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Asia ~$35B (2009-2011)

~$14B (2006)

Japan ~$20B (2009)[1]

$6.26B (2008) (consoles)[2]

Europe $18.9B (2007)[3]
United States $18.58B (2010)[4]
China $9B (2012) [12]
$6B (2011) (PC)[5]
South Korea $5.71B (2007)[6]
United Kingdom $5.59B (2008) [7]
France $4.05B (2008)[8]
Germany $3.8B (2008)[9]
Canada $2.09B (2008)[10]
Netherlands $1.89B (2008)[11]
Australia $1.3B (2008)[12]
Mexico ~$1B (2008)[13]
Italy ~$1B (2007)[14]
European market
European market[15]
W3stfa11Added by W3stfa11
Us revenues 1995-2007
United States home video game revenues (2008), without inflation, from 1995 to 2007, not including arcade sector.
W3stfa11Added by W3stfa11
US Inflation-Adjusted Revenues 1973-2011
Overall United States video game industry revenues from 1973 to 2011, adjusted for inflation.
Blue - Arcade sector
Red - Retail sector (incl. console, handheld, PC, mobile, tablet)
Green - Overall US video game industry (all sectors)
Jagged85Added by Jagged85

The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video and computer games to millions of people worldwide. There are over 11 countries with revenues of over $1 billion.[16]

See also Worldwide market in 2008 (revenues)

Contents

Overview

Worldwide the game industry in ??? .[17] This number is expected to grow 9.1% annually to $48.9 in 2011 and $68 billion in 2012, making it fastest-growing component of the international media sector.[18][19] In 2004, the worldwide industry generated more than $25.4 billion.[20]

Over a decade before, the US home video game market was worth $7 billion (1994)[21] and $4.7 billion (1990) before that.[22] This period coincided with the arcade renaissance, when US arcades generated $7 billion in 1994,[23] thus the total US market was worth $14 billion in 1994. The total worldwide market was worth $20.8 billion in 1994,[24] equivalent to over $32 billion with 2012 inflation.[25]

A decade before that in 1982, $1.5 billion of revenue was generated from console sales in the nascent US home video game market,[26] just before the video game crash of 1983. The total US console market was worth $3.8 billion in 1982.[27] This period coincided with the golden age of arcade video games, which generated annual US revenues of $8 billion from arcade quarters in 1981[28] and 1982.[29] At the height of the arcade golden age, the worldwide video game industry was estimated to be worth as much as $35 billion in 1981,[30] equivalent to over $88 billion with 2012 inflation.[31]

The worldwide PC-based game market is worth as much as $10.7 billion as of 2008. This number includes retail sales, online revenue, digital distribution and relevant ad sales.[32] In 2011, the PC game market increased to $18.6 billion, largely due to the rise of the $6 billion Chinese PC gaming market.[33] By 2015, analysts predict the global video game industry will reach $91 billion.[34]

Comparison with other forms of entertainment

The U.S. video game industry boomed in the early 2000s and became one of the leading forms of entertainment in terms of total revenue. Presently, the industry is at around $22 billion for 2008 (conservative estimate) in the US and $30 to $40 billion globally. Here is how it compares with other entertainment industries.

  • Music industry - $10.4 billion (US 2008)[35] and $30 to $40 billion globally [36][37]
  • Movie industry - $9.5 billion (US)[38] and $27 billion globally.[39]
  • Book industry - $35.69 billion (US 2007) [40] and roughly $63 billion globally (2002) (Euromonitor Intl)
  • DVD industry - $23 billion (US)[41] (buying $16B, renting $7B)

It surpassed the U.S. movie and music industry in 2005 and 2007 respectively. In the 2008, the UK industry blew past the music industry and is expected top DVD sales in the near future.[42]

History of video game industry revenues

See also: NPD sales figures for US figures

Worldwide video game industry revenues. It is difficult to estimate figures in many countries so some numbers may vary by a few billion dollars.

Year Video game industry revenue Source(s) Inflation (2012)

[43]

2011 $65 billion Reuters $66.2 billion
2010 $62.7 billion Reuters $65.88 billion
2009 $60.4 billion [13] [14] $64.5 billion
2008 $54 billion [15] $57.46 billion
2007 $41.7 billion [16] $46.08 billion
2006 $31.6 billion [17] $35.91 billion
2005 $29 billion [18]

[19]

$34.02 billion
2004 $25.4 billion - $31 billion [20]

[21][22]

$30.81 billion - $37.6 billion
2003 $23.3 billion [23] [24] $29.01 billion
2002 $27 billion - $30 billion [25]

[26]

$34.38 billion - $38.21 billion
2001 $20 billion [27] $25.87 billion
2000 $14.7 billion [28]

[29]

$19.56 billion
1999 $20 billion (worldwide) [30] $27.50 billion (worldwide)
1998 ~$30 billion (worldwide estimate) [31] ~$42.17 billion (worldwide estimate)
1997 $18 billion (worldwide) [32] $25.69 billion (worldwide)
1996

$15 billion (global home market)

$8 billion (US home market)

[33]

[34]

$21.9 billion (global home market)

$11.68 billion (US home market)

1995 $5 billion (US home market) [35] $7.52 billion (US home market)
1994

Over $27.8 billion (worldwide estimate)

$20.8 billion (global home market)

Over $14 billion (US total)

$7 billion (US arcade quarters)

$6-7 billion (US home market)


[36]


[37]

[38]

Over $42.98 billion (worldwide estimate)

Over $21.64 billion (US total)

1993

Over $27.8 billion (worldwide estimate)

$19.8 billion (global home market)

$14.5 billion (US total)

$8 billion (US arcade market)

$6.5 billion (US home market)


[39]

[40]

[41]

[42]

Over $44.08 billion (worldwide estimate)

$22.99 billion (US total)

1992 $9 billion (US arcades) [43] $14.77 billion (US arcades)
1991 $6 billion (US total)
$2.1 billion (US arcades)
[44]
[45]
$9.85 billion (US total)
$3.53 billion (US arcades)
1990 $13 billion (global console market, Nintendo with nearly 90% market share) [46] $22.79 billion (global console market)
1989 $3.5 billion (US console market) [47] $6.47 billion (US console market)
1988 ~$9.2 billion (US total)

$6.4 billion (US arcade market)

$2.8 billion (US home market)

$2.3 billion (Nintendo console sales)


[48]

[49]

[50]

~$17.82 billion (US total)

1987 ~$750 million (US consoles) [51] ~$1.513 billion (US consoles)
1986 ~$4.43 billion (US total)

$4 billion (US arcades)

$430 million (US consoles)


[52]

[53]

~$9.26 billion (US total)
1985 $100 million - $800 million (US console market) [54]

[55]

$212.92 million - $1.7 billion (US console market)
1984 $800 million - $2 billion (US console market) [56] $1.76 billion - $4.41 billion (US console market)
1983

~$8.2 billion (US total)

$5 billion (US arcades)

$2-$3.2 billion (US consoles)


[57]

[58] [59]

~$18.86 billion (US total)
1982

$12.8 billion (US total)

$9 billion (US arcades)

$3.8 billion (US console market)

$1.5-$2 billion (US console sales)

[60]

[61]

[62]

[63] [64]

$30.39 billion (US total)

1981 ~$35 billion (worldwide estimate)

$10.5 billion (US total)

$8 billion (US arcade market)

$5 billion (US arcade quarters)

[65]

[66]

[67]

[68]

~$88.21 billion (worldwide estimate)

$26.46 billion (US total)

1980

Over $3.2 billion (US total estimate)

$2.8 billion (US arcade quarters)

~$400 million (US console market)

[69]

[70]

Over $8.9 billion (US total estimate)
1979 Over $1.25 billion (US total estimate)

~$1 billion (US arcade quarters)

~$250 million (US console market)

[71]


[72]

[73]

Over $3.94 billion (US total estimate)
1978

More than $900 million (Japan & US arcade market)

$600 million (Space Invaders arcade machine sales in Japan)

$300 million (US arcade market)

$50 million (US arcade machine sales)


[74]

[75]

[76]

More than $3.1 billion (Japan & US arcade market)
1977 ~$400 million (worldwide estimate) [77] ~$1.5 billion (worldwide estimate)

See also

References

  1. Including arcade, home and mobile markets: http://www.springerlink.com/content/tkv51714762l3645/
  2. http://www.gamasutra.com/php-bin/news_index.php?story=21763
  3. [1]
  4. [2]
  5. http://www.cinemablend.com/games/PC-Game-Sales-Top-18-6-Billion-2011-40337.html
  6. [3][4]
  7. http://www.mcvuk.com/news/32840/UK-games-market-worth-4bn-in-2008
  8. http://www.lsa.fr/exclusif-lsa-nintendo-france-a-vendu-38-millions-de-consoles-en-2008,102674?xtor=RSS-7
  9. http://www.dw-world.de/dw/article/0,2144,3580736,00.html
  10. http://www.mcvuk.com/news/32990/CANADA-Annual-games-market-soars]
  11. [5]
  12. [6]
  13. [7]
  14. [8]
  15. http://www.pushsquare.com/1614/european-lifetime-system-sales-figures-249-million-ps2-80-million-psp-45-million-ps3/
  16. http://next-gen.biz/index.php?option=com_content&task=view&id=11156&Itemid=2
  17. [9]
  18. http://arstechnica.com/news.ars/post/20080618-gaming-expected-to-be-a-68-billion-business-by-2012.html
  19. http://www.businessweek.com/innovate/content/aug2007/id20070813_120384.htm?chan=search
  20. [10]
  21. COMPANY NEWS; Sony Starts a Division To Sell Game Machines
  22. Market Place; Differing Views On Video Games (June 19, 1991)
  23. http://books.google.co.uk/books?ei=-DogT8i_I4TsOenhsbAO&id=kAseAQAAMAAJ
  24. http://books.google.co.uk/books?id=MfoHAQAAMAAJ&q=%22world+sales+estimated+at+usd%22&dq=%22world+sales+estimated+at+usd%22&hl=en&sa=X&ei=60keT5uhKc6GhQeWtZmBDg&ved=0CDMQ6AEwAA
  25. http://www.bls.gov/data/inflation_calculator.htm
  26. http://www.intellivisionlives.com/bluesky/home.shtml
  27. http://books.google.co.uk/books?id=frYrAAAAYAAJ
  28. http://nl.newsbank.com/nl-search/we/Archives?p_product=PI&s_site=philly&p_multi=PI&p_theme=realcities&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB29715971BCAA2&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
  29. http://books.google.co.uk/books?id=frYrAAAAYAAJ
  30. http://books.google.co.uk/books?id=XjAEAAAAMBAJ&pg=PA16
  31. http://www.bls.gov/data/inflation_calculator.htm
  32. http://www.gamasutra.com/php-bin/news_index.php?story=19914
  33. http://www.cinemablend.com/games/PC-Game-Sales-Top-18-6-Billion-2011-40337.html
  34. [11]
  35. http://www.twice.com/article/CA6556315.html
  36. http://archive.salon.com/tech/feature/2000/06/14/love/print.html]
  37. [http://www.videogamesblogger.com/2007/06/27/global-videogame-sales-surpass-music-industry-in-2007.htm
  38. http://www.slyck.com/story1436_MPAA_Reports_Record_Movie_Sales_in_2006]
  39. [http://www.abc.net.au/news/stories/2008/03/06/2181568.htm
  40. http://www.bisg.org/news/press.php?pressid=42
  41. http://www.usatoday.com/life/movies/news/2008-01-07-dvd-sales-slippage_N.htm
  42. http://www.gamedaily.com/articles/news/report-game-sales-blow-past-music-in-uk/?biz=
  43. http://www.bls.gov/data/inflation_calculator.htm

External links

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