://scacom.bplaced.net/Collection/max/maxen.php
  18. Games vs. Hardware. The History of PC video games: The 80's, page 51 (2014)
  19. 19.0 19.1 https://www.theregister.co.uk/2013/06/27/feature_30_years_of_msx/?page=6
  20. "Videogaming: The Odyssey". EDGE Magazine (Future Publishing): 76. January 2000.
  21. 21.0 21.1 21.2 21.3 21.4 Commodore-Amiga Sales Figures, Amiga History Guide
  22. Total Share: Personal Computer Market Share 1975-2010
  23. http://mcurrent.name/atarihistory/tramel_technology.html
  24. 24.0 24.1 The Games Machine, issue 11 (October 1988), page 8
  25. http://i.imgur.com/3sBZ9Lz.jpg
  26. 26.0 26.1 26.2 26.3 26.4 Hardware Shipments (Japan)
  27. http://news.google.com/newspapers?nid=1301&dat=19860407&id=apAyAAAAIBAJ&sjid=MegDAAAAIBAJ&pg=2107,4408710
  28. 28.0 28.1 https://archive.org/stream/06Kahle001551#page/n5/mode/2up
  29. http://news.google.com/newspapers?nid=2209&dat=19860608&id=PborAAAAIBAJ&sjid=SPwFAAAAIBAJ&pg=3978,2380436
  30. 30.0 30.1 The Birth of “Final Fantasy”: Square Corporation
  31. https://books.google.co.uk/books?id=RI51dkpbcGoC&pg=PA34
  32. Nihon Kōgyō Shinbunsha (1986). "Amusement". Business Japan (Nihon Kogyo Shimbun) 31 (7-12): 89. (Link)
  33. Arcades, issue 7, page 29
  34. http://news.google.com/newspapers?nid=1876&dat=19881113&id=YeoeAAAAIBAJ&sjid=lc4EAAAAIBAJ&pg=6700,5100300
  35. http://news.google.com/newspapers?nid=1876&dat=19881113&id=YeoeAAAAIBAJ&sjid=lc4EAAAAIBAJ&pg=6700,5100300
  36. http://news.google.com/newspapers?nid=1243&dat=19890813&id=85BTAAAAIBAJ&sjid=yYYDAAAAIBAJ&pg=6774,717076
  37. 37.0 37.1 https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n427/mode/2up
  38. 38.0 38.1 Famitsu, Issue 392, Page 8 (March 1996)
  39. http://arstechnica.com/gaming/2013/07/time-to-feel-old-inside-the-nes-on-its-30th-birthday/2/
  40. http://elafountain.escalonimaginario.com/comeback.html
  41. http://www.nytimes.com/1986/09/27/business/video-games-once-zapped-in-comeback.html
  42. 42.0 42.1 42.2 Computer Entertainer, February 1987, page 13
  43. http://news.google.com/newspapers?nid=1350&dat=19870228&id=ChNPAAAAIBAJ&sjid=4AIEAAAAIBAJ&pg=7027,7957469
  44. http://news.google.com/newspapers?nid=1665&dat=19890730&id=qKIbAAAAIBAJ&sjid=R04EAAAAIBAJ&pg=5459,6856521
  45. Computer Entertainer, December 1986, page 8
  46. http://news.google.com/newspapers?nid=1314&dat=19880409&id=klpWAAAAIBAJ&sjid=mu8DAAAAIBAJ&pg=4634,5262094
  47. https://archive.org/stream/06Kahle001551#page/n7/mode/2up
  48. 48.0 48.1 http://vidgame.info/vid1987.htm
  49. http://news.google.com/newspapers?nid=1454&dat=19881121&id=Qb8sAAAAIBAJ&sjid=uyYEAAAAIBAJ&pg=6937,3445595
  50. http://www.nytimes.com/1988/12/04/business/nintendo-scores-big.html?pagewanted=2
  51. "Video Games". Los Angeles Times. June 13, 1988. http://articles.latimes.com/1988-06-13/business/fi-3249_1_video-game-systems. Retrieved 16 January 2012.
  52. http://news.google.com/newspapers?nid=1243&dat=19890622&id=kZBTAAAAIBAJ&sjid=x4YDAAAAIBAJ&pg=5094,956076
  53. 53.0 53.1 http://news.google.com/newspapers?nid=1310&dat=19881208&id=hvFVAAAAIBAJ&sjid=yuEDAAAAIBAJ&pg=6835,2121822
  54. http://news.google.com/newspapers?nid=1901&dat=19890526&id=AIgfAAAAIBAJ&sjid=tNIEAAAAIBAJ&pg=3930,7137789
  55. http://news.google.com/newspapers?nid=861&dat=19881121&id=xjRSAAAAIBAJ&sjid=MjYNAAAAIBAJ&pg=2041,4303690
  56. http://www.nytimes.com/1990/12/08/business/waiting-for-the-zapping-of-nintendo.html?pagewanted=2
  57. http://news.google.com/newspapers?nid=1350&dat=19891224&id=hktQAAAAIBAJ&sjid=AQ4EAAAAIBAJ&pg=6439,3430124
  58. https://archive.org/stream/06Kahle001568#page/n0/mode/2up
  59. https://web.archive.org/web/20150219225357/http://vidgame.info/vid1989.htm
  60. 60.0 60.1 https://web.archive.org/web/20150102192032/http://vidgame.info/vid1990.htm
  61. http://news.google.com/newspapers?nid=1499&dat=19911217&id=MTAgAAAAIBAJ&sjid=RiwEAAAAIBAJ&pg=2101,1140372
  62. http://news.google.com/newspapers?nid=1309&dat=19940303&id=LdBOAAAAIBAJ&sjid=cBMEAAAAIBAJ&pg=3371,1240681
  63. http://news.google.com/newspapers?nid=1356&dat=19920110&id=IV0xAAAAIBAJ&sjid=TgcEAAAAIBAJ&pg=3802,6316567
  64. http://books.google.co.uk/books?id=puMDAAAAMBAJ&pg=PA75
  65. 1992-1997 hardware sales from magazine scans
  66. Edge, issue 1 (October 1993), page 14
  67. UK Installed Bases (EA)
  68. http://www.smh.com.au/technology/games/nintendos-nes-launched-30-years-ago-in-australia-this-month-or-did-it-20170706-gx6ex0.html



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