Video game industry
Talk2this wiki
| Asia | ~$35B (2009-2011)
~$14B (2006) |
| Japan | ~$20B (2009)[1]
$6.26B (2008) (consoles)[2] |
| Europe | $18.9B (2007)[3] |
| United States | $18.58B (2010)[4] |
| China | $9B (2012) [12] $6B (2011) (PC)[5] |
| South Korea | $5.71B (2007)[6] |
| United Kingdom | $5.59B (2008) [7] |
| France | $4.05B (2008)[8] |
| Germany | $3.8B (2008)[9] |
| Canada | $2.09B (2008)[10] |
| Netherlands | $1.89B (2008)[11] |
| Australia | $1.3B (2008)[12] |
| Mexico | ~$1B (2008)[13] |
| Italy | ~$1B (2007)[14] |

Added by W3stfa11
Added by W3stfa11
Blue - Arcade sector
Red - Retail sector (incl. console, handheld, PC, mobile, tablet)
Green - Overall US video game industry (all sectors)
Added by Jagged85The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video and computer games to millions of people worldwide. There are over 11 countries with revenues of over $1 billion.[16]
- See also Worldwide market in 2008 (revenues)
Contents |
Overview
Worldwide the game industry in ??? .[17] This number is expected to grow 9.1% annually to $48.9 in 2011 and $68 billion in 2012, making it fastest-growing component of the international media sector.[18][19] In 2004, the worldwide industry generated more than $25.4 billion.[20]
Over a decade before, the US home video game market was worth $7 billion (1994)[21] and $4.7 billion (1990) before that.[22] This period coincided with the arcade renaissance, when US arcades generated $7 billion in 1994,[23] thus the total US market was worth $14 billion in 1994. The total worldwide market was worth $20.8 billion in 1994,[24] equivalent to over $32 billion with 2012 inflation.[25]
A decade before that in 1982, $1.5 billion of revenue was generated from console sales in the nascent US home video game market,[26] just before the video game crash of 1983. The total US console market was worth $3.8 billion in 1982.[27] This period coincided with the golden age of arcade video games, which generated annual US revenues of $8 billion from arcade quarters in 1981[28] and 1982.[29] At the height of the arcade golden age, the worldwide video game industry was estimated to be worth as much as $35 billion in 1981,[30] equivalent to over $88 billion with 2012 inflation.[31]
The worldwide PC-based game market is worth as much as $10.7 billion as of 2008. This number includes retail sales, online revenue, digital distribution and relevant ad sales.[32] In 2011, the PC game market increased to $18.6 billion, largely due to the rise of the $6 billion Chinese PC gaming market.[33] By 2015, analysts predict the global video game industry will reach $91 billion.[34]
Comparison with other forms of entertainment
The U.S. video game industry boomed in the early 2000s and became one of the leading forms of entertainment in terms of total revenue. Presently, the industry is at around $22 billion for 2008 (conservative estimate) in the US and $30 to $40 billion globally. Here is how it compares with other entertainment industries.
- Music industry - $10.4 billion (US 2008)[35] and $30 to $40 billion globally [36][37]
- Movie industry - $9.5 billion (US)[38] and $27 billion globally.[39]
- Book industry - $35.69 billion (US 2007) [40] and roughly $63 billion globally (2002) (Euromonitor Intl)
- DVD industry - $23 billion (US)[41] (buying $16B, renting $7B)
It surpassed the U.S. movie and music industry in 2005 and 2007 respectively. In the 2008, the UK industry blew past the music industry and is expected top DVD sales in the near future.[42]
History of video game industry revenues
- See also: NPD sales figures for US figures
Worldwide video game industry revenues. It is difficult to estimate figures in many countries so some numbers may vary by a few billion dollars.
| Year | Video game industry revenue | Source(s) | Inflation (2012) |
| 2011 | $65 billion | Reuters | $66.2 billion |
| 2010 | $62.7 billion | Reuters | $65.88 billion |
| 2009 | $60.4 billion | [13] [14] | $64.5 billion |
| 2008 | $54 billion | [15] | $57.46 billion |
| 2007 | $41.7 billion | [16] | $46.08 billion |
| 2006 | $31.6 billion | [17] | $35.91 billion |
| 2005 | $29 billion | [18] | $34.02 billion |
| 2004 | $25.4 billion - $31 billion | [20] | $30.81 billion - $37.6 billion |
| 2003 | $23.3 billion | [23] [24] | $29.01 billion |
| 2002 | $27 billion - $30 billion | [25] | $34.38 billion - $38.21 billion |
| 2001 | $20 billion | [27] | $25.87 billion |
| 2000 | $14.7 billion | [28] | $19.56 billion |
| 1999 | $20 billion (worldwide) | [30] | $27.50 billion (worldwide) |
| 1998 | ~$30 billion (worldwide estimate) | [31] | ~$42.17 billion (worldwide estimate) |
| 1997 | $18 billion (worldwide) | [32] | $25.69 billion (worldwide) |
| 1996 |
$15 billion (global home market) $8 billion (US home market) | [33] |
$21.9 billion (global home market) $11.68 billion (US home market) |
| 1995 | $5 billion (US home market) | [35] | $7.52 billion (US home market) |
| 1994 |
Over $27.8 billion (worldwide estimate) $20.8 billion (global home market) Over $14 billion (US total) $7 billion (US arcade quarters) $6-7 billion (US home market) |
|
Over $42.98 billion (worldwide estimate) Over $21.64 billion (US total) |
| 1993 |
Over $27.8 billion (worldwide estimate) $19.8 billion (global home market) $14.5 billion (US total) $8 billion (US arcade market) $6.5 billion (US home market) |
Over $44.08 billion (worldwide estimate) $22.99 billion (US total) | |
| 1992 | $9 billion (US arcades) | [43] | $14.77 billion (US arcades) |
| 1991 | $6 billion (US total) $2.1 billion (US arcades) | [44] [45] | $9.85 billion (US total) $3.53 billion (US arcades) |
| 1990 | $13 billion (global console market, Nintendo with nearly 90% market share) | [46] | $22.79 billion (global console market) |
| 1989 | $3.5 billion (US console market) | [47] | $6.47 billion (US console market) |
| 1988 | ~$9.2 billion (US total)
$6.4 billion (US arcade market) $2.8 billion (US home market) $2.3 billion (Nintendo console sales) |
~$17.82 billion (US total) | |
| 1987 | ~$750 million (US consoles) | [51] | ~$1.513 billion (US consoles) |
| 1986 | ~$4.43 billion (US total)
$4 billion (US arcades) $430 million (US consoles) | ~$9.26 billion (US total) | |
| 1985 | $100 million - $800 million (US console market) | [54] | $212.92 million - $1.7 billion (US console market) |
| 1984 | $800 million - $2 billion (US console market) | [56] | $1.76 billion - $4.41 billion (US console market) |
| 1983 |
~$8.2 billion (US total) $5 billion (US arcades) $2-$3.2 billion (US consoles) | ~$18.86 billion (US total) | |
| 1982 |
$12.8 billion (US total) $9 billion (US arcades) $3.8 billion (US console market) $1.5-$2 billion (US console sales) | [60] |
$30.39 billion (US total) |
| 1981 | ~$35 billion (worldwide estimate)
$10.5 billion (US total) $8 billion (US arcade market) $5 billion (US arcade quarters) | [65] | ~$88.21 billion (worldwide estimate)
$26.46 billion (US total) |
| 1980 |
Over $3.2 billion (US total estimate) $2.8 billion (US arcade quarters) ~$400 million (US console market) | Over $8.9 billion (US total estimate) | |
| 1979 | Over $1.25 billion (US total estimate)
~$1 billion (US arcade quarters) ~$250 million (US console market) | Over $3.94 billion (US total estimate) | |
| 1978 |
More than $900 million (Japan & US arcade market) $600 million (Space Invaders arcade machine sales in Japan) $300 million (US arcade market) $50 million (US arcade machine sales) | More than $3.1 billion (Japan & US arcade market) | |
| 1977 | ~$400 million (worldwide estimate) | [77] | ~$1.5 billion (worldwide estimate) |
See also
- Market research
- Video games in the United States and NPD sales figures
- Video games in Japan and Media Create sales figures
- Video games in Europe and Chart-Track sales figures
- Video games in Canada
- Video games in other countries
- Cross-platform video games
- Most expensive games
References
- ↑ Including arcade, home and mobile markets: http://www.springerlink.com/content/tkv51714762l3645/
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=21763
- ↑ [1]
- ↑ [2]
- ↑ http://www.cinemablend.com/games/PC-Game-Sales-Top-18-6-Billion-2011-40337.html
- ↑ [3][4]
- ↑ http://www.mcvuk.com/news/32840/UK-games-market-worth-4bn-in-2008
- ↑ http://www.lsa.fr/exclusif-lsa-nintendo-france-a-vendu-38-millions-de-consoles-en-2008,102674?xtor=RSS-7
- ↑ http://www.dw-world.de/dw/article/0,2144,3580736,00.html
- ↑ http://www.mcvuk.com/news/32990/CANADA-Annual-games-market-soars]
- ↑ [5]
- ↑ [6]
- ↑ [7]
- ↑ [8]
- ↑ http://www.pushsquare.com/1614/european-lifetime-system-sales-figures-249-million-ps2-80-million-psp-45-million-ps3/
- ↑ http://next-gen.biz/index.php?option=com_content&task=view&id=11156&Itemid=2
- ↑ [9]
- ↑ http://arstechnica.com/news.ars/post/20080618-gaming-expected-to-be-a-68-billion-business-by-2012.html
- ↑ http://www.businessweek.com/innovate/content/aug2007/id20070813_120384.htm?chan=search
- ↑ [10]
- ↑ COMPANY NEWS; Sony Starts a Division To Sell Game Machines
- ↑ Market Place; Differing Views On Video Games (June 19, 1991)
- ↑ http://books.google.co.uk/books?ei=-DogT8i_I4TsOenhsbAO&id=kAseAQAAMAAJ
- ↑ http://books.google.co.uk/books?id=MfoHAQAAMAAJ&q=%22world+sales+estimated+at+usd%22&dq=%22world+sales+estimated+at+usd%22&hl=en&sa=X&ei=60keT5uhKc6GhQeWtZmBDg&ved=0CDMQ6AEwAA
- ↑ http://www.bls.gov/data/inflation_calculator.htm
- ↑ http://www.intellivisionlives.com/bluesky/home.shtml
- ↑ http://books.google.co.uk/books?id=frYrAAAAYAAJ
- ↑ http://nl.newsbank.com/nl-search/we/Archives?p_product=PI&s_site=philly&p_multi=PI&p_theme=realcities&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB29715971BCAA2&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
- ↑ http://books.google.co.uk/books?id=frYrAAAAYAAJ
- ↑ http://books.google.co.uk/books?id=XjAEAAAAMBAJ&pg=PA16
- ↑ http://www.bls.gov/data/inflation_calculator.htm
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=19914
- ↑ http://www.cinemablend.com/games/PC-Game-Sales-Top-18-6-Billion-2011-40337.html
- ↑ [11]
- ↑ http://www.twice.com/article/CA6556315.html
- ↑ http://archive.salon.com/tech/feature/2000/06/14/love/print.html]
- ↑ [http://www.videogamesblogger.com/2007/06/27/global-videogame-sales-surpass-music-industry-in-2007.htm
- ↑ http://www.slyck.com/story1436_MPAA_Reports_Record_Movie_Sales_in_2006]
- ↑ [http://www.abc.net.au/news/stories/2008/03/06/2181568.htm
- ↑ http://www.bisg.org/news/press.php?pressid=42
- ↑ http://www.usatoday.com/life/movies/news/2008-01-07-dvd-sales-slippage_N.htm
- ↑ http://www.gamedaily.com/articles/news/report-game-sales-blow-past-music-in-uk/?biz=
- ↑ http://www.bls.gov/data/inflation_calculator.htm
External links
- Gamasutra: Analyzing World Markets
- Video game industry vs Hollywood
- Broadband rules in rapidly expanding global video game market
- Worldwide Video Game Sales Hit $32 Billion in '08, Top DVD, Blu-ray for First Time (doesn't include hardware sales figures)
- Worldwide market in 2008 (revenues) (NeoGAF)
- Analysis: The U.S. Game Industry - How Bad Is It? (June 2009)
- Used video games market at $2.1 billion (June 2009)
- White papers
- File:GameCase - Home Video-game industry (1983-1996).pdf - The Home Video-Game Industry (1983-1996) - Competitive Strategy Revolving around Industry Standards
- File:Computer and video games ELSPA white paper.pdf - Computer and video games: a British phenomenon around the world
- Adese 2008 sales figures
| Video game industry | |
|---|---|
| Sales trends · Holidays · Price cuts · Launch price · Market research · Fiscal reports · Video game costs · Video game delays · Leaks Dev kit · Attach rate · Gaming conventions · Recession · Rumors · Sales bumps · Casual and hardcore games · Game piracy · Grey market · Controversies · Developer disputes · Video game research · Game development |