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Wii
Released: U.S. - November 19, 2006

Japan - December 2, 2006
Europe - December 8, 2006
Australia - December 7, 2006

Announced E3 2005
Generation: Seventh generation
Price: Wii price
Units shipped: 101.15 Million (as of 30 June 2014)[1]
Best-selling games: Wii Sports - 81.64 million(as of April 2008)[2]

Mario Kart Wii - 34.01 million

Wii (codenamed Revolution) is the Nintendo's fifth home console, competing in the seventh generation of video games with the Xbox 360 and the Playstation 3. The system was released November 19, 2006 in the United States, December 2 in Japan, and December 7 in Europe. The Revolution console was revealed at E3 2005, but the controllers were kept secret from competitors until the 2005 Tokyo Game Show.[3] Its successor is the Wii U.

Production costs

Nintendo revenues

Nintendo revenues per generation (courtesy of Edge-Online)

Main article: Production costs

According to several sources, Nintendo, unlike Sony and Microsoft, makes a profit on every system sold.[4] Nikko Citigroup estimates the gross profit per console for Japan, United States and Europe is $13, $49 and $74, respectively. The reason for less profit in Japan is because Wii Sports is not bundled with the system.[5] It is reported that the system costs a total of $158 and a wholesale price of $195, which includes Wii Sports.[6]

Wii sales figures

Main article: Seventh generation of video games
Nintendo3rdpartysales
Nintendosales 1st and 3rd party
Wii hardware sales

Wii regional sales (as of September 30, 2008)

Before its release, Nintendo anticipated selling 6 million Wii units before it 2007 fiscal year ending March 31, 2007.[7] They nearly matched it by Xbox 360 to become the fastest selling games console in Australian history. On September 12, 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in home console sales for the current generation, based on sales figures from from Enterbrain, NPD, and GfK. This is the first time a Nintendo console has led its generation in sales since the Super Nintendo Entertainment System.

Nintendo warned that the Wii would remain in short supply throughout 2007, while the company produces approximately 1.8 million Wii consoles each month. As of January 5, 2008, the Wii has sold 7.38 million units in the United States selling 5.84 million units as revealed in their annual report.

Since its launch, the monthly sales numbers of the console have been higher than its competitors across the globe. According to the NPD Group, the Wii not at all sold more units in the United States than the Xbox 360 and PlayStation 3 combined in the first half of 2007. This lead is even larger in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1 to 6:1 nearly every week from launch until NPD November 2007. In Australia, the Wii exceeded the record set by theaccording to the NPD Group. As of January 20, 2008, the Wii has sold 5,019,337 units in Japan according to Enterbrain, which is already more units than the Nintendo GameCube had sold in Japan. In Europe, the Wii sold 0.7 million units in 2006 and 4.8 million in 2007 according to estimates by Electronic Arts. Prior to the release of the NPD Group's video game statistics for January 2008, the Wii has been ahead of the Xbox 360 and PS3 in US sales for most of the months since its release.

  • Total Wii games sold as of December 31, 2007: 113.19 million[68]
  • Total Virtual Console games sold as of December 31, 2007: over 10 million[75]

Fiscal sales

Nintendo forecasts 26 million Wii systems for the 2010 fiscal year ending March 2010.[8].

See also: 2009 fiscal year
Wii Shipment figures (based on official financial reports, in millions)
Date Americas sales Japan sales Other sales Quarterly sales Total sales Source
Quarter 3 (ending Dec 31, 2006) 1.25 1.14 0.80 3.19 3.19 [11]

[12]

Quarter 4 (ending Mar 31, 2007) 1.12 0.86 0.67 2.65 5.84 [13]

[14]

2007 fiscal year sales (ending Mar 31, 2007) 2.37 2.00 1.47 5.84 5.84 [15]
Quarter 1 (ending Jun 30, 2007) 1.44 0.95 1.04 3.43 9.27 [16]

[17]

Quarter 2 (ending Sep 30, 2007) 1.65 0.72 1.53 3.90 13.17 [18]

[19]

Quarter 3 (ending Dec 31, 2007) 3.36 1.32 2.26 6.97 20.14 [20]

[21]

Quarter 4 (ending Mar 31, 2008) 1.76 0.92 1.64 4.31 24.45 [22]

[23][24]

2008 fiscal year sales (ending Mar 31, 2008) 8.21 3.91 6.47 18.61 24.45 [25]
Quarter 1 (ending Jun 30, 2008) 2.5 0.53 2.15 5.17 29.62 [26]

[27]

Quarter 2 (ending Sep 30, 2008) 2.08 0.48 2.36 4.93 34.55 [28]

[29]

Quarter 3 (ending Dec 31, 2008) 5.21 0.89 4.31 10.41 44.96 [30]
Quarter 4 (ending Mar 31, 2009) 3.14 0.16 2.14 5.46 50.39 [31]
2009 fiscal year sales (ending Mar 31, 2009) 12.93 2.06 10.96 25.95 50.39 [32]
Quarter 1 (ending Jun 30, 2009) 0.88 0.21 1.14 2.23 52.62 [33]
Quarter 2 (ending Sep 30, 2009) 3.52 56.14
Quarter 3 (ending Dec 31, 2009) 11.31 67.45
Quarter 4 (ending Mar 31, 2010) 3.48 70.93
2010 fiscal year (ending Mar 31, 2010) 20.54 70.93
Quarter 1 (ending Jun 30, 2010) 3.04 73.97
Quarter 2 (ending Sep 30, 2010) 1.93 75.90
Quarter 3 (ending Dec 31, 2010) 8.74 84.64
Quarter 4 (ending Mar 31, 2011) 1.37 86.01
2011 fiscal year (ending Mar 31, 2010) 15.08 86.01
Quarter 1 (ending Jun 30, 2011) 1.56 87.57
Quarter 2 (ending Sep 30, 2011) 1.79 89.36
Quarter 3 (ending Dec 31, 2011) 5.61 94.97
Quarter 4 (ending Mar 31, 2012) 0.88 95.85
2012 fiscal year (ending Mar 31, 2012) 9.84 95.85
Quarter 1 (ending Jun 30, 2012) 0.71 96.56
Quarter 2 (ending Sep 30, 2012) 0.62 97.18
Quarter 3 (ending Dec 31, 2012) 2.20 99.38
Quarter 4 (ending Mar 31, 2013) 0.46 99.84
2013 fiscal year (ending Mar 31, 2013) 3.99 99.84
Quarter 1 (ending Jun 30, 2013) 0.20 100.04
Quarter 2 (ending Sep 30, 2013) 0.02 0.26 100.30
Quarter 3 (ending Dec 31, 2013) 0.00 0.60 100.90
Quarter 4 (ending Mar 31, 2014) 0.00 0.16 101.06
2014 fiscal year (ending Mar 31, 2014) 12.75 1.22 101.06
Quarter 1 (ending Jun 30, 2014) 0.00 0.09 101.15
Totals (as of June 30, 2014) 48.50 12.75 39.90 - 101.15m -

Success and failures

See also: Xbox 360 successes and failures and Playstation 3 successes and failures


Positives
  • Successfully embraced the casual audience
  • surpassed Gamecube total lifetime sales within 1.5 years
  • unique control
  • innovative games
  • affordable price point
  • record profits
  • renewed success in all major markets (Japan, USA, Europe)
  • WiiWare
Negatives
  • Major worldwide stock problems for 2 years (until early 2009 in US[9])
    • Potential loss of more than $1.3 billion dollars as a result[10]
  • lack of a proper storage solution (hard drive)
  • lack of major 3rd party games, particularly traditional games (Call of Duty 4, EA sports[11])
  • lack of effort from 3rd party support (Ubisoft...) resulting in relatively few critically acclaimed titles.
  • graphics lags significantly behind other platforms
  • subpar online strategy (friend codes, new Wii features via patching
  • Many "traditional" or "hardcore" gamers dislike the motion controls

Best-selling video games

See also: Best selling games (seventh generation)
Best selling games of the seventh generation
Worldwide
Wii Play
Wii Fit
22.98 million (April 2009)[12]
(18.22 million) (April 2009)[12]
United States
Wii Play
Wii Fit
10.48 million (April 2009)[13]
6.49 million
Japan
Wii Sports 3.46 million (April 2009)[14]
United Kingdom (as of December 2008)
Wii Play, Wii Fit
Mario Kart Wii, Mario & Sonic
over 1 million[15]
Wii million sellers 2

Wii: 54 million sellers as of April 2009

Known video games for the Wii that have sold over one million copies worldwide. 54 total as of April 2009.[16]

  1. Wii Sports (45.71 million) (April 2009)[12]
  2. Wii Play (22.98 million) (April 2009)[12]
  3. Wii Fit (18.22 million) (April 2009)[12]
  4. Mario Kart Wii (15.40 million) (April 2009)[12]
  5. Super Smash Bros. Brawl (8.43 million) (April 2009)[12]
  6. Super Mario Galaxy (8.02 million) (April 2009)[17]
  7. Mario Party 8 (6.72 million) (April 2009)[17]
  8. The Legend of Zelda: Twilight Princess (4.52 million) (March 2008)[17]
  9. Mario & Sonic at the Olympic Games (3.4 million) (March 2008)[18]
  10. Link's Crossbow Training (3.76 million) (April 2009)[12]
  11. Animal Crossing: City Folk (3.38 million) (April 2009)[12]
  12. Guitar Hero III: Legends of Rock (2.9 million) (May 2009)[19]
  13. Super Paper Mario (2.28 million) (March 2008)[17]
  14. Wii Music (2.65 million (April 2009)[12]
  15. Big Brain Academy: Wii Degree (2.26 million) (March 2008)[17]
  16. Deca Sports (2 million shipped) (April 2009)[20]
  17. Game Party (2 million shipped) (March 2009)[21]
  18. WarioWare: Smooth Moves (1.82 million) (July 2007)[22]
  19. Mario Strikers Charged (1.77 million) (March 2008)[17]
  20. Carnival Games (1.5 million) (June 2008)[23]
  21. Resident Evil 4: Wii Edition (1.4 million) (September 2008)[24]
  22. Guitar Hero World Tour (1.334 million) (January 2009)[25]
  23. Metroid Prime 3: Corruption (1.31 million) (March 2008)[17]
  24. Mario Super Sluggers (1.26 million) (April 2009)[12]
  25. Rayman Raving Rabbids (1.2 million) (March 2008)[18]
  26. Sonic and the Secret Rings (1.2 million) (March 2008)[18]
  27. We Ski (1.2 million) (December 2008)[26]
  28. Big Beach Sports (1.2 million) (February 2009)[27]
  29. Resident Evil: The Umbrella Chronicles (1.15 million) (September 2008)[28]
  30. Red Steel (1 million) (March 2008)[18]
  31. Active Life: Outdoor Challenge (1 million) (January 2009) [29]
  32. Rock Band (1 million) (December 2008)[30]
  33. Game Party 2 (1 million shipped) [21]

Other sales

  • Worldwide
    • Jillian Michaels’ Fitness Ultimatum 2009 - 600,000 (June 2009)[31]
    • Boom Blox (450,000 shipped) (July 2008)[32]
    • Big Beach Sports - 560,000 (April 2009)(UK only?)[33]
    • Okami (300,000 shipped) (September 2008)[34]
  • United States
    • NERF: N-Strike (Top 20 Wii seller for 2008)[35]
    • De Blob (230,000 in the US) (January 2009)[36]
    • Wario Land: Shake It (150,000 in the US) (January 2009)[36]
    • Jillian Michaels' Fitness Ultimatum - 500,000 (March 2009)[37]
    • No More Heroes - 208k (January 2009)[38]
    • Zack & Wiki - 117k (January 2009)[38]
    • Mario & Sonic @ at the Olympics - 1.99m (January 2009)[38]
    • Guitar Hero 3 - 2.75M (January 2009)[38]
    • Guitar Hero: World Tour - 1.39m (January 2009)[38]
    • Lego Batman - 420k (January 2009)[38]
    • Lego Indiana Jones - 563k (January 2009)[38]
    • Rock Band - 1.0m (January 2009)[38]
    • Shaun White - 537k (January 2009)[38]
    • Sonic Unleashed - 315k (January 2009)[38]
    • Star Wars Force Unleashed - 626k (January 2009)[38]
    • Tiger Woods 09 - 565k (January 2009)[38]
    • Madworld - 123,000 (August 2009)[39]
    • Call of Duty: World at War - 750,000 (August 2009)[40]
  • Japan
Best selling Wii games in the U.S.

Source (through December 2008)

  1. Wii Play
  2. Mario Kart Wii
  3. Super Smash Bros. Brawl
  4. Wii Fit
  5. Super Mario Galaxy
  6. Guitar Hero III
  7. Mario Party 8
  8. The Legend of Zelda: Twilight Princess
  9. Mario & Sonic: Olympic Games
  10. Link's Crossbow Training
Best selling Wii games in Japan through January 2009 (source)
  1. Wii Sports - 3,384,590
  2. Wii Fit - 3,069,485
  3. Wii Play - 2,618,189
  4. Mario Kart Wii - 2,096,388
  5. Super Smash Bros. Brawl - 1,747,113
  6. Mario Party 8 - 1,310,766
  7. Animal Crossing: City Folk - 1,016,906
  8. Super Mario Galaxy - 945,106
  9. Mario & Sonic at the Olympic Games - 594,157
  10. WarioWare: Smooth Moves - 568,623
  11. The Legend of Zelda: Twilight Princess - 552,476

(update April 2009)

Devkit1 wii

Early Wii Dev kit, reportedly costing only $2,000.[41][42]

Sales figures tidbits

  • Worldwide: 26m worldwide in June 2008.[34]
  • United States - see NPD Seventh generation
    • November 2012: Over 40 million [43]
  • Europe:
    • December 2007: 325,000 units [35]
    • May 2007: 1.3 million units [36]
    • November 2008: 10.4 million [37]
    • January 2009: 14.2 million (8.3m in 2008)[38]
  • United Kingdom:
    • December 2006 (launch): 105,000 units [39]
    • May 2007: 438,000 units [40]
    • June 2007: 618,278 [41]
    • August 2007: 1 million (38 weeks since launch) [42]
    • September 2007: 1.1 million [43]
    • January 2008: 2.0 million [44]
    • September 2008: 3.6 million [45]
    • January 2009: 4.9 million [46]
  • Canada:
    • December 2007: 684,000 units [47]
    • April 2008: 813,000 units [48]
    • August 2008: 1,060,000 [49]
  • France:
    • May 2007: 410K [50]
    • December 2007: 1 million in one year, the fastest selling system in France ever [51][52]
    • June 2008: 1.8 million [53]
    • May 2014: Over 6 million (130k sold in 2013, 15k sold in 2014 so far)  [44]
  • Germany:
    • April 2007: 222,000 (GfK) [54]
    • August 2007: 291,200 [55]
    • June 2008: 1 million units [56]
  • Australia:
    • December 2006: 32,901 [57]
    • November 2007: 200,000 in 50 weeks (fastest selling system in Australia) [58]
    • July 2008: 456,000 units sold in Australia and New Zealand [59]
    • July 2008: Fastest to 500,000 units (84 weeks) [60]
    • November 2008: 750,000 units (102 weeks) [61]
  • Italy
    • August 2007: 111.000 units sold GfK
    • June 2008: 432.000 units sold
    • September 2008: 636.000 units sold
  • Scandinavia (Norway, Denmark, Sweden)
    • January 2009: 530,000 units [62]

See also

Charts

See also: :Category:Charts

References

  1. [1]
  2. [2]
  3. http://wii.ign.com/articles/686/686871p2.html
  4. [3]
  5. [4]
  6. [5]
  7. [6]
  8. [7]
  9. http://www.1up.com/do/newsStory?cId=3173376
  10. http://www.nytimes.com/2007/12/14/technology/14wii.html?_r=4&pagewanted=1&ref=business
  11. http://www.1up.com/do/newsStory?cId=3173372
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6
  13. http://www.neogaf.com/forum/showpost.php?p=15495711&postcount=171
  14. http://www.neogaf.com/forum/showpost.php?p=15488824&postcount=64
  15. http://www.elspa.com/?i=3945
  16. http://www.nintendo.co.jp/ir/en/library/events/090508/06.html
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6
  18. 18.0 18.1 18.2 18.3 http://www.thatvideogameblog.com/2008/03/21/the-3rd-party-wii-games-that-sold-a-million/
  19. http://online.wsj.com/article/SB124338239503456555.html
  20. http://kotaku.com/5206019/two-million-copies-of-deca-sports-shipped
  21. 21.0 21.1 Can You Create A Must-Have Wii Game?. Gamasutra (2009-03-09). Retrieved on 2009-03-09.
  22. http://wii.ign.com/articles/807/807852p1.html
  23. http://www.gamesindustry.biz/articles/2k-signs-havok-for-new-wii-titles
  24. http://ir.capcom.co.jp/english/data/million.html
  25. http://www.1up.com/do/newsStory?cId=3172307
  26. http://www.nintendoworldreport.com/newsArt.cfm?artid=17460
  27. http://www.gamasutra.com/php-bin/news_index.php?story=22176
  28. http://ir.capcom.co.jp/english/data/million.html
  29. http://www.nintendoworldreport.com/newsArt.cfm?artid=17644
  30. http://wii.ign.com/articles/945/945693p1.html
  31. [8]
  32. http://www.gamesindustry.biz/articles/ea-reveals-40-games-in-development-for-wii-and-ds
  33. http://www.casualgaming.biz/news/28515/THQ-reveals-plan-to-eclipse-Big-Beach-Sports-success
  34. http://ir.capcom.co.jp/english/data/pdf/fy2009_2rd_quarter_a.pdf
  35. http://wii.ign.com/articles/100/1001862p1.html
  36. 36.0 36.1 http://wii.ign.com/articles/947/947929p1.html
  37. http://www.nintendoeverything.com/?p=12110
  38. 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 http://www.neogaf.com/forum/showpost.php?p=15194802&postcount=1867
  39. http://www.gamasutra.com/view/feature/4131/npd_behind_the_numbers_august_.php?print=1
  40. http://www.gamasutra.com/view/feature/4131/npd_behind_the_numbers_august_.php?print=1
  41. [9]
  42. [10]
  43. http://nintendoeverything.com/november-2012-npd-nintendo-sells-over-1-75-million-hardware-units/
  44. http://www.lefigaro.fr/secteur/high-tech/2014/05/22/01007-20140522ARTFIG00230-mario-kart-8-va-relancer-les-ventes-de-la-wii-u.php

External links

News articles
Seventh generation of video games
Wii · Nintendo DS · Xbox 360 · PlayStation 3 · PlayStation Portable
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