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Video games in Japan

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Japan is a country in Asia. This article is about video games in Japan.

HistoryEdit

Japan Inflation-Adjusted Revenues

Japanese video game industry revenues from 1982 to 2013, adjusted for inflation.
Blue - Domestic Japanese arcade market
Red - Domestic Japanese retail market, including the console, handheld and computer sectors (hardware and software)
Purple - Domestic Japanese online mobile game market
Green - Total domestic Japanese video game market, including all sectors
Cyan - Japanese retail exports (hardware and software) to overseas markets (console, handheld and computer sectors)
Orange - Overall Japanese video game industry, including both domestic Japanese market and overseas retail exports

Main articles: History of video games and Japan


Japanese video game industry revenuesEdit

See also: Video game industry for worldwide figures and Video games in the United States for US figures

Domestic Japanese marketEdit

Year Revenue
(nominal, without inflation)
Source(s) Revenue
(inflation-adjusted for 2012)[1]
2013

$22.69 billion (total market)

  • $8.08 billion (arcade market)
  • $4.74 billion (retail market)
  • $9.87 billion (online market)
    • $6.35 billion (smartphone)
[2]

$22.69 billion (total market)

  • $8.08 billion (arcade market)
  • $4.74 billion (retail market)
  • $9.87 billion (online market)
    • $6.35 billion (smartphone)
2012

$22.29 billion

  • $8.5 billion (arcade)
  • $4.6 billion (retail)
  • $9.19 billion (online)
    • $7.57 billion (mobile)
    • $1.17 billion (PC)
    • $449 million (console)
[3]

$22.29 billion

  • $8.5 billion (arcade)
  • $4.6 billion (retail)
  • $9.19 billion (online)
    • $7.57 billion (mobile)
    • $1.17 billion (PC)
    • $449 million (console)
2011

$23.04 billion

  • $9 billion (arcade)
  • $8 billion (retail)
  • $6.04 billion (online)
    • $4.5 billion (mobile)
    • $1.17 billion (PC)
    • $370 million (console)
[4][5][6]

$23.52 billion

  • $9.19 billion (arcade)
  • $8.17 billion (retail)
  • $6.16 billion (online)
    • $4.59 billion (mobile)
    • $1.19 billion (PC)
    • $378 million (console)
2010

$21.13 billion

  • $8.63 billion (arcade)
  • $8.24 billion (retail)
  • $4.26 billion (online)
    • $2.82 billion (mobile)
    • $1.16 billion (PC)
    • $280 million (console)
[7][8]

$22.28 billion

  • $9.1 billion (arcade)
  • $8.68 billion (retail)
  • $4.5 billion (online)
    • $2.97 billion (mobile)
    • $1.22 billion (PC)
    • $295 million (console)
2009

$20.923 billion

  • $8.95 billion (arcade)
  • $8.68 billion (retail)
  • $3.293 billion (online)
    • $2 billion (mobile)
    • $1.06 billion (PC)
    • $233 million (console)
[9][10]

$22.634 billion

  • $9.6 billion (arcade)
  • $9.3 billion (retail)
  • $3.524 billion (online)
    • $2.14 billion (mobile)
    • $1.1344 billion (PC)
    • $249.4 million (console)
2008

$22.3 billion

  • $10.08 billion (arcade)
  • $8.82 billion (retail)
  • $3.4 billion (online)
    • $2 billion (mobile)
    • $927 million (PC)
    • $473 billion (console)
[11][12]

$23.9 billion

  • $10.8 billion (arcade)
  • $9.44 billion (retail)
  • $3.64 billion (online)
    • $2.14 billion (mobile)
    • $992.1 million (PC)
    • $506.2 billion (console)
2007

$20.93 billion

  • $9.62 billion (arcade)
  • $8.99 billion (retail)
  • $2.32 billion (online)
    • $1.16 billion (mobile)
    • $1.16 billion (PC & console)
[13][14][15]

$23.3 billion

  • $10.7 billion (arcade)
  • $9.95 billion (retail)
  • $2.6 billion (online)
    • $1.3 billion (mobile)
    • $1.3 billion (PC & console)
2006

$19 billion

  • $8.9 billion (arcade)
  • $8.11 billion (retail)
    • $7.924 billion (console)
    • $186.1 million (PC)
  • $1.98 billion (online)
    • $1 billion (mobile)
    • $684 million (PC)
    • $291 million (console)
[16][17]

$21.7 billion

  • $10.14 billion (arcade)
  • $9.24 billion (retail)
    • $9.024 billion (console)
    • $212 million (PC)
  • $2.31 billion (online)
    • $1.2 billion (mobile)
    • $779 million (PC)
    • $331.4 million (console)
2005

$16.244 billion

$8.64 billion (arcade)

$5.8 billion (retail)

$1.804 billion (online)

  • $1 billion (mobile)
  • $558 million (PC)
  • $246 million (console)
[18][19]

$19.17 billion

$10.2 billion (arcade)

$6.82 billion (retail)

$2.1452 billion (online)

  • $1.2 billion (mobile)
  • $656 million (PC)
  • $289.2 million (console)
2004

$16.2 billion

$8.13 billion (arcade)

$6.91 billion (retail)

$1.144 billion (online)

  • $577 million (mobile)
  • $441 million (PC)
  • $136 million (console)
[20]

$19.7 billion

$9.9 billion (arcade)

$8.4 billion (retail)

$1.4 billion (online)

  • $689.2 million (mobile)
  • $536 million (PC)
  • $165.3 million (console)
2003

$15.9 billion

$7.86 billion (arcade)

$6.88 billion (retail)

$1.12 billion (online)

  • $322 million (mobile)
  • $135 million (PC)
[21][22]

$19.84 billion

$9.81 billion (arcade)

$8.6 billion (retail)

$1.4 billion (online)

  • $402 million (mobile)
  • $169 million (PC)
2002

$13.8 billion

$6.56 billion (arcade)

$6.93 billion (retail)

$276 million (online)

  • $181 million (mobile)
  • $52 million (PC)
  • $43 million (console)
[23][24]

$17.61 billion

$8.4 billion (arcade)

$8.84 billion (retail)

$352.4 million (online)

  • $231 million (mobile)
  • $66.4 million (PC)
  • $55 million (console)
2001

$14.61 billion

$6.45 billion (arcade)

$7.96 billion (retail)

$196 million (mobile)

[25][26]

$18.974 billion

$8.4 billion (arcade)

$10.32 billion (retail)

$254.1 million (mobile)

2000

$15.5 billion

$7.27 billion (arcade)

$8.1 billion (retail console market)

$100 million (mobile)

[27][28][29]

$20.7 billion

$9.7 billion (arcade)

$10.8 billion (retail console market)

$133.3 million (mobile)

1999

$16.74 billion

$7.93 billion (arcade)

$8.81 billion (retail)

[30][31]

$23.1 billion

$10.93 billion (arcade)

$12.14 billion (retail)

1998

$14.93 billion

$7.13 billion (arcade)

$7.8 billion (retail)

[32]

$21.7 billion

$10.7 billion (arcade)

$10.99 billion (retail)

1997

$17.54 billion

$7.85 billion (arcade)

$9.69 billion (retail)

[33]

$25.1 billion

$11.23 billion (arcade)

$13.86 billion (retail)

1996

$18.8 billion

$9.89 billion (arcade)

$8.87 billion (retail)

[34][35]

$27.51 billion

$14.5 billion (arcade)

$12.98 billion (retail)

1995

$17.9 billion

$9.52 billion (arcade)

$8.38 billion (retail)

  • $5.87 billion (console software)
  • $266 million (PC game software)
[36]

$26.97 billion

$14.34 billion (arcade)

$12.62 billion (retail)

  • $8.84 billion (console software)
  • $401 million (PC game software)
1994

$15.64 billion

$7.51 billion (arcade)

$8.13 billion (retail)

  • $4.77 billion (console software)
  • $191 million (PC game software)
[37][38]

$24.23 billion

$11.63 billion (arcade)

$12.6 billion (retail)

  • $7.4 billion (console software)
  • $296 million (PC game software)
1993

$12.92 billion

$6.16 billion (arcade)

$6.76 billion (retail)

[39][40]

$20.53 billion

$9.79 billion (arcade)

$10.74 billion (retail)

1992

$12.14 billion

$6.07 billion (arcade)

$6.07 billion (retail)

[41]

$19.86 billion

$9.93 billion (arcade)

$9.93 billion (retail)

1991

$10.32 billion

$5.69 billion (arcade)

$4.63 billion (retail)

[42] $17.39 billion

$9.59 billion (arcade)

$7.8 billion (retail)

1990

$7.74 billion

$3.76 billion (arcade)

$3.98 billion (retail)

[43]

$13.59 billion

$6.6 billion (arcade)

$6.99 billion (retail)

1989

$7.83 billion

$3.55 billion (arcade)

$4.28 billion (retail)

[44]

$14.49 billion

$6.57 billion (arcade)

$7.92 billion (retail)

1988

$7.1 billion

$3.14 billion (arcade)

$3.96 billion (retail)

[45]

$13.79 billion

$6.09 billion (arcade)

$7.7 billion (retail)

1987

$6.66 billion

$2.96 billion (arcade)

$3.7 billion (retail)

[46]

$13.48 billion

$5.98 billion (arcade)

$7.5 billion (retail)

1986

$6.96 billion

$2.68 billion (arcade)

$4.28 billion (retail)

[47]

$14.58 billion

$5.61 billion (arcade)

$8.97 billion (retail)

1985

$5.22 billion

$2.61 billion (arcade)

$2.61 billion (retail)

[48]

$11.2 billion

$5.6 billion (arcade)

$5.6 billion (retail)

1984

$3.81 billion

$2.29 billion (arcade)

$1.52 billion (retail)

[49]

$8.46 billion

$5.06 billion (arcade)

$3.4 billion (retail)

1983

$3.99 billion

$2.24 billion (arcade)

$1.75 billion (retail)

[50]

$9.19 billion

$5.16 billion (arcade)

$4.03 billion (retail)

1982 $1.33 billion (retail) [51] $3.2 billion (retail)
1978 $600 million
(arcade cabinet sales of Space Invaders)
[52] $2.113 billion
(arcade cabinet sales of Space Invaders)

Overseas exportsEdit

Year Revenue
(nominal, without inflation)
Source(s) Revenue
(inflation-adjusted for 2012)[1]
2012 $9.87 billion (retail) [53] $9.87 billion (retail)
2011

$13.2 billion (total)

$12.89 billion (retail)

$179 million (arcade)

$111 million (online)

[54]

$13.5 billion (total)

$13.2 billion (retail)

$183 million (arcade)

$113.3 million (online)

2010

$16.5 billion

$16.32 billion (retail)

$167 million (arcade)

[55]

$17.4 billion

$17.2 billion (retail)

$176 million (arcade)

2009 $19.75 billion (retail) [56] $21.14 billion (retail)
2008

$26.733 billion

$26.58 billion (retail)

$153 million (arcade)

[57]

$28.7 billion

$28.5 billion (retail)

$164 million (arcade)

2007

$24.13 billion

$23.99 billion (retail)

$136 million (arcade)

[58]

$26.8 billion

$26.6 billion (retail)

$151 million (arcade)

2006

$9.5 billion

$9.202 billion (retail)

$287.1 million (arcade)

[59]

$10.83 billion

$10.5 billion (retail)

$327 million (arcade)

2005

$9.72 billion

$9.42 billion (retail)

$301 million (arcade)

[60]

$11.5 billion

$11.1 billion (retail)

$354 million (arcade)

2004 $5.6 billion (retail) [61] $6.81 billion (retail)
2003 $7.6 billion (retail) [62] $9.5 billion (retail)
2002 $7.6 billion (retail) [63] $9.7 billion (retail)
2001 $8.51 billion (retail) [64] $11.032 billion (retail)
2000 $6.723 billion (retail) [65] $8.964 billion (retail)
1999 $6.1 billion (retail) [66] $8.41 billion (retail)
1998 $5.5 billion (retail) [67] $7.8 billion (retail)
1997 $5.3 billion (retail) [68] $7.6 billion (retail)
1996 $4.61 billion (retail) [69] $6.8 billion (retail)
1995 $3.2 billion (retail) [70] $4.82 billion (retail)
1994 $6.6 billion (retail) [71] $10.22 billion (retail)
1993 $11.52 billion (retail) [72] $18.3 billion (retail)
1992 $3.8 billion
(Sega & Nintendo retail in US)
[73] $6.22 billion
(Sega & Nintendo retail in US)
1991 $4.2 billion
(Sega & Nintendo retail in US)
[74] $7.1 billion
(Sega & Nintendo retail in US)
1990 $4.3 billion
(Sega & Nintendo retail in US)
[75] $7.6 billion
(Sega & Nintendo retail in US)
1989 $3.613 billion
(Sega & Nintendo retail in US)
[76] $6.7 billion
(Sega & Nintendo retail in US)
1988 $1.96 billion (Nintendo retail in US) [77] $3.8 billion (Nintendo retail in US)
1986 $310 million (Nintendo retail in US) [78] $649.4 million (Nintendo retail in US)

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  2. Japan, 2013
  3. Japan, 2012
  4. Japan, 2011
  5. Overview of Capcom’s Business and Outlook for the Future, 2012 Report, June 2013
  6. http://techcrunch.com/2012/01/05/japans-video-game-market-2011/
  7. Japan, 2010
  8. http://www.bloomberg.com/news/2011-09-20/samurai-romances-draw-japanese-women-to-video-dating-games-from-gree-tech.html
  9. Japan, 2009
  10. Capcom Market Data, October 2011
  11. Japan, 2008
  12. Sambe, Yukiharu (2009). "Japan’s Arcade Games and Their Technology". Lecture Notes in Computer Science. Entertainment Computing– ICEC 2009 5709: 338. Error: Bad DOI specified. http://www.springerlink.com/content/tkv51714762l3645/. Retrieved 25 January 2012.
  13. Japan, 2007
  14. Smartphones not 'hurting' gaming consoles: Study, The Times of India, 17 September 2013
  15. http://usatoday30.usatoday.com/tech/gaming/2008-10-09-microsoft-japan-gaming_N.htm
  16. Japan, 2006
  17. [5][6]
  18. Japan, 2005
  19. http://news.bbc.co.uk/1/hi/technology/5155786.stm
  20. Japan, 2004
  21. Japan, 2003
  22. http://web.archive.org/web/20041205124344/http://www.capcom.co.jp/ir/english/business/other.html
  23. Japan, 2002
  24. [7] [8]
  25. Japan, 2001
  26. [10] [11] [12] [13]
  27. Japan, 2000
  28. Chou, Yuntsai (Fall 2003). "G-commerce in East Asia: Evidence and Prospects". Journal of Interactive Advertising 4 (1). Archived from the original on 2013-01-19. http://web.archive.org/web/20130119102219/http://jiad.org/article43. Retrieved 31 January 2012.
  29. [14] [15] [16]
  30. Japan, 1999
  31. [17] [18] [19] [20] [21]
  32. Japan, 1998
  33. Japan, 1997
  34. Japan, 1996
  35. http://www.jetlaw.org/wp-content/journal-pdfs/DanRose-NewVideoGame.pdf
  36. Japan, 1995:
  37. Japan, 1994:
  38. Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry, Research Policy 32: 423-44
  39. Japan, 1993:
  40. http://news.google.com/newspapers?nid=1309&dat=19940207&id=FN9OAAAAIBAJ&sjid=5hMEAAAAIBAJ&pg=2341,2650199
  41. Japan, 1992:
  42. Japan, 1991:
  43. Japan, 1990:
  44. Japan, 1989:
  45. Japan, 1988:
  46. Japan, 1987:
  47. Japan, 1986:
  48. Japan, 1985:
  49. Japan, 1984:
  50. Japan, 1983:
  51. ¥290 billion = $1.33 billion
  52. [24] [25]
  53. ¥1233.4 billion - ¥485 billion = ¥748.4 billion = $9.87 billion
  54. Exports, 2011
  55. Exports, 2010
  56. ¥2249.4 billion (domestic & overseas) - ¥542.6 billion (domestic) = ¥1706.8 billion (overseas) = $19.75 billion
  57. Exports, 2008
  58. Exports, 2007
  59. Exports, 2006
  60. Exports, 2005
  61. ¥566.2 billion = $5.6 billion
  62. ¥786 billion = $7.6 billion
  63. ¥874 billion = $7.6 billion
  64. ¥972 billion = $8.51 billion
  65. ¥683.2 billion [27] [28] = $6.723 billion
  66. ¥619 billion = $6.1 billion
  67. ¥596.1 billion = $5.5 billion
  68. ¥542.7 billion = $5.3 billion
  69. ¥374.7 billion = $4.61 billion
  70. ¥255.7 billion = $3.2 billion
  71. Overseas export revenues, 1994
  72. Overseas export revenues, 1993
  73. Sega & Nintendo revenues in US, 1992
    • Nintendo: $2.453 billion
    • Sega: $1.313 billion
  74. Sega & Nintendo revenues in US, 1991
  75. Sega & Nintendo revenues in US, 1990
  76. Sega & Nintendo revenues in US, 1989
  77. Atari Sues Nintendo, Accuses Rival of Monopolizing Games
  78. Nintendo revives video games, The Press-Courier (July 30, 1989)
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